Academic literature on the topic 'Expressive facial animation'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Expressive facial animation.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Expressive facial animation"

1

Sun, Shuo, and Chunbao Ge. "A New Method of 3D Facial Expression Animation." Journal of Applied Mathematics 2014 (2014): 1–6. http://dx.doi.org/10.1155/2014/706159.

Full text
Abstract:
Animating expressive facial animation is a very challenging topic within the graphics community. In this paper, we introduce a novel ERI (expression ratio image) driving framework based on SVR and MPEG-4 for automatic 3D facial expression animation. Through using the method of support vector regression (SVR), the framework can learn and forecast the regression relationship between the facial animation parameters (FAPs) and the parameters of expression ratio image. Firstly, we build a 3D face animation system driven by FAP. Secondly, through using the method of principle component analysis (PCA
APA, Harvard, Vancouver, ISO, and other styles
2

Cao, Yong, Wen C. Tien, Petros Faloutsos, and Frédéric Pighin. "Expressive speech-driven facial animation." ACM Transactions on Graphics (TOG) 24, no. 4 (2005): 1283–302. http://dx.doi.org/10.1145/1095878.1095881.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Seifi, Hasti, Steve DiPaola, and Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering." International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.

Full text
Abstract:
We propose a technique to enhance emotional expressiveness in games and animations. Artists have used colors and painting techniques to convey emotions in their paintings for many years. Moreover, researchers have found that colors and line properties affect users' emotions. We propose using painterly rendering for character sequences in games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools for animation and painterly rendering and a method to integrate them into a knowledge-based p
APA, Harvard, Vancouver, ISO, and other styles
4

Zhigang Deng, U. Neumann, J. P. Lewis, Tae-Yong Kim, M. Bulut, and S. Narayanan. "Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces." IEEE Transactions on Visualization and Computer Graphics 12, no. 6 (2006): 1523–34. http://dx.doi.org/10.1109/tvcg.2006.90.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

TANGUY, EMMANUEL, PHILIP J. WILLIS, and JOANNA J. BRYSON. "A DYNAMIC EMOTION REPRESENTATION MODEL WITHIN A FACIAL ANIMATION SYSTEM." International Journal of Humanoid Robotics 03, no. 03 (2006): 293–300. http://dx.doi.org/10.1142/s0219843606000758.

Full text
Abstract:
This paper presents the Dynamic Emotion Representation (DER), and demonstrates how an instance of this model can be integrated into a facial animation system. The DER model has been implemented to enable users to create their own emotion representation. Developers can select which emotions they include and how these interact. The instance of the DER model described in this paper is composed of three layers, each representing states changing over different time scales: behavior activations, emotions and moods. The design of this DER is discussed with reference to emotion theories and to the nee
APA, Harvard, Vancouver, ISO, and other styles
6

Adis, Fransisca, and Yohanes Merci Widiastomo. "Designing Emotion Of Characters By Referencing From Facs In Short Animated Film “RANA”." ULTIMART Jurnal Komunikasi Visual 9, no. 2 (2018): 31–38. http://dx.doi.org/10.31937/ultimart.v9i2.747.

Full text
Abstract:
Facial expression is one of some aspects that can deliver story and character’s emotion in 3D animation. To achieve that, we need to plan the character facial from very beginning of the production. At early stage, the character designer need to think about the expression after theu done the character design. Rigger need to create a flexible rigging to achieve the design. Animator can get the clear picture how they animate the facial. Facial Action Coding System (FACS) that originally developed by Carl-Herman Hjortsjo and adopted by Paul Ekman and Wallace V. can be used to identify emotion in a
APA, Harvard, Vancouver, ISO, and other styles
7

Zarrad, Anis. "An Extensible Game Engine to Develop Animated Facial Avatars in 3D Virtual Environment." International Journal of Virtual Communities and Social Networking 8, no. 2 (2016): 12–27. http://dx.doi.org/10.4018/ijvcsn.2016040102.

Full text
Abstract:
Avatar facial expression and animation in 3D Collaborative Virtual Environment (CVE) systems are reconstructed through a complex manipulation of all details that compose it like muscles, bones and wrinkles in 3D space. The need for a fast and easy reconstruction approach has emerged out in the recent years due to its application in various domains; 3D disaster management and military training etc. These details simulation must be as realistic as possible to convey different emotions according to the constantly changing situations in CVE during the runtime. For example, in 3D disaster managemen
APA, Harvard, Vancouver, ISO, and other styles
8

Kocoń, Maja, and Zigniew Emirsajłow. "Facial expression animation overview." IFAC Proceedings Volumes 42, no. 13 (2009): 312–17. http://dx.doi.org/10.3182/20090819-3-pl-3002.00055.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Tseng, Juin-Ling. "An Improved Surface Simplification Method for Facial Expression Animation Based on Homogeneous Coordinate Transformation Matrix and Maximum Shape Operator." Mathematical Problems in Engineering 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2370919.

Full text
Abstract:
Facial animation is one of the most popular 3D animation topics researched in recent years. However, when using facial animation, a 3D facial animation model has to be stored. This 3D facial animation model requires many triangles to accurately describe and demonstrate facial expression animation because the face often presents a number of different expressions. Consequently, the costs associated with facial animation have increased rapidly. In an effort to reduce storage costs, researchers have sought to simplify 3D animation models using techniques such as Deformation Sensitive Decimation an
APA, Harvard, Vancouver, ISO, and other styles
10

Yong, Jian Hua, and Ping Guang Cheng. "Design and Implementation of 3D Facial Animation Based on MPEG-4." Advanced Materials Research 433-440 (January 2012): 5045–49. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.5045.

Full text
Abstract:
Through the in-depth study of the MPEG-4 face model definition standard and animation-driven principles, learning from the existing generation technology of facial animation, this paper presents a 3D facial animation system design program. This program can accept driver information to generate a realistic facial expression animation and simulate the real face actions. At the same time, in the implementation process it also uses FAP frame with a mask and implementation method of FAP intermediate frame calculation, insert to reduce the amount of animation-driven data, and then improve the contin
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Expressive facial animation"

1

Zhao, Hui. "Expressive facial animation transfer for virtual actors /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CSED%202007%20ZHAO.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Somasundaram, Arunachalam. "A facial animation model for expressive audio-visual speech." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1148973645.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Waters, Keith. "The computer synthesis of expressive three-dimensional facial character animation." Thesis, Middlesex University, 1988. http://eprints.mdx.ac.uk/8095/.

Full text
Abstract:
This present research is concerned with the design, development and implementation of three-dimensional computer-generated facial images capable of expression gesture and speech. A review of previous work in chapter one shows that to date the model of computer-generated faces has been one in which construction and animation were not separated and which therefore possessed only a limited expressive range. It is argued in chapter two that the physical description of the face cannot be seen as originating from a single generic mould. Chapter three therefore describes data acquisition techniques e
APA, Harvard, Vancouver, ISO, and other styles
4

English, Ryan Timothy. "Designing an Anatomic Based Eyelid Rig for the Facilitation of Expressive Anthropomorphized Character Animation." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1290095352.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Courgeon, Matthieu. "Marc : modèles informatiques des émotions et de leurs expressions faciales pour l’interaction Homme-machine affective temps réel." Thesis, Paris 11, 2011. http://www.theses.fr/2011PA112255/document.

Full text
Abstract:
Les émotions et leurs expressions par des agents virtuels sont deux enjeux importants pour les interfaces homme-machine affectives à venir. En effet, les évolutions récentes des travaux en psychologie des émotions, ainsi que la progression des techniques de l’informatique graphique, permettent aujourd’hui d’animer des personnages virtuels réalistes et capables d’exprimer leurs émotions via de nombreuses modalités. Si plusieurs systèmes d’agents virtuels existent, ils restent encore limités par la diversité des modèles d’émotions utilisés, par leur niveau de réalisme, et par leurs capacités d’i
APA, Harvard, Vancouver, ISO, and other styles
6

Sloan, Robin J. S. "Emotional avatars : choreographing emotional facial expression animation." Thesis, Abertay University, 2011. https://rke.abertay.ac.uk/en/studentTheses/2363eb4a-2eba-4f94-979f-77b0d6586e94.

Full text
Abstract:
As a universal element of human nature, the experience, expression, and perception of emotions permeate our daily lives. Many emotions are thought to be basic and common to all humanity, irrespective of social or cultural background. Of these emotions, the corresponding facial expressions of a select few are known to be truly universal, in that they can be identified by most observers without the need for training. Facial expressions of emotion are subsequently used as a method of communication, whether through close face-to-face contact, or the use of emoticons online and in mobile texting. F
APA, Harvard, Vancouver, ISO, and other styles
7

Lin, Alice J. "THREE DIMENSIONAL MODELING AND ANIMATION OF FACIAL EXPRESSIONS." UKnowledge, 2011. http://uknowledge.uky.edu/gradschool_diss/841.

Full text
Abstract:
Facial expression and animation are important aspects of the 3D environment featuring human characters. These animations are frequently used in many kinds of applications and there have been many efforts to increase the realism. Three aspects are still stimulating active research: the detailed subtle facial expressions, the process of rigging a face, and the transfer of an expression from one person to another. This dissertation focuses on the above three aspects. A system for freely designing and creating detailed, dynamic, and animated facial expressions is developed. The presented pattern f
APA, Harvard, Vancouver, ISO, and other styles
8

Pighin, Fre︠d︡e︠r︡ic. "Modeling and animating realistic faces from images /." Thesis, Connect to this title online; UW restricted, 1999. http://hdl.handle.net/1773/6886.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Waite, Clea Theresa. "The facial action control editor, face : a parametric facial expression editor for computer generated animation." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/14377.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Wang, Jing. "Reconstruction and Analysis of 3D Individualized Facial Expressions." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32588.

Full text
Abstract:
This thesis proposes a new way to analyze facial expressions through 3D scanned faces of real-life people. The expression analysis is based on learning the facial motion vectors that are the differences between a neutral face and a face with an expression. There are several expression analysis based on real-life face database such as 2D image-based Cohn-Kanade AU-Coded Facial Expression Database and Binghamton University 3D Facial Expression Database. To handle large pose variations and increase the general understanding of facial behavior, 2D image-based expression database is not enough. The
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Expressive facial animation"

1

Waters, Keith. The computer synthesis of expressive three-dimensional facial character animation. [Middlesex Polytechnic], 1988.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Darris, Dobbs, ed. Animating facial features and expression. Charles River Media, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Stop staring: Facial modeling and animation done right. 3rd ed. Wiley Pub., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Stop staring: Facial modeling and animation done right. 2nd ed. Wiley/Sybex, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Stop staring: Facial modeling and animation done right. SYBEX, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Osipa, Jason. Stop Staring. John Wiley & Sons, Ltd., 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

(Editor), Zhigang Deng, and Ulrich Neumann (Editor), eds. Data-Driven 3D Facial Animation. Springer, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Animating Facial Features & Expressions, Second Edition (Graphics Series). 2nd ed. Charles River Media, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Dobbs, Darris, and Bill Fleming. Animating Facial Features & Expressions. Charles River Media, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Osipa, Jason. Stop Staring: Facial Modeling and Animation Done Right. Wiley & Sons, Incorporated, John, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Expressive facial animation"

1

Kshirsagar, Sumedha, Arjan Egges, and Stéphane Garchery. "Expressive Speech Animation and Facial Communication." In Handbook of Virtual Humans. John Wiley & Sons, Ltd, 2006. http://dx.doi.org/10.1002/0470023198.ch10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Kaiser, Susanne, and Thomas Wehrle. "4. Facial expressions in social interactions: Beyond basic emotions." In Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, 2008. http://dx.doi.org/10.1075/aicr.74.07kai.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Guenter, Brian. "A System for Simulating Human Facial Expression." In State-of-the-art in Computer Animation. Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68293-6_15.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Byun, Hae Won. "Online Expression Mapping for Performance-Driven Facial Animation." In Entertainment Computing – ICEC 2007. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74873-1_39.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Mandun, Zhang, Huo Jianglei, Na Shenruoyang, and Huang Chunmeng. "Performance-Driven Facial Expression Real-Time Animation Generation." In Lecture Notes in Computer Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21969-1_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

LaFrance, Marianne. "3. What's in a robot's smile? The many meanings of positive facial display." In Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, 2008. http://dx.doi.org/10.1075/aicr.74.06laf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Choi, Soo-Mi, Yong-Guk Kim, Don-Soo Lee, Sung-Oh Lee, and Gwi-Tae Park. "Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition." In Smart Graphics. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24678-7_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

You, Yang, Limei Song, and Yangang Yang. "High-Quality Facial Expression Animation Synthesis System Based on Virtual Reality." In Communications in Computer and Information Science. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-6549-0_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Chun, Junchul, Ohryun Kwon, and Peom Park. "A Robust 3D Face Pose Estimation and Facial Expression Control for Vision-Based Animation." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-69423-6_68.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

"Facial Animation and Expression." In Designing Sociable Robots. The MIT Press, 2004. http://dx.doi.org/10.7551/mitpress/2376.003.0013.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Expressive facial animation"

1

Luo, Changwei, Chen Jiang, Jun Yu, and Zengfu Wang. "Expressive facial animation from videos." In 2014 IEEE International Conference on Image Processing (ICIP). IEEE, 2014. http://dx.doi.org/10.1109/icip.2014.7025936.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Wang, Alice, Michael Emmi, and Petros Faloutsos. "Assembling an expressive facial animation system." In the 2007 ACM SIGGRAPH symposium. ACM Press, 2007. http://dx.doi.org/10.1145/1274940.1274947.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Costa, Paula D. Paro, and José Mario De Martino. "Image-Based Expressive Speech Animation Based on the OCC Model of Emotions." In FAA '15: Facial Analysis and Animation. ACM, 2015. http://dx.doi.org/10.1145/2813852.2813855.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Kim, Ig-Jae, and Hyeong-Seok Ko. "Expressive facial animation using quasi-eigen faces." In ACM SIGGRAPH 2006 Sketches. ACM Press, 2006. http://dx.doi.org/10.1145/1179849.1179885.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Obaid, Mohammad, Ramakrishnan Mukundan, Mark Billinghurst, and Catherine Pelachaud. "Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models." In 2010 Seventh International Conference on Computer Graphics, Imaging and Visualization (CGIV). IEEE, 2010. http://dx.doi.org/10.1109/cgiv.2010.11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Edwards, Pif, Chris Landreth, Mateusz Popławski, et al. "JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2020. http://dx.doi.org/10.1145/3388767.3407339.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Stef, Andreea, Kaveen Perera, Hubert P. H. Shum, and Edmond S. L. Ho. "Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control." In 2018 12th International Conference on Software, Knowledge, Information Management & Applications (SKIMA). IEEE, 2018. http://dx.doi.org/10.1109/skima.2018.8631536.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Yi, Zili, Qiang Tang, Vishnu Sanjay Ramiya Srinivasan, and Zhan Xu. "Animating Through Warping: An Efficient Method for High-Quality Facial Expression Animation." In MM '20: The 28th ACM International Conference on Multimedia. ACM, 2020. http://dx.doi.org/10.1145/3394171.3413926.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Yu, Hui, Oliver Garrod, Rachael Jack, and Philippe Schyns. "Realistic facial animation generation based on facial expression mapping." In Fifth International Conference on Graphic and Image Processing, edited by Yulin Wang, Xudong Jiang, Ming Yang, David Zhang, and Xie Yi. SPIE, 2014. http://dx.doi.org/10.1117/12.2049921.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Aoyama, Hideki, Ryo Haginoya, and Umezawa. "Virtual Studio System and Facial Emotion-Expression." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35023.

Full text
Abstract:
Directors of TV programs, commercial programs, etc. usually convey their intentions to actors and production staffs using storyboards. However, it is difficult to perfectly and strictly convey director’s intentions to them since storyboards indicate only moment images of scenes. Directors then need much time to convey their intentions. In order to solve such problems, a system to automatically generate animation storyboards: moving images, have been developed in this study. The system is called “Virtual Studio System”. The system analyzes a scenario written by a director in natural language an
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!