Academic literature on the topic 'Famous Players'

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Journal articles on the topic "Famous Players"

1

Zelman, Patricia G., and Donald W. Whisenhunt. "Tent Show: Arthur Names and His "Famous" Players." Journal of Southern History 68, no. 2 (2002): 491. http://dx.doi.org/10.2307/3069990.

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2

Pontiggia, Laura. "Two-person red-and-black with bet-dependent win probabilities." Advances in Applied Probability 37, no. 01 (2005): 75–89. http://dx.doi.org/10.1017/s0001867800000045.

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We present two variations of a two-person, noncooperative stochastic game, inspired by the famous red-and-black gambling problem presented by Dubins and Savage. Two players each hold an integer amount of money and they each aim to win the other player's fortune. At every stage of the game they simultaneously bid an integer portion of their current fortune, and their probabilities of winning depend on these bids. We describe two different laws of motion specifying this dependency. In one version of the game, the players' probabilities of winning are proportional to their bets. In the other version, the probabilities of winning depend on the size of their bets and a weight parameter w. For each version we give a Nash equilibrium, in which the player for which the game is subfair (w ≤ ½) plays boldly and the player for which the game is superfair (w ≥ ½) plays timidly.
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3

Pontiggia, Laura. "Two-person red-and-black with bet-dependent win probabilities." Advances in Applied Probability 37, no. 1 (2005): 75–89. http://dx.doi.org/10.1239/aap/1113402400.

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Abstract:
We present two variations of a two-person, noncooperative stochastic game, inspired by the famous red-and-black gambling problem presented by Dubins and Savage. Two players each hold an integer amount of money and they each aim to win the other player's fortune. At every stage of the game they simultaneously bid an integer portion of their current fortune, and their probabilities of winning depend on these bids. We describe two different laws of motion specifying this dependency. In one version of the game, the players' probabilities of winning are proportional to their bets. In the other version, the probabilities of winning depend on the size of their bets and a weight parameter w. For each version we give a Nash equilibrium, in which the player for which the game is subfair (w ≤ ½) plays boldly and the player for which the game is superfair (w ≥ ½) plays timidly.
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4

Seiler, Robert M. "Nathanson, Zukor, and Famous Players: Movie Exhibition in Canada, 1920–1941." American Review of Canadian Studies 36, no. 1 (2006): 59–80. http://dx.doi.org/10.1080/02722010609481394.

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5

Horváth, H. Attila. "An Iconographic Analysis of Photographs of Two Famous Football Players: Additional Information about the Career of Puskás and Deák." Physical Culture and Sport. Studies and Research 55, no. 1 (2012): 47–55. http://dx.doi.org/10.2478/v10141-012-0017-0.

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AbstractThe lifestyle reform movements at the turn of the century played a remarkably important role in the growing priority attributed to physical education. Sports clubs could be considered the most influential nongovernmental organizations at the beginning of the 20th century. Sports were given special priority and were even supported by legal measures in Hungary between the two world wars. Playing football gained vast popularity. We focus on two famous football players, Puskás, “the most famous Hungarian” and Deák, a Guinness record-holding top goal scorer. To be precise, we focus on their photos: we have similar ones of a young Puskás and a young Deák. These photos depict a very important moment in the lives of both youngsters. We conduct an iconographic analysis in order to illustrate connections the two young football players have to their clubs and to the sport.
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6

Skipper, James K. "Public nicknames of famous football players and coaches: A socio‐historical analysis and comparison." Sociological Spectrum 9, no. 2 (1989): 103–23. http://dx.doi.org/10.1080/02732173.1989.9981878.

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7

DU, JIANGFENG, XIAODONG XU, HUI LI, XIANYI ZHOU, and RONGDIAN HAN. "PLAYING PRISONER'S DILEMMA WITH QUANTUM RULES." Fluctuation and Noise Letters 02, no. 04 (2002): R189—R203. http://dx.doi.org/10.1142/s0219477502000993.

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Quantum game theory is a recently developing field of physical research. In this paper, we investigate quantum games in a systematic way. With the famous instance of the Prisoner's Dilemma, we present the fascinating properties of quantum games in different conditions, i.e. different number of the players, different strategic space of the players and different amount of the entanglement involved.
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8

Petik, Yaroslav. "MATHEMATICAL METHODS IN ETHICS." Sophia. Human and Religious Studies Bulletin 13, no. 1 (2019): 58–64. http://dx.doi.org/10.17721/sophia.2019.13.14.

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Paper views the possibility of application of mathematical methods such as matrix algebra and game theory to analyzing the ethical contexts. Philosophical problems of usage of formal systems in humanities are described in general and analogies with economical mathematics and historical processes modeling are drawn. The moral dimension is proposed to be introduced for some famous scenarios in game theory and the potential of cooperation of this part of mathematics and philosophical ethics is studied. The moral estimation of players and connected hypotheses are then proposed to be introduced. The main new idea of the first chapter of the paper is that it is possible to provide an additional matrix which will estimate the moral events happening in the scenario (at least for some of the scenarios). Every decision of a player will cause not only the changes in strategies of other players and outcomes of the game but also certain precise moral evaluation of the particular action. The famous game theory scenario called prisoner's dilemma is given as a working example of such an approach. Consequently now we can use not only the gradation of players according to their initial strategies but also their "moral type". Paper than centers on exploring of how the moral influences the "material" strategies and decisions and also proposes the basic classification of moral types of players. A separate attention is given to one of such types which should be a mathematical encompassing of the negative sides of human nature in social activites. The paper will be useful for everyone who is interested in ethics, philosophical methodology of ethics, philosophy of mathematics and general relations between formal systems and humanities.
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9

TJANDRA, MIKI. "ANALISIS KRITIS VISUALISASI GAME COOKING MAMA DALAM KONTEKS IDEOLOGI DAN SIMULASI." Serat Rupa Journal of Design 1, no. 1 (2018): 16. http://dx.doi.org/10.28932/srjd.v1i1.438.

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Cooking Mama is a famous cooking simulation game which can be played in a variety of mobile platforms and smartphones. The game introduces players to the world of cooking in a virtual environment. The visualization of gaming, especially the characters and objects in the game, exposing some interpolation of ideological perspectives through the images to generate specific meanings. The players follow the instructions of a lead character named ‘Mama’ and do an array of kinesthetic activities of ‘cooking’ in a simulation, which is in the form of the abstraction of real cooking activities. This essay analyzes the critical context of ideology and simulation in the Cooking Mama game. Keywords: character; cooking; ideology; simulation; visual
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10

Rittenhouse, Jonathan. ""Our Granada": The Granada Theatre, Wellington Street, Sherbrooke, Quebec, Canada, America, the World and Me." Theatre Research in Canada 18, no. 2 (1997): 148–66. http://dx.doi.org/10.3138/tric.18.2.148.

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Built at the height of the atmospheric theatre fad in early 1929, the Granada Theatre of Sherbrooke, Quebec has been many things to many people over the years. Starting as a double-bill house of United Amusements of Quebec (owned by Famous Players of Toronto,in turn owned by Paramount of New York), the Granada eventually became the premier performance space in Sherbrooke in the 1940s and 1950s. It was eventually replaced in this function in the late 1960s by cultural centres at the two local universities. While it was sold off by Famous Players in the early 1970s it still survives relatively intact, at the end of this century a curious architectural reminder of how things once were and perhaps still are. The theatre's past, present and future provide the author with an opportunity to reflect upon his own place in late 20th century Quebec.
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