Academic literature on the topic 'Extended reality technologies'

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Journal articles on the topic "Extended reality technologies"

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Shatokhin, Oleksii, Andrius Dzedzickis, Milda Pečiulienė, and Vytautas Bučinskas. "Extended Reality: Types and Applications." Applied Sciences 15, no. 6 (2025): 3282. https://doi.org/10.3390/app15063282.

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This review is dedicated to the fast developing area of robotic technology cohesion with extended reality techniques. This paper analyzes existing extended reality technologies, categorizing them as virtual reality, augmented reality, and mixed reality. These technologies differ from each other based on resulting graphics and are similar in terms of hardware, software, and functional issues. The research methodology is shown in a separate section, which declares the depth of the research, used keywords, and criteria for paper selection. A brief classification of extended realty issues provides
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B. Vivekanandam. "Recent development in Extended Reality technologies." Recent Research Reviews Journal 2, no. 1 (2023): 135–44. http://dx.doi.org/10.36548/rrrj.2023.1.11.

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This study discusses the recent trends in Extended Reality (XR) technologies. Extended Reality is a group of three technologies i.e., virtual reality, augmented reality, and mixed reality. It has been used in many high-performance applications like military, gaming and medicine. In general, all immersive technologies increase the sense of realism, by fusing the virtual and real worlds. The same underlying technologies that enable AR and VR also power XR to deliver a wide range of innovative user experiences. According to Qualcomm, the future of XR is to develop sleek headsets to revolutionize
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Gorbunov, A. L. "Extended reality technologies in higher education." Civil Aviation High Technologies 28, no. 3 (2025): 25–35. https://doi.org/10.26467/2079-0619-2025-28-3-25-35.

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In the last few years, the topic of extended (i.e. virtual or augmented) reality in education has become so popular among researchers that it creates problems when preparing reviews of papers on the topic: a search of Scopus and Web of Science databases alone yields to several thousand results, which obviously indicates the relevance and very high demand for this tool. However, the majority of publications are dedicated to pilot studies exploring the integration of extended reality technologies in educational settings. They either do not address or only peripherally touch upon conventional edu
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Picot‐Clémente, Jérémy. "Photonics: a pillar for extended reality technologies." PhotonicsViews 19, no. 2 (2022): 95–99. http://dx.doi.org/10.1002/phvs.202200013.

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Ebnali, Mahdi, Phani Paladugu, Christian Miccile, et al. "Extended Reality Applications for Space Health." Aerospace Medicine and Human Performance 94, no. 3 (2023): 122–30. http://dx.doi.org/10.3357/amhp.6131.2023.

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INTRODUCTION: Spaceflight has detrimental effects on human health, imposing significant and unique risks to crewmembers due to physiological adaptations, exposure to physical and psychological stressors, and limited capabilities to provide medical care. Previous research has proposed and evaluated several strategies to support and mitigate the risks related to astronauts' health and medical exploration capabilities. Among these, extended reality (XR) technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR) have increasingly been adopted for training, real-ti
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Şağar, Muhammet Necip, and Kader Sürmeli. "NFTs in the Scope of Extended Reality Technology." Idil Journal of Art and Language 11, no. 94 (2022): 949–57. https://doi.org/10.7816/idil-11-94-10.

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In the last 10 years, the Extended Reality technology (Virtual Reality, Augmented Reality, Mixed Reality) has been developing rapidly and with these developments a lot of business has started investing in these technologies, which inspired people from different backgrounds and experiences to start working and adapting to these technologies, and coming with this raising interest in Extended Reality technology and the huge work fields that these technologies offer, a great new workspace and opportunities to people who work in the creative field. The Covid-19 pandemic caused a great digitalizatio
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López-Ojeda, Wilfredo, and Robin A. Hurley. "Extended Reality Technologies: Expanding Therapeutic Approaches for PTSD." Journal of Neuropsychiatry and Clinical Neurosciences 34, no. 1 (2022): A4–5. http://dx.doi.org/10.1176/appi.neuropsych.21100244.

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Wagner, Ralf, and Diana Cozmiuc. "Extended Reality in Marketing—A Multiple Case Study on Internet of Things Platforms." Information 13, no. 6 (2022): 278. http://dx.doi.org/10.3390/info13060278.

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This research highlights how cloud platform as a service technologies host extended reality technologies and convergent technologies in integrated solutions. It was only around 2019 that scholarly literature conceptualized the role of extended reality, that is, augmented reality, virtual reality, and mixed reality, in the marketing function. This article is a multiple case study on the leading eleven platform as a service vendors. They provide the programming technology required to host software as a service in the cloud, making the software available from everywhere. Of the eleven cases, 10%
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Buthelezi, S. M., J. Maritz, and K. de Beer. "The status of extended reality technology in South Africa's mining industry." Journal of the Southern African Institute of Mining and Metallurgy 124, no. 6 (2024): 303–10. http://dx.doi.org/10.17159/2411-9717/2035/2024.

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The economic upheaval of COVID-19 forced companies to invest in emerging technologies to aid recovery. One such technology is extended reality, which is becoming a mature and innovative tool. Early adopters are seeing significant benefits in learning, training, immersive data visualization, and remote assistance. In South Africa, the mining industry is increasingly interested in using extended reality to optimize and innovate operations. The Minerals Council of South Africa's July 2021 report highlighted the potential of extended reality's to achieve zero-harm production and modernize the indu
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Fast-Berglund, Åsa, Liang Gong, and Dan Li. "Testing and validating Extended Reality (xR) technologies in manufacturing." Procedia Manufacturing 25 (2018): 31–38. http://dx.doi.org/10.1016/j.promfg.2018.06.054.

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Dissertations / Theses on the topic "Extended reality technologies"

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Sjödahl, Hanna, and Felix Svanbäck. "Användarcentrerad Gruvmaskinstyrning 2030 : Design av Extended Reality gränssnitt för ökad effektivitet och säkerhet i underjordsgruvor." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79733.

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The history of Swedish mining industry goes far back in time and is today one of Sweden's largest exports. Epiroc Industrial Design Competence Center in Örebro is constantly working to develop solutions for safer and more efficient mines. Automation and remote control are two innovations that are currently in the spotlight for development in the mining industry. Another innovation that, according to future forecasts, will increase in the upcoming years is the use of Extended Reality (XR). XR includes the concepts of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) and provi
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Lundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.

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The gaming industry is changing, and new games and gaming experiences are being developed. From board games to video games, to the latest AR and VR games. Right now, developers are trying to develop experiences that combine the real and the virtual into one wholesome and believable mix. This gives new opportunities to implement technology in classical artifacts. In the context of board games there are several tangible pieces, and the dice is the chosen main character for this study. Placed in the middle, between board games and digital games, AR games comes now. Previous research of board game
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Ingaruca, Melissa. "Synergies of radical paradigms and emerging technologies in knowledge production for transforming the modernist urban design. A focus on artificial intelligence, extended reality and sensor technology." Thesis, Stockholms universitet, Stockholm Resilience Centre, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-194711.

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Emerging technologies, such as; Artificial Intelligence, extended reality technologies (MR, AR and VR), and sensor technologies are increasingly used during knowledge production within urban design processes. This thesis shows that the combination of different paradigms underlying experimental initiatives that bring together design and technology can lead to either vicious loops that continue to reinforce the modernist city, or virtuous loops where the interweaving of fundamentally different paradigms of knowledge production with emerging technology possess potential for radical urban transfor
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Ferreira, Pedro Dias Fernandes Gomes. "XR Technologies, the company Xperiencia Virtual and the Revolution of Organizations: Proposal of a functional model for a company in Portugal in the context of cultural and creative industries." Master's thesis, 2020. http://hdl.handle.net/10400.26/34982.

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This report aims to describe the professional experience of a six- months internship of the student Pedro Gomes Ferreira at the Spanish VR company Xperiencia Virtual, from September 2019 to March 2020. The present document describes the student’s experience, the company, and all the projects developed during those six months. Thus, the process of integration in the team, the company’s structure, and the impact of the content created in the digital market are addressed. Afterward, topics related to the evolution of the technologies under study, in particular, Virtual, Augmented, and Mixed Real
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Hladonik, Jan. "Nové tělo? Hranice těla ve filmech Davida Cronenberga." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-299214.

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Diploma work New Flesh? The Limits of the Body in the Films by David Cronenberg deals with the human body as one of the main motives in the filmography of the Canadian director David Cronenberg. Its mission is to implicate new approaches to the human body in the theories of postmodern philosophy, philosophy of media and posthuman therories, which fundamentally transform the principles of previously applied concept of body and mind dualism and point out that media and new technologies has a significant influence on our perception of a human body. New approaches to the human flesh and fleshlines
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Books on the topic "Extended reality technologies"

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Gupta, Shashi Kant, Nitu Maurya, Dac-Nhuong Le, and Toufik Mzili, eds. Exploring the Impact of Extended Reality (XR) Technologies on Promoting Environmental Sustainability. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-88013-1.

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Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Incorporated, John, 2024.

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Patil, Bhushan, and Manisha Vohra. Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Limited, John, 2023.

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Patil, Bhushan, and Manisha Vohra. Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Limited, John, 2022.

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Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Incorporated, John, 2024.

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Graves, Emma Kaylee. Covering Extended Reality Technologies in the Media. Routledge, 2024.

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Graves, Emma Kaylee. Covering Extended Reality Technologies in the Media. Routledge, 2024.

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Reiner, Peter B., and Saskia K. Nagel. Technologies of the extended mind: Defining the issues. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198786832.003.0006.

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Living in the modern world entails substantial interaction with information technologies. The ways in which people interact with these devices—how they enter into daily practices—has become so profound that they qualify as technologies of the extended mind. This chapter distinguishes between these devices acting as cognitive support versus becoming bona fide extensions of our minds, and argues that this latter, new reality has substantial implications for the field of neuroethics. As exemplars, the implications of these technologies of the extended mind for concepts of autonomy and privacy of
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Le, Dac-Nhuong, Chung Van Le, and Jolanda G. Tromp. Emerging Extended Reality Technologies for Industry 4. 0: Early Experiences with Conception, Design, Implementation, Evaluation and Deployment. Wiley & Sons, Incorporated, John, 2020.

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Le, Dac-Nhuong, Chung Van Le, and Jolanda G. Tromp. Emerging Extended Reality Technologies for Industry 4. 0: Early Experiences with Conception, Design, Implementation, Evaluation and Deployment. Wiley & Sons, Limited, John, 2020.

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Book chapters on the topic "Extended reality technologies"

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Kaylee Graves, Emma. "Extended Reality Technologies." In Covering Extended Reality Technologies in the Media. Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-2.

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Del Vecchio, Vito, Mariangela Lazoi, and Marianna Lezzi. "An Overview on Technologies for the Distribution and Participation in Live Events." In Extended Reality. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15546-8_26.

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Gatto, Carola, Silvia Liaci, Laura Corchia, et al. "Extended Reality Technologies and Social Inclusion: The Role of Virtual Reality in Includiamoci Project." In Extended Reality. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15546-8_28.

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Halik, Łukasz, and Alexander J. Kent. "Extended REALITY (XR)." In The Routledge Handbook of Geospatial Technologies and Society. Routledge, 2023. http://dx.doi.org/10.4324/9780367855765-20.

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Theodoropoulou, Helena G., Chairi Kiourt, Aris S. Lalos, et al. "Exploiting Extended Reality Technologies for Educational Microscopy." In Virtual Reality and Augmented Reality. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6_9.

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Rihani, Nemeh. "An Interactive and Immersive Walk-Through Experience of the Digitally Reconstructed Southern Decumanus of Jerash Using 3D Photogrammetric Processes and VR Technologies." In Extended Reality and Metaverse. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-25390-4_17.

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Muff, Fabian. "State-of-the-Art and Related Work." In Metamodeling for Extended Reality. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-76762-3_2.

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Abstract This chapter introduces the state-of-the-art in research and industry in the areas relevant to this book. In addition, related work is introduced. The chapter is structured as follows. Section 2.1 introduces the foundations of the modeling area, including conceptual modeling, enterprise modeling, and metamodeling. Section 2.2 presents the foundations for extended reality. This includes introductions to virtual reality, augmented reality, and the metaverse, as well as some distinctions of the different technologies in the context of this work. Section 2.3 discusses related work by show
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Parekh, Pranav, and Richard O. Oyeleke. "Towards Enhancing Extended Reality for Healthcare Applications with Machine Learning." In AI Technologies and Virtual Reality. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-99-9018-4_23.

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Tafazoli, Dara. "Extended Reality in Computer-Assisted Language Learning." In Innovations in Technologies for Language Teaching and Learning. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-63447-5_2.

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Kaylee Graves, Emma. "Evaluative Framing of XR." In Covering Extended Reality Technologies in the Media. Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-7.

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Conference papers on the topic "Extended reality technologies"

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Sobota, Branislav, Vanessa Kováčová, and Štefan Korečko. "Therapeutic System for People with Phobias Based on Collaborative eXtended Reality Technologies." In 2024 International Conference on Emerging eLearning Technologies and Applications (ICETA). IEEE, 2024. https://doi.org/10.1109/iceta63795.2024.10850875.

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S, Mahalakshmi, Aruna S, Yogeswaran S, and Ajay Suriya K. T. "Transforming Digital Interaction: An In-Depth Exploration of Extended Reality(XR) Technologies." In 2024 5th International Conference on Data Intelligence and Cognitive Informatics (ICDICI). IEEE, 2024. https://doi.org/10.1109/icdici62993.2024.10810916.

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Cordeiro, André, Regina Leite, Lucas Gregory, et al. "Immersive Technologies to Height Safety: Training Evaluation and Insights." In 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). IEEE, 2025. https://doi.org/10.1109/aixvr63409.2025.00082.

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Cañavate Cruzado, Gregorio, Neira Toric Malic, Kate Jēkabsone, et al. "XRGREEN.CON: ENHANCING GREEN SKILLS IN THE CONSTRUCTION SECTOR THROUGH EXTENDED REALITY." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.0943.

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Longmuss, Joerg, Mapi Dal León, Juan Francisco Lobaco Antolin, and Ana Lourdes Carreras Lahuerta. "LOW-THRESHOLD EXTENDED REALITY FOR MEANINGFUL LEARNING: WHEN TECHNOLOGY FOLLOWS DIDACTICS." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.0997.

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Jawale, Supriya, Aparna Bondade, Manish Sontakke, Aditya Sohagpure, Akash Muneshwar, and Nisarga Wankhede. "Extended Reality E-Commerce: The Evolution of E-Commerce through XR Based Technologies." In 2024 OPJU International Technology Conference (OTCON) on Smart Computing for Innovation and Advancement in Industry 4.0. IEEE, 2024. http://dx.doi.org/10.1109/otcon60325.2024.10687746.

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Testi, Corrado, Vittorio Netti, Paolo Guardabasso, and Olga Bannova. "Extended Reality LunAres Experiment (XRLE): A Framework for Human-System Integration Testing using Immersive Technologies." In IAF Human Spaceflight Symposium, Held at the 75th International Astronautical Congress (IAC 2024). International Astronautical Federation (IAF), 2024. https://doi.org/10.52202/078364-0053.

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Cardoso, Alexandre, João Marcelo Teixeira, Claudio Maurício, Fabiana Peres, and Alexandra Belini. "Leveraging AI-Based XR Technologies for Sustainable Practices in the Electrical Sector: Experiences from Brazilian Research Groups." In 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). IEEE, 2025. https://doi.org/10.1109/aixvr63409.2025.00075.

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Manfredini, Alessio, Monica Casella, Raffaella Esposito, and Davide Marocco. "All Digital Academy Project: Upskilling Adult Educators on Key Digital Emerging Technologies." In 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE). IEEE, 2024. https://doi.org/10.1109/metroxraine62247.2024.10795990.

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Li, Richard Z., Tyreece Cherival, Rocco Cassandro, and Yu Hou. "Eight Questions on the Evolution and Impact of Extended Reality Technologies in Engineering Systems Performance Evaluation." In 2024 IEEE International Conference on Prognostics and Health Management (ICPHM). IEEE, 2024. http://dx.doi.org/10.1109/icphm61352.2024.10626748.

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Reports on the topic "Extended reality technologies"

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Pasupuleti, Murali Krishna. Next-Generation Extended Reality (XR): A Unified Framework for Integrating AR, VR, and AI-driven Immersive Technologies. National Education Services, 2025. https://doi.org/10.62311/nesx/rrv325.

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Abstract: Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), is evolving into a transformative technology with applications in healthcare, education, industrial training, smart cities, and entertainment. This research presents a unified framework integrating AI-driven XR technologies with computer vision, deep learning, cloud computing, and 5G connectivity to enhance immersion, interactivity, and scalability. AI-powered neural rendering, real-time physics simulation, spatial computing, and gesture recognition enable more realistic and adap
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Pasupuleti, Murali Krishna. Augmented Human Intelligence: Converging Generative AI, Quantum Computing, and XR for Enhanced Human-Machine Synergy. National Education Services, 2025. https://doi.org/10.62311/nesx/rrv525.

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Abstract: Augmented Human Intelligence (AHI) represents a paradigm shift in human-AI collaboration, leveraging Generative AI, Quantum Computing, and Extended Reality (XR) to enhance cognitive capabilities, decision-making, and immersive interactions. Generative AI enables real-time knowledge augmentation, automated creativity, and adaptive learning, while Quantum Computing accelerates AI optimization, pattern recognition, and complex problem-solving. XR technologies provide intuitive, immersive environments for AI-driven collaboration, bridging the gap between digital and physical experiences.
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