Academic literature on the topic '"Find the necessary letter" game'
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Journal articles on the topic ""Find the necessary letter" game"
Wahyuni, Ade, and Ade Wahyuni. "APPLICATION OF LEARNING MODEL TEAM GAMES TOURNAMENT (TGT) WITH READ OR PUNISHMENT CARD GAME ON THE MASTERY OF HIRAGANA LETTERS." Kagami : Jurnal Pendidikan dan Bahasa Jepang 13, no. 2 (2022): 119–31. http://dx.doi.org/10.21009/kagami.132.04.
Full textKröppl, Michaela, and Georg Yvon. "Virtual Chemistry Exam Preparations Designed as Escape Rooms." European Conference on Games Based Learning 17, no. 1 (2023): 841–46. http://dx.doi.org/10.34190/ecgbl.17.1.1644.
Full textHarefa, Afore Tahir. "THE EFFECT OF BOUNCING LETTERS GAME ON THE ABILITY OF THE EIGHTH GRADER STUDENTS ’ IN WRITING NOTICES." Jurnal Review Pendidikan dan Pengajaran 3, no. 1 (2020): 36–45. http://dx.doi.org/10.31004/jrpp.v3i1.831.
Full textKok, Johan. "Letter on the Chinese-T-game." Malaya Journal of Matematik 13, no. 01 (2025): 37–45. https://doi.org/10.26637/mjm1301/005.
Full textSaniti, Rusmi. "USING SCRAMBLE LETTER GAME IN TEACHING ENGLISH AT FIFTH GRADE STUDENTS OF SDN TELUK DALAM 3 BANJARMASIN." ELTR Journal 1, no. 2 (2020): 77–81. http://dx.doi.org/10.37147/eltr.v1i2.51.
Full textSaniti, Rusmi. "USING SCRAMBLE LETTER GAME IN TEACHING ENGLISH AT FIFTH GRADE STUDENTS OF SDN TELUK DALAM 3 BANJARMASIN." ELTR Journal 1, no. 2 (2020): 77–81. http://dx.doi.org/10.37147/eltr.v1i2.51.
Full textHeha, Siti Solah, Deshra Lies Nurafifah, and Maudyna Rossa Pradita. "IMPROVING VOCABULARY USING INITIAL LETTERS GAMEAT THE FOURTH GRADE OF SDN HARAPAN 01 CIMAHI." PROJECT (Professional Journal of English Education) 1, no. 2 (2019): 139. http://dx.doi.org/10.22460/project.v1i2.p139-144.
Full textFarios, Aziz Anugrah. "Analisis Pemanfaatan Media Permainan Kartu Huruf untuk Meningkatkan Pemahaman Siswa dalam Pembelajaran PAI pada Siswa Kelas Satu Materi Mari Mengenal Huruf Hijaiyah di SD Islam Khaira Ummah Padang." YASIN 3, no. 6 (2023): 1537–49. http://dx.doi.org/10.58578/yasin.v3i6.2010.
Full textElimelech, Adi, and Dorit Aram. "A Digital Early Spelling Game: The Role of Auditory and Visual Support." AERA Open 5, no. 2 (2019): 233285841985770. http://dx.doi.org/10.1177/2332858419857702.
Full textArief, Rifiana, Suryarini Widodo, Ary Bima Kurniawan, Hustinawaty Hustinawaty, and Faisal Arkan. "Model Agile Scrum untuk Pengembangan Sistem Pencarian Dokumen Surat Digital Berbasis Konten Terklasifikasi dengan Ontologi." Jurnal Teknologi Informasi dan Ilmu Komputer 10, no. 6 (2023): 1341–52. https://doi.org/10.25126/jtiik.2023106817.
Full textBooks on the topic ""Find the necessary letter" game"
Living & Learning. Find the Letter: A First Alphabet Game (First Games). Living & Learning, 2002.
Find full textCoonce, Michael. Find the Letter, a Fun Letter Search Game for Young and Old. Independently Published, 2019.
Find full textHouse, Anchor Publishing. Big Book of Search and Find Games for Children : Find Differences Game for Toddler with Letter Tracing Animal Coloring Book Vol: 1. Independently Published, 2020.
Find full textkarim fun book activity press. Tracing and Coloring for Preschool Kids: Fun and Educational Activity for Kids - Maze Game - Graphic Dictation - Find the Letter. Independently Published, 2020.
Find full textToddler Alphabet Book, ABC Book, Tracing Letters, Handwriting Practice, Game Find the Letter: Alphabet Books for Toddler Ages 2-4. Independently Published, 2021.
Find full textEdition, Goodwill. Amazing Game Where You Have to Find a Quote in a Text Lorim Ipsum: Hidden Quotes, Leisure, Letter Games and Hallucinations. Independently Published, 2020.
Find full textPublisher, WplusS. I Spy Halloween Activity Book: ABC Guessing Game, Coloring and Guessing Game for Kids Ages 4-8, Search and Find, Great for Learning the Alphabet and Practicing Letter Recognition. Independently Published, 2021.
Find full textCasbow, Nualler. I Spy Christmas Book for Kids Ages 2-5: Can You Find Xmas Tree, Santa, Reindeer and Other Cute Stuff? a Fun Activity Coloring, Letter Tracing and Guessing Game for Toddler and Preschool. Independently Published, 2020.
Find full textCoffman, Loren Loren. I Spy Animals Book for Kids Ages 2-5: I Spy with Little Eye Guessing Game Activity Book for Toddlers, Babies, Preschoolers, Kindergarten, and All Ages Kids. Who Wants to Take a Challenge to Find Animals of Alphabet and Test Letter Sense? Independently Published, 2022.
Find full textNorvell, Jay. Complete Wide Receiver. Human Kinetics, 2013. http://dx.doi.org/10.5040/9781718218994.
Full textBook chapters on the topic ""Find the necessary letter" game"
Dallek, Robert. "1944: Victories and Doubts." In Franklin D. Roosevelt and American Foreign Policy, 1932-1945. Oxford University PressNew York, NY, 1995. http://dx.doi.org/10.1093/oso/9780195097320.003.0016.
Full textLennox, Charlotte. "Chapter VIII." In The Female Quixote. Oxford University Press, 2008. http://dx.doi.org/10.1093/owc/9780199540242.003.0047.
Full textAllsop, Yasemin, and John Jessel. "Teachers' Experience and Reflections on Game-Based Learning in the Primary Classroom." In Gamification in Education. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5198-0.ch016.
Full text"George Gascoigne, A primer of English poetry (1575)." In English Renaissance Literary Criticism, edited by Brian Vickers. Oxford University PressOxford, 2000. http://dx.doi.org/10.1093/oso/9780198186793.003.0008.
Full textEdelman, Shimon. "Brains, Minds, and Numbers." In Computing the Mind. Oxford University PressNew York, NY, 2008. http://dx.doi.org/10.1093/oso/9780195320671.003.0001.
Full textAvni, Guy, Tobias Meggendorfer, Suman Sadhukhan, Josef Tkadlec, and Ðorđe Žikelić. "Reachability Poorman Discrete-Bidding Games." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2023. http://dx.doi.org/10.3233/faia230264.
Full textVan den Ende, Jef, Stefano Laganà, Koenraad Blot, et al. "Development of KABISA." In Global Information Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-939-7.ch070.
Full textBORCA, EUSEBIU. "SENSURILE TEXTULUI SACRU ÎN EXEGEZA BIBLICĂ A SFÂNTULUI IOAN GURĂ DE AUR." In Educaţie şi valori în societatea contemporană. Editura Eikon, 2022. http://dx.doi.org/10.56177/epvl.cap11.2022.ro.
Full textWurster, Charles F. "Changes in Washington Affect the DDT Battle." In DDT Wars. Oxford University Press, 2015. http://dx.doi.org/10.1093/oso/9780190219413.003.0014.
Full textDalpra, Michela. "Rethinking Play Environments for Social Inclusion in Our Communities." In Studies in Health Technology and Informatics. IOS Press, 2022. http://dx.doi.org/10.3233/shti220842.
Full textConference papers on the topic ""Find the necessary letter" game"
Gero, Katy Ilonka, Zahra Ashktorab, Casey Dugan, et al. "Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract)." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/648.
Full textShiau, Ching-Shin, and Jeremy Michalek. "A Game-Theoretic Approach to Finding Market Equilibria for Automotive Design Under Environmental Regulation." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34884.
Full textJadán-Guerrero, Janio, Marco Santórum, Isabel L. Nunes, and Diana Espinoza. "Learning Based on Board Game to Inspire Mathematical Thinking." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002173.
Full textPervak, V. E. "РОЛЬ ИГРОПРАКТИКИ КАК ПСИХОЛОГИЧЕСКОГО ИНСТРУМЕНТА В КОНСУЛЬТИРОВАНИИ СПЕЦИЛИСТА (НА ПРИМЕРЕ ИГРОТРЕНИНГА ИроКом)". У ПЕРВЫЙ МЕЖКОНТИНЕНТАЛЬНЫЙ ЭКСТЕРРИТОРИАЛЬНЫЙ КОНГРЕСС «ПЛАНЕТА ПСИХОТЕРАПИИ 2022: ДЕТИ. СЕМЬЯ. ОБЩЕСТВО. БУДУЩЕЕ». Crossref, 2022. http://dx.doi.org/10.54775/ppl.2022.47.34.001.
Full textPutz, Thomas. "THE PROJECT LABOUR MARKET IN TOUCH: NEW NON-ROUTINE SKILLS VIA MOBILE GAME-BASED LEARNING." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-150.
Full textSerpa-Andrade, Luis, Roberto García-Vélez, Vladimir Robles-Bykbaev, et al. "Intelligent interactive accompaniment platform to support the learning process for highly vulnerable children." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001888.
Full textPervak, V. E. "ТРАНСФОРМАЦИОННЫЙ ПУТЬ ОТ УДАЧИ К УСПЕХУ ЧЕРЕЗ ПСИХОЛОГИЧЕСКИЙ ИГРОТРЕНИНГ". У ПЕРВЫЙ МЕЖКОНТИНЕНТАЛЬНЫЙ ЭКСТЕРРИТОРИАЛЬНЫЙ КОНГРЕСС «ПЛАНЕТА ПСИХОТЕРАПИИ 2022: ДЕТИ. СЕМЬЯ. ОБЩЕСТВО. БУДУЩЕЕ». Crossref, 2022. http://dx.doi.org/10.54775/ppl.2022.46.22.001.
Full textGalleguillos Negroni, Valentina, Piero Mazzarini Watts, and José Quintanilla Chala. "Inteligencia colaborativa y realidad extendida." In Jornadas sobre Innovación Docente en Arquitectura (JIDA). Universitat Politècnica de Catalunya. Iniciativa Digital Politècnica, 2022. http://dx.doi.org/10.5821/jida.2022.11580.
Full textBarreto, Luisa, and Hugo Gonçalves. "Language and Visual Perception as a Communication tool for Children with Autism Spectrum Disorders." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001409.
Full textAkiba, Misato, and Wonseok Yang. "Learning to Read Music by Differences in Perception of Information." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001754.
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