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1

S.R, Srividhya, and Pothumani S. "Programming for Deconstructing Extreme." Journal of Advanced Research in Dynamical and Control Systems 11, no. 0009-SPECIAL ISSUE (September 25, 2019): 840–46. http://dx.doi.org/10.5373/jardcs/v11/20192641.

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Stott, W. "Going to extremes [extreme programming]." Information Professional 1, no. 3 (August 1, 2004): 40–45. http://dx.doi.org/10.1049/inp:20040309.

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Pierce, D. "Extreme Programming." Computer Bulletin 44, no. 3 (May 1, 2002): 28. http://dx.doi.org/10.1093/combul/44.3.28.

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Beck, Kent. "Extreme programming." ACM SIGSOFT Software Engineering Notes 24, no. 6 (November 1999): 1. http://dx.doi.org/10.1145/318774.318778.

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Loftus, Chris, and Mark Ratcliffe. "Extreme programming promotes extreme learning?" ACM SIGCSE Bulletin 37, no. 3 (September 2005): 311–15. http://dx.doi.org/10.1145/1151954.1067531.

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Nagalambika, Nagalambika, and L. Manjunath Rao. "Component Reusability in Extreme Programming Using Microservice Architecture." Indian Journal Of Science And Technology 15, no. 36 (September 28, 2022): 1808–14. http://dx.doi.org/10.17485/ijst/v15i36.248.

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Feng, Ya, Dongliang Cui, Hui Li, Ying Zhao, and Jia Liu. "Analysis of extreme programming." MATEC Web of Conferences 309 (2020): 02016. http://dx.doi.org/10.1051/matecconf/202030902016.

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Agents and pasteurization, while intuitive in theory, have not until recently been considered compelling. Given the current status of symbiotic information, biologists daringly desire the understanding of web browsers. In order to overcome this obstacle, we use introspective symmetries to show that multicast frameworks and virtual machines are usually incompatible. Plan to address this in future work and expect to see many cyber in formations move to enabling our application in the very near future.
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8

Mišić, Vojislav B. "Perceptions of extreme programming." ACM SIGSOFT Software Engineering Notes 31, no. 2 (March 2006): 1–8. http://dx.doi.org/10.1145/1118537.1118542.

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9

Caristi, James. "Tutorial on extreme programming." ACM SIGCSE Bulletin 34, no. 1 (March 2002): 100. http://dx.doi.org/10.1145/563517.563378.

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10

Sundar, Kunwar. "Extreme Programming (XP) Simplified." European Journal of Advances in Engineering and Technology 5, no. 3 (March 31, 2018): 198–206. https://doi.org/10.5281/zenodo.10702437.

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<strong>ABSTRACT </strong> Agile software development methods have drawn the attention of software development professionals in the past few years. Agile software development methods use iterative and incremental approaches to address the changing requirements of customers. One of the well-known agile software development methods is extreme Programming (XP) and is derived by sets of values including simplicity, communication, feedback and courage. The extreme practices, variation in composition and interaction between values and the feedback in XP has made the software system more complex and demands the improvements. The main aim of this study is to improve the extreme practices of XP through agile modeling. An interpretive research approach is used to conduct a literature review to develop the agile models. The study deals with modelling the three most criticized and extreme practices (lightweight requirement, Pair Programming and onsite customer) of XP. Use cases are collected from scenario based requirement engineering practice with stakeholder analysis to address the lightweight requirement of XP. Problems of Pair Programming are addressed by personal development traits, Distributed Pair Programming (DPP) and Collaborative Adversarial Pair (CAP) Programming models. Surrogate customers and multiple customer models are two alternatives proposed to address the problems of onsite customer in XP.
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S, Pothumani, and Priya N. "A New Technique for Extreme Programming and Vacuum Tubes." Journal of Advanced Research in Dynamical and Control Systems 11, no. 0009-SPECIAL ISSUE (September 25, 2019): 575–80. http://dx.doi.org/10.5373/jardcs/v11/20192607.

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Bogunovi�, Hrvoje. "Java Tools for Extreme Programming." Journal of Computing and Information Technology 11, no. 2 (2003): 143. http://dx.doi.org/10.2498/cit.2003.02.07.

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13

Martin, R. C. "eXtreme Programming development through dialog." IEEE Software 17, no. 4 (2000): 12–13. http://dx.doi.org/10.1109/52.854062.

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14

Schuh, P. "Recovery, redemption, and extreme programming." IEEE Software 18, no. 6 (2001): 34–41. http://dx.doi.org/10.1109/52.965800.

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15

Choudhary, Pushpa, Ashish Tripathi, and Akhilesh Kumar Singh. "Improving Interrupts and Extreme Programming." Indian Journal of Science and Technology 11, no. 48 (December 1, 2018): 1–5. http://dx.doi.org/10.17485/ijst/2018/v11i48/140587.

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16

Grisham, Paul S., and Dewayne E. Perry. "Customer relationships and Extreme Programming." ACM SIGSOFT Software Engineering Notes 30, no. 4 (July 2005): 1–6. http://dx.doi.org/10.1145/1082983.1083113.

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17

Sanders, Dean. "Extreme Programming: The Student View." Computer Science Education 12, no. 3 (September 2002): 235–50. http://dx.doi.org/10.1076/csed.12.3.235.8615.

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18

van Deursen, Arie. "Customer involvement in extreme programming." ACM SIGSOFT Software Engineering Notes 26, no. 6 (November 2001): 70–73. http://dx.doi.org/10.1145/505532.505550.

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19

Amey, Peter, and Roderick Chapman. "Static verification and extreme programming." ACM SIGAda Ada Letters XXIV, no. 1 (March 2004): 4–9. http://dx.doi.org/10.1145/992211.958422.

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20

Beck, K. "Embracing change with extreme programming." Computer 32, no. 10 (1999): 70–77. http://dx.doi.org/10.1109/2.796139.

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21

Nagalambika and Manjunath Rao L. "Component Reusability in Extreme Programming Using Microservice Architecture." Indian Journal of Science and Technology 15, no. 36 (September 22, 2022): 1808–14. https://doi.org/10.17485/IJST/v15i36.248.

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Abstract <strong>Background/Objectives:</strong>&nbsp;In a distributed development environment, the different teams share the code leading to dependencies and shadowing the purpose of microservices. This study is to propose the technique of component reusability in Online Order Management to measure the reusability in terms of lib reuse, product customization and vendor services.&nbsp;<strong>Methods:</strong>&nbsp;The case study on online order management software was analysed, developed and tested. The mean and standard deviation are calculated to what extent OOM projects can be reused in other application domains like audio, business, communication, games, software development, library management, home utilities and education. The source of our descriptive analysis is the Kruskal- Wallis test. Reusability is calculated by three markers: lib-reuse, Reusefrequency and throughput. The proposed technique is efficient in terms of throughput.&nbsp;<strong>Findings:</strong>&nbsp;The presented case study is a practical application that illustrates the percentage of reusability of the proposed model. This will not only minimize engineering efforts but also reduces resource costs. Reusability is directly proportional to resource cost. More the reuse percentage lesser the resource cost. The results have shown the reusability percentage for each domain. Projects are selected based on popularity from GitHub and BitBucket.&nbsp;<strong>Novelty:</strong>&nbsp;The novelty of the proposed approach lies in the fact that the specific application domains can be considered as reusing assets from open-source software projects. The proposed approach increases the autonomy between the teams and also helps teams to operate with minimal dependencies. The software professionals can benefit from the proposed methods. <strong>Keywords:</strong> Reusability; Microservices; Extreme Programming
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22

Feng, Ya, Dongliang Cui, Hui Li, Ying Zhao, and Jia Liu. "Retraction Note: Analysis of extreme programming." MATEC Web of Conferences 309 (2020): 02018. http://dx.doi.org/10.1051/matecconf/202030902018.

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23

Shrivastava, Anchit, Isha Jaggi, Nandita Katoch, Deepali Gupta, and Sheifali Gupta. "A Systematic Review on Extreme Programming." Journal of Physics: Conference Series 1969, no. 1 (July 1, 2021): 012046. http://dx.doi.org/10.1088/1742-6596/1969/1/012046.

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24

Jameel Qureshi, M. Rizwan, and Jacob S. Ikram. "Proposal of Enhanced Extreme Programming Model." International Journal of Information Engineering and Electronic Business 7, no. 1 (January 8, 2015): 37–42. http://dx.doi.org/10.5815/ijieeb.2015.01.05.

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25

Gupta1and, R., and M. C. Puri. "Extreme point quadratic fractional programming problem." Optimization 30, no. 3 (January 1994): 205–14. http://dx.doi.org/10.1080/02331939408843984.

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26

Frater, K. "Review: Java Tools for eXtreme Programming." Computer Bulletin 45, no. 2 (March 1, 2003): 30. http://dx.doi.org/10.1093/combul/45.2.30.

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27

Paulk, N. C. "Extreme programming from a CMM perspective." IEEE Software 18, no. 6 (2001): 19–26. http://dx.doi.org/10.1109/52.965798.

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28

Mateosian, R. "Extreme programming with Ant [Book Review]." IEEE Micro 23, no. 5 (September 2003): 79. http://dx.doi.org/10.1109/mm.2003.1240203.

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29

Karn, John, Joseph J. Ninan, and Marian Gheorghe. "Team–Client Relationships and Extreme Programming." Human Technology: An Interdisciplinary Journal on Humans in ICT Environments 4, no. 2 (November 30, 2008): 186–208. http://dx.doi.org/10.17011/ht/urn.200810245836.

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30

English, A. "Extreme programming, it's worth a look." IT Professional 4, no. 3 (May 2002): 48–50. http://dx.doi.org/10.1109/mitp.2002.1008537.

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31

Sohaib, Osama, Hiralkumari Solanki, Navkiran Dhaliwa, Walayat Hussain, and Muhammad Asif. "Integrating design thinking into extreme programming." Journal of Ambient Intelligence and Humanized Computing 10, no. 6 (July 9, 2018): 2485–92. http://dx.doi.org/10.1007/s12652-018-0932-y.

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32

van Valkenhoef, Gert, Tommi Tervonen, Bert de Brock, and Douwe Postmus. "Quantitative release planning in extreme programming." Information and Software Technology 53, no. 11 (November 2011): 1227–35. http://dx.doi.org/10.1016/j.infsof.2011.05.007.

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33

Pyritz, Bill. "Extreme programming in the telecommunications domain." Bell Labs Technical Journal 8, no. 3 (December 9, 2003): 97–100. http://dx.doi.org/10.1002/bltj.10078.

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34

Susila, Mochamad Nandi, Sriyadi Sriyadi, Maruloh Maruloh, Ardian Dwi Praba, Raihan Pramuseto, and Agustina Afriani. "Manajemen Donasi Digital Dengan Extreme Programming." Jurnal INSAN: Journal of Information System Management Innovation 1, no. 2 (November 25, 2021): 112–19. http://dx.doi.org/10.31294/jinsan.v1i2.783.

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Indonesia sebagai negara dengan mayoritas berpenduduk muslim terbesar di dunia, memiliki banyak lembaga sosial keagamaan, baik yang didirikan pemerintah maupun swasta. Kegiatan penerimaan donasi, menjadi salah satu rutinitas operasional yang ada dalam suatu lembaga sosial keagamaan. Permasalahan yang kerap terjadi adalah lemahnya pengelolaan donasi baik data penerimaan maupun pemakaian dana yang terkumpul, dimana pengumpulan berkas penerimaan dan pembuatan laporan donasi masih dilakukan dengan mengandalkan berkas fisik yang belum terkoneksi kedalam suatu sistem komputer. Tujuan dari penelitian ini adalah untuk merancang dan mengimplementasikan suatu sistem pengelolaan data berbasis digital, khususnya dalam manajemen donasi pada lembaga sosial keagamaan. Metode pengembangan perangkat lunak dalam penelitian ini menggunakan metode extreme programming, dimana dibutuhkan langkah yang cepat mengikuti perubahan-perubahan kebutuhan selama pengembangan perangkat lunak. Extreme programming memiliki struktur aturan yaitu perencanaan, pengelolaan, desain, coding, dan pengujian. Hasil dari penelitian yang berupa implementasi manajemen donasi digital, mampu menjawab kebutuhan solusi dari permalahan yang dihadapi pada pengelolaan donasi lembaga sosial keagamaan
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35

Icha Riani and Rayyan Firdaus. "Implementasi Metode Extreme Programming dalam Sistem Informasi Manajemen Pemesanan Barang Online." Bridge : Jurnal publikasi Sistem Informasi dan Telekomunikasi 2, no. 3 (June 21, 2024): 17–23. http://dx.doi.org/10.62951/bridge.v2i3.94.

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The online goods ordering information system is an application that allows customers to order goods practically via the internet. The Extreme Programming (XP) software development method is an approach that can be used to develop information systems with a focus on flexibility and responsiveness to changing user needs. This research aims to implement the Extreme Programming method in developing an online goods ordering information system. The research method used is a literature study to identify the basic concepts of Extreme Programming and analysis of the design of an online goods ordering information system. The research results show that the implementation of the Extreme Programming method in developing an online goods ordering information system can increase flexibility in dealing with changing user needs and improve the quality of the software produced.
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Fernandes Andry, Johannes, Gary Juliawan, Yosua Christian, Jeffry Leonardo, and Nicolas. "Parking System Development Using Extreme Programming Method." Journal of Digital Information Management 16, no. 6 (December 1, 2018): 279. http://dx.doi.org/10.6025/jdim/2018/16/6/279-288.

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37

BITZL, Marcus. "Crafting, Crafting, Crafting - Extreme Programming in Classroom?" Informatics in Education 7, no. 2 (October 15, 2008): 149–58. http://dx.doi.org/10.15388/infedu.2008.09.

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38

Abdulrahim, Basiya K. "On extreme point quadratic fractional programming problem." Applied Mathematical Sciences 8 (2014): 261–77. http://dx.doi.org/10.12988/ams.2014.312700.

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39

Poole, C., and J. W. Huisman. "Using extreme programming in a maintenance environment." IEEE Software 18, no. 6 (2001): 42–50. http://dx.doi.org/10.1109/52.965801.

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40

Novianti, E., E. A. Susilawati, M. F. Sesunan, N. Syamsiyah, and E. Y. Astuty. "Development wedding planner using extreme programming method." IOP Conference Series: Materials Science and Engineering 673 (December 10, 2019): 012049. http://dx.doi.org/10.1088/1757-899x/673/1/012049.

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41

Bagas Ardianto, Jaroji Jaroji, and M.Asep Subandri. "Pengembangan Aplikasi Simasjid Menggunakan Metode Extreme Programming." Jurnal Penelitian Rumpun Ilmu Teknik 3, no. 3 (August 30, 2024): 187–202. http://dx.doi.org/10.55606/juprit.v3i3.4249.

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The annual qurban ritual is performed by Nurul Huda Mosque, although a recurring activity, it often encounters challenges in its execution. Issues such as manual participant registration using books and records, non-transparent meat distribution, and the use of traditional paper-based coupon systems for persistent meat allocation. To address these challenges, this study aims to develop a web-based Simasjid application with qurban management features and examine its impact on congregants and qurban participants.The research focuses on the implementation of the Extreme Programming method for developing the Simasjid application. Extreme Programming, as an Agile approach, provides a flexible and adaptive software development model. This method accommodates evolving user requirements and includes stages such as planning, design, coding, and testing.
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42

Lindstrom, Lowell, and Ron Jeffries. "Extreme Programming and Agile Software Development Methodologies." Information Systems Management 21, no. 3 (June 2004): 41–52. http://dx.doi.org/10.1201/1078/44432.21.3.20040601/82476.7.

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43

Fojtik, Rostislav. "Extreme Programming in development of specific software." Procedia Computer Science 3 (2011): 1464–68. http://dx.doi.org/10.1016/j.procs.2011.01.032.

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44

Stott, W. "Extreme programming: turning the world upside down." Computing and Control Engineering 14, no. 3 (June 1, 2003): 18–23. http://dx.doi.org/10.1049/cce:20030303.

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45

Ardiansah, Temi. "Perancangan Sistem Persediaan Menggunakan Metode Extreme Programming." Jurnal Ilmiah Informatika dan Ilmu Komputer (JIMA-ILKOM) 1, no. 1 (March 22, 2022): 1–6. http://dx.doi.org/10.58602/jima-ilkom.v1i1.1.

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PT ABC is a trading business engaged in selling goods to customers. Sales of goods include, among others, tires, spark plugs, 2-wheel and 4-wheel lubricants. The problem that exists in the inventory process is that making sales notes and invoices for delivery of goods is still done manually, namely by writing on notes and invoices for delivery of goods to be given to customers, thus slowing down staff performance in processing sales transactions. In the process of purchasing goods from suppliers, PT ABC also has problems, namely the recording of goods when purchasing goods is still recorded in the stock book and added with a calculator to find out the total stock of goods. The purpose of the research conducted is to produce an inventory information system using extreme programming methods that are useful to help solve problems that exist in inventory. The implementation of the extreme programming method in PT ABC inventory information system that occurs is displayed in the form of a report so that leaders can quickly find out the total number of incoming goods, outgoing goods, and inventory of goods that occur in the company.
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46

Purnama, Iwan. "Clinical Information System Using Extreme Programming Method." International Journal of Science, Technology & Management 4, no. 5 (September 26, 2023): 1229–35. http://dx.doi.org/10.46729/ijstm.v4i5.931.

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Clinic is a health service facility that organizes individual health services and provides basic and/or specialist medical services. If the clinic does not use a computerized system, it will hamper the patient handling process. Obstacles were found at the Rantauprapat Internal Clinic Clinic, including patient registration which was still done manually with patients having to fill out paper forms directly to the clinic, not having a queuing system for treatment, medical record management which was still manual by handwriting. This can take a lot of time in the data search process. The purpose of this application is to facilitate daily operational activities in clinics that run quickly and precisely, as well as medical data management to be more accurate (minimizing human error). The analysis method uses the Soft System Methodology (SSM), and the system development method uses Extreme Programming (XP). This website-based application uses the PHP programming language which is supported by the MySQL database. Based on blackbox testing, all features can run/100% valid. This information system helps the work process in the clinic to be faster, documenting structured medical records, reducing paper use, and facilitating activities in patient care.
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47

Schümmer, Till, and Stephan Lukosch. "Understanding Tools and Practices for Distributed Pair Programming." JUCS - Journal of Universal Computer Science 15, no. (16) (October 1, 2009): 3101–25. https://doi.org/10.3217/jucs-015-16-3101.

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When considering the principles for eXtreme Programming, distributed eXtreme Programming, especially distributed pair programming, is a paradox predetermined to failure. However, global software development as well as the outsourcing of software development are integral parts of software projects. Hence, the support for distributed pair programming is still a challenging field for tool developers so that failure for distributed pair programming becomes less mandatory. In this paper, we analyse the social interaction in distributed pair programming and investigate how current technology supports this interaction. We present XPairtise, a plug-in for Eclipse that allows instant pair programming in distributed development teams. In addition, we report on experiences and findings when using XPairtise in a distributed software development setting.
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48

Sherali, Hanif D., and S. Elizabeth Dickey. "An extreme-point-ranking algorithm for the extreme-point mathematical programming problem." Computers & Operations Research 13, no. 4 (January 1986): 465–75. http://dx.doi.org/10.1016/0305-0548(86)90034-1.

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49

Haryati, Tri, Dita Auliana Sari, Yessica Mega Aprita, and Yuni Siti Nuraeni. "PENGGUNAAN EXTREME PROGRAMMING dalam SISTEM PERSEDIAAN ATK pada SEKSI VERIFIKASI PRODUK NON UANG PERUM PERURI." INFORMATIKA SAINS TEKNOLOGI 2, no. 2 (July 30, 2024): 39–43. http://dx.doi.org/10.34005/insit.v2i2.4116.

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Sistem Persediaan sangatlah penting didalam suatu perusahaan. Sistem Persediaan membantu menghemat biaya, meningkatkan efesiensi, meningkatkan keamanan dan keselamatan data serta informasi pada perusahaan. Permasalahan Sistem Persediaan yang ada pada Seksi Verifikasi Produk Non Uang Perum Peruri adalah proses pencatatannya masih manual sehingga kurang Efisiensi waktu, Tidak bisa memprediksi kebutuhan barang yang akan digunakan dan tidak ada laporan persediaan, Sehingga dibutuhkan Sistem Informasi yang baik untuk menjawab permasalah tersebut. Pembangunan Sistem Informasi menggunakan Metode Extreme Programming sangatlah cocok dengan proyek sistem yang berskala kecil, karena extreme programming lebih adaptif, fleksibel, dan efisien sehingga lebih cepat dalam penyelesaian dan minim resiko. Adanya Sistem Informasi Persediaan dengan Model Pengembangan Extreme Programming memberikan kemudahan kepada pengguna karena pengembangan sistem sesuai dengan kebutuhan pengguna. Sistem Informasi Persediaan memudahkan pengguna dalam proses perhitungan stok barang dan kebutuhan barang dalam periode tertentu. Memudahkan dalam proses pembuatan laporan Persediaan. Pengujian sistem secara fungsional memiliki hasil 100% sesuai dengan harapan. Kata kunci: Sistem Informasi, Persediaan, Extreme Programming
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50

Nur Fatah, Dhita Aprilian, and Azhar Basir. "Sistem Monitoring Tahfidz Berbasis Website di Pondok Pesantren Muhammadiyah Al-Kautsar Bumiayu." Jurnal Teknologi Informasi 9, no. 2 (December 31, 2023): 157–62. http://dx.doi.org/10.52643/jti.v9i2.3476.

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PondokPesantrenmerupakaninstitusi yang mempunyaiperananpentinguntukmencerdaskananakbangsamelaluipendidikan agama sertamembinakepribadian yang lebihbaik. PondokPesantren (ponpes) identikdenganke-tradisionalnya, namun di era sekarangmunculponpesmodern yang sebagianbesaraktivitasnyamemanfaatkansisteminformasitermasukperkembangan para santri di ponpestersebut. Kondisisaatinipengelolaan data santritermasukhafalansantri di ponpes Muhammadiyah Al-KautsarBumiayumasihmemakaicatatan manual bermaterialkertas yang rentanrusaksertahilang. Penelitianinimenggunakanmetodeeksperimen dan extreme programming sebagaipengembangansistem.Tahapanpenelitianinidibagimenjaditigayaitu :studipendahuluan, ekperimen, dan evaluasi. Tahapeksperimendilakukandenganmengacu pada pengembangansistemextreme programming. Tahapevaluasisebagaicatatanpenelitianini dan sebagaibahanpertimbanganuntukpenelitianberikutnya.Dari pengujianblackbox testing yang dilakukanmemperolehhasil 100% dan sistem monitoring tahfidzberbasiswebsitedapatdinyatakanlayakuntukdigunakansehinggapengajardapatmencatat data santri, hafalansantri, serta monitoring santrilebihefektifkarenadapatdiaksesdenganmudah.&#x0D; Kata kunci :PondokPesantren, Tahfidz, Eksperimen, Extreme Programming
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