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Dissertations / Theses on the topic 'Fiction, science fiction, cyberpunk'

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1

Kneale, James Robert. "Lost in space? : readers' constructions of science fiction worlds." Thesis, University College London (University of London), 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.309071.

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Bould, Mark Douglas. "Cyberpunk in retrospect : postmodernism and transcendence in science fiction after 1980." Thesis, University of Reading, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.297701.

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3

Alphin, Caroline Grey. "Living on the Edge of Burnout: Defamiliarizing Neoliberalism Through Cyberpunk Science Fiction." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/88796.

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A dominant trend in cyberpunk scholarship draws from Fredric Jameson's diagnosis of postmodernism as the logic of late capitalism, using Jameson's spatial pastiche, schizophrenic temporality, and waning of affect, along with Jameson's characterization of Baudrillard's simulacrum to interpret postmodern cultural artifacts. For many cultural critics, the city of cyberpunk is thoroughly postmodern because parallels can be drawn between the cyberpunk city and the postmodern condition. However, very little work has considered the ways in which cyberpunk can defamiliarize the necro-spatial and necro-temporal logic of neoliberalism. This project moves away from more traditional disciplinary aesthetic methods of analyzing power and urban systems, such as interpretation and representation. And, it problematizes the biopolitical present in three different ways. First, by weaving in and out of an analysis of the narratives, discourses, and spatio-temporalities of cyberpunk and neoliberalism, I seek to produce epistemological interferences within these genres/disciplines, and thus, to disrupt the conceptual and lived biopolitical status-quo of late-capitalism. The goal is to open the door for discomfort with and a critical awareness of the necrotic conditions of competition by highlighting the fictive nature of neoliberalism. Second, this study problematizes accelerationism as a viable alternative to leftist politics and suggests in the end that accelerationism is a form of neoliberal resilience. It does this through an analysis of the biohacker that reframes this subject in terms of accelerationism and the logic of intensity. I argue that the biohacker is the accelerationist subject Alex Williams and Nick Srnicek advocate for in their "Accelerationist Manifesto," suggesting that this accelerationist subject is, in the end, a neoliberal subject that fits easily within the conditions of competition. This study argues that the biohacker in its numerous forms reflects an underlying pure neoliberalism at work within accelerationism and its neoliberal governmentalities. I suggest that far from being an alternative to leftist politics, accelerationism may further the goals of neoliberalism in its desire to accelerate to a purified market space. And, finally, this study works towards offering a biopolitics that theorizes death in terms of ordinariness and suggests that biopolitics is still a useful analytic within neoliberalism. In other words, Foucault's biopolitics can do more than theorize a genealogy of biological racism and genocide. Rather than advocate for moving beyond biopolitics, this study argues instead that neoliberal biopolitics can still be understood in terms of Foucault's analytic, and that perhaps, we need to disentangle Foucault's work from Achille Mbembe's "Necropolitics."
Doctor of Philosophy
A dominant trend in cyberpunk scholarship draws from Fredric Jameson’s diagnosis of postmodernism as the logic of late capitalism, using Jameson’s spatial pastiche, schizophrenic temporality, and waning of affect, along with Jameson’s characterization of Baudrillard’s simulacrum to interpret postmodern cultural artifacts. For many cultural critics, the city of cyberpunk is thoroughly postmodern because parallels can be drawn between the cyberpunk city and the postmodern condition. However, very little work has considered the ways in which cyberpunk can defamiliarize the necro-spatial and necro-temporal logic of neoliberalism. This project moves away from more traditional disciplinary aesthetic methods of analyzing power and urban systems, such as interpretation and representation. It problematizes the biopolitical present in three different ways. First, by weaving in and out of an analysis of the narratives, discourses, and spatio-temporalities of cyberpunk and neoliberalism, I seek to produce epistemological interferences within these genres/disciplines, and thus, to disrupt the conceptual and lived biopolitical status-quo of late-capitalism. Second, this study problematizes accelerationism as a viable alternative to leftist politics and suggests in the end that accelerationism is a form of neoliberal resilience. And, finally, this study works towards offering a biopolitics that theorizes death in terms of ordinariness and suggests that biopolitics is still a useful analytic within neoliberalism. Methodologically, the project utilizes an interdisciplinary approach, pulling from political theory, genre studies, discourse analysis, and digital ethnographic research. Professionals and scholars interested in contesting neoliberalism will benefit from this study as it offers ways to problematize neoliberalism’s reality construction.
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Rose, Margaret Anne. "Plotting the networked self : cyberpunk and the future of genre." Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=83839.

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Cyberpunk's attempt to imagine the futures that the expanding communications networks will shape, as explored in Sterling's Islands in the Net and Stephenson's The Diamond Age, discovers that the boundaries between the machine and human, the natural and artificial, and the past and present have never been as clear as the modern realist schematic has drawn them. Gothic literature represents transgressions of these boundaries as threatening to the self, and Mary Shelley's Frankenstein is the node where the gothic is dismembered and sutured into science fiction, and the modern self faces its monstrous double. Yet if boundaries are represented as sites of interface, gothic threats become opportunities for growth and generation. Individual texts, even realist ones, have always sutured together intertextual ingredients. Jane Eyre offers an alternative model for constructing the subject through sorting texts, a technique which emerges through cyberpunk as the essential survival skill of the future self.
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Holz, Martin. "Traversing virtual spaces : body, memory and trauma in cyberpunk /." Heidelberg : Universitätsverlag Winter, 2006. http://catalogue.bnf.fr/ark:/12148/cb40222376s.

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Tobin, Stephen Christopher. "Visual Dystopias from Mexico’s Speculative Fiction: 1993-2008." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1437528785.

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Miranda, Huereca Rafael. "The evolution of cyberpunk into postcyberpunk: The role of cognitive cyberspaces, wetware networks and nanotechnology in science fiction." Doctoral thesis, Universitat Autònoma de Barcelona, 2011. http://hdl.handle.net/10803/288302.

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Sällström, Sällström. "Förändring av cyberpunkgenrens stereotypiska nattema." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8189.

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Cyberpunkgenren definieras som en genre med en uttalad mörk framtidsbild med dystopiska inslag där bioteknik och artificiell intelligens är återkommande inslag och där majoriteten av verken som berör genren utspelar sig på natten. Syftet med denna studie har varit att undersöka om förändringar av det stereotypiska nattelementet som cyberpunkgenren förknippas med anses vara genrebrytande. Förändringen som gjordes var att nattbelysningen byttes ut mot dagsbelysning i en cyberpunkmiljö. För att genomföra detta skapades en stereotypisk cyberpunkmiljö med hjälp av datorgrafik som sedan presenterades i två versioner, en i nattbelysning och en i dagsbelysning. Bilderna visades därefter upp för en informantgrupp som var kunnig inom science fiction och cyberpunkgenren och som därefter fick besvara ett antal frågor under semistrukturerade kvalitativa intervjuer.
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Nguyen, Mikael, and Johannes Wasberg. "En Urban Värld." Thesis, Blekinge Tekniska Högskola, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18743.

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I detta kandidatarbete har vi undersökt kring tekniken projection mapping och projicering och hur dessa skulle kunna användas i framtiden med hjälp av forskningskällor från science fiction, cyberpunk och futurism. I undersökningen kollar vi närmare på hur dessa genre under historien spekulerat kring olika tekniker och dess tankesätt med mestadels inspiration från cyberpunk, där vi satt oss in i det urbana och dess teknik. Vi har sedan, med hjälp av på ett spekulativt designperspektiv som grund och förhållningssätt, fått fram en prototyp av en stad som är baserad i en möjlig framtid där projection mapping har utvecklats och är en väldigt allmän teknik för samhället. Under arbetets gång har vi använt oss utav metoder som mindmap, brainstorming, prototypskapande och spekulativ design för att jobba oss framåt. Dessa metoder har vi arbetat med tidigare och kände att de var mest effektiva för vårt projekt. Vi kom tillslut fram med en gestaltning som visar på en möjlig framtida stad där projection mapping används överallt för att visa reklam och liknande på massa byggnader. Detta har gjort med hjälp av program som Adobe programmen för att skapa det som projicerats och mappningen har gjort i programmet HeavyM, som är ett program enbart gjort för projection mapping.
In this bachelor thesis we have examined technology such as projection mapping and projection, and how these could be used in the future with support from research sources such as science fiction, cyberpunk and futurism. In the thesis, we take a closer look at how these genres throughout history have speculated about different technologies and their ways of thinking, mainly with inspiration from cyberpunk, where we focus on the urban and its technology. We have with the help of a speculative design perspective as a basis and approach, created a prototype of a city based on a possible future where projection mapping has been developed and become a very common technology for society. During the course of the project, we have used methods such as mindmap, brainstorming, prototyping and speculative design to work our way forward. We have worked with these methods before and felt that they were the most effective for our project. We finally came up with a design that shows a possible future city where projection mapping is used everywhere to show advertising and the like on lots of buildings. This has been done using programs such as the Adobe programs to create what is projected and the mapping done in the HeavyM program, which is a program solely for projection mapping.
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Toerien, Michelle. "Boundaries in cyberpunk fiction : William Gibson's Neuromancer trilogy, Bruce Sterling's Schismatrix, and Neal Stephenson's Snow crash." Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/51639.

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Thesis (MA)--Stellenbosch University, 2000.
ENGLISH ABSTRACT: Cyberpunk literature explores the effects that developments in technology will have on the lives of individuals in the future. Technology is seen as having the potential to be of benefit to society, but it is also seen as a dangerous tool that can be used to severely limit humanity's freedom. Most of the characters in the texts I examine wish to perpetuate the boundaries that contain them in a desperate search for stability. Only a few individuals manage to move beyond the boundaries created by multinational corporations that use technology, drugs or religion for their own benefit. This thesis will provide a definition of cyberpunk and explore its development from science fiction and postmodern writing. The influence of postmodern thinking on cyberpunk literature can be seen in its move from stability to fluidity, and in its insistence on the impossibility of creating fixed boundaries. Cyberpunk does not see the future of humanity as stable, and argues that it will be necessary for humanity to move beyond the boundaries that contain it. The novels I discuss present different views concerning the nature of humanity's merging with technology. One view is that humanity is moving towards a posthuman future, while some argue that humanity is not discarded, but that these characters have merely evolved to the next step in the natural development of humankind. Both these views deal with constant change, a notion advocated by both postmodernism and cyberpunk.
AFRIKAANSE OPSOMMING: "Cyberpunk" literatuur ondersoek die uitwerking wat tegnologiese ontwikkeling in die toekoms op die lewens van individue sal hê. Tegnologie word gesien as tot moontlike voordeel vir die samelewing, maar dit kan ook 'n gevaarlike wapen wees wat gebruik kan word om die mens se vryheid in te perk. Die meerderheid van die karakters in die romans wat ek bespreek verkies om die grense wat hulle inperk te handhaaf in 'n desperate strewe na stabiliteit. Slegs 'n paar individue kry dit wel reg om verby die grense te breek wat deur multinasionale organisasies geskep word vir hul eie gewin. In hierdie tesis kyk ek na 'n definisie van "cyberpunk" en ek ondersoek die invloed van wetenskapsfiksie en postmodernisme op die ontwikkeling van die beweging. Die invloed van postmodernistiese denke kan gesien word in "cyberpunk" se fokus op veranderlikheid eerder as stabiliteit. "Cyberpunk" sien nie die toekoms van die mens as stabiel nie, en die argument is dat dit nodig is vir die mens om verby die grense te beweeg wat vryheid inperk. Die romans wat ek bespreek bevat verskillende sieninge oor die tipe samesmelting wat die mens en tegnologie sal hê. Sommige voel dat die kategorie "mens" permanent agterlaat gaan word, terwyl ander argumenteer dat individue slegs sal ontwikkel tot die volgende stap in die natuurlike ontwikkeling van die mens. Voortdurende verandering is die fokus van beide hierdie standpunte, en dit is ook die belangrikste fokus van beide "cyberpunk" en postmodernisme.
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Causo, Roberto de Sousa. "Ondas nas Praias de um Mundo Sombrio: New Wave e Cyberpunk no Brasil." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/8/8147/tde-12032014-123051/.

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O objetivo deste estudo é fornecer uma análise dos dois principais movimentos dentro da ficção científica em língua inglesa vinculados ao pós-modernismo, a New Wave da década de 1960 e o Movimento Cyberpunk da década de 1980, estabelecendo comparações com a produção de ficção científica do mesmo período, dentro das Primeira e Segunda Ondas da Ficção Científica Brasileira. Questões de política literária serão sempre evocadas, como maneira de relativizar o peso teórico das discussões, tentando estabelecer que intenções, procedimentos e programas literários existem inseridos em contextos pessoais, sociais e mesmo nacionais. Essa abordagem é amparada pelo conceito do Campo de Poder, do sociólogo francês Pierre Bourdieu (1930-2002), e de diversos intérpretes de suas idéias. A partir dos trabalhos de críticos e teóricos como Clive Bloom, Scott McCracken, Ken Gelder, Michel de Certeau e Robert Scholes, este trabalho propõe que a ficção científica, como gênero literário de raízes populares, é capaz de exercer o papel de uma literatura que faz a crítica da modernidade, sem recorrer necessariamente aos aspectos formais associados à literatura pós-modernista, incluindo o texto fragmentário, a mistura de gêneros e códigos literários. A pesquisa conduz a uma reflexão a respeito da situação da ficção de gênero vis-à-vis a predileção da ficção pós-modernista pela metaficção e pelo experimentalismo.
The objective of this study is to provide an analysis of the two main literary movements in English-written science fiction associated to postmodernism, the New Wave of the 1960s and the Cyberpunk Movement of the 1980s, establishing comparisons with science fictional production of the same periods in the First and Second Waves of Brazilian science fiction. Issues of literary politics will be constantly considered, as a way to relativize the theoretical charge of the arguments, trying to establish that intentions, proceedings, and literary programs exist inserted in personal, social, and even national contexts. This approach is supported by the French sociologist Pierre Bourdieus concept of Field of Power, and also by a number of readers of his ideas. Taking from the works of critics and theoreticians such as Clive Bloom, Scott McCracken, Ken Gelder, Michel de Certeau, and Robert Scholes, this work claims that science fiction as a literary genre of popular roots can play out the role of a literature that performs a criticism of modernity without relying on those formal aspects associated with postmodernist literature, including fragmentary prose and the mixing of genres and literary codes. The research leads to a reflection concerning the situation of genre fiction vis-à-vis postmodernist fictions propensity for metafiction and experimentalism.
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Calvert, Bronwen. "Virtual bodies : technology and embodiment in cyberpunk fiction." Thesis, University of East Anglia, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.273464.

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This thesis offers a new way of reading narratives of cyberpunk fiction. It undertakes to re-evaluate cyberpunk fiction according to a feminist criticism that takes direction from Donna Haraway's cyborg politics and Eve Sedgwick's "deconstructive" reading. Both cyberpunk fiction and its criticism are read "deconstructively" in order to contest the notion that cyberpunk fiction cannot productively be read for feminism. The representation of embodiment and technology in cyberpunk narratives is customarily read in terms of a Cartesian opposition of body and mind, in which the materiality of female bodies is contrasted with the virtuality of male minds. The feminist analysis in this thesis focuses upon the way in which cyberpunk narratives can be seen to problematise both materiality and virtuality, embodiment and technology. Four novels are examined in detail: William Gibson's Neuromancer, Pat Cadigan's Synners, Marge Piercy's Body of Glass, and Neal Stephenson's Snow Crash. In each narrative, conventions of cyberpunk fiction are seen to be subverted and contested. Gibson's novel, which has become accepted as the template of "classic", masculinist cyberpunk fiction, is revealed through this feminist analysis as a narrative which is profoundly ambivalent in its depictions of technologised male and female bodies. This ambivalence continues in the versions of cyberpunk offered by Cadigan, Piercy, and Stephenson. These readings illuminate the way cyberpunk narratives work to deconstruct binary oppositions through their explorations of gendered bodies, technology, virtuality, and disembodiment. The deconstruction, disruption and dismantling of binarisms are conceptualised in the image of the unnaturally embodied cyborg, which unites gendered embodiment and technological augmentation in an imaginary body.
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Long, Bruce Raymond. "Informationist Science Fiction Theory and Informationist Science Fiction." Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/5838.

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Informationist Science Fiction theory provides a way of analysing science fiction texts and narratives in order to demonstrate on an informational basis the uniqueness of science fiction proper as a mode of fiction writing. The theoretical framework presented can be applied to all types of written texts, including non-fictional texts. In "Informationist Science Fiction Theory and Informationist Science Fiction" the author applies the theoretical framework and its specific methods and principles to various contemporary science fiction works, including works by William Gibson, Neal Stephenson and Vernor Vinge. The theoretical framework introduces a new informational theoretic re-framing of existing science fiction literary theoretic posits such as Darko Suvin's novum, the mega-text as conceived of by Damien Broderick, and the work of Samuel R Delany in investigating the subjunctive mood in SF. An informational aesthetics of SF proper is established, and the influence of analytic philosophy - especially modal logic - is investigated. The materialist foundations of the metaphysical outlook of SF proper is investigated with a view to elucidating the importance of the relationship between scientific materialism and SF. SF is presented as The Fiction of Veridical, Counterfactual and Heterogeneous Information.
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Long, Bruce Raymond. "Informationist Science Fiction Theory and Informationist Science Fiction." University of Sydney, 2009. http://hdl.handle.net/2123/5838.

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Master of Philosophy (MPhil)
Informationist Science Fiction theory provides a way of analysing science fiction texts and narratives in order to demonstrate on an informational basis the uniqueness of science fiction proper as a mode of fiction writing. The theoretical framework presented can be applied to all types of written texts, including non-fictional texts. In "Informationist Science Fiction Theory and Informationist Science Fiction" the author applies the theoretical framework and its specific methods and principles to various contemporary science fiction works, including works by William Gibson, Neal Stephenson and Vernor Vinge. The theoretical framework introduces a new informational theoretic re-framing of existing science fiction literary theoretic posits such as Darko Suvin's novum, the mega-text as conceived of by Damien Broderick, and the work of Samuel R Delany in investigating the subjunctive mood in SF. An informational aesthetics of SF proper is established, and the influence of analytic philosophy - especially modal logic - is investigated. The materialist foundations of the metaphysical outlook of SF proper is investigated with a view to elucidating the importance of the relationship between scientific materialism and SF. SF is presented as The Fiction of Veridical, Counterfactual and Heterogeneous Information.
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Sjörs, Simon. "Fysikundervisningens science fiction." Thesis, Uppsala universitet, Fysikundervisningens didaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-331199.

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Science fiction och populärmedia är en stor del av vardagen i dagens samhälle. Elever konsumerar den typen av media på egen tid och söker sig till den för underhållning utanför skolans väggar, möjligen utan att reflektera över vad det är som konsumeras. Den här studien fokuserar på science fiction och hur de välproducerade medierna tas emot och reflekteras kring av konsumenterna, som i det här fallet är elever. Finns det möjlighet för lärare inom fysik eller någon annan naturvetenskap att utnyttja det intresse och den pseudovetenskap, som dessa medier kan förmedla, i skolan? Elever har en bild av vad fysik är i skolans värld efter hur fysikundervisningen är upplagd och syftet för arbetet är att undersöka möjliga sätt som de olika världarna kan mötas. Det riktar sig mot att utvärdera en undersökning gjord i en elevgrupp bestående av 6 fysikstuderande elever på gymnasiet. Kärnan i undersökningen är att se vilka typer av diskussioner som uppstår efter visning av ett eller flera filmklipp från populära spelfilmer, innehållande fysiska moment. De fysiska momenten är sekvenser som kan förklaras med den fysik vi har idag eller så kan det vara orimliga sekvenser som inte går att förklara. Eftersom den här typen av media ofta bygger på att skapa känslor hos konsumenten så förekommer det att verklighetsförankringen ofta försvinner. Det teoretiska ramverk som undersökningen håller sig till utgår i konceptet ägandeskap av lärande och syftar till hur elever utvärderar sina egna idéer och tar ansvar för att följa upp tidigare funderingar eller frågor som de själva uttryckt. På så vis kan eleverna själva förhoppningsvis se värdet av kritiskt tänkande och även att eleverna kan minnas vad de lärt sig över en längre tid.
Science fiction or rather popular media is a major part of everyday life in today's society. Students consume this media in their spare time and watch it for entertainment, possibly without even reflecting over the consumed content. This paper will focus on science fiction and how the well-produced media is received and reflected upon by the consumers, in this case upper-secondary physics students. Is there an opportunity for physics teachers or other natural sciences teachers to make good use of the interest and the pseudo science, that these media can convey, at school? Pupils have an idea of what physics is in school considering how physics education is laid out and the purpose of this work is to explore possible ways that these different worlds can meet. The work is aimed at evaluating a one hour session done with a student group consisting of 6 physics students in high school. The essence of the survey is to see what types of discussions occur after viewing one or more movie clips containing different physical phenomena. The physical events are shown in movieclips and can be explained by the physics we have today or there may be unrealistic events that cannot be explained. This kind of popular media is often based on creating emotional connections with the consumer which can take away the connection to reality and the real world physics. The theoretical framework that the study was based on is the concept of ownership of learning, this aims to consider how students evaluate their own ideas and take responsibility for following up on previous ideas or questions that they themselves expressed. That way the students hopefully find value in critical thinking and the retention of knowledge might increase.
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Perna, Sandro Maria <1981&gt. "Science (in) fiction. Un CLIL de science à travers... la science (fiction)." Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15543.

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L'elaborato descrive e riflette su un'esperienza CLIL svolta in due classi terze di un Liceo scientifico siciliano, esperienza che si è svolta attraverso la visione di alcuni video in lingua inglese o senza audio come fase di globalità, attraverso alcuni esercizi in fase di analisi, attraverso dei giochi in quella di sintesi: il tutto, sempre facendo parlare gli studenti in lingua. Il fatto di svolgere il tutto in due classi ha permesso di studiare due gruppi disomogenei, accomunate dall'insegnante di scienze ma con docenti di lingua differenti per approccio e metodologia.
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von, Knorring Ulrika. "”Läser science fiction utan att skämmas” : Om kvinnors läsning av science fiction." Thesis, Högskolan i Borås, Institutionen Biblioteks- och informationsvetenskap / Bibliotekshögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-19875.

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The purpose of this Master’s thesis is to investigate the female reader of science fiction literature, a genre by tradition dominated by men. Through qualitative interviews with seven female science fiction readers, the relation between the reading and the readers’ lives, as well as their concepts of the science fiction genre and the community of science fiction readers, was examined. The main theoretical framework used for the analysis was Yvonne Hirdman’s gender theory, Judith Butler’s concept of identity and Louise M. Rosenblatt’s transaction theory. Science fiction literature offers the female readers an opportunity to consider ethical and political issues, but it also gives them entertainment and experiences beyond the ordinary. Even though science fiction generally is described as progressive, the female readers often find it stereotyped in its gender representations. Being a woman reading science fiction means being an outsider in the science fiction community, as well as to women in general. The choice to read science fiction is therefore highly conscious, reflecting the respondents’ identities and their views of themselves as independent, open-minded and intellectual individuals.
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Farwick, Christine. "Welcome to the interzone writing/reality in cult fiction of the 1980s and 1990s." Frankfurt, M. Berlin Bern Bruxelles New York, NY Oxford Wien Lang, 2004. http://d-nb.info/1002141680/04.

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Juhlin, Hampus, and Pontus Novén. "Science fiction i spelutveckling." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3890.

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Detta kandidatarbete undersöker science fiction, en av de större och vanligast använda genrerna inom medier såsom spel, film och litteratur, genom att studera dess undergrupper, de så kallade subgenrerna. Dessa är specialiserade versioner av genren i fråga och använder den inom vissa förutsatta ramar, exempelvis hur samhället ser ut eller vilken typ av teknologi det huvudsakliga fokuset kretsar runt. Genom att studera hur subgenrer är beskrivna i The Encyclopedia of Science Fiction kan man avgöra att de består av sex punkter: plats, tidsperiod, karaktärer, teknologi, narrativ och visuell estetik. Dessa punkter har använts som ramverk för att utveckla en ny subgenre; Mystech, där scenarier utspelar sig i vad som kan ses som en typisk fantasyvärld med magi och monster, men där dessa egentligen bara är teknologi majoriteten av de påverkade inte förstår sig på. För att demonstrera Mystech har två olika miljöer utvecklats, både i bild och skriven form. Dessa är två mycket olika skådeplatser för scenarier att berättas i men som trots sina olikheter har nog med faktorer gemensamt för att kunna klassificeras som delar av samma subgenre.
Dess populäritet är tydlig, men hur spridd är användingen av science fiction i dagens spelindustri? Hur kan man använda sagda populäritet för att slå igenom som utvecklare utan att försvinna i mängden? Detta arbetet studerar subgenrer, specialiserade undergrupper till science fiction som tar upp just de områden du vill utnyttja för din projektidé och hur du kan utveckla egna sådana om du inte finner vad du söker bland de befintliga.
Hampus Juhlin telnr. 076-1853950 Pontus Novén telnr. 073-4448595
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Langer, Jessica. "Science fiction and postcolonialism." Thesis, Royal Holloway, University of London, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.538778.

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21

Grimm, Gunter E. "Kometenforschung zwischen Aberglauben und Science-fiction - Comet research between superstition and science fiction." Gerhard-Mercator-Universitaet Duisburg, 2002. http://www.ub.uni-duisburg.de/ETD-db/theses/available/duett-08162002-150835/.

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22

Gallagher, Ron. "Science fiction and language : language and the imagination in post-war science fiction." Thesis, University of Warwick, 1986. http://wrap.warwick.ac.uk/90798/.

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This study examines the claims for a privileged status for the language of science fiction. The analysis of a series of invented languages, including 'nadsat', 'newspeak' and 'Babel-17', establishes that beneath these constructions lie deep-seated misconceptions about how language works. It is shown that the various theories of language, implicitly or explicitly expressed by writers and critics concerned with invented languages and neologism in science fiction, embody a mistaken view about the relation between language and the imagination. Chapter two demonstrates, with particular reference to the treatment of time and mind, that the themes on which science fiction most likes to dwell, reflect very closely the concerns of philosophy, and as such, are particularly amenable to the analytical methods of linguistic philosophy. This approach shows that what science fiction 'imagines' often turns out to be a product of the deceptive qualities of the grammar of language itself. The paradoxes of a pseudo-philosophical nature, in which science fiction invariably finds itself entangled, are particularly well exemplified in the work of Philip K. Dick. Chapter Three suggests that by exploiting the logically impossible, by making a virtue of the tricks and conventions which have become science fiction's stigmata (time-travel, telepathy, etc.), Dick indicates a means of overcoming the genre's current problems concerning form and seriousness. In conclusion it is demonstrated through the work of J. G. Ballard, that any attempt to throw off science fiction's 'pulp' conventions is likely to lead the genre further into the literary wilderness.
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23

White, Craig (Craig E. ). 1971. "Science fiction to science fact : the link between early science fiction and the space programs." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9572.

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24

Jorgensen, Darren J. "Science fiction and the sublime." University of Western Australia. English, Communication and Cultural Studies Discipline Group, 2005. http://theses.library.uwa.edu.au/adt-WU2005.0116.

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[Truncated abstract] This thesis makes three assertions. The first is that the sublime is a principal pleasure of science fiction. The second is that the conditions for the emergence of both the sublime and science fiction lie in the modern developments of technology, mass economy and imperialism. Maritime and optical technologies; the imagination that accompanied imperialism; and the influence of capitalism furnished the cognition by which the pleasures of both science fiction and the sublime came into being. The third claim is that a historical conception of the sublime, one that changes according to the different circumstances in which it appears, offers privileged insights onto changes within the genre. To make such extensive claims it has been necessary to make a cognitive map of the development of both the sublime and science fiction. This map reaches from the Ancient Romans, Lucian and Longinus; to Thomas More, Jonathan Swift, Johannes Kepler, Voltaire and Immanuel Kant; to Edgar Allan Poe, Mary Shelley, Jules Verne and H.G. Wells. This thesis then examines how the features of these fictions mutate in the twentieth-century fiction of A.E. van Vogt, Clifford Simak, Philip K. Dick, Arthur C. Clarke, Ivan Yefremov, the Strugatsky brothers, J.G. Ballard, Pamela Zoline, Ursula Le Guin, Vonda McIntyre, Octavia Butler, Kim Stanley Robinson, Stephen Baxter, William Gibson, Ken MacLeod and Stanislaw Lem. These writers are considered in their own specific periods, and in their national contexts, as they create pleasures that are contingent upon changes to their own worlds. In representing these changes, their fictions defamiliarise the anxieties of the reading subject. They transcend the contradictions of their times with a sublime that betrays its own conditions of transcendence. The deployment of the sublime in these texts offers a moment of critical possibility, as it betrays the fantasies born of a subject's relation to their world
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25

Stolze, Pierre. "Rhétorique de la science-fiction." Nancy 2, 1994. http://www.theses.fr/1994NAN21004.

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Le texte de science-fiction est étudié selon les grandes divisions de la rhétorique classique. Invention (le contenu) : la SF n'a pas de thème propre, sinon celui de l'individu face au pouvoir; le contenu d'un texte de SF est un ensemble de métaphores s'organisant en allégorie. Composition (structure): un texte de SF s'organise selon les principes du cut up, de l'ellipse, du puzzle et du suspense. Élocution (stylistique) : étude du vocabulaire (tres étendu), de la syntaxe (réduite) et des figures de style (essentiellement des figures de pensée, et non des figures de mots comme c'est le cas en littérature classique). Action (metatexte) : étude des titres, remerciements, épigraphes, premières et quatrièmes de couverture. S’y ajoute une partie définition : la SF est définie dans ses rapports ou oppositions avec la littérature, la paralittérature, la science, le fantastique et l'anticipation
The study of science-fiction follows the principal division of classical rhetoric. Invention (content) : science fiction has no theme of its own except that of the individual in the face of authority, the context of a science fiction text is a collection of metaphors arranged under the form of allegory. Composition (structure): a science fiction text often consists of various literary devices, such as cut up, ellipsis, jigsaws, suspense. Elocution (stylistics): the study of large range of vocabulary, of a reduced syntax and stylistics devices (mostly figures of thought not of word as is the case in classical literature). Action (metatext): the study of titles, acknowledgements, first and fourth covers pages. Here, one must add a definition: science fiction is definite by is relationship or opposition with literature, non-mainstream literature, science, the literature of the fantastic and anticipation
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26

HERNOT, DOMINIQUE. "Corps feminin : science et fiction." Paris 8, 1988. http://www.theses.fr/1990PA080492.

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Notre travail qui a porte sur l'etude de romans de science-fiction, ecrits entre les annees 30 et les annees 80, a permis de mettre en evidence certains themes recurrents concernant le corps feminin tel qu'il y est represente, figure et defigure : travailles par une tradition religieuse et mythologique, les recits d s. F. Inscrivent le corps feminin comme produit d'une "machination" dans laquelle font bon menage, le sexe et la technologie, la science et la pornographie. Symbole de la reification extreme de la femme, son corps y devient produit industriel soumis aux lois du marche. Sur la scene actuelle du complexe technologico-scientifique, c'est le feminin comme tel et sa specificite ancestrale, la capacite "naturelle" de reproduction, qui est supplante par la possibilite d'un engendrement qui se ferait non seulement sans lui, mais aussi bien sans sexe. Lire ces recits a la lumiere de ce complexe, c'est s'interroger sur le passage d'anciennes a de novuelles configurations imaginaires et symboliques, ou les roles se jouent sans reference a une identite sexuelle, biologiquement et culturellement determinee, enterinant peut-etre la mort de celle-ci. Fiction, histoire, mythologie, science,; revelent chacune en leur langage, la meme interrogation devant le semblable, differemment sexue, qui est, a tout jamais un autre
Our work; based ont he study of science-fiction novels written between the thirties and the eighties, examines specific examples of some ways in which woman's body is presented, figured and disfigured, explores the impact of a religious and mythological tradition ont he science-fiction literature. Woman's body, just like an industrail product, is submitted to the market laws, symbol of woman's reification, result of a "machination", sex and technology, science and pornography being linked together. The ancestral feminine "natural" reproductive capacity is supplanted by the possibility of asexual reproduction. New symbolical and imaginary configurations are analysed in the light of recent research. Science and technology have profound effects on sex roles and definitions. Fiction, history, mythology and science, in their own language, ask the same questions about similitudes and differences between the sexes
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27

Rood, Jason R. "Reconstructing a Science Fiction Autobiography." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3853.

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This is a collection of essays revolving around concepts pertinent to my current visual arts practice, centering on a deconstruction of personal narrative mythologies. What is generated is a web of connection that spans Narrative Modes, Science Fiction, the use of Lines and Drawing, the Digital and Space and Time. Through this interweaving of topics, I am beginning the process of rebuilding the structure of a personal story for the future.
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28

Hadder, R. Neill (Richard Neill). "Techniques of Social-science-fiction." Thesis, University of North Texas, 1995. https://digital.library.unt.edu/ark:/67531/metadc278249/.

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This thesis includes an original science-fiction novella entitled "The Hunted" and accompanying commentary which illustrates how anthropological fiction can use characterization, setting, and conflict to build effective inter-subjective models.
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29

Kazantseva, Anna. "Automatic summarization of short fiction." Thesis, University of Ottawa (Canada), 2007. http://hdl.handle.net/10393/27861.

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This work is an inquiry into automatic summarization of short of fiction. In this dissertation, I present a system that composes summaries of literary short stories employing two types of information: information about entities central to a story and information about the grammatical aspect of clauses. The summaries are tailored to a specific purpose: helping a reader decide whether she would be interested in reading a particular story. They contain just enough information to enable a reader to form adequate expectations about the story, but they do not reveal the plot. According to these criteria, a target summary provides a reader with an idea of whom the story is about, where and when it happens (in a way that goes beyond simply listing names and places) but does not re-tell the events of the story. In order to build such summaries, the system attempts to identify sentences that meet two criteria: they focus on main entities in the story and they relate the background of the story rather than events. Discussing the criteria for the sentence selection process comprises a large part of this dissertation. These criteria can be roughly divided into two categories: (1) information about main entities (e.g., main characters and locations) and (2) information related to the grammatical aspect of clauses. By relying on this information the system selects sentences that contain important information pertinent to the setting of the story. Six human judges evaluated the produced summaries in two different ways. Initially, the machine-made summaries were compared against man-made ones. On this account, the summaries rated better than those produced using two naive lead-based baselines. Subsequently, the judges answered a number of questions using the summaries as the only source of information. These answers were compared with the answers made using the complete stories. The summaries appeared to be useful for helping the judges decide whether they would like to read the stories. The judges could also answer simple questions about the setting of the story using the summaries only. The results suggest that aspectual information and information about important entities can be effectively used to build summaries of literary short fiction, even though this information atone is not sufficient for producing high-quality indicative summaries.
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30

Määttä, Jerry. "Raketsommar : science fiction i Sverige 1950-1968 /." Lund : Ellerström, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-7158.

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31

Hall, Graham. "The Ambivalence of Science Fiction: Science Fiction, Neo-imperialism, and the Ideology of Modernity as Progress." Honors in the Major Thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/948.

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This thesis sets out to examine the relationship between science fiction and its conditions of production, specifically interrogating the genre's articulations of the ideology of modernity as progress. Sf has been characterized variously as a characteristically useful critical engagement with the ideologies of its context and as wholly ideological at the level of form, relying on the authority of a scientific episteme in its "cognitive estrangements," while not obligated to operate within the boundaries of this episteme. As such, the genre is unparalleled in its capacity to articulate ideologies under the guise of a putatively neutral science and reason. However, this same formal action places the genre in the unique position of being able to utilize the authority of a scientific episteme to re-evaluate the putative neutrality of that very scientific episteme. As a result, this study concludes that while the genre's reliance on the external authority of science in "cognitively" organizing its estrangements may make it particularly conducive to articulating ideological technoscience and the ideology of modernity as progress, the genre is characteristically ambivalent in this respect, both at the level of form and as a result of the incongruities between form and narrative. To support my thesis I engage a number of science fictional texts, focusing on Golden Age sf of the mid-20th century, while also branching out into explorations of a variety of 20th and 21st century sf texts, including texts from the pulp era, New Wave, cyberpunk, and post-singularity sf. I analyze within the effects of the conceptual mapping of society in terms of the natural sciences in sf, as well as the ambivalent presence of the robot as a megatextual motif, exploring the relationship of these to the ideology of modernity as progress and the post-scarcity fantasy of global mass consumption prosperity.
B.A.
Bachelors
Arts and Humanities
English - Literature
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32

Leperlier, Henry. "Canadian science fiction, a reluctant genre." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0033/NQ61856.pdf.

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33

Travis, Mitchell. "Interrogating personhood : law and science fiction." Thesis, Keele University, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.602983.

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This thesis brings together for the first time the legal humanities and feminist legal theory in an interrogation of legal personhood. Originality can be found in the consideration of the relationship between law and science fiction. This thesis considers the question of what makes a legal person. Proponents of feminism have highlighted that legal personhood is predicated upon the bodies of healthy white heterosexual males. As a consequence embodiment becomes central to understanding whom or what can become legal persons. In this thesis Ngaire Naffine's (1997, 2003, 2009, 2011) understanding of the embodied legal person is used as a starting point and applied to a number of different contemporary and potential entities including human-level artificial intelligence, admixed embryos and elective amputees. Adopting a law and culture approach three different science fiction films are used to anchor this work. 77w Matrix trilogy (1999, 2003a, 2003b) is used to highlight the relationship between embodiment and legal personhood. Bladerunner (1982) is used to exemplify the relationship between legal personhood and the conflated concepts of rationality and masculinity. District 9 (2009) and elective amputees are used to demonstrate the relationship between the body, rationality and legal personhood. Science fiction is presented as prophetic and allegorical; forewarning of the possibilities associated with potential entities but also serving as a reminder of the injustices of contemporary and historical times. These themes are drawn together through the proposition of a new approach to legal personhood; an approach based on multiple modes of embodied experience, diversity and heterogeneity.
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34

Leperlier, Henri. "Canadian science fiction a reluctant genre." Thèse, Université de Sherbrooke, 1998. http://savoirs.usherbrooke.ca/handle/11143/2707.

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Cette dissertation vise à une comparaison des littératures de sciences-fiction canadienne anglaise et canadienne française, principalement sous forme de roman ou de nouvelles publiées dans des anthologies. Elle consiste en une introduction générale du phénomène de la science-fiction en général et au Canada. Elle commence par dresser un historique de l'émergence de la science-fiction au Canada, des facteurs ayant favorisé son apparition et des conditions de sa création. Cet historique est suivi d'un examen des relations ambivalentes entre la science-fiction canadienne et la science. Une section de ce chapitre est consacrée aux voyages dans le temps et à leur crédibilité croissante dans le monde scientifique; nous constatons l'absence presque toatle de ce thème dans la science-fiction canadienne française, probablement influencée par une vision linéaire de l'histoire. La dernière partie se concentre tout particulièrement sur les protagonistes des deux courant de science fiction canadienne et des traits qui les différencient ou les unissent dans leurs attitudes et leurs vues philosophiques, plus particulièrement en relation avec les tendances déjà présentes dans la littérature et la société canadienne.
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35

Alsulami, Mabrouk. "Science Fiction Elements in Gothic Novels." DigitalCommons@Robert W. Woodruff Library, Atlanta University Center, 2016. http://digitalcommons.auctr.edu/cauetds/47.

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This thesis explores elements of science fiction in three gothic novels, Mary Shelley’s Frankenstein, Robert Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde, and Bram Stoker’s Dracula. It begins by explicating the important tropes of science fiction and progresses with a discussion that establishes a connection between three gothic novels and the science fiction genre. This thesis argues that the aforementioned novels express characters’ fear of technology and offer an analysis of human nature that is literarily futuristic. In this view, each of the aforementioned writers uses extreme events in their works to demonstrate that science can contribute to humanity’s understanding of itself. In these works, readers encounter characters who offer commentary on the darker side of the human experience.
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36

Shaw, Maya. "⏁⊑⊬⟊, ⏁⎎⎅☌⊬⍜⍀: Alien Languages In Science Fiction." Thesis, Stockholms universitet, Engelska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-194006.

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Language is a central concern of science fiction. From first contact to interstellar warfare, stories about aliens inevitably raise questions of communication. But how do we conceive of alien languages within the constraints of human language? And what do depictions of alien languages reveal about our own language use? Several studies have established the significance and magnitude of the theme of language in (predominantly twentieth century western) science fiction. Building on these studies, I combine macro-analysis with close reading to argue that these alien languages fall on a spectrum of alterity. Within this spectrum, I organise these languages into three distinct gradations of alterity: they help to define their speakers as alien people, creatures or inscrutable beings. The languages of alien 'people’ are structurally similar to our own, and explore the socio-political relationship between language and culture. Those of ‘creatures’ are radically, physically unlike human languages and explore the boundary between humans, animals and aliens. Finally, the languages of ‘beings’ are incomprehensible and prone to spiritualisation. They bring to light the aspects of experience we deem beyond language. This typology provides a framework through which to explore the major themes and questions regarding language, humanity and alterity in science fiction. By presenting these categories in increasing degrees of alterity, I aim to demonstrate that language, like the figure of the alien, is a fundamentally anthropocentric concept. Each category identifies different facets of our language use that simultaneously alienate and define us.
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37

Leperlier, Henri. "Canadian science fiction: A reluctant genre." Sherbrooke : Université de Sherbrooke, 1999.

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38

Ross, Simon David. "Nostalgia in postmodern science fiction film." Thesis, Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk:8888/cgi-bin/hkuto%5Ftoc%5Fpdf?B23472741.

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39

Otto, Eric. "Science fiction and the ecological conscience." [Gainesville, Fla.] : University of Florida, 2006. http://purl.fcla.edu/fcla/etd/UFE0013481.

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40

Ringh, Maria. "Science fiction på folkbiblioteken : en studie av science fiction-böcker utifrån hylluppställning och BTJ:s påverkan på bibliotekens inköp." Thesis, Uppsala University, Department of ALM, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-101877.

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41

Johnson, Catherine Ann. "A New Meridian." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4006.

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42

Schüler, Anja [Verfasser]. "Neologismen in der Science Fiction / Anja Schüler." Frankfurt : Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2016. http://d-nb.info/1099858682/34.

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43

Holden, James. "Intersections : reading science fiction and critical thought." Thesis, Loughborough University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.445655.

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44

Shaw, Debra Benita. "The feminist perspective : women writing science fiction." Thesis, University of East Anglia, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.386254.

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45

Wood, Aylish. "Technoscience in the cinema : beyond science fiction." Thesis, University of Nottingham, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.313246.

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46

Riga, Fryni. "Students' ideas in astronomy : science or fiction?" Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708755.

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47

Määttä, Jerry. "Raketsommar : Science fiction i Sverige 1950–1968." Doctoral thesis, Uppsala universitet, Litteraturvetenskapliga institutionen, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-7158.

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The subject of this dissertation is the introduction and reception of science fiction literature in Sweden 1950–1968. Apart from considerations on science fiction as a genre and market category, and a brief survey of science fiction published in Sweden before the year 1950, the dissertation scrutinizes the Swedish publishers’ attempts at introducing both domestic and translated science fiction, the reception of the genre in Swedish literary criticism, the magazines Häpna! (1954–1966) and Galaxy (1958–1960), and the foundation of a Swedish science fiction fan culture. Science fiction was established as a category on the Swedish book market in the early 1950s, with several attempts to launch single works or whole series of mainly translated fiction. Between 1952 and 1968, roughly 30 publishing firms published over 160 books marketed as science fiction, with an apex in the late 1950s. Few publishers were successful, however, and most of the series were discontinued within just a few years of their inception. Meanwhile, in Swedish literary criticism, science fiction was increasingly perceived as a deficient form of commercial entertainment. A few of the exceptions were Harry Martinson (1904–1978), with his space epic Aniara (1956), and the translated author Ray Bradbury (b. 1920), who came to be considered as surpassing the boundaries of the genre. With the magazine Häpna!, a Swedish science fiction fan culture was contrived, with fans forming clubs, arranging conventions, disseminating fanzines, and, eventually, starting their own publishing firms and magazines. In the Swedish literary system, science fiction became a semi-separate literary circuit of production, distribution and consumption, and, concurrently, a growing autonomous subfield of cultural production, with its own forms of specific symbolic capital, doxa, and instances of consecration.
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48

Drolet, Cynthia L. (Cynthia Lea). "Four Stories of Fantasy and Science Fiction." Thesis, North Texas State University, 1988. https://digital.library.unt.edu/ark:/67531/metadc500548/.

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This thesis contains four stories of fantasy and science fiction. Four story lengths are represented: the short short ("Dragon Lovers"), the shorter short story ("Homecoming"), the longer short story ("Shadow Mistress"), and the novel ("Sword of Albruch," excerpted here).
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49

Woods, Randy (Randy C. ). 1968 Carleton University Dissertation Canadian Studies. "A typological analysis of Canadian science fiction." Ottawa.:, 1993.

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50

Vollprecht, Sabine. "Science-Fiction für Kinder in der DDR /." Stuttgart : H.-D. Heinz, 1994. http://catalogue.bnf.fr/ark:/12148/cb375362135.

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Texte remanié de: Diss.--Pädag. Hochsch.--Dresden--Universität, 1993. Titre de soutenance : Science-fiction-Elemente in der Kinderliteratur der DDR in den siebziger und achtziger Jahren.
Bibliogr. p. 111-134.
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