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Journal articles on the topic 'Fantasy league'

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1

Nesbit, Todd M., and Kerry A. King-Adzima. "Major League Baseball Attendance and the Role of Fantasy Baseball." Journal of Sports Economics 13, no. 5 (2011): 494–514. http://dx.doi.org/10.1177/1527002511409120.

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Many explanations exist for the resurgence of the Major League Baseball (MLB) fan base following the 1994-1995 strike. The most prevalent explanations include the 1998 McGuire-Sosa homerun race and Cal Ripken Jr.’s consecutive games record. While such explanations certainly impacted fan interest in the sport, it is remiss to ignore the impact of online fantasy baseball leagues, which surfaced in 1997. This article examines the extent to which participating in a fantasy baseball league influences the MLB game attendance. The results strongly suggest that fantasy baseball participation positivel
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Bush, Elizabeth. "Fantasy League by Mike Lupica." Bulletin of the Center for Children's Books 68, no. 4 (2014): 214. http://dx.doi.org/10.1353/bcc.2014.1015.

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Fazal, Akil. "Student soapbox: the fantasy league." BMJ 321, Suppl S4 (2000): 0010380. http://dx.doi.org/10.1136/sbmj.0010380.

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Weiss, Stephen M., Robert M. Demski, and George J. Backen. "Fantasy baseball: A new way to gamble or just another game?" Journal of Gambling Issues, no. 26 (December 1, 2011): 126. http://dx.doi.org/10.4309/jgi.2011.26.9.

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The controversy over whether fantasy sports should be considered a new form of gambling was investigated. The predominance rule was used to operationally define gambling. This rule states that an activity is gambling if outcomes are due more to chance than to skill. Individuals active in a fantasy baseball league (commonly referred to as "owners") and individuals who had never entered any type of fantasy league ("non-owners") participated. Perceptions of skill-to-chance ratios were assessed and a content analysis of the specific skill and chance features involved in fantasy baseball was conduc
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Dwyer, Brendan. "The Impact of Fantasy Football Involvement on Intentions to Watch National Football League Games on Television." International Journal of Sport Communication 4, no. 3 (2011): 375–96. http://dx.doi.org/10.1123/ijsc.4.3.375.

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The business of fantasy football is a multibillion dollar-per-year industry. However, academic inquiry into the distinct attitudes and intentions of fantasy football participants is underdeveloped. Therefore, following Fazio, Powell, and Herr’s proposed attitude–behavior framework, this study examined the relationship between sport fans’ attitudes, fantasy football involvement level, and intentions to watch the televised broadcast of National Football League (NFL) games. The results suggest that fantasy football is a noteworthy connection point for NFL fans. Specifically, fantasy participation
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Holden, John T. "The Unlawful Internet Gambling Enforcement Act and the Exemption for Fantasy Sports." Journal of Legal Aspects of Sport 28, no. 1 (2018): 97–117. http://dx.doi.org/10.18060/22335.

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In 2006, Congress passed the Unlawful Internet Gambling Enforcement Act. Contained within the finance and banking statute designed to curb the ability of gambling websites to process payments was an exemption for certain forms of fantasy sports games. The so-called fantasy sports exemption was widely misperceived as a blanket exemption legalizing all compliant fantasy sports games, this proved to be false as various state attorney generals, beginning in 2015, began to examine whether daily fantasy sports games were compliant with state gambling laws. This brought renewed focus to the statute,
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Kaburakis, Anastasios. "C.B.C. Distribution and Marketing, Inc., v. Major League Baseball Advanced Media, L.P., 505 F.3d 818 (8th Cir. 2007)." International Journal of Sport Communication 1, no. 2 (2008): 241–45. http://dx.doi.org/10.1123/ijsc.1.2.241.

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CBC Distribution and Marketing, Inc. (CBC), operator of CDMsports.com (CDM), offering fantasy-sports products and services, brought this action against Major League Baseball Advanced Media, L.P. (MLBAM), to establish its right to use without license the names and, inherently crucial for fantasy-sports operators, statistical records of Major League Baseball (MLB) players. MLBAM, the interactive media and Internet company of MLB, counterclaimed that CBC’s fantasy-baseball products violated MLB players’ rights of publicity, which were licensed through the MLB Players’ Association (MLBPA) to MLBAM
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Koban, Lori, and Erin McNelis. "Fantasy Baseball with a Statistical Twist." Mathematics Teacher 102, no. 4 (2008): 264–71. http://dx.doi.org/10.5951/mt.102.4.0264.

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Fantasy baseball, a game invented in 1980, allows baseball fans to become managers of pretend baseball teams. In most fantasy baseball leagues, participants choose teams consisting of major league players who they believe will do well in five offensive categories (batting average, home runs, runs batted in, stolen bases, and runs scored) or in five pitching categories. We bring a fantasy baseball activity into entry-level statistics classes. Each student drafts a team on the basis of nine offensive categories, most of which are statistical twists on the five categories above. The primary goal
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Koban, Lori, and Erin McNelis. "Fantasy Baseball with a Statistical Twist." Mathematics Teacher 102, no. 4 (2008): 264–71. http://dx.doi.org/10.5951/mt.102.4.0264.

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Fantasy baseball, a game invented in 1980, allows baseball fans to become managers of pretend baseball teams. In most fantasy baseball leagues, participants choose teams consisting of major league players who they believe will do well in five offensive categories (batting average, home runs, runs batted in, stolen bases, and runs scored) or in five pitching categories. We bring a fantasy baseball activity into entry-level statistics classes. Each student drafts a team on the basis of nine offensive categories, most of which are statistical twists on the five categories above. The primary goal
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Noak, Jimmy. "Trusts in a fantasy league of their own." Nursing Standard 10, no. 52 (1996): 10. http://dx.doi.org/10.7748/ns.10.52.10.s23.

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11

Bowden, Rachel. "Fantasy Higher Education: University and college league tables." Quality in Higher Education 6, no. 1 (2000): 41–60. http://dx.doi.org/10.1080/13538320050001063.

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Dwyer, Brendan. "Divided Loyalty? An Analysis of Fantasy Football Involvement and Fan Loyalty to Individual National Football League (NFL) Teams." Journal of Sport Management 25, no. 5 (2011): 445–57. http://dx.doi.org/10.1123/jsm.25.5.445.

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Fantasy football participation is an extremely-popular, yet unique online activity that combines traditional sport fandom with interactive components to enhance a fan’s overall sport experience. The player-specific concentration of the game, however, has the potential to alter traditional team-focused loyalties that have driven sport consumer behavior inquiry for decades. Due to this intriguing circumstance, this study investigated the relationship between fantasy football involvement and traditional NFL fan loyalty. In addition, given the varying levels of fantasy participation, this study ex
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Esquenet, Margaret A. "District Court goes to Bat for fantasy baseball league." Journal of Intellectual Property Law & Practice 2, no. 4 (2007): 213–14. http://dx.doi.org/10.1093/jiplp/jpl248.

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14

Drayer, Joris, Brendan Dwyer, and Stephen L. Shapiro. "Examining the impact of league entry fees on online fantasy sport participation and league consumption." European Sport Management Quarterly 13, no. 3 (2013): 339–57. http://dx.doi.org/10.1080/16184742.2013.783605.

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15

Flockhart, Daniel J. "Fantasy Football and Mathematics Score Touchdowns with Students." Mathematics Teaching in the Middle School 12, no. 2 (2006): 74–80. http://dx.doi.org/10.5951/mtms.12.2.0074.

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In the 1990s, I combined two of my passions— mathematics and Fantasy Football— into a meaningful, powerful assignment that engaged students in grades 5–8 who lacked motivation in mathematics. Fantasy Football is a game played nationwide by an estimated 15 million adolescents and adults (Fantasy Sports Trade Association 2003). Between 16 percent to 20 percent of all participants are female (Beason 2005). Students create fantasy teams by purchasing National Football League (NFL) players and compete by earning points based on the real-life statistics of the players. Each week, students locate the
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Cape, Jon. "Fantasy football – the penalty shootout: The god squad v humanists united." Think 5, no. 13 (2006): 81–87. http://dx.doi.org/10.1017/s1477175600001573.

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As the Fantasy Football Philosopher's League heads for its climax, we join one of the key matches, The God Squad v Humanists United. The God Squad led at half time, but the Humanists made a strong showing in the second half and after 25 minutes injury time, the score is equal and we move to the penalty shootout. In this league, the penalty shootout is held between the two team captains — each in goal against the other. The games take place in the twenty first century and team captains have been able to watch all the past matches they may have missed. Team captains are Thomas Aquinas and Bertra
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Del Corral, Julio. "Eficiencia en el deporte: Entrenadores en la Primera División del fútbol español 2009-2011." Studies of Applied Economics 30, no. 2 (2020): 545. http://dx.doi.org/10.25115/eea.v30i2.3540.

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In order to calculate the managers’ efficiency of team sports within a league is necessary to know the output and inputs. The points obtained in the league are usually used as output, while as input are usually used variables that engage the quality of the rooster. In this paper the players’ prices from a football fantasy league are used as a measure of the players’ quality. A stochastic frontier is estimated to calculate the efficiency of the coaches in the Spanish First Division in the 2009/2010 and 2010/2011 seasons. The results show that the coaches that have been professional players are
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18

O’Brien, Joseph D., James P. Gleeson, and David J. P. O’Sullivan. "Identification of skill in an online game: The case of Fantasy Premier League." PLOS ONE 16, no. 3 (2021): e0246698. http://dx.doi.org/10.1371/journal.pone.0246698.

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In all competitions where results are based upon an individual’s performance the question of whether the outcome is a consequence of skill or luck arises. We explore this question through an analysis of a large dataset of approximately one million contestants playing Fantasy Premier League, an online fantasy sport where managers choose players from the English football (soccer) league. We show that managers’ ranks over multiple seasons are correlated and we analyse the actions taken by managers to increase their likelihood of success. The prime factors in determining a manager’s success are fo
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Sellitto, Carmine, and Paul Hawking. "Enterprise Systems and Data Analytics." International Journal of Enterprise Information Systems 11, no. 3 (2015): 1–12. http://dx.doi.org/10.4018/ijeis.2015070101.

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In sport there has been a reluctance to adopt new forms of technology unless it is associated with improving performance. However, in recent times, professional sport bodies have commenced using enterprise systems and data analytics for off-field activities. The authors use a case study approach in the paper to document the manner in which the National Football League (NFL) made available its vast array of historical and contemporary data to Fantasy Football participants through the adoption of an enterprise system that included in-memory processing and data analytics capabilities. Through a n
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Beal, Ryan, Timothy J. Norman, and Sarvapali D. Ramchurn. "Optimising Daily Fantasy Sports Teams with Artificial Intelligence." International Journal of Computer Science in Sport 19, no. 2 (2020): 21–35. http://dx.doi.org/10.2478/ijcss-2020-0008.

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Abstract This paper outlines a novel approach to optimising teams for Daily Fantasy Sports (DFS) contests. To this end, we propose a number of new models and algorithms to solve the team formation problems posed by DFS. Specifically, we focus on the National Football League (NFL) and predict the performance of real-world players to form the optimal fantasy team using mixed-integer programming. We test our solutions using real-world data-sets from across four seasons (2014-2017). We highlight the advantage that can be gained from using our machine-based methods and show that our solutions outpe
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21

Gillentine, Andy, and Jeff Schulz. "Marketing the Fantasy Football League: Utilization of Simulation to Enhance Sport Marketing Concepts." Journal of Marketing Education 23, no. 3 (2001): 178–86. http://dx.doi.org/10.1177/0273475301233003.

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22

Dineen, Brett M., David W. Packer, Michael C. Hayes, Matthew E. Bell, and Paul Martin Sommers. "Which Website Has The Better Fantasy Football Projections: NFL.com or ESPN?" Journal of Student Research 7, no. 2 (2019): 42–48. http://dx.doi.org/10.47611/jsr.v7i2.502.

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The authors use simple bilinear regression to assess the accuracy of projections made for fantasy football enthusiasts at the start of the 2015, 2016, and 2017 National Football League (NFL) seasons by two popular sites: NFL.com and ESPN. Comparisons reveal that over the three seasons combined NFL.com did a marginally better job predicting the future performance of running backs and wide receivers, while ESPN did a much better job predicting the future performance of quarterbacks and tight ends. The mode of analysis presented in this paper can be used to measure the accuracy of any site for an
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Kotrba, Vojtěch. "Direct preferences of sports fans: Is there a superstar effect in the fantasy league?" Journal of Behavioral and Experimental Economics 78 (February 2019): 89–97. http://dx.doi.org/10.1016/j.socec.2018.12.010.

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24

Kealy, Patrick, Yatin Shastri, Francisco Battistini, Tyler Durrell, Jeong Huh, and Nola Agha. "Bloomberg Sports: Information Overload Goes Abroad." Case Studies in Sport Management 3, no. 1 (2014): 1–12. http://dx.doi.org/10.1123/cssm.2014-0005.

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Bloomberg Sports uses sports analytics to create advanced decision tools for professional teams and fantasy sports users. Their success in both the business and consumer markets stems from vital partnerships with Major League Baseball Advanced Media (MLBAM), Yahoo!, ESPN, and CBSSports. In a period of increased domestic competition, Bloomberg Sports is searching for the most appropriate international growth strategy. This expansion effort recently was aided by a new joint venture with IMG. By analyzing the market, industry, competitors, and products, important decisions can be made to help Blo
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Kwak, Dae Hee, and Stephen R. McDaniel. "Using an extended Technology Acceptance Model in exploring antecedents to adopting fantasy sports league websites." International Journal of Sports Marketing and Sponsorship 12, no. 3 (2011): 43–56. http://dx.doi.org/10.1108/ijsms-12-03-2011-b005.

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26

Kwak, Dae Hee, Choong Hoon Lim, Woo Young Lee, and Joseph Mahan. "How Confident Are You to Win Your Fantasy League: Exploring the Antecedents and Consequences of Winning Expectancy." Journal of Sport Management 24, no. 4 (2010): 416–33. http://dx.doi.org/10.1123/jsm.24.4.416.

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The purpose of this study is to propose a conceptual model for investigating the antecedents and consequences of winning expectancy in the fantasy sport consumption context. Employing the illusion of control theory as a conceptual framework, the study hypothesized that perceived football knowledge, perceived ease of use the service Website, and enjoyment as predictors of winning expectancy and time and money involvement as consequences. The proposed model is tested using a convenience sample (N = 244) of college students and the SEM results supported all hypotheses. Further, the proposed model
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Burroughs, Benjamin. "Statistics and Baseball Fandom: Sabermetric Infrastructure of Expertise." Games and Culture 15, no. 3 (2018): 248–65. http://dx.doi.org/10.1177/1555412018783319.

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Baseball is a rich mélange of tradition, spectatorship, evaluation, and fandom. Statistical fandom is presented as a cultural infrastructure, which influences how all fans perceive the game including what is valued in the game, how the game itself is played, and Major League Baseball as an industry. In building off of Halverson’s conception of a fantasy plane of baseball fandom, this research theorizes an additional statistical plane. Sabermetrics serve as a microcosm for a larger statistical turn in sports and reporting. The labor of saberfans builds a cultural algorithm through statistical a
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Gilbert, Daniel A. "The Gridiron and the Gray Flannel Suit: NFL Football and the Modern U.S. Workplace." Journal of Sport and Social Issues 42, no. 2 (2018): 132–48. http://dx.doi.org/10.1177/0193723518756850.

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Examining three critical periods of transformation in the history of professional football in the United States, this article demonstrates the centrality of the workplace to the development of the National Football League (NFL). The article argues that the NFL originated in the welfare capitalism of the early 1920s; that mass-mediated narratives about corporate management drove pro football’s coming-of-age in the 1950s and 1960s; and that fantasy football—the NFL’s most distinctive new form of spectatorship in the age of digital capitalism—positioned fans as imaginary managers of human capital
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Martín Muñoz, Diego, and Luis Miguel Pedrero Esteban. "Deporte y espectáculo en la narrativa de los 'e-sports': el caso de 'League of Legends'." INDEX COMUNICACION 11, no. 2 (2021): 59–79. http://dx.doi.org/10.33732/ixc/11/02deport.

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e-sports have stablished themselves in the leisure and entertainment digital market with similar number of followers, turnover and advertising to those of traditional mass sports. In addition to fostering individual fantasy without space-time limitations as it happens with video games, esports are articulated on discursive strategies and techniques that expand the emotional bond between the player, the sport and the audience. This article identifies and describes the evolution of video games throughout their history, the conversion of many of them into e-sports —clarifying the elements that ma
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Oates, Thomas Patrick. "New Media and the Repackaging of NFL Fandom." Sociology of Sport Journal 26, no. 1 (2009): 31–49. http://dx.doi.org/10.1123/ssj.26.1.31.

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This essay identifies an emerging form of pleasure offered to fans of elite football. I name this mode of engagement “vicarious management” and focus on its emergence in National Football League (NFL) related products of fantasy football, media coverage of the NFL draft, and the video game Madden NFL. Through an analysis of sports marketing literature and promotional materials provided for consumers by ESPN and EA Sports, the article posits that the emergence of vicarious management is overdetermined by emerging financial opportunities in media culture and ideological instabilities within race
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Zoloth, Laurie. "Go and Tend the Earth: A Jewish View on an Enhanced World." Journal of Law, Medicine & Ethics 36, no. 1 (2008): 10–25. http://dx.doi.org/10.1111/j.1748-720x.2008.00233.x.

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Consider the thought experiment offered at the conference that generated this collection of essays: in this fantasy, face transplants are safe and effective. A young woman is the victim of a devastating accident. A face transplant will enable her to live a completely normal life. But, say she is African American, or Asian. Would it be ethically permissible to allow her to take the face of a Caucasian woman? Or, say you have a child with a muscle wasting disorder. Would it be permissible to alter his muscle repair system so that he not only does not have the genetic variation that causes the di
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Billings, Andrew C., Melvin Lewis, Kenon A. Brown, and Qingru Xu. "Top Rated on Five Networks—and Nearly as Many Devices: The NFL, Social TV, Fantasy Sport, and the Ever-Present Second Screen." International Journal of Sport Communication 13, no. 1 (2020): 55–76. http://dx.doi.org/10.1123/ijsc.2019-0049.

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A national sample of 393 NFL (National Football League [professional]) fans were surveyed about their use of ancillary devices when consuming NFL media products. Results indicate that male, younger, and highly educated participants were more likely to use second-screen options. Such second-screen activities were just as likely to be used for distraction (multitasking other content not related to the NFL) as for enhancement (bolstering NFL consumption with other NFL-related content). Moreover, the more participants used second screens for multitasking and distracting purposes, the more they fel
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Mills, Brian M., Dae Hee Kwak, Joon Sung Lee, and Woo-Young Lee. "Competitive environments in fantasy sports gaming: effects of entry fees and rewards on opposition quality and league sorting." International Gambling Studies 14, no. 1 (2014): 161–80. http://dx.doi.org/10.1080/14459795.2014.881904.

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Watkins, Brandi, and Regina Lewis. "Winning With Apps: A Case Study of the Current Branding Strategies Employed on Professional Sport Teams’ Mobile Apps." International Journal of Sport Communication 7, no. 3 (2014): 399–416. http://dx.doi.org/10.1123/ijsc.2014-0009.

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In this case study, the authors take a first look at how professional sports teams are using mobile apps as part of their branding and marketing strategies, as well as to enhance fan experience. Through the use of quantitative content-analysis methodology, professional sports teams’ mobile apps (N = 72) are analyzed to assess branding and marketing strategies and opportunities for fan engagement. The branding strategies most prevalent on the mobile apps include information about the teams and their performance. In terms of marketing strategies, 32 of the mobile apps provide an opportunity for
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Hahn, Dustin A., Matthew S. VanDyke, and R. Glenn Cummins. "It’s a Numbers Game: Change in the Frequency, Type, and Presentation Form of Statistics Used in NFL Broadcasts." International Journal of Sport Communication 11, no. 4 (2018): 482–502. http://dx.doi.org/10.1123/ijsc.2018-0107.

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Although scholars have examined numerous facets of broadcast sports, limited research has explored the use of statistics in these broadcasts. Reference to statistical summaries of athlete or team performance have long been a component of sport broadcasts, and for some viewers the rise of fantasy sport has led to even greater interest in quantitative measures of athlete or team performance. To examine the presence and nature of statistical references in sport broadcasts, this study examines National Football League telecasts over time to identify changes in the frequency, type, and presentation
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Egidi, Leonardo, and Jonah Gabry. "Bayesian hierarchical models for predicting individual performance in soccer." Journal of Quantitative Analysis in Sports 14, no. 3 (2018): 143–57. http://dx.doi.org/10.1515/jqas-2017-0066.

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Abstract Although there is no consensus on how to measure and quantify individual performance in any sport, there has been less development in this area for soccer than for other major sports. And only once this measurement is defined, does modeling for predictive purposes make sense. We use the player ratings provided by a popular Italian fantasy soccer game as proxies for the players’ performance; we discuss the merits and flaws of a variety of hierarchical Bayesian models for predicting these ratings, comparing the models on their predictive accuracy on hold-out data. Our central goals are
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Spang, Robert C., Daniel B. Haber, Brendin Beaulieu-Jones, et al. "Jones Fractures Identified at the National Football League Scouting Combine: Assessment of Prognostic Factors, Computed Tomography Findings, and Initial Career Performance." Orthopaedic Journal of Sports Medicine 6, no. 7_suppl4 (2018): 2325967118S0012. http://dx.doi.org/10.1177/2325967118s00129.

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Objectives: Jones fractures, which result in loss of playing time and subsequent dysfunction, remain a significant issue for elite contact athletes. The objectives of the present study are to (1) describe the epidemiology, surgical treatment, and impact on early National Football League (NFL) career of Jones fractures identified at the NFL Scouting Combine and (2) establish the value of computed tomography (CT) to determine healing following a Jones fracture in prospective NFL players. Methods: All players who attended the NFL Scouting Combine (2009-2015) were retrospectively reviewed to ident
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Khamsan, Muhammad Muhaimin, and Ruhaila Maskat. "HANDLING HIGHLY IMBALANCED OUTPUT CLASS LABEL." MALAYSIAN JOURNAL OF COMPUTING 4, no. 2 (2019): 304. http://dx.doi.org/10.24191/mjoc.v4i2.7021.

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In practice, a balanced target class is rare. However, an imbalanced target class can be handled by resampling the original dataset, either by oversampling/upsampling or undersampling/downsampling. A popular upsampling technique is Synthetic Minority Over-sampling Technique (SMOTE). This technique increases the minority class by generating synthetic class labels and assigned the class based on the K-Nearest Neighbour (K-NN). SMOTE upsampling can only upsample at most one minority class at a time, which means for a multiclass dataset, it needs to undergo multilayer SMOTE to balance the class la
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Spang, Robert C., Daniel B. Haber, Brendin R. Beaulieu-Jones, et al. "Jones Fractures Identified at the National Football League Scouting Combine: Assessment of Prognostic Factors, Computed Tomography Findings, and Initial Career Performance." Orthopaedic Journal of Sports Medicine 6, no. 8 (2018): 232596711879074. http://dx.doi.org/10.1177/2325967118790740.

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Background: Jones fractures result in subsequent dysfunction and remain an issue for athletes. Purpose: To (1) describe the epidemiology, treatment, and impact of Jones fractures identified at the National Football League (NFL) Scouting Combine on players’ early careers and (2) establish the value of computed tomography (CT) to determine bony healing after a fracture in prospective players. Study Design: Cohort study; Level of evidence, 3. Methods: All players who attended the combine between 2009 and 2015 were retrospectively reviewed to identify their history of Jones fractures. The playing
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Bridge, Dave. "Fantasy Presidents: A Game That Makes Research More Exciting." PS: Political Science & Politics 48, no. 04 (2015): 621–25. http://dx.doi.org/10.1017/s1049096515000876.

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ABSTRACTUsing the core principles of fantasy sports, I propose the notion of using fantasy drafts in political science classrooms. I begin by introducing the basic concept of fantasy leagues. Then I describe an original 30-minute game in which students draft US presidents and “compete” against one another along a number of dimensions. Next, I present possible writing assignments related to the game. The conclusion discusses the contributions of “Fantasy Presidents”—namely, it offers interesting essay prompts and informed discussions, and it encourages students to take the initiative in their o
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Gelchinsky, J. M. "A home run for fantasy baseball leagues." Journal of Intellectual Property Law & Practice 3, no. 3 (2008): 161–62. http://dx.doi.org/10.1093/jiplp/jpm254.

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Ashley, Christy. "IMPROVING INFORMATION LITERACY THROUGH GAMIFICATION: FANTASY BRAND LEAGUES." Marketing Education Review 29, no. 2 (2019): 107–12. http://dx.doi.org/10.1080/10528008.2019.1610332.

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43

Burton, Rick, Kevin Hall, and Rodney Paul. "The Historical Development and Marketing of Fantasy Sports Leagues." Journal of SPORT 2, no. 2 (2013): 185–215. http://dx.doi.org/10.21038/sprt.2013.0225.

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Aikin, Scott F. "Responsible Sports Spectatorship and the Problem of Fantasy Leagues." International Journal of Applied Philosophy 27, no. 2 (2013): 195–206. http://dx.doi.org/10.5840/ijap20131296.

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Ruihley, Brody J., Jason Simmons, Andrew C. Billings, and Rich Calabrese. "Fantasy Breakdown: A Case Study on Organizational Crisis Communication and Stakeholder Reaction During Mass Product Failure." International Journal of Sport Communication 11, no. 4 (2018): 552–72. http://dx.doi.org/10.1123/ijsc.2018-0090.

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On the first Sunday of the National Football League’s 2016–17 season, a technical issue caused ESPN’s fantasy-football website and mobile application to fail. ESPN’s product failure is no small problem and represented a major organizational crisis; with 7.1 million unique users, ESPN represents the largest provider of a multi-billion-dollar fantasy-sport industry. This case study examined ESPN’s organizational communication strategy, as well as the stakeholder responses surrounding the failure of ESPN’s fantasy-football website and application on the most anticipated day of the fantasy-sport s
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46

Randle, Quint, and Rob Nyland. "Participation in Internet Fantasy Sports Leagues and Mass Media Use." Journal of Website Promotion 3, no. 3-4 (2008): 143–52. http://dx.doi.org/10.1080/15533610802077180.

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47

Landers, Jonathan Robert, and Brian Duperrouzel. "Machine Learning Approaches to Competing in Fantasy Leagues for the NFL." IEEE Transactions on Games 11, no. 2 (2019): 159–72. http://dx.doi.org/10.1109/tg.2018.2841057.

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48

Parekh, Selene G., and Tejas J. Parekh. "Outcome of Turf Toe Injuries in NFL Players." Foot & Ankle Orthopaedics 4, no. 4 (2019): 2473011419S0033. http://dx.doi.org/10.1177/2473011419s00330.

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Category: Midfoot/Forefoot, Sports, Trauma Introduction/Purpose: “Turf toe” is an injury to the great toe’s metatarsophalangeal joint capsule. The increase in artificial turf in the 1970’s was thought to have contributed to increased incidence of this injury in players of the National Football League (NFL). To our knowledge, there are no publications that have critically analyzed the impact of this injury on player performance. The goal of this study was to quantify the impact a turf toe injury has on NFL players, specifically in time to return to competition and their performance post-injury
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49

Sunder, Madhavi. "Intellectual Property in Experience." Michigan Law Review, no. 117.2 (2018): 197. http://dx.doi.org/10.36644/mlr.117.2.intellectual.

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In today’s economy, consumers demand experiences. From Star Wars to Harry Potter, fans do not just want to watch or read about their favorite characters— they want to be them. They don the robes of Gryffindor, flick their wands, and drink the butterbeer. The owners of fantasy properties understand this, expanding their offerings from light sabers to the Galaxy’s Edge®, the new Disney Star Wars immersive theme park opening in 2019.Since Star Wars, Congress and the courts have abetted what is now a $262 billion-a-year industry in merchandising, fashioning “merchandising rights” appurtenant to co
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Buser, Markus, Herbert Woratschek, and B. David Ridpath. "Gamification through fantasy sports – Empirical findings from professional sport leagues." Sport, Business and Management: An International Journal ahead-of-print, ahead-of-print (2021). http://dx.doi.org/10.1108/sbm-08-2020-0080.

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PurposeIn this paper, Fantasy Sports (Hereafter FS) is conceptually classified as a concept of gamification for professional sport leagues. From a sporting perspective, FS is often criticized because such online activities may be at the expense of physical activities. Otherwise, gamification can ultimately lead to economic advantages for sport leagues. To further empirically analyse this supposed juxtaposition, an empirical study is presented.Design/methodology/approachIn the empirical study, participation and non-participation in a sport league-related FS league are analysed and the study use
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