Dissertations / Theses on the topic 'Experimental films Video art'
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Stansell, Thomas Micah. "Between You and Me." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/art_design_theses/34.
Full textKuronen, Suzanne. "Figuring space : considering the figure in the construction of space as materialist film." University of Western Australia. School of Architecture, Landscape and Visual Arts, 2004. http://theses.library.uwa.edu.au/adt-WU2005.0015.
Full textVillavicencio, Pablo Souza de. "A construção do tempo no diálogo entre cinema e vídeo." Pontifícia Universidade Católica de São Paulo, 2009. https://tede2.pucsp.br/handle/handle/5214.
Full textConselho Nacional de Desenvolvimento Científico e Tecnológico
By focusing on montage or editing that can characterize a method of temporal construction, this study confronts two medias that operate moving images, which suggests different ways of thinking about time. We will discuss the issue of time in the cinema and on video through a brief discrimination between the two languages and, as an example, we will analyze editing and images and sounds on the video Trovoada, in an effort to grasp the temporalities that are characteristic of video. Next, for purposes of comparison, we will analyze the movie Nick s movie (or Lightning Over Water), in which there is a dialogue between cinema and video. Before the digital age, the nature of the supports used in the cinema and in video was different. We understand that both are based in distinct procedures in producing images in movement and generate specific languages that show different temporalities. This difference can be understood as the matrix of the characteristics of the languages. Cinema was the first medium to operate moving images and, by doing this, it opened up broader questioning regarding time, insofar as it moves from a static image to an image that has a specific duration. Video, on the other hand, comes about as an electronic image in which there is effectively an inscription of time in the support itself, and which offers new editing techniques and procedures. We have considered, as a hypothesis, that there are different kinds of times and montages in cinema and video and that the two languages are differentiated by more specific constructions, or that their dialogue takes place in more hybrid constructions: the times articulated in both supports are distinct from each other and blend together. The main authors who have built the theoretical basis of this research are: Arlindo Machado, Raymond Bellour, André Parente, Gene Youngblood, Philippe Dubois, Yvana Fechine, Lucrecia D Alessio Ferrara, Christine Mello and Gilles Deleuze
Com foco na montagem ou edição que pode caracterizar um modo de construção temporal, este é um estudo de confronto entre dois meios que operam imagens em movimento, o que sugere modos diferentes de pensar o tempo. Abordamos a questão do tempo no cinema e no vídeo através de uma breve discriminação entre as duas linguagens, e, como exemplo, analisamos a edição e as imagens e sons no vídeo Trovoada, a fim de apreender as temporalidades características do vídeo. Em seguida e a título de comparação, analisamos o filme Um filme para Nick, no qual há um diálogo entre cinema e vídeo. Antes da era digital, a natureza dos suportes utilizados no cinema e no vídeo era diferente. Entendemos que ambos têm origem em procedimentos distintos na produção da imagem em movimento e geram linguagens específicas que evidenciam diferentes temporalidades. Essa diferença pode ser entendida como a matriz das características das linguagens. O cinema foi o primeiro meio a operar imagens em movimento e, com isso, abriu um questionamento maior sobre o tempo, na medida em que se passa da imagem estática para a imagem que possui determinada duração. Já o vídeo surge como imagem eletrônica em que efetivamente há uma inscrição do tempo no próprio suporte, e que traz novas técnicas e procedimentos de edição. Consideramos, como hipótese, que há diferentes tipos de tempos e montagens no cinema e no vídeo e que as duas linguagens se diferenciam em construções mais específicas, ou dialogam em construções mais híbridas: os tempos articulados nos dois suportes se distinguem e se mesclam. Os principais autores que constroem a fundamentação teórica desta pesquisa são: Arlindo Machado, Raymond Bellour, André Parente, Gene Youngblood, Philippe Dubois, Yvana Fechine, Lucrécia D Alessio Ferrara, Christine Mello e Gilles Deleuze
Lee, Chanju. "Birth and Women in Mythology." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/art_design_theses/35.
Full textKazemimanesh, Sara. "Underground Labyrinths: Woman and Expanded Cinema in Contemporary Iran." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1566556001982398.
Full textEmpain, Joanna. "Cartographier, (ra)conter, filmer, juxtaposer : des narratives expérimentales pour l’éducatio." Doctoral thesis, Universitat Autònoma de Barcelona, 2019. http://hdl.handle.net/10803/667182.
Full textEl proyecto de investigación doctoral, titulado "Cartografiar, Narrar, Yuxtaponer, Filmar : Narrativas Experimentales para la Educación", propone una reflexión sobre la relación entre arte y educación, y más concretamente sobre cómo las prácticas experimentales de las imágenes en movimiento generan formas de hacer y pensar que pueden contribuir a producir nuevas formas de narrarse a sí mismo y al "otro" y, por tanto, a repensar las relaciones pedagógicas. A partir de un marco teórico feminista que transita los campos de los estudios de cultura visual y las teorías críticas en pedagogía y cine (Rogoff, 2000; Bal, 2002, 2013; Minh-ha, 1992, 1999; Ellsworth, 1997, 2005, 2011), propongo un recorrido que toma como punto de partida mi propia práctica como artista/investigadora/educadora en diálogo con dos artistas de cine/video María Ruido y Manon Labrecque. A través de metodologías basadas en las artes, y en particular la cartografía (Deleuze y Guattari, 1980; Deligny, 1976, 1990) y la investigación basada en el vídeo (Harris, 2016, 2017; Russell, 1999), se generan narrativas experimentales reflexivas sobre la relación entre la práctica artística y la pedagógica, y sobre la forma en que estas dos prácticas se alimentan la una de la otra, pero también se contradicen y, en ocasiones, incluso se sabotean entre sí. Es a partir de esta relación entre teoría y práctica que se construyen espacios alternativos de creación, investigación y aprendizaje.
Le projet de recherche doctorale, intitulé « Cartographier, (Ra)conter, Filmer, Juxtaposer : des Narratives Expérimentales pour l’Éducation » propose une réflexion sur la relation entre art et éducation, et plus concrètement sur comment les pratiques expérimentales de l’image en mouvement génèrent des façons de faire et de penser qui peuvent contribuer à produire de nouvelles façons de se narrer et de narrer « l’autre », et par là même de repenser les relations pédagogiques. À partir d’un cadre théorique féministe qui transite dans les domaines de études de la culture visuelle et des théories critiques en pédagogie et en film (Rogoff, 2000; Bal, 2002, 2013; Minh-ha, 1992, 1999; Ellsworth, 1997, 2005, 2011), je propose un parcours qui prend comme point de départ ma propre pratique comme artiste/chercheuse/éducatrice en dialogue avec deux artistes cinéastes/vidéastes María Ruido et Manon Labrecque. À travers des méthodologies basées sur les arts, et particulièrement la cartographie (Deleuze et Guattari, 1980 ; Deligny, 1976, 1990) et la recherche en vidéo (Harris, 2016, 2017 ; Russell, 1999;), se génèrent des narratives expérimentales réflexives sur la relation entre pratique artistique et pratique pédagogique, et sur comment ses deux pratiques se nourrissent l’une de l’autre, mais aussi se contredisent et des fois même se sabotent. C’est à partir de cette relation entre théorie et pratique que se construisent des espace alternatifs de création, de recherche et d’apprentissage.
The doctoral research project, entitled "Mapping, Narrating, Filming, Juxtaposing: Experimental Narratives for Education", proposes a reflection on the relationship between art and education, and more concretely on how experimental practices based on the moving image, generate ways of doing and thinking that can contribute to produce new ways of narrating oneself and the "other", and thus to rethink pedagogical relationships. Based on a feminist theoretical framework nourished by the visual culture studies and critical theories in pedagogy and film (Rogoff, 2000; Bal, 2002, 2013; Minh-ha, 1992, 1999; Ellsworth, 1997, 2005, 2011), I propose a journey that takes as a starting point my own practice as an artist/researcher/educator in dialogue with two film/video artists Manon Labrecque and María Ruido. Through methodologies based on the arts, and particularly cartography (Deleuze and Guattari, 1980; Deligny, 1976, 1990) and video-based research (Harris, 2016, 2017; Russell, 1999;), reflective experimental narratives are generated on the relationship between artistic and pedagogical practice, and on how these two practices feed on each other, but also contradict each other and sometimes even sabotage each other. It is from this relationship between theory and practice that alternative spaces for creation, research and learning are built.
Wade, Tom H. "Circulation of the Light: Mandalas, Alchemy, and Non-Linear Cinema." Ohio University Honors Tutorial College / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors149441657291478.
Full textAu-Yeung, Shing. "Hong Kong's Alternative Film and Video movement as an agent for social change." Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B36243693.
Full textGray, Michael Alan. "Experiencing Music." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1307.
Full textMikhail, Samia, and fasisami@netspace net au. "The experimental art of Arthur and Corinne Cantrill." RMIT University. Applied Communication, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20061222.094324.
Full textDomaratskaya, Elena. "Moving image 'before' and 'after' cinema : 1920s Parisian experimental films and video installations." Thesis, Southampton Solent University, 2006. http://ssudl.solent.ac.uk/580/.
Full textCostanza, Matt Ferris Kelly Eremiasova Michaela. "Awen : flowing spirit /." Online version of thesis, 2007. http://hdl.handle.net/1850/5521.
Full textAu-Yeung, Shing, and 歐陽檉. "Hong Kong's Alternative Film and Video movement as an agent for socialchange." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2006. http://hub.hku.hk/bib/B36243693.
Full textGao, Yi. "Bursting bubbles a moving image exploration of contemporary Chinese individuality : an thesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of Art and Design (MA&D), 2008 /." Click here to access this resource online, 2008. http://hdl.handle.net/10292/485.
Full textChenzira, Ayoka. "Haptic cinema: an art practice on the interactive digital media tabletop." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39500.
Full textSuret-Canale, Alice. "D’un fragment à l’autre : images empreintes de temps réel : exploration des nouvelles découpes de la vue et du temps dans le film d’animation et l’image numérique animée." Thesis, Paris 8, 2018. http://www.theses.fr/2018PA080018/document.
Full textMultiple vision and simultaneous perception of images and information are at the heart of our daily lives; The omnipresence of screens and windows, from urban space to the Internet, produces an over-framed and fragmented vision of the world that transforms our relationship to the image. The artistic revolution of the 19th and 20th centuries accompanied the development of photographic and cinematographic image production techniques, expressing a certain concern for movement decomposition and time sampling. The birth of digital technologies, whose development is intimately linked to that of telecommunication networks and especially the Internet, has renewed this trend by making mobility, telepresence, ubiquity and simultaneous vision the fundamental characteristics of the visual thinking of our time.Do the figurative systems of digital image, which inherit the techniques of optical recordings while adding those of computer simulation, inaugurate a different attitude towards reality? Does their kinship with the Internet and real time systems invest them in another mode of temporal expression, which would replace the history of classical painting and would tend to renew the performative and direct presence of video art? It is through the concept of fragment, considered as a tool in the service of artistic experimentation, that this research-creation thesis examines the way in which the animated digital image takes over and transforms the codes of figurative practice into painting and film to organize a new cut of sight and time
Schrank, Brian. "Play beyond flow: a theory of avant-garde videogames." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/42865.
Full textSeki, Celia Harumi. "Folhear memorias : das imagens literarias as imagens cinematografias." [s.n.], 2007. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284631.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Artes
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Resumo: Esta pesquisa apresenta como tema principal o processo de criações artísticas audiovisuais inspiradas em textos literários. Da leitura dos textos poéticos decorrem imagens e sensações de caráter singular, que são transpostas para obras audiovisuais. A pesquisa realizada na área de Cinema e Literatura, dentro da linha de pesquisa ¿CINEMA FICCIONAL: HISTÓRIA E PROCESSOS CRIATIVOS¿, tem como objetivo expor o desenvolvimento do fazer criativo da autora, através de sua história pessoal, memórias, sentimentos, sensações estéticas concretizadas nas realizações de filmes e vídeos sob o tema geral do Exílio
Abstract: This research has in its main subject the process of audiovisual artistic creations inspired in literary texts. From the lecture of poetic texts results images and sensations of a singular nature, that are transported to audiovisual works. The research has been realized in ¿Movies and Literature¿ area, and focused in the research line ¿FICTIONAL MOVIES: HISTORY AND CREATIVE PROCESSES¿, with the purpose to expose the author¿s creative work development through her personal history, memories, feelings, aesthetics sensations realized in the creations of films and videos in the light of Exile general subject
Doutorado
Doutor em Multimeios
Júnior, Jair Sanches Molina. "Cinema ao vivo e experiências audiovisuais em tempo real." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/27/27161/tde-07112017-152733/.
Full textReflecting about real-time imagery and sounds experiences is thinking about a wide range of possibilities and experiences for humanity, from the earliest times. Because the real-time audiovisual experiences are numerous in time and space, and already widely quoted in different studies, this presentation aims to make a more restricted cut-off to real-time audiovisual experiences in the contemporary cinematographic field: an art, medium and an expanding process that culminates in the existence of a semiotic phenomenon, performed mainly through experimental modes with the presence of the author(s) directing the audiovisual experience in real-time, together with the technological apparatus, the cast, and the public, all participants in the creation and exhibition of the audiovisual work at the same time as it occurs, in direct transmission to the cinema screen, monitors, digital screens or architectural spaces. Based on audiovisual works carried out between 2007 and 2017 we will develop a reflection and analysis of the poetics and techniques of audiovisual experiences in real-time, in order to understand with a closer look the creatives possibilities in live cinema and contribute with reflection on these forms of the contemporary audiovisual, whose means and processes are in continuous expansion of its borders. In aesthetics of the cinema, this research follows in continuity to the studies and practices of the experimental cinema, and in its vertex to the expanded cinema.
Claesson, Nils. "Spökmaskinen : Sju förändringar och förflyttningar – gestaltningsprocesser i animerad film." Doctoral thesis, Stockholms konstnärliga högskola, Institutionen för film och media, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-270.
Full texthttps://www.uniartsplay.se/slin
Jacobs, Bidhan. "Vers une esthétique du signal. Dynamiques du flou et libérations du code dans les arts filmiques (1990-2010)." Thesis, Paris 3, 2014. http://www.theses.fr/2014PA030089.
Full textDuring the 90s, with the introduction, then accelerated expansion of digital by the technical industries, has promoted the development of a spontaneous and collective critical current on the signal in the filmic arts. We develop a history of technics and critical aesthetic forms of signal, in beam segments, according to a taxinomy that extends the 70s’ materiologic structuralism (Malcolm le Grice, Peter Gidal, Paul Sharits, Anthony McCall). This history embrace film, video and digital, to reorganize our different conceptions of these fields according to the scientific viewpoint (which detection, codification and display of the signal depend on). We propose a backward technological history from the viewpoint of the signal computation, a systematic process common to all filmic technologies, and understood as a set of operating rules specific to computational data processing.In the double tradition, first of Jean Epstein, Marcel L'Herbier or Jean Renoir, on the other hand experimental structuralism (Paul Sharits, Malcolm Le Grice...), many contemporary artists such as Paolo Gioli, Philippe Grandrieux Peter Tscherkassky, Marylène Negro, Leighton Pierce, Augustin Gimel, Jacques Perconte or HC Gilje (just to mention a few) has developed a signal intelligence thanks to two simultaneous critical enterprises. The first, on the register of the apparatus, challenges the programming technology and aims the liberation of the code ; the second, on the register of the image, challenges the norms of the visuality and expand the visual and sound palettes of blur. We try to formulate and organize the logics which, crossing and determining the diversity of artistic initiatives whom we observe specificities and singularities, belong to the same artistic battle against standardization
Černá, Tereza. "Experimentální film a video 2. pol. 20. stol. v didaktických souvislostech." Master's thesis, 2017. http://www.nusl.cz/ntk/nusl-346715.
Full textChia-Wei, Hsu, and 許家維. "Video Art, Rethinking the Narratives - From Anna Sanders Films towards the In-between Narratives." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/54061332289475629929.
Full text國立臺灣藝術大學
造形藝術研究所
98
In 1997, the foundation of Anna Sanders Films stated clearly the development of relationship between cinema and plastic art. This company was composed by several French artists lively in 90s. They applied cinema narratives into their works, and attempted to refresh the debate on video installation and cinema. In this essay, I deliberate works produced by these artists as a main object, and discuss their practices in in-between narrative which cross both plastic art and cinema field. Based on their doubt on video installation, using Structuralism as an analyzing method, I approach to the in-between narrative, and expound its logic expanded field. Furthermore, it advances into three concepts: mise en abyme, l’hors-champ, actualism, a more complicated internal dispatch in narratives. Through this description, it also becomes a new possibility in contemporary narratives. Anna Sanders Films’ artists constantly work on theme between diegesis and reality, which gives narratives itself diversities and a whole new life. On the one hand, the in-between narratives succeed to the critique attitude originated from video installation. And with the power of images, the extended space could be everywhere outside museums. On the other hand, it also suggests a possibility to get involve into politics. In the end part of this essay, the discussion turns to question on how the in-between narratives functions in complex local politics. At the same time, returning to my works, “The Story of Hoping Island” and “Huatung Village” as examples, I continue preceding discussion, and it’s also a possible response to the subject, locality.
Stanley, Jeffrey Charles. "Media hacking." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-05-3249.
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Mack, Peter. "Peter Mack Show." 2017. https://scholarworks.umass.edu/masters_theses_2/518.
Full textHüppi, Nadia Jesica. "Realidad social y práctica artística : el arte como una manera de evidenciar la realidad social y de crear vínculos artístico-sociales para intervenirla." Bachelor's thesis, 2020. http://hdl.handle.net/11086/15101.
Full textFil: Hüppi, Nadia Jesica. Universidad Nacional de Córdoba. Facultad de Artes. Departamento Académico de Artes Visuales; Argentina.
Králíková, Tereza. "Jak se stávám učitelem? Hledání profesní identity." Master's thesis, 2017. http://www.nusl.cz/ntk/nusl-365207.
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