Dissertations / Theses on the topic 'Experiential landscapes'
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Price, Dawn. "An investigation of the experiential component of landscape preference in a rural Indiana landscape." Virtual Press, 1990. http://liblink.bsu.edu/uhtbin/catkey/722770.
Full textDepartment of Landscape Architecture
Goodman, Cecil. "Landscapes of Belonging| Systematically Marginalized Students and Sense of Place and Belonging in Outdoor Experiential Education." Thesis, Prescott College, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10278854.
Full textThis qualitative case study explores the intersection of social justice pedagogy and Outdoor Experiential Education (OEE) sense of place and belonging curriculum. The purpose of this study was to gain a comprehensive understanding of, and engage in critical analysis of how students systematically marginalized by race, ethnicity, and/or class experienced sense of place and belonging in OEE. Data was collected through in-depth interviews of OEE Students and Interns of Color, and White OEE field instructors at one program site, as well as through the critical textual analysis of program materials. Theoretical and conceptual frameworks for this study used Critical Race Theory, critical multiculturalism, the cultural construction of the Outdoors, and core concepts from OEE scholarship. Data analyses revealed existing institutional and curricular inequities in OEE for Students of Color. To address these systemic inequities, findings supported the adoption of social justice pedagogy across the field of OEE. Specific recommendations for future practice as a result of the research included the implementation of equity and inclusion trainings for field instructors, professional development programs for OEE field instructors and administrators of Color, and the development of curriculum across the field of OEE to understand the implications of the cultural construction of the Outdoors in order to better serve a racially and ethnically diverse OEE student population.
Rennell, R. "Exploring places and landscapes of everyday experience in the Outer Hebridean Iron Age : a study of theory, method and application in experiential landscape archaeology." Thesis, University College London (University of London), 2012. http://discovery.ucl.ac.uk/1348202/.
Full textMelvin, Rebecca. "Site as playground: expanding the experience of play." Kansas State University, 2012. http://hdl.handle.net/2097/13754.
Full textDepartment of Landscape Architecture
Katie Kingery-Page
Encouraging creativity is an important part of a child’s education and often not adequately supported by outdoor school environments. Contemporary playgrounds are designed in response to perceptions of liability and a limited interpretation of child development. Prefabricated plastic constructions and expanses of asphalt are poor initiators of creative expression. This project proposes a more stimulating, artistically crafted alternative to the typical playground. Beginning with documented research of play, the project layers psychology, education and humanities to form an understanding of how formal space affects human experience. More specifically, poetry, land art, sculpture, narrative and character studies inform the design solution for a 6.4 acre site at Northview Elementary School in Manhattan, Kansas. Integrated design provides children a meaningful experience of space and direct contact with nature. This design encourages imaginative and creative play, expanding the experiential quality of a contemporary playground.
LAW, CHARLES STUART. "AN EXPERIENTIAL ASSESSMENT OF THE ARIZONA LANDSCAPE." Diss., The University of Arizona, 1985. http://hdl.handle.net/10150/187984.
Full textPankratz, Karissa Rachelle. "Playscape affordances: encouraging experiential learning." Kansas State University, 2014. http://hdl.handle.net/2097/17737.
Full textDepartment of Landscape Architecture/Regional and Community Planning
Mary Catherine (Katie) Kingery-Page
According to Barbara Hendricks, play environment designer and consultant, “If we want children to grow up with a zest for living we need to give them living spaces that express life as a grand experience.” Hendricks emphasizes playtime is important for children to process formal lessons (Hendricks 2011). This applied design research project seeks to facilitate child development through an experiential learning playscape while addressing stormwater management for Bluemont Elementary School. The central research question of this project is: How can school playgrounds be designed to afford children improved social interactions and experiential learning? An exploration of landscape affordances theory (Sanseter and Hansen 2009, Heft 1988) and experiential learning (Kolb 1984), combined with social interactions and cognitive child development (Addo-Atuah 2012), formed a theory base for the project. Playground observations, stakeholder surveys, stakeholder interviews, and site inventory and analysis informed the eventual design. Major factors influencing students’ play include age, playground rules, equipment available for use, and weather. Site conditions, including topography and site drainage, can also influence students’ play. In current conditions, stormwater is a schoolyard liability restricting play and safe site circulation. The researcher gathered insights from student surveys, playground observations, teacher interviews, and site inventory and analysis to complete a comprehensive master plan. The comprehensive master plan and detailed stormwater management plan address the schoolyard over the next twenty to fifty year outlook. The designs resolve practical issues while increasing the variety of site educational and play affordances available to students and teachers for play and learning. A primary goal of the detailed plan is to convert stormwater schoolyard liabilities into amenities and educational tools.
Kim, Yuna. "The Experiential Bridge: remedial landscape for Hanford's nuclear future." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/79136.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 101-103).
The groundbreaking discovery of nuclear fission opened up new possibilities for generating power and resources for people. Nuclear energy was much preferred over fossil fuel because of its efficiency in production, availability of resources, and cost. However, the reoccurring nuclear disasters around the world provoke us to reconsider the future of nuclear energy. This thesis acknowledges the contemporary issues particularly surrounding nuclear waste contamination and the risks that associated toxins present to human health and the existing ecosystem. The risk of exposure to radioactive materials and groundwater contamination can be reduced with proven technological methods but the public perception of nuclear waste treatment remains a daunting deterrent, preventing people from confronting the waste management issues effectively. The thesis investigates ways to create new typology of remedial infrastructure where nuclear waste management technologies can co-exist with cultural programs; the new typology becomes an instrument that helps people to rethink the future of nuclear energy. The Experiential Bridge enables greater adoption of environmentally friendly nuclear waste treatment by exposing the process to the public and creating an educational experience for people. The Experiential Bridge not only treats toxins, but also serves as a pathway for recreational activity, and a source of education for the treatment of contaminated water and soil.
by YuNa Kim.
M.Arch.
Xie, Fangyuan. "Spatial Phenomenon of Reflection Effect in Landscape Design." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1385979430.
Full textYeates, Todd. "Exploring the experiential qualities of landscape settings at a psychiatric hospital." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq24522.pdf.
Full textDouglass, D. Kim. "Quality of experience: a discussion on experiential access to outdoor environments." Thesis, Virginia Tech, 1995. http://hdl.handle.net/10919/40740.
Full textCalorusso, Christine. "Rethinking the Role of the Landscape in Historic Interpretation: A Constructivist Design Approach to Interpreting Slavery in Appalachian Virginia." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/30879.
Full textMaster of Landscape Architecture
Phillips, Jessica. "Biotopia : an interdisciplinary connection between ecology, suburbia, and the city." [Tampa, Fla] : University of South Florida, 2009. http://purl.fcla.edu/usf/dc/et/SFE0003173.
Full textHao, Shuang. "Play [bi-directional arrows] learn: Susan B. Anthony Middle School site as a neighborhood park design." Kansas State University, 2012. http://hdl.handle.net/2097/13659.
Full textDepartment of Landscape Architecture/Regional and Community Planning
Mary Catherine (Katie) Kingery-Page
Neighborhood parks can provide a place for children and teens to satisfy their curiosity and learn about nature. Without an open-space policy or regulation from the city, no park was proposed during the development of the neighborhood adjacent to Susan B. Anthony Middle School in Manhattan, Kansas. People have to cross Highway 113 (Sethchild Road) or Kimball Avenue to the closest parks: Marlatt and Cico. However, neither of them is within walking distance for children and teens in this neighborhood. As a result, families have to build private playgrounds in their own backyards. In addition, technological development makes children and teens prefer staying inside playing video games. Neither private playgrounds nor video games provide interaction with nature or social interaction around nature. This project considers how the middle school site, which sits on approximately 40 acres, can be designed as a neighborhood park to allow children and teens to have close nature access and experiential learning opportunities. To better understand what users really need, interviews with teachers and questionnaires for students determined their current and preferred future use of the school site. In addition, neighborhood children, who are not in the middle school, were interviewed about their play preferences. Observations of the school site usage during school time and after were recorded for design purposes. Six precedents were examined to compare and understand what works to connect children and young teens to nature. After analyzing user needs and physical conditions of the site, a neighborhood park design for the site of Susan B. Anthony Middle School was proposed. The proposed design meets both students’ experiential learning needs and the need of neighborhood children and young teens to connect to nature. Because the 40-acre schoolyard is a nationally recommended size for middle schools, this joint-use schoolyard and park concept can be applied cross the country where needed.
Pretorius, Heleen. "The Hospital Hill : a development proposal for regeneration." Diss., 2008. http://hdl.handle.net/2263/29768.
Full textDissertation (ML(Prof))--University of Pretoria, 2009.
Architecture
unrestricted
Chamberlain, Paul Geoffrey. "The experiential significance of landscape in the Shakespearean imagination." Thesis, 1993. https://dspace.library.uvic.ca//handle/1828/9633.
Full textGraduate
Chen, Jia-Lin, and 陳佳琳. "Exploring Experiential Value of Foreign Landscape for Free Independent Traveler." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/36279293803031403772.
Full text國立臺灣大學
園藝暨景觀學系
101
The stage of mass tourism at the end, the tourism industry has confronted some questions with the rigid itinerary, homogeneous attractions, and artificial products. The man for the novelty experience leaves his home to travel, but get the monotonous experiences. In future, the tour will be toward new tourism forms with autonomy, flexible in order to meet the consumer demand for the emotions and experiences. Independent travel is an important developing outbound tourism market in Taiwan. It is not only a preferred form of outbound tourism, but also a method to develop self-vision and values. The characteristics of the free independent travelers or tourists (FIT) are planned journey, in favor of a more individualistic and fluid approach to travel. They tend to seek novelty, enjoy experiencing with different culture, off the beaten track explorers. Different from the mass tourism, they have more and deeper needs with value and the landscape of the destination. Contemporary travel experience is to seek pleasant experience by gazing different views of everyday life. Landscape comprises the visible features and human activities of an area of land. Combining both their physical origins and the cultural overlay of human presence, Independent travelers take the initiative to pursue in the process for them a unique landscape, and to interpret it according to their value. Objective of this study is to understand what foreign landscape will attract independent traveler, experiential values, as well as the relationship between landscape and independent travelers’ experiential values. The Means-end chain is to explore the way people purchase products behind the psychological needs. In this study, the Means-end chain theory was used to clarify the relationship between independent travelers’ experiential values, feeling consequences, and perceived attributes of foreign landscapes. The respondents with independent travel experience were enrolled from representative websites “backpackers” in Taiwan. Online in-depth interviews through the MSN Messenger and Skype were conducted, and a technique of laddering interview was adopted to collect data. The results showed that the independent travelers emphasized four experiential values of the foreign landscape comprising self actualization, self improvement, good life, and national identity. Pursuing these values, the respondents regarded lifescapes (people, daily life, and festivals), natural landscape (mountain, lake, wildlife, and meteorology), cultural landscape (relics, monuments, and ancient sites), urban landscape (urban night scenes, modern architectures and entertainments) and as important attributes of foreign landscapes during their independent travel. These attributes were the crucial source of feeling consequences including positive emotion, stress coping, learning, reflection and supportive relationship, which then lead to the realization of the aspired values. Lifescapes are the most frequently mentioned in landscape attributes. Good life and self improvement are the major experiential values of the Independent travel. Besides, the self improvement of hierarchical value map comprises one chain. One starts from appreciating attributes of the people of the lifescapes which leads to gain consequence of reflection and finally links to value of self improvement; The good life of hierarchical value map comprises two chains. It starts from appreciating the people or daily life of the lifescapes which leads to gain consequence of reflection and further links to good life. The self actualization of hierarchical value map comprises two chains. It starts from appreciating the meteorology of the natural landscape or the urban night scenes of the urban landscape which leads to gain consequence of positive emotion and further links to self actualization. The national identity of hierarchical value map comprises two chains. It starts from appreciating the people or daily life of the lifescapes which leads to gain consequence of reflection and further links to national identity.
Peng, Hsiao-Yu, and 彭筱瑜. "Feeling Exotic-A study on the Experiential Consumption of Greek-style Landscape Restaurants." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/44977761177623810872.
Full text淡江大學
大眾傳播學系碩士班
97
With the economic growth, people’s living standards also rise up. Consumers become to notice the culture and experiences . The Greek-style Landscape Restaurant operator packs the "space" as experiential merchandise. The space is considered as a consumed symbol. As a result, this study takes Greek-style Landscape Restaurant as the case. The researcher hopes to discuss the symbolic meanings within the space, and uses in-depth interview to understand what were experienced by the Greek-style Landscape Restaurants’ consumers and how they are presented to the consumers from 20 interviewees. This study attempt to use Consumption environment/atmosphere by Belk(1974) to analyze the relationship between the environment, atmosphere and consumers’ experiences. Besides, the researcher also uses five strategy modules of experiential marketing by Schmitt(1999) to understand how Greek-style Landscape Restaurants’ symbols affected the consumers’ “sense”, “feel”, “think”, “act” and “relate” spheres. In order to understand the symbolic meanings within the Greek-style Landscape Restaurants, What the consumers would experience there, and how the symbols are presented to the consumers? How do the restaurant operator design the experiencing space of “Greek culture”? Besides, what do the consumers experience from Greek-style Landscape Restaurants? At last, how do the consumers interpret it and grew their new impression of Greek culture? The study find that through the presentation of Greek-style Landscape Restaurants, the consumers’ senses are constantly stimulated, comforted and inspired by the presentation of Greek-style Landscape Restaurants. Consumers can construct cultural meanings and make them become a culture discourse. They have wonderful experiences. The discussion constructed by restaurant operator and consumers and media are romantic life, and consumers identify this discussion by consuming . As a result, this has also already become their lifestyle and a part of their daily life . The process are constructed by restaurant operator, consumers, and media. Not only forming the consumers’ identities, but also becoming parts of consumers’ daily lives. The Greek-style Landscape Restaurants provide five kinds of experiences, including, sense, feel, think, act, relate experiences. Besides, in sense experience are mostly coming from the visual part. Sense experience would straight forward and indirectly influence on feel experience. And in act experience and relate experience consumer’s attitude not significant.
Rotas, Nikki. "Bodied Curriculum: A Rhizomean Landscape of Possibility." Thesis, 2012. http://hdl.handle.net/1807/32508.
Full textChen, Pei-Chun, and 陳佩君. "Comparing the Landscape Evaluation Results between Experiential Paradigm and Cognitive Paradigm in Sun Moon Lake National Scenic Area." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/66494721008043076372.
Full text國立中興大學
園藝學系所
100
The relationship between landscape and human is so close but complicate and dynamic with human’s perception. The interaction of human and landscape is keeping change upon the value perception of people on different time. Nowadays it requires a further investigation on the meanings of landscape brought to human beings, and to ensure the ongoing management of landscape maintenance follows the expectation of publics. The main purposes of this study are to understand whether experiential paradigm has more multiple choices in data resource and to understand if combing recognition paradigm and experiential paradigm can provide more effective and practice results. This study is divided into two parts: First, the study uses experiential paradigm as research model to clarify the factors that influence people’s evaluation on landscape during the interaction between landscape and human. Data resource is from blogs posted by tourists who visited the Sun Moon Lake National Seenic Area. Analysis results through these review articles indicated that different local landscape features trigger specific recognition factors, and consequently influence personal evaluation on the scenic beauty on target landscape. Second, the study uses the cognitive paradigm to double-check the results obtained from experiential paradigm. In this part, the main cognitive factors on SMLNSA: fascination, variation, tranquility, magnificence, mystery. These factors are used in cognitive paradigm and assess whether they are able to predict the scenic beauty estimation of tourists on target landscape. Results suggested that fascination, tranquility, magnificence and mystery are important impact factors influencing scenic beauty estimation. In comparison of experiential paradigm and cognitive paradigm, the prior one certainly has the ability to understand the results of people’s evaluation of landscape. Furthermore, deeper and richer knowledge on the processes during interaction of people and landscape are provided by the research results from experiential paradigm. 【Keywords】landscape perception, experiential paradigm, cognitive paradigm, blog, scenic beauty estimation
Huang, Shiang-wen, and 黃湘文. "A Study on the Influence of Environmental Landscape Perception and Experiential Marketing on Tourists Revisit Intention:A Study of the Aimen Beach Recreation Area." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/uwxv7d.
Full text國立中山大學
公共事務管理研究所
104
Along with the increasing in people''s leisure time and disposable income , as well as seashore areas open to the public for the past few years, sightseeing in sea area is becoming a very popular tourism industry . However, Penghu has some advantages of tourism resource like coral reef ocean and golden beaches. How government put more effort to improve sightseeing spots and whole environmental landscape by facility construction and activity promotion, from creating a high quality and characteristic tourism environment to attracting more visitor and increasing tourists revisit intention, became the focus of people''s attention. Through this study , hopefully it will help us reach the following purpose. 1.To find the current situation of the environmental landscape , experiential marketing and revisit intention of tourists in Aimen Beach recreation area. 2.To find the difference of the tourist in environmental landscape , experiential marketing and revisit intention of tourists in Aimen Beach recreation area. 3.To find how tourists describe and feel about the environmental landscape and experiential marketing in Aimen Beach recreation area and observe how environmental landscape and experiential marketing effect on tourists revisit intention. 4.Provide some specific suggestions to the concerned department for their Business strategies. This research is mainly starting from the point of view of Peng-Hu tourists, to find the relationship among environmental landscape perception ,experiential marketing and Tourists revisit intention in Aimen Beach recreation area. Used the method of Questionnaire, took Convenience sampling,320 subjects were sampled, had received 315 copies , received ratio is 98.44%, have 309 valid questionnaire copies, received valid ratio is 96.56%. This research is based on frequency distribution, percentage, average score, and standard deviation to describe the distribution of background variable, environmental perception variables , experiential marketing variable, and revisit intention variable . Base on the independent sample t-test, one-way ANOVA, to test for difference Between Means. Used correlation analysis to understand the relationships among environmental perception, experiential marketing and tourists revisit intention. Used regression analysis to explore the predictive power of environmental perception and experiential marketing in revisit intention . The result of this research shows that different individual background variable of tourists , environmental perception, experiential marketing and tourists revisit intention, and overall dimensions have partially significant differences. Environmental perception, experiential marketing and tourists revisit intention have a positive correlation. Environmental perception, experiential marketing have significant predictive power in tourists revisit intention.