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Journal articles on the topic 'Fan opportunities of the Internet'

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1

Zhang, Shuchang. "Opportunities and Challenges for Commercial Brands under Fan Economy." Advances in Economics, Management and Political Sciences 17, no. 1 (2023): 54–59. http://dx.doi.org/10.54254/2754-1169/17/20231057.

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With the popularization of the Internet and a variety of social media, an increasing amount of investment was made in the market, and a new form of self-media marketing emerged. And as the market continues to grow and expand, some practitioners have become "celebrities" in this market, which we call an influencer. Different from the traditional celebrity or movie star. They are more engaged on the internet instead of offline activities through the "self-media" they mainly established by themselves. They gain financial benefits by advertising their own brand or endorsing other existing brands u
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2

Zhuang, Shubin, and Ruiyang Qin. "Research on the Marketing and Promotion of Boys' Love drama on Weibo from the Perspective of Fan Culture." BCP Business & Management 17 (February 23, 2022): 223–35. http://dx.doi.org/10.54691/bcpbm.v17i.396.

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In the Internet era, the market has put forward higher requirements for the drama marketing and promotion on Weibo. Besides, the IP craze such as fan culture and boy’s love (BL) drama has brought new opportunities and challenges. The paper starts with a quantitative content analysis of the drama Guardian and The Untamed which are popular in recent years, looks into the influence of fan group and BL culture on Weibo’s drama marketing and promotion based on the super group and official account, and puts forward corresponding strategies and suggestions. The study finds that producers, celebrities
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Dr., Anjana Saxena. "MUSIC MANAGEMENT- NEW OPPORTUNITIES NEW CHALLENGES." International Journal of Research – Granthaalayah Innovation in Music & Dance, January,2015] (2017): 1–3. https://doi.org/10.5281/zenodo.884598.

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The transition to digital is changing the music industry. As technology has advanced over recent years, the music industry has consequently undergone a drastic change in the way it operates. This industry-wide shift has its pros and its cons: On one hand, the internet serves as an incredible platform on which anyone can exhibit their talent and potentially build a fan base. On the other hand, the presence of millions of people attempting to do so make it more and more difficult for any one person to stand out, and the reality of file sharing and illegal downloading makes the financial aspect o
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Saxena, Anjana. "MUSIC MANAGEMENT- NEW OPPORTUNITIES NEW CHALLENGES." International Journal of Research -GRANTHAALAYAH 3, no. 1SE (2015): 1–3. http://dx.doi.org/10.29121/granthaalayah.v3.i1se.2015.3394.

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The transition to digital is changing the music industry. As technology has advanced over recent years, the music industry has consequently undergone a drastic change in the way it operates. This industry-wide shift has its pros and its cons: On one hand, the internet serves as an incredible platform on which anyone can exhibit their talent and potentially build a fan base. On the other hand, the presence of millions of people attempting to do so make it more and more difficult for any one person to stand out, and the reality of file sharing and illegal downloading makes the financial aspect o
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Zulkarnaen, Muhammad Fauzi, Aliy Nauval Hanafi, and Mohammad Taufan Asri Zaen. "Rekayasa SmartHome System Berbasis Internet of Things." Infotek: Jurnal Informatika dan Teknologi 7, no. 2 (2024): 552–62. http://dx.doi.org/10.29408/jit.v7i2.26545.

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In the current digital era, the Internet of Things (IoT) has emerged as a concept that presents new opportunities to expand sustainable internet connectivity. In the context of Smarthome, IoT enables the control of electronic devices through smartphone applications using internet connectivity, bringing various benefits, including increased comfort, enhanced security, better electricity savings, and introducing innovative solutions that not only allow real-time monitoring of home environments but also provide accessibility by considering the needs and preferences of various users, including fam
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Shafirova, Liudmila, and Kristiina Kumpulainen. "Online collaboration and identity work in a brony fandom: Constructing a dialogic space in a fan translation project." E-Learning and Digital Media 18, no. 3 (2021): 269–89. http://dx.doi.org/10.1177/2042753020988920.

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Online collaboration has become a regular practice for many Internet users, reflecting the emergence of new participatory cultures in the virtual world. However, little is yet known about the processes and conditions for online collaboration in informally formed writing spaces and how these create opportunities for participants’ identity work. This ethnographic case study explores how four young adults, fans of the show My Little Pony: Friendship is Magic (bronies), negotiated a dialogic space for their online collaboration on a fan translation project and how this created opportunities for th
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Dwyer, Brendan, and Yongjae Kim. "For Love or Money: Developing and Validating a Motivational Scale for Fantasy Football Participation." Journal of Sport Management 25, no. 1 (2011): 70–83. http://dx.doi.org/10.1123/jsm.25.1.70.

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The contemporary sport fan has the ability to consume spectator sport through several means including event attendance, television and radio broadcasts, print publications, and Internet applications. Recently, an ancillary sport service, termed fantasy sports, has become one of the most popular activities among sport fans. As a result, the business of fantasy sports is booming. This study examined motivational dimensions underlying fantasy football participation from a Uses and Gratifications perspective. Utilizing Churchill’s (1979) five-step method for developing quality marketing measures,
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Shorey, Aric, Rachel Lu, and Gene Smith. "Addressing Next Generation Packaging and IoT with Glass Solutions." Additional Conferences (Device Packaging, HiTEC, HiTEN, and CICMT) 2017, DPC (2017): 1–19. http://dx.doi.org/10.4071/2017dpc-ta1_presentation4.

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New requirements are emerging in electronics packaging. The ever-growing need for solutions for mobile communications and sensors that address the Internet of Things (IoT) provide interesting new challenges. RF applications strive to move to higher frequency bands, fan-out technology is being leveraged as an effective way to address interconnect demands, and there is a continuous search for more cost-effective solutions for difficult packaging challenges. Glass provides numerous opportunities to address these needs. As an insulator, glass has low electrical loss, particularly at high frequenci
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Rahmani, Mojtaba, Nima Majedi, Mehrali Hemmatinejad, and Arefeh Jamshidi. "Application of Artificial Intelligence in the Sports Industry: A Review Article." AI and Tech in Behavioral and Social Sciences 2, no. 2 (2024): 20–27. http://dx.doi.org/10.61838/kman.aitech.2.2.4.

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Artificial Intelligence (AI) is transforming the sports industry by enhancing athletic performance, improving predictive analytics, managing health, boosting fan engagement, and ensuring accurate officiating. This review provides a comprehensive examination of AI's applications in sports, drawing from a systematic literature search across databases such as PubMed, IEEE Xplore, and Google Scholar. The methodology involved selecting recent, relevant studies that contribute to understanding AI's impact in sports, with data extraction focusing on AI applications, specific sports contexts, observed
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10

Fang, Ziyue. "Exploring The Celebrity Effect on Live-Streaming E-Commerce: A Comprehensive SWOT Analysis of Influencer Marketing Strategies." Highlights in Business, Economics and Management 41 (October 15, 2024): 348–53. http://dx.doi.org/10.54097/9drnmp94.

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In recent years, with the rapid development of the Internet and mobile technology, the landscape of business and marketing has changed dramatically, and particularly notable is the rise of live-streaming e-commerce. This new e-commerce model combines e-commerce with live video streaming to enhance the shopping experience through product display, promotion and sales by anchors. In this model, the celebrity effect, which takes advantage of celebrities' large fan bases and strong influence, plays an important role in driving consumer behaviour. This paper explores the impact of the celebrity effe
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11

Parismita, Bhagawati. "Websites and social media technologies as implements of E-Governance: A study of North East India." Indian Journal of Science and Technology 13, no. 31 (2020): 3188–97. https://doi.org/10.17485/IJST/v13i31.1016.

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Abstract <strong>Background/Objectives:</strong>&nbsp;To assess the nature and optimality of website and social media usage by state governments in Northeast India in pursuit of electronic governance.&nbsp;<strong>Methods:</strong>&nbsp;A case study research design has been adopted. Among the eight northeast Indian states, two states viz. Assam and Nagaland were selected. Data for the study was accumulated through the researcher&rsquo;s exchanges and interactivity with the selected state governments&rsquo; websites and social media platforms over the month of February, 2020. The websites of Go
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Ryabov, M. A., and N. A. Bochenkova. "DYNAMICS AND SOCIAL FACTORS OF AGGRESSIVE THREADS IN GAMING INTERNET COMMUNITIES." Вестник Удмуртского университета. Социология. Политология. Международные отношения 6, no. 3 (2022): 324–34. http://dx.doi.org/10.35634/2587-9030-2022-6-3-324-334.

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The main features of aggressive network interaction among active players in online games are revealed. The influence of various social factors on the manifestation of aggression in network interaction is considered. The basic triggers for the emergence and development of an aggressive thread are indicated. For active gamers, the game is an important part of everyday life, many emotional reactions are associated with it. The game has not only a leisure function, but also provides opportunities for self-realization and self-affirmation, including in gaming communities. Aggression is a relatively
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13

Anwar, Ikbalul. "Analysis of Da'wah Science and Islam in Educating Ummah by Dr. Zakir Naik through Islamic Communication in Internet Videos." International Journal of Education, Culture, and Society 1, no. 1 (2023): 1–21. http://dx.doi.org/10.58578/ijecs.v1i1.1489.

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Internet video is a new form of media that allows us to study the movement of narratives. Lectures discussing Islam and science often appear in this video. One of the most popular speakers in this material is Dr. Zakir Naik, a Muslim preacher from India. Dr Zakir Naik's lectures often interpret certain modern scientific discoveries to prove the divine origin of the Qur'an, Dr. Zakir Naik also uses material from the lecture "Qurʾān and Modern Science" in other lectures. He has included material i ʿ jāz ʿilmī similarly structured under various titles. This focus on iʿjāz creates a space where Mu
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14

Shorey, Aric, Rachel Lu, Kevin Adriance, and Gene Smith. "Addressing Next Generation Packaging and IoT with Glass Solutions." International Symposium on Microelectronics 2016, no. 1 (2016): 000277–81. http://dx.doi.org/10.4071/isom-2016-wp21.

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Abstract New requirements are emerging in electronics packaging. The ever-growing need for solutions for mobile communications and sensors that address the Internet of Things (IoT) brings about interesting new challenges. RF applications strive to move to higher frequency bands, fan-out technology is being leveraged as an effective way to address interconnect demands, and there is a continuous search for more cost-effective solutions for difficult packaging challenges. Glass provides numerous opportunities to address these needs. As an insulator, glass has low electrical loss, particularly at
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15

Pinto, Raquel, André Cardoso, Sara Ribeiro, et al. "Application of SU-8 photoresist as a multi-functional structural dielectric layer in FOWLP." Additional Conferences (Device Packaging, HiTEC, HiTEN, and CICMT) 2017, DPC (2017): 1–19. http://dx.doi.org/10.4071/2017dpc-tp2_presentation3.

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Microelectromechanical Systems (MEMS) are a fast growing technology for sensor and actuator miniaturization finding more and more commercial opportunities by having an important role in the field of Internet of Things (IoT). On the same note, Fan-out Wafer Level Packaging (FOWLP), namely WLFO technology of NANIUM, which is based on Infineon/ Intel eWLB technology, is also finding further applications, not only due to its high performance, low cost, high flexibility, but also due to its versatility to allow the integration of different types of components in the same small form-factor package.
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16

Li, Yuanhang. "AI-generated Content and Subcultural Influence: Career Dynamics of Middle-aged Female StreamersA Case Study of Nayina on Douyin." Advances in Social Behavior Research 12, no. 1 (2024): 54–60. https://doi.org/10.54254/2753-7102/12/2024119.

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The widespread application of artificial intelligence technology in the Internet field has triggered many changes in the cultural industry. In China, the deep integration of artificial intelligence technology and the live broadcast industry has brought new opportunities and challenges to the career development of middle-aged female network influencers. This paper takes Nayina, a well-known middle-aged female influencer on the Douyin platform, as a case study to explore the impact of artificial intelligence-generated content, fan culture and LGBTQ+ subculture on her career. The motivation of th
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17

O’Dair, Marcus, and Robyn Owen. "Monetizing new music ventures through blockchain: Four possible futures?" International Journal of Entrepreneurship and Innovation 20, no. 4 (2019): 263–76. http://dx.doi.org/10.1177/1465750319829731.

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The article examines the rapidly developing area of blockchain finance as a potential opportunity for new creative ventures to obtain external investment funding and generate revenues. We focus on the music industry, as an example of how alternative Internet-based finance utilizing blockchain could provide opportunities for start-up funding and ongoing revenue streams. Our pioneering pilot research findings are drawn from literature review and emerging case studies, and are grounded in the academic literature of start-up funding gaps. Although some expect blockchain technology to remove interm
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18

Kharitonov, Vladimir V. "Features of the Publishing Industry Transformation." Tekst. Kniga. Knigoizdanie, no. 26 (2021): 117–28. http://dx.doi.org/10.17223/23062061/26/7.

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There are three stages in the technological history of the modern book industry as a scalable and mass production of books. The main attention is paid to the history of digital books, the beginning of which is associated not so much with the beginning of digital book production, but with the advent of digital distribution. On the technical side, this meant developing common industry standards for the digital book, building a distribution infrastructure based on the Internet, and gaining broadband access to it for the mass consumer. Equally significant were the cultural shifts that accompanied
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19

Gomes, Tiago, Pedro Sousa, Miguel Silva, Mongkol Ekpanyapong, and Sandro Pinto. "FAC-V: An FPGA-Based AES Coprocessor for RISC-V." Journal of Low Power Electronics and Applications 12, no. 4 (2022): 50. http://dx.doi.org/10.3390/jlpea12040050.

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In the new Internet of Things (IoT) era, embedded Field-Programmable Gate Array (FPGA) technology is enabling the deployment of custom-tailored embedded IoT solutions for handling different application requirements and workloads. Combined with the open RISC-V Instruction Set Architecture (ISA), the FPGA technology provides endless opportunities to create reconfigurable IoT devices with different accelerators and coprocessors tightly and loosely coupled with the processor. When connecting IoT devices to the Internet, secure communications and data exchange are major concerns. However, adding se
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20

Alia, Putri Nadila, and Armelia Windasari Nila. "Analyzing the Influence of Korean Celebrities as Brand Ambassadors toward Customer Loyalty in Indonesia." International Journal of Current Science Research and Review 05, no. 12 (2022): 4808–18. https://doi.org/10.5281/zenodo.7486673.

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<strong>ABSTRACT: </strong>K-Wave, also known as Hallyu, has taken over Indonesia, particularly among millennials. It is getting more challenging to find luxury brands that do not hire K-pop stars or Korean celebrities as their global ambassadors. Due to their promising engagement, several brands in Indonesia are currently courting Korean celebrities to become brand ambassadors. It is important to note that customers may be aware that the artist may not use products from all of the brands. Consequently, brands in Indonesia continue to employ Korean celebrities as brand ambassadors. Developing
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21

Zhou, Tao, and Qianru Chen. "A Study on the Communication Modes and Characteristics of Cultural Innovation Symbols Under the Meta-Media Context." Art and Society 3, no. 4 (2024): 76–81. http://dx.doi.org/10.56397/as.2024.08.09.

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Cultural innovation symbols undertake an important social role in cultural communication and industrial development. Such symbols have higher requirements for their own ideographic functions than general symbols. Nowadays, the development of meta-media technology delivers new opportunities and challenges for the communication of symbols. Taking cultural innovation symbols as the research object, this study explores several main features of the communication of cultural innovation symbols in the meta-media context. It clarifies the influence of the enhancement of “poetic feature”, “conative fea
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Moraes, Eduardo Cardoso, and Herman Augusto Lepikson. "CPPM: A Logical Architecture for the Cyber-Physical Production Model." Applied Mechanics and Materials 872 (October 2017): 326–30. http://dx.doi.org/10.4028/www.scientific.net/amm.872.326.

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Cyber-Physical Systems (CPS) are not a fad anymore, they are changing the way industries and companies plan and model their businesses in a distributed, dynamic, service-oriented way using virtualized resources that are scalable and accessed over the Internet. This change raises new challenges and opportunities for companies. In the last decade the industrial automation field has been introducing important technologies that are changing and integrating the Internet and other emerging technologies, concepts, methods and tools, such as cloud computing, agents and Service Oriented Architecture (S
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23

Kuchmieiev, Oleksandr. "The main components of comprehensive support economic security of wholesale enterprises." Problems of Innovation and Investment Development, no. 24 (April 24, 2021): 76–85. http://dx.doi.org/10.33813/2224-1213.24.2021.7.

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The aim of the article is to analyze the state of risk management in wholesale enterprises, identify gaps and shortcomings, identify the main components of comprehensive economic security of wholesale enterprises. The methodology of the survey. The following research methods were used to solve the research tasks: analytical for studying and analyzing the scientific literature of the problem, regulations, official websites on the Internet, as well as analysis of functions, methods and technologies of integrated economic security of wholesale enterprises; generalizations for defining the concept
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Hills, Matt. "Fan Fiction and Fan Communities in the Age of the Internet." Popular Communication 6, no. 4 (2008): 262–63. http://dx.doi.org/10.1080/15405700802240451.

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Yue, Glauconar. "Fan fiction." Cuadernos Literarios 7, no. 10 (2013): 197–214. http://dx.doi.org/10.35626/cl.10.2013.52.

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El presente artículo aborda el modo de escritura denominado “fan fiction”, término que refiere a las narraciones que circulan especialmente en internet y que son el resultado de la influencia de una literatura identificada con el género fantástico. Asimismo, el artículo examina las relaciones intertextuales y temáticas de este estilo discursivo con los fenómenos audiovisuales como el cine fantástico, el anime y las narraciones provenientes de los videojuegos e historietas. La principal conclusión es que puede definirse este nuevo género como portador de un estilo propio.
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Pei, Hsien‐sheng (Jason). "Fan noise control—Challenges and opportunities." Journal of the Acoustical Society of America 85, S1 (1989): S1—S2. http://dx.doi.org/10.1121/1.2026857.

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El Farabi, Qoryna Noer Seyma. "Motivasi Penggemar K-Pop sebagai Citizen Author Menulis Fan Fiction." Ultimacomm: Jurnal Ilmu Komunikasi 12, no. 1 (2020): 34–52. http://dx.doi.org/10.31937/ultimacomm.v12i1.1267.

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Fandom muncul sebagai kelompok yang terbentuk karena adanya ketertarikan pada satu objek yang sama. Fandom adalah budaya popular dalam masyarakat industri, sebagai bentuk untuk mengagumi suatu budaya. Fandom juga merupakan bukti bahwa khalayak adalah faktor penting dalam perkembangan media. Fandom pada boyband Korea dapat dikatakan yang paling besar dan memiliki anggota terbanyak. Saat ini kemunculan Fandom (kelompok penggemar) pada boyband Korea menyebabkan munculnya aktivitas penggemar dalam mengaktualisasikan Fan Fiction sebagai bentuk dukungan kepada idolanya. Perkembangan penggunaan inter
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Yuewen, Liu. "The Combination of Law, Technology and Autonomy: The Ways to Control The Chaos of Fan Groups in China." Lecture Notes in Education Psychology and Public Media 3, no. 1 (2023): 247–55. http://dx.doi.org/10.54254/2753-7048/3/2022537.

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With the rapid development of the Internet and new media platforms, online communities have become an important place for fans to gather, and the fan economy has developed through this trend. The fan groups have gradually become a cultural phenomenon and business model, constructing a new network entertainment economy and vigorously promoting virtual economy development. In May 2021, China's Internet Information Office announced a nationwide campaign to rectify the chaos in the fan groups. Therefore, from the perspective of combining the law, technology and autonomy, this paper proposes releva
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Gayatri, Mohanta. "Classroom Light and Fan Automation." Journal of Recent Trends in Electrical Power System 5, no. 3 (2023): 1–6. https://doi.org/10.5281/zenodo.7515286.

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<em>The Internet of things (IoT) is a network of &quot;things&quot; embedded with sensors, software, and other technologies to connect and exchange data over the Internet. Real-time analytics, machine learning, commodity sensors, and embedded systems have evolved. Embedded systems, wireless sensor networks, control systems, automation (home and building automation), and others enable the Internet of things. In the consumer market, IoT technology is most synonymous with &quot;smart home&quot; products, such as lighting fixtures, thermostats, home security systems and cameras, and other home app
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Chen, Lingjia. "A Study on the Motivation of Differentiation of Fans in the Background of Celebrity Misbehavior." Communications in Humanities Research 6, no. 1 (2023): 350–57. http://dx.doi.org/10.54254/2753-7064/6/20230303.

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With the development of the Internet and new media, fandom culture has made great progress in China. However, under the overall prosperity, individual celebrity misbehavior has set off a heated debate on the Internet, triggering a relatively apparent phenomenon of fan behavior differentiation. Therefore, studying the motivation of fans' behavior differentiation has practical needs and educational value. This research can not only make contributions to fan economy, value cultivation, and social stability but also make a new interpretation of the celebrity-fan relationship from a more micro and
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Earl, Jennifer, and Katrina Kimport. "Movement Societies and Digital Protest: Fan Activism and Other Nonpolitical Protest Online." Sociological Theory 27, no. 3 (2009): 220–43. http://dx.doi.org/10.1111/j.1467-9558.2009.01346.x.

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Sociologists of culture studying “fan activism” have noted an apparent increase in its volume, which they attribute to the growing use of the Internet to register fan claims. However, scholars have yet to measure the extent of contemporary fan activism, account for why fan discontent has been expressed through protest, or precisely specify the role of the Internet in this expansion. We argue that these questions can be addressed by drawing on a growing body of work by social movement scholars on “movement societies,” and more particularly on a nascent thread of this approach we develop that th
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Ma, Tianyi. "Analysis of the Strategy and Practice of Entertainment Companies Using Fan Psychology for Profit." SHS Web of Conferences 218 (2025): 01007. https://doi.org/10.1051/shsconf/202521801007.

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With the quick advancement of Internet technology in recent years, the idol cultivation model has rapidly emerged in the Internet and entertainment industries. Based on the theoretical basis of fan culture and fan economy, this paper explores how entertainment companies use fan psychology to improve profitability and analyzes the business logic and psychological mechanisms behind it. In addition, this paper also takes Korean companies such as S.M. Entertainment and HYBE as examples to explore the role of globalization strategy, social media marketing, and fan community operations in improving
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Ford, Sarah. "From the hobbit-hole: The Lord of the Rings fanzines of the 1960s and archival limitations." Journal of Fandom Studies 9, no. 1 (2021): 33–50. http://dx.doi.org/10.1386/jfs_00031_1.

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This article explores the ways in which fan archives, particularly physical archives of pre-internet fan artefacts, offer a limited perspective of fan participation based on conditions of access to fan community and production means. Using 1960s fan magazines dedicated to J. R. R. Tolkien’s The Lord of the Rings trilogy that emerged in the early days of US-based fandom, this research demonstrates that analysis of the content of these fanzines is most significant to fan studies when it considers factors of publication such as who had access to printing materials, funding and the social conditio
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Li, Xinyan. "The Influence of Fan Economy on the Consumption Behavior of Senior High School Students." Advances in Economics and Management Research 5, no. 1 (2023): 68. http://dx.doi.org/10.56028/aemr.5.1.68.2023.

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Following the universal prevalence of mobile Internet, the learning life of minors has also become inseparable from the Internet. As a main component of the Internet economy, the fan economy has also subconsciously influenced the consumption behavior of minors, especially the senior high school students who fall in the adolescent stage. On the basis of the fundamental information, study situation, knowledge of fan economy, consumption situation and consumption concept of senior high school students by means of a questionnaire survey, this paper carries out a comparative analysis on the consump
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Septian, Refli, Achmad Fauzi, and Milli Alfhi Syari. "Design and Build Automatic Fan Control Based Internet of Things." Journal of Artificial Intelligence and Engineering Applications (JAIEA) 4, no. 1 (2024): 339–47. http://dx.doi.org/10.59934/jaiea.v4i1.634.

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This research aims to create and develop an automatic fan control system based on the Internet of Things (IoT) that can regulate the room temperature well. The NodeMCU ESP8266 serve as a microcontroller for this system. The DHT22 sensor detects temperature, the L298N Driver Motor controls the speed of the 12V DC fan, and the 16x2 LCD displays temperature information in realtime. When the room temperature exceeds the threshold, the fan will automatically turn on and off when the temperature returns to normal. The Blynk app also allows users to monitor and control fans through smartphones. It al
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Xu, Yiqi. "Social Media Marketing of “Sports Fan Economy”." Highlights in Business, Economics and Management 4 (December 12, 2022): 552–56. http://dx.doi.org/10.54097/hbem.v4i.3563.

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In the era with overall access to the Internet, the social media has provided sound conditions for marketing and development of sports fan economy. This paper summarizes the concept of sports fan economy, discusses the features of sports fan-related social media and demonstrates main marketing models and strategies of the sports fan economy. The paper also proposes a few possible marketing strategies based on sports fans’ consumption behaviors.
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Nikunen, Kaarina. "The Intermedial Practises of Fandom." Nordicom Review 28, no. 2 (2007): 111–28. http://dx.doi.org/10.1515/nor-2017-0213.

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Abstract The article1 discusses formations of fan cultures in terms of intermediality. It examines the construction and consumption of media in three different Finnish fan groups: the fans of Xena: The Warrior Princess (XWP), fans of Ally McBeal and the fans of Finnish TV-host Marco Bjurström. The construction of intermedial relations of each fan group interestingly reveals the institutional and technological spaces of shaping the pleasures of media. The intermedial relations of researched fan groups vary according to a traditional use of media to a use of new media. The intermedial relations
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Atika Jauharia Hatta, Tri Ciptaningsih, Aruman, Theresia Trisanti, Julianto Agung Saputro, and Arif Budiarto. "Accounting, Design, and Website Training for Banyu Biru Hand Fan Craft Hand Fan." ETHOS: Jurnal Penelitian dan Pengabdian kepada Masyarakat 12, no. 1 (2024): 61–70. http://dx.doi.org/10.29313/ethos.v12i1.3172.

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Abstract. A series of training and mentoring were carried out in community partnership program to improve the ability of the Kipas Banyu Biru Craft SMEs to manage their business. So far, the Kipas Banyu Biru Craft has not kept a record of its financial transactions, so it is difficult to know how much profit is actually earned from this business. In addition, other problems faced by Kipas Banyu Biru Craft are the design of the fan motif which is still simple, as well as marketing that is still traditional and does not use information technology. To overcome this problem, several activities hav
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Umar, Nuraeni, Sahbuddin A. K., Lidemar Halide, Maudy Imayanthi Rusjdi, and Ismah Afifah Ijsam. "SENSOR MQ-2 DETEKSI ASAP ROKOK BERBASIS INTERNET OF THINGS." Jurnal Teknologi Elekterika 20, no. 2 (2023): 119. http://dx.doi.org/10.31963/elekterika.v20i2.4637.

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Cigarette smoke contains toxic chemicals such as carbon monoxide (CO), nicotine and tar. The dangerous/poisonous ingredients in cigarettes cause health problems for those who smoke (active smokers) or those who don't smoke (passive smokers). To avoid the accumulation of cigarette smoke in the room, this research was created and carried out to detect cigarette smoke and reduce the levels of cigarette smoke in the room. Fan. will emit cigarette smoke into the room. The results of the detection of cigarette smoke levels will be sent to Labtop. This system was built using an MQ-2 sensor, ESP8266 m
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Ma’arif, Syamsul, Adi Candra, and Muhammad Awal Nur. "PROTOTYPE OF MONITORING ELECTRONIC DEVICES AT NURUL AMIN LAHUMBUNG MOSQUE BASED ON THE INTERNET OF THINGS." Journal Informatika, Multimedia, and Infomation 2, no. 2 (2024): 32–40. https://doi.org/10.61912/lajutek.v2i2.105.

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This study aims to: (1) To make a prototype of monitoring electronic devices in nurul amin lahumbung mosque based on the internet of things. (2) To find out the implementation of the prototype monitoring of electronic devices in the nurul amin lahumbung mosque based on the internet of things. This research used the prototype (prototyping) method. The stages of making tools using prototypes are gathering needs, building prototypes, evaluating prototypes, coding systems, testing systems, evaluating systems, using systems. The results of this study indicate that: (1) Prototype monitoring of elect
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Quan, Zhouhan. "Analysis of Fans' Economy Business Models in the Perspective of Behavioral Economics." Highlights in Business, Economics and Management 17 (August 31, 2023): 426–30. http://dx.doi.org/10.54097/hbem.v17i.11540.

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In recent years, with the development of new media, big data and the Internet, a new economic model - fan economy is rapidly emerging, with the growing fan base, its formation of social influence and commercial value is also increasing, in the present, the fan economy ecology is richer, has been Nowadays, the ecology of fan economy is richer, which is no longer limited to the dimension of pan-entertainment industry, but also adds the fan economy of commercial brand IP. Based on the perspective of behavioral economics, this paper analyzes the business model of fan economy and puts forward sugge
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Chansanam, Wirapong, Kulthida Tuamsuk, Kanyarat Kwiecien, and Sam Gyun Oh. "Korean-popular Facebook fan page analytics in Thailand." International Journal of Electrical and Computer Engineering (IJECE) 12, no. 5 (2022): 5291. http://dx.doi.org/10.11591/ijece.v12i5.pp5291-5303.

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&lt;span lang="EN-US"&gt;The purpose of this study was to gather, analyze, and elaborate big data on Facebook’s essential information, with a specific focus on the information obtained from Korean-popular (K-Pop) fan pages on the social networking site. For this analysis, a total of 3,531,736 comments by Korean-pop fans were gathered from various K-pop Facebook pages. In order to interpret how 11 extremely popular Facebook pages shape Thai fans’ enthusiasm for the South Korean music industry, descriptive statistics and visualization analysis were employed. Finally, data analytics and correlati
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Wirapong, Chansanam, Tuamsu Kulthida, Kwiecien Kanyarat, and Gyun Oh Sam. "Korean-popular Facebook fan page analytics in Thailand." International Journal of Electrical and Computer Engineering (IJECE) 12, no. 5 (2022): 5291–303. https://doi.org/10.11591/ijece.v12i5.pp5291-5303.

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The purpose of this study was to gather, analyze, and elaborate big data on Facebook&rsquo;s essential information, with a specific focus on the information obtained from Korean-popular (K-Pop) fan pages on the social networking site. For this analysis, a total of 3,531,736 comments by Korean-pop fans were gathered from various K-pop Facebook pages. In order to interpret how 11 extremely popular Facebook pages shape Thai fans&rsquo; enthusiasm for the South Korean music industry, descriptive statistics and visualization analysis were employed. Finally, data analytics and correlation analysis w
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Stanko, Daryna. "Integrating Artificial Intelligence in Naruto Fan Fiction Writing: A Case Study." Arab World English Journal 1, no. 1 (2024): 156–68. http://dx.doi.org/10.24093/awej/chatgpt.10.

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The paper highlights communicative, ethical, and educational aspects of AI applications for fan fiction writing. This study is the first attempt to analyze opportunities and academic aspects of using AI for fan fiction writing. The article offers a brief overview of research aspects of AI and fan fiction and presents a case study an AI-generated fanfic based on Naruto series. The objective of the work is to study the use of artificial intelligence in the context of fan fiction writing, specifically focusing on how AI technology can assist or enhance the creative process of fan fiction authors.
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Chen, Yiwei, and Dong Wang. "Virtual Idol Fan Culture: The "Third Space" of The Digital Age." Advances in Social Development and Education Research 1, no. 2 (2024): 27. http://dx.doi.org/10.61935/asder.2.1.2024.p27.

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Virtual idol fan groups have gradually integrated with mainstream culture from the initial subcultural tribes, and formed a mature virtual idol fan group regional chain. The fan group space it creates not only carries specific commercial purposes, but also is a social collective memory and imagination community. The fan group regards virtual idols as totems for gathering, and individuals with values and resonance play their respective roles in the fan group. The various spatial members in the group are worth exploring. This article analyzes the most popular virtual idols and discusses the univ
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Auty, Caroline. "Football fan power and the Internet: net gains?" Aslib Proceedings 54, no. 5 (2002): 273–79. http://dx.doi.org/10.1108/00012530210448226.

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Dhito, Anaga Ozthandrick De Dhito, and Zakiyah Amalia. "Design of Cooling and Monitoring Electric Motorbike Batteries Based On Internet of Things (IoT)." International Journal of Frontier Technology and Engineering 2, no. 2 (2024): 98–107. https://doi.org/10.33795/ijfte.v2i2.5680.

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The temperature increase in the battery occurs when the battery is used and charged. This increase in temperature will have a negative impact on the battery, such as reducing battery life, and can even cause the battery to explode. The objective of this research is to design a cooling device with a fan in the form of a fan and equipped with monitoring the condition of electric motorbike batteries using the Blynk application on a smartphone. The research method used in this research is an experimental method with the independent variable in the form of cooling fan rotation speed using PWM with
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Desmiati, Desmiati. "CULTURE PATTERNS OF BTS FANS IN THE DIGITAL ERA ON THE @INDOMY TWITTER." Commsphere: Jurnal Mahasiswa Ilmu Komunikasi 1, no. I (2023): 1–9. http://dx.doi.org/10.37631/commsphere.v1ii.855.

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This article aims to examine the ARMY fandom and see how the new fan culture in the digital era is implemented on the social media Twitter account @INDOMY. This research used method of etnography virtual by Christine Hine (2015). There are two data collection techniques used, namely exploring field sites on the Twitter account @INDOMY and literature review of previous research as additional data to complete research information needs. The results of the study show that fan culture can be seen from four things in the context of the field of fandom on the internet: 1) communication, showing that
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Zhang, Shuyin. "Machine translation of Chinese internet literature: infringement, exploitation or empowerment." Tradumàtica tecnologies de la traducció, no. 21 (December 22, 2023): 160–83. http://dx.doi.org/10.5565/rev/tradumatica.340.

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This article analyses the use of machine translation for the translation of Chinese internet literature within fan communities. It underscores the ethical dimensions of user-generated translation, considering fan perspectives. While recognising MT's role in enabling monolingual translators to partake in translation, ethical concerns such as potential infringement and exploitation are addressed. The proposed solution involves collaborative efforts with established platforms or even translation companies. The global market for Chinese internet literature presents prospects for MT integration and
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Kusuma, Rina Sari, and Siti Aminah Munasah. "HOW TO BECOME A PRODUCTIVE FAN? THE EXISTENCE OF FAN TALKS AS FANDOM PRODUCTIVITY." Profetik: Jurnal Komunikasi 16, no. 1 (2023): 157. http://dx.doi.org/10.14421/pjk.v16i1.2518.

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Fans draw sharply the line between what falls within their fandom and what does not. Accumulation and appreciation of knowledge regarding fan’s objects of fandom are important for fan cultural capital. Fiske’s pre-internet model of fan productivity occurs at the interface between industrially-produced cultural commodities and the everyday life of the fan. Fan talk is a circulation mechanism of certain meanings of the object of fandom implying the membership of a particular fan community. BTS is a K-Pop group that uses online exposure with a variety of contents ranging from members personal mes
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