Academic literature on the topic 'Finnish Economic assistance'

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Journal articles on the topic "Finnish Economic assistance"

1

Дусаев, Р. Н., and Р. В. Туманов. "Features of the formation Finnish municipalities of revenue part of budgets after 1995 reform." Юридическая мысль, no. 3(119) (September 20, 2020): 59–73. http://dx.doi.org/10.47905/matgip.2020.119.3.005.

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Эта статья посвящена вопросам, связанным с особенностями формирования муниципальных бюджетов Финляндии после принятия Муниципального Кодекса 1995 года. Авторы анализируют новые источники поступления доходов в муниципальные бюджеты. Также они анализируют особенности налогообложения муниципальных концернов и консорциумов, которые были созданы некоторыми муниципалитетами при взаимном сотрудничестве. Также тут сказано об экономической помощи и попытках государства стимулировать развитие муниципалитетов во время экономического кризиса, как в краткосрочный, так и в долгосрочной перспективе. Кроме того, в этой статье авторы также анализируют новые общегосударственные долгосрочные программы по выравниванию экономического развития муниципалитетов с низкими и высокими доходами. This article deals with questions peculiarities of Finland’s municipal budgets formation after passing the Municipal Code of 1995. Authors analyze new sources of revenue return into municipal budgets. Also they analyze peculiarities of taxation to municipal concerns and consortiums, which were created by some of municipalities under mutual cooperation. It also talks about economic assistance and the state's attempts to stimulate the development of municipalities during the economic crisis, both in the short and long term. There also was said economical aid about and attempts by the state to stimulate development of municipalities at the time of economical crisis as in shatters as in long term perspective. Beside that in this article authors also analyze new common to whole state bong term programs about equalization of economical development of municipalities whit high level and low level incomes.
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2

Дусаев, Р. Н., and Р. В. Туманов. "Features of the formation Finnish municipalities of revenue part of budgets after 1995 reform." Юридическая мысль, no. 3(119) (September 20, 2020): 59–73. http://dx.doi.org/10.47905/matgip.2020.119.3.005.

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Эта статья посвящена вопросам, связанным с особенностями формирования муниципальных бюджетов Финляндии после принятия Муниципального Кодекса 1995 года. Авторы анализируют новые источники поступления доходов в муниципальные бюджеты. Также они анализируют особенности налогообложения муниципальных концернов и консорциумов, которые были созданы некоторыми муниципалитетами при взаимном сотрудничестве. Также тут сказано об экономической помощи и попытках государства стимулировать развитие муниципалитетов во время экономического кризиса, как в краткосрочный, так и в долгосрочной перспективе. Кроме того, в этой статье авторы также анализируют новые общегосударственные долгосрочные программы по выравниванию экономического развития муниципалитетов с низкими и высокими доходами. This article deals with questions peculiarities of Finland’s municipal budgets formation after passing the Municipal Code of 1995. Authors analyze new sources of revenue return into municipal budgets. Also they analyze peculiarities of taxation to municipal concerns and consortiums, which were created by some of municipalities under mutual cooperation. It also talks about economic assistance and the state's attempts to stimulate the development of municipalities during the economic crisis, both in the short and long term. There also was said economical aid about and attempts by the state to stimulate development of municipalities at the time of economical crisis as in shatters as in long term perspective. Beside that in this article authors also analyze new common to whole state bong term programs about equalization of economical development of municipalities whit high level and low level incomes.
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3

Mitityuk, Valentina M. "Legal Bases of Operations of Local Self-Government Authorities in Finland." State power and local self-government 1 (January 21, 2021): 58–60. http://dx.doi.org/10.18572/1813-1247-2021-1-58-60.

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Student of the Department of Municipal Law of the Law Institute of the Peoples’ Friendship University of Russia (PFUR) This article examines the legal framework for the organization and functioning of local government in the Finnish Democratic Republic. The characteristic features inherent in the development of local self-government in such a Scandinavian country as Finland are analyzed. The active activity at the local level of government in the Republic of Finland is quite progressive. In Finland, local governments are decentralized and characterized by a high degree of autonomy and independence. Particular attention is paid to programs implemented in the communes. The conclusion is made about the productive influence of local authorities on the development of the state. The functions of local self-government bodies in various areas are discussed in detail. The article also pays special attention to the Association of Local and Regional Authorities of Finland, which provides the necessary assistance and protection to municipalities. Thus, close contact of local authorities with residents of communes has a positive impact not only on the development of municipalities, but also on the economic development of the entire state.
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4

Halonen, Justiina, and Melinda Pascale. "SOKO PROJECT: DEVELOPING DETAILED OIL COMBATING PLAN FOR MANAGING ON-SHORE CLEAN-UP PROCEDURES IN FINLAND." International Oil Spill Conference Proceedings 2008, no. 1 (May 1, 2008): 373–79. http://dx.doi.org/10.7901/2169-3358-2008-1-373.

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ABSTRACT Shipping on the Baltic Sea, especially the transportation of oil, has grown significantly over the past few years. One of the most accident risky areas for Finland is situated in the Eastern Gulf of Finland (lat. 60° 11’ long. 027° 45’ E). The Baltic Sea has officially been classified by the International Maritime Organization as Particularly Sensitive Sea Area in 2005. In Finland the Regional Rescue Services (RRS) are responsible for organising on-shore clean-up with the assistance of the Regional Environmental Centres (REC). These oil combating authorities of Kymenlaakso region in south-eastern Finland have developed a thorough preparedness for oil incidents with the help of SOKO – Management of on-shore oil combating - project (SOKO). SOKO, innovated and administrated by the Kymenlaakso University of Applied Sciences (KyAMK), produced a detailed guidebook for oil combating authorities and the response commander (RC). The scope of the guidebook was achieved as an interdisciplinary effort between educational institutes, rescue services, environmental centres, authorities, civic organisations and businesses. The guidebook provides detailed information on how to conduct oil combating in the case of a major oil incident where the oil reaches the shores. The guidebook is used as an action plan, as a manual for the response commander (RC) as well as for training both authorities and volunteers. It is an extensive collection of studies undertaken by further education students and specialists under the supervision of the project steering committee, formed by local oil combating authorities and KyAMK SOKO project personnel. The guidebook discusses the oil combating organisation and the management, the human resources, the communication and the financing issues. The guidebook also covers the arranging cleaning operations, the oil combating equipment and the temporary storage sites in the mainland and the archipelago and the construction specifications for the temporary storages. Transportation of oily wastes was also examined including the methods for loading and discharging oily wastes, as well as the sea, road and railway transportation methods using a database for estimating the best and most economic routes from the archipelago to the mainland. In addition, detailed operative charts were produced, with indications of the cleaning sectors and the oil waste transportation spots. The SOKO contingency plan differs from the governmental plans by focusing only on the on-shore response excluding the at-sea response. The role of the oil combating authorities in the project was to identify unresolved issues in preparedness, provide practical information, supervise and accept the outcome. The main financier of SOKO in 2003–2007 was the Finnish Ministry of Education. The SOKO concept is currently expanding to cover more coastal area in the Gulf of Finland (SOKO II -project 2007–2011).
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5

Scarpa, S. "The scalar dimension of welfare state development: the case of Swedish and Finnish social assistance systems." Cambridge Journal of Regions, Economy and Society 2, no. 1 (January 15, 2009): 67–83. http://dx.doi.org/10.1093/cjres/rsn028.

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6

Salonen, Anna Sofia. "Lining up for charity." International Journal of Sociology and Social Policy 37, no. 3/4 (April 11, 2017): 218–30. http://dx.doi.org/10.1108/ijssp-10-2015-0110.

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Purpose Recent decades have witnessed a rise in food charity provided by faith-based and other charitable agencies. Previous research has noted that besides material assistance, these occasions provide a social and communal event for many participants. The purpose of this paper is to examine this notion by exploring how the social organization of breadlines contributes to the social relationships between the food recipients and their experiences of these places as communities, and what qualities these communities eventually develop. Design/methodology/approach The study is based on ethnographic data from four breadlines in one Finnish city. The study approaches the breadlines as queues, that is, social systems that govern waiting, mutual order and access. Findings The social organization of queue practices mirrors the users’ experiences of the breadlines as communities with many concurrent faces: as communities of mutual surveillance and as demanding communities that call for skills and resources from the participants, as well as socially significant communities. The findings show how the practices of organizing charitable assistance influence the complex social relationships between charitable giver and recipient, and how the food recipients accommodate themselves to the situations and social roles available on a given occasion. Originality/value Analysing breadlines as queues and using qualitative data from the everyday assistance events gives voice to the experiences of food charity recipients and allows a more nuanced picture to be painted of the breadline communities than studies based merely on surveys or interviews.
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7

Heiskanen, Maria. "Financial recovery from problem gambling: problem gamblers’ experiences of social assistance and other financial support." Journal of Gambling Issues, no. 35 (August 2, 2017). http://dx.doi.org/10.4309/jgi.2017.35.2.

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The objective of this article is to understand problem gamblers’ experiences of recovery from financial difficulties caused by problem gambling. Specifically, financial social assistance from public services is considered. A sample of 17 interviews with Finnish self-identified, treatment-seeking problem gamblers from various financial positions was analyzed qualitatively using thematic content analysis. The analysis revealed four themes. The first theme examines how the financial concerns of problem gamblers were left unaddressed by treatment professionals. The second theme discusses the rationalizations behind not applying for or not receiving financial social assistance from public services. The reasons behind not applying for financial social assistance were related to financial stability and perceived pride derived from surviving independently (loss of pride when not being able to survive independently). Not receiving assistance despite applying for it was mostly because of their income having been assessed as adequate by the social services. Third theme examines receiving financial social assistance during, or after, problematic gambling. Participants living on welfare often spent their benefits on gambling in the hopes of an increased income. Recovering lower-income problem gamblers also received financial social assistance for living expenses or for treatment. Fourth, non-governmental and more controlling forms of financial support were (1) financial assistance within private safety nets, (2) support for over-indebtedness from an NGO, or (3) private person/official authority taking control over problem gamblers’ financial matters. The socio-economic background factors are important to address when designing financial and other support for problem gamblers. The results of this study provide useful information for future survey studies of the topic.Dans cet article, on cherche à comprendre le vécu des joueurs pathologiques qui ont dû surmonter des problèmes d’argent en raison du jeu compulsif. Plus particulièrement, on s’est intéressé à l’aide sociale financière offerte par les services publics. Un échantillon de 17 entrevues avec des Finlandais s’étant déclarés joueurs pathologiques à la recherche d’un traitement et se trouvant dans différentes situations financières a été étudié qualitativement à partir d’une analyse du contenu thématique. De cette analyse, quatre thèmes ont été dégagés. Le premier porte sur la façon dont les fournisseurs de traitement n’ont pas tenu compte des soucis matériels des joueurs pathologiques. Le deuxième parle des arguments avancés pour ne pas avoir demandé ou reçu d’aide sociale financière des services publics. Les raisons s’opposant à la présentation d’une telle demande avaient trait à la stabilité financière et à la fierté ressentie au fait d’assurer seul sa survie. Dans la plupart des cas, les personnes qui n’avaient pas reçu d’aide même après avoir fait une demande pour en obtenir disposaient d’un revenu que les services sociaux jugeaient adéquat. Le troisième aborde l’aide sociale financière qui a été reçue durant ou après les problèmes de jeu. Les participants vivant de l’aide sociale dépensaient souvent leurs prestations au jeu dans l’espoir d’augmenter leur revenu. Les joueurs pathologiques en voie de guérison dont le revenu était plus faible ont également reçu de l’aide sociale financière pour leurs dépenses courantes ou pour leur traitement. Le quatrième traite des formes de soutien monétaire non gouvernementales et plus contrôlantes, notamment (1) l’aide financière dans le cadre de filets de sécurité privés, (2) l’aide fournie par une organisation non gouvernementale pour le surendettement ou (3) un particulier ou une autorité officielle qui prend en main les problèmes d’argent des joueurs pathologiques. Il est important d’examiner les facteurs en matière de contexte socioéconomique au moment de concevoir des mécanismes de soutien financier ou autres pour les joueurs pathologiques. Les résultats de cette étude fournissent des renseignements utiles pour de futures études par sondage sur ce sujet.
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8

Heiskanen, Maria. "Financial recovery from problem gambling: problem gamblers’ experiences of social assistance and other financial support." Journal of Gambling Issues, no. 35 (August 2, 2017). http://dx.doi.org/10.4309/jgi.v0i35.3971.

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The objective of this article is to understand problem gamblers’ experiences of recovery from financial difficulties caused by problem gambling. Specifically, financial social assistance from public services is considered. A sample of 17 interviews with Finnish self-identified, treatment-seeking problem gamblers from various financial positions was analyzed qualitatively using thematic content analysis. The analysis revealed four themes. The first theme examines how the financial concerns of problem gamblers were left unaddressed by treatment professionals. The second theme discusses the rationalizations behind not applying for or not receiving financial social assistance from public services. The reasons behind not applying for financial social assistance were related to financial stability and perceived pride derived from surviving independently (loss of pride when not being able to survive independently). Not receiving assistance despite applying for it was mostly because of their income having been assessed as adequate by the social services. Third theme examines receiving financial social assistance during, or after, problematic gambling. Participants living on welfare often spent their benefits on gambling in the hopes of an increased income. Recovering lower-income problem gamblers also received financial social assistance for living expenses or for treatment. Fourth, non-governmental and more controlling forms of financial support were (1) financial assistance within private safety nets, (2) support for over-indebtedness from an NGO, or (3) private person/official authority taking control over problem gamblers’ financial matters. The socio-economic background factors are important to address when designing financial and other support for problem gamblers. The results of this study provide useful information for future survey studies of the topic.Dans cet article, on cherche à comprendre le vécu des joueurs pathologiques qui ont dû surmonter des problèmes d’argent en raison du jeu compulsif. Plus particulièrement, on s’est intéressé à l’aide sociale financière offerte par les services publics. Un échantillon de 17 entrevues avec des Finlandais s’étant déclarés joueurs pathologiques à la recherche d’un traitement et se trouvant dans différentes situations financières a été étudié qualitativement à partir d’une analyse du contenu thématique. De cette analyse, quatre thèmes ont été dégagés. Le premier porte sur la façon dont les fournisseurs de traitement n’ont pas tenu compte des soucis matériels des joueurs pathologiques. Le deuxième parle des arguments avancés pour ne pas avoir demandé ou reçu d’aide sociale financière des services publics. Les raisons s’opposant à la présentation d’une telle demande avaient trait à la stabilité financière et à la fierté ressentie au fait d’assurer seul sa survie. Dans la plupart des cas, les personnes qui n’avaient pas reçu d’aide même après avoir fait une demande pour en obtenir disposaient d’un revenu que les services sociaux jugeaient adéquat. Le troisième aborde l’aide sociale financière qui a été reçue durant ou après les problèmes de jeu. Les participants vivant de l’aide sociale dépensaient souvent leurs prestations au jeu dans l’espoir d’augmenter leur revenu. Les joueurs pathologiques en voie de guérison dont le revenu était plus faible ont également reçu de l’aide sociale financière pour leurs dépenses courantes ou pour leur traitement. Le quatrième traite des formes de soutien monétaire non gouvernementales et plus contrôlantes, notamment (1) l’aide financière dans le cadre de filets de sécurité privés, (2) l’aide fournie par une organisation non gouvernementale pour le surendettement ou (3) un particulier ou une autorité officielle qui prend en main les problèmes d’argent des joueurs pathologiques. Il est important d’examiner les facteurs en matière de contexte socioéconomique au moment de concevoir des mécanismes de soutien financier ou autres pour les joueurs pathologiques. Les résultats de cette étude fournissent des renseignements utiles pour de futures études par sondage sur ce sujet.
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Cesarini, Paul. "‘Opening’ the Xbox." M/C Journal 7, no. 3 (July 1, 2004). http://dx.doi.org/10.5204/mcj.2371.

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“As the old technologies become automatic and invisible, we find ourselves more concerned with fighting or embracing what’s new”—Dennis Baron, From Pencils to Pixels: The Stage of Literacy Technologies What constitutes a computer, as we have come to expect it? Are they necessarily monolithic “beige boxes”, connected to computer monitors, sitting on computer desks, located in computer rooms or computer labs? In order for a device to be considered a true computer, does it need to have a keyboard and mouse? If this were 1991 or earlier, our collective perception of what computers are and are not would largely be framed by this “beige box” model: computers are stationary, slab-like, and heavy, and their natural habitats must be in rooms specifically designated for that purpose. In 1992, when Apple introduced the first PowerBook, our perception began to change. Certainly there had been other portable computers prior to that, such as the Osborne 1, but these were more luggable than portable, weighing just slightly less than a typical sewing machine. The PowerBook and subsequent waves of laptops, personal digital assistants (PDAs), and so-called smart phones from numerous other companies have steadily forced us to rethink and redefine what a computer is and is not, how we interact with them, and the manner in which these tools might be used in the classroom. However, this reconceptualization of computers is far from over, and is in fact steadily evolving as new devices are introduced, adopted, and subsequently adapted for uses beyond of their original purpose. Pat Crowe’s Book Reader project, for example, has morphed Nintendo’s GameBoy and GameBoy Advance into a viable electronic book platform, complete with images, sound, and multi-language support. (Crowe, 2003) His goal was to take this existing technology previously framed only within the context of proprietary adolescent entertainment, and repurpose it for open, flexible uses typically associated with learning and literacy. Similar efforts are underway to repurpose Microsoft’s Xbox, perhaps the ultimate symbol of “closed” technology given Microsoft’s propensity for proprietary code, in order to make it a viable platform for Open Source Software (OSS). However, these efforts are not forgone conclusions, and are in fact typical of the ongoing battle over who controls the technology we own in our homes, and how open source solutions are often at odds with a largely proprietary world. In late 2001, Microsoft launched the Xbox with a multimillion dollar publicity drive featuring events, commercials, live models, and statements claiming this new console gaming platform would “change video games the way MTV changed music”. (Chan, 2001) The Xbox launched with the following technical specifications: 733mhz Pentium III 64mb RAM, 8 or 10gb internal hard disk drive CD/DVD ROM drive (speed unknown) Nvidia graphics processor, with HDTV support 4 USB 1.1 ports (adapter required), AC3 audio 10/100 ethernet port, Optional 56k modem (TechTV, 2001) While current computers dwarf these specifications in virtually all areas now, for 2001 these were roughly on par with many desktop systems. The retail price at the time was $299, but steadily dropped to nearly half that with additional price cuts anticipated. Based on these features, the preponderance of “off the shelf” parts and components used, and the relatively reasonable price, numerous programmers quickly became interested in seeing it if was possible to run Linux and additional OSS on the Xbox. In each case, the goal has been similar: exceed the original purpose of the Xbox, to determine if and how well it might be used for basic computing tasks. If these attempts prove to be successful, the Xbox could allow institutions to dramatically increase the student-to-computer ratio in select environments, or allow individuals who could not otherwise afford a computer to instead buy and Xbox, download and install Linux, and use this new device to write, create, and innovate . This drive to literally and metaphorically “open” the Xbox comes from many directions. Such efforts include Andrew Huang’s self-published “Hacking the Xbox” book in which, under the auspices of reverse engineering, Huang analyzes the architecture of the Xbox, detailing step-by-step instructions for flashing the ROM, upgrading the hard drive and/or RAM, and generally prepping the device for use as an information appliance. Additional initiatives include Lindows CEO Michael Robertson’s $200,000 prize to encourage Linux development on the Xbox, and the Xbox Linux Project at SourceForge. What is Linux? Linux is an alternative operating system initially developed in 1991 by Linus Benedict Torvalds. Linux was based off a derivative of the MINIX operating system, which in turn was a derivative of UNIX. (Hasan 2003) Linux is currently available for Intel-based systems that would normally run versions of Windows, PowerPC-based systems that would normally run Apple’s Mac OS, and a host of other handheld, cell phone, or so-called “embedded” systems. Linux distributions are based almost exclusively on open source software, graphic user interfaces, and middleware components. While there are commercial Linux distributions available, these mainly just package the freely available operating system with bundled technical support, manuals, some exclusive or proprietary commercial applications, and related services. Anyone can still download and install numerous Linux distributions at no cost, provided they do not need technical support beyond the community / enthusiast level. Typical Linux distributions come with open source web browsers, word processors and related productivity applications (such as those found in OpenOffice.org), and related tools for accessing email, organizing schedules and contacts, etc. Certain Linux distributions are more or less designed for network administrators, system engineers, and similar “power users” somewhat distanced from that of our students. However, several distributions including Lycoris, Mandrake, LindowsOS, and other are specifically tailored as regular, desktop operating systems, with regular, everyday computer users in mind. As Linux has no draconian “product activation key” method of authentication, or digital rights management-laden features associated with installation and implementation on typical desktop and laptop systems, Linux is becoming an ideal choice both individually and institutionally. It still faces an uphill battle in terms of achieving widespread acceptance as a desktop operating system. As Finnie points out in Desktop Linux Edges Into The Mainstream: “to attract users, you need ease of installation, ease of device configuration, and intuitive, full-featured desktop user controls. It’s all coming, but slowly. With each new version, desktop Linux comes closer to entering the mainstream. It’s anyone’s guess as to when critical mass will be reached, but you can feel the inevitability: There’s pent-up demand for something different.” (Finnie 2003) Linux is already spreading rapidly in numerous capacities, in numerous countries. Linux has “taken hold wherever computer users desire freedom, and wherever there is demand for inexpensive software.” Reports from technology research company IDG indicate that roughly a third of computers in Central and South America run Linux. Several countries, including Mexico, Brazil, and Argentina, have all but mandated that state-owned institutions adopt open source software whenever possible to “give their people the tools and education to compete with the rest of the world.” (Hills 2001) The Goal Less than a year after Microsoft introduced the The Xbox, the Xbox Linux project formed. The Xbox Linux Project has a goal of developing and distributing Linux for the Xbox gaming console, “so that it can be used for many tasks that Microsoft don’t want you to be able to do. ...as a desktop computer, for email and browsing the web from your TV, as a (web) server” (Xbox Linux Project 2002). Since the Linux operating system is open source, meaning it can freely be tinkered with and distributed, those who opt to download and install Linux on their Xbox can do so with relatively little overhead in terms of cost or time. Additionally, Linux itself looks very “windows-like”, making for fairly low learning curve. To help increase overall awareness of this project and assist in diffusing it, the Xbox Linux Project offers step-by-step installation instructions, with the end result being a system capable of using common peripherals such as a keyboard and mouse, scanner, printer, a “webcam and a DVD burner, connected to a VGA monitor; 100% compatible with a standard Linux PC, all PC (USB) hardware and PC software that works with Linux.” (Xbox Linux Project 2002) Such a system could have tremendous potential for technology literacy. Pairing an Xbox with Linux and OpenOffice.org, for example, would provide our students essentially the same capability any of them would expect from a regular desktop computer. They could send and receive email, communicate using instant messaging IRC, or newsgroup clients, and browse Internet sites just as they normally would. In fact, the overall browsing experience for Linux users is substantially better than that for most Windows users. Internet Explorer, the default browser on all systems running Windows-base operating systems, lacks basic features standard in virtually all competing browsers. Native blocking of “pop-up” advertisements is still not yet possible in Internet Explorer without the aid of a third-party utility. Tabbed browsing, which involves the ability to easily open and sort through multiple Web pages in the same window, often with a single mouse click, is also missing from Internet Explorer. The same can be said for a robust download manager, “find as you type”, and a variety of additional features. Mozilla, Netscape, Firefox, Konqueror, and essentially all other OSS browsers for Linux have these features. Of course, most of these browsers are also available for Windows, but Internet Explorer is still considered the standard browser for the platform. If the Xbox Linux Project becomes widely diffused, our students could edit and save Microsoft Word files in OpenOffice.org’s Writer program, and do the same with PowerPoint and Excel files in similar OpenOffice.org components. They could access instructor comments originally created in Microsoft Word documents, and in turn could add their own comments and send the documents back to their instructors. They could even perform many functions not yet capable in Microsoft Office, including saving files in PDF or Flash format without needing Adobe’s Acrobat product or Macromedia’s Flash Studio MX. Additionally, by way of this project, the Xbox can also serve as “a Linux server for HTTP/FTP/SMB/NFS, serving data such as MP3/MPEG4/DivX, or a router, or both; without a monitor or keyboard or mouse connected.” (Xbox Linux Project 2003) In a very real sense, our students could use these inexpensive systems previously framed only within the context of entertainment, for educational purposes typically associated with computer-mediated learning. Problems: Control and Access The existing rhetoric of technological control surrounding current and emerging technologies appears to be stifling many of these efforts before they can even be brought to the public. This rhetoric of control is largely typified by overly-restrictive digital rights management (DRM) schemes antithetical to education, and the Digital Millennium Copyright Act (DMCA). Combined,both are currently being used as technical and legal clubs against these efforts. Microsoft, for example, has taken a dim view of any efforts to adapt the Xbox to Linux. Microsoft CEO Steve Ballmer, who has repeatedly referred to Linux as a cancer and has equated OSS as being un-American, stated, “Given the way the economic model works - and that is a subsidy followed, essentially, by fees for every piece of software sold - our license framework has to do that.” (Becker 2003) Since the Xbox is based on a subsidy model, meaning that Microsoft actually sells the hardware at a loss and instead generates revenue off software sales, Ballmer launched a series of concerted legal attacks against the Xbox Linux Project and similar efforts. In 2002, Nintendo, Sony, and Microsoft simultaneously sued Lik Sang, Inc., a Hong Kong-based company that produces programmable cartridges and “mod chips” for the PlayStation II, Xbox, and Game Cube. Nintendo states that its company alone loses over $650 million each year due to piracy of their console gaming titles, which typically originate in China, Paraguay, and Mexico. (GameIndustry.biz) Currently, many attempts to “mod” the Xbox required the use of such chips. As Lik Sang is one of the only suppliers, initial efforts to adapt the Xbox to Linux slowed considerably. Despite that fact that such chips can still be ordered and shipped here by less conventional means, it does not change that fact that the chips themselves would be illegal in the U.S. due to the anticircumvention clause in the DMCA itself, which is designed specifically to protect any DRM-wrapped content, regardless of context. The Xbox Linux Project then attempted to get Microsoft to officially sanction their efforts. They were not only rebuffed, but Microsoft then opted to hire programmers specifically to create technological countermeasures for the Xbox, to defeat additional attempts at installing OSS on it. Undeterred, the Xbox Linux Project eventually arrived at a method of installing and booting Linux without the use of mod chips, and have taken a more defiant tone now with Microsoft regarding their circumvention efforts. (Lettice 2002) They state that “Microsoft does not want you to use the Xbox as a Linux computer, therefore it has some anti-Linux-protection built in, but it can be circumvented easily, so that an Xbox can be used as what it is: an IBM PC.” (Xbox Linux Project 2003) Problems: Learning Curves and Usability In spite of the difficulties imposed by the combined technological and legal attacks on this project, it has succeeded at infiltrating this closed system with OSS. It has done so beyond the mere prototype level, too, as evidenced by the Xbox Linux Project now having both complete, step-by-step instructions available for users to modify their own Xbox systems, and an alternate plan catering to those who have the interest in modifying their systems, but not the time or technical inclinations. Specifically, this option involves users mailing their Xbox systems to community volunteers within the Xbox Linux Project, and basically having these volunteers perform the necessary software preparation or actually do the full Linux installation for them, free of charge (presumably not including shipping). This particular aspect of the project, dubbed “Users Help Users”, appears to be fairly new. Yet, it already lists over sixty volunteers capable and willing to perform this service, since “Many users don’t have the possibility, expertise or hardware” to perform these modifications. Amazingly enough, in some cases these volunteers are barely out of junior high school. One such volunteer stipulates that those seeking his assistance keep in mind that he is “just 14” and that when performing these modifications he “...will not always be finished by the next day”. (Steil 2003) In addition to this interesting if somewhat unusual level of community-driven support, there are currently several Linux-based options available for the Xbox. The two that are perhaps the most developed are GentooX, which is based of the popular Gentoo Linux distribution, and Ed’s Debian, based off the Debian GNU / Linux distribution. Both Gentoo and Debian are “seasoned” distributions that have been available for some time now, though Daniel Robbins, Chief Architect of Gentoo, refers to the product as actually being a “metadistribution” of Linux, due to its high degree of adaptability and configurability. (Gentoo 2004) Specifically, the Robbins asserts that Gentoo is capable of being “customized for just about any application or need. ...an ideal secure server, development workstation, professional desktop, gaming system, embedded solution or something else—whatever you need it to be.” (Robbins 2004) He further states that the whole point of Gentoo is to provide a better, more usable Linux experience than that found in many other distributions. Robbins states that: “The goal of Gentoo is to design tools and systems that allow a user to do their work pleasantly and efficiently as possible, as they see fit. Our tools should be a joy to use, and should help the user to appreciate the richness of the Linux and free software community, and the flexibility of free software. ...Put another way, the Gentoo philosophy is to create better tools. When a tool is doing its job perfectly, you might not even be very aware of its presence, because it does not interfere and make its presence known, nor does it force you to interact with it when you don’t want it to. The tool serves the user rather than the user serving the tool.” (Robbins 2004) There is also a so-called “live CD” Linux distribution suitable for the Xbox, called dyne:bolic, and an in-progress release of Slackware Linux, as well. According to the Xbox Linux Project, the only difference between the standard releases of these distributions and their Xbox counterparts is that “...the install process – and naturally the bootloader, the kernel and the kernel modules – are all customized for the Xbox.” (Xbox Linux Project, 2003) Of course, even if Gentoo is as user-friendly as Robbins purports, even if the Linux kernel itself has become significantly more robust and efficient, and even if Microsoft again drops the retail price of the Xbox, is this really a feasible solution in the classroom? Does the Xbox Linux Project have an army of 14 year olds willing to modify dozens, perhaps hundreds of these systems for use in secondary schools and higher education? Of course not. If such an institutional rollout were to be undertaken, it would require significant support from not only faculty, but Department Chairs, Deans, IT staff, and quite possible Chief Information Officers. Disk images would need to be customized for each institution to reflect their respective needs, ranging from setting specific home pages on web browsers, to bookmarks, to custom back-up and / or disk re-imaging scripts, to network authentication. This would be no small task. Yet, the steps mentioned above are essentially no different than what would be required of any IT staff when creating a new disk image for a computer lab, be it one for a Windows-based system or a Mac OS X-based one. The primary difference would be Linux itself—nothing more, nothing less. The institutional difficulties in undertaking such an effort would likely be encountered prior to even purchasing a single Xbox, in that they would involve the same difficulties associated with any new hardware or software initiative: staffing, budget, and support. If the institutional in question is either unwilling or unable to address these three factors, it would not matter if the Xbox itself was as free as Linux. An Open Future, or a Closed one? It is unclear how far the Xbox Linux Project will be allowed to go in their efforts to invade an essentially a proprietary system with OSS. Unlike Sony, which has made deliberate steps to commercialize similar efforts for their PlayStation 2 console, Microsoft appears resolute in fighting OSS on the Xbox by any means necessary. They will continue to crack down on any companies selling so-called mod chips, and will continue to employ technological protections to keep the Xbox “closed”. Despite clear evidence to the contrary, in all likelihood Microsoft continue to equate any OSS efforts directed at the Xbox with piracy-related motivations. Additionally, Microsoft’s successor to the Xbox would likely include additional anticircumvention technologies incorporated into it that could set the Xbox Linux Project back by months, years, or could stop it cold. Of course, it is difficult to say with any degree of certainty how this “Xbox 2” (perhaps a more appropriate name might be “Nextbox”) will impact this project. Regardless of how this device evolves, there can be little doubt of the value of Linux, OpenOffice.org, and other OSS to teaching and learning with technology. This value exists not only in terms of price, but in increased freedom from policies and technologies of control. New Linux distributions from Gentoo, Mandrake, Lycoris, Lindows, and other companies are just now starting to focus their efforts on Linux as user-friendly, easy to use desktop operating systems, rather than just server or “techno-geek” environments suitable for advanced programmers and computer operators. While metaphorically opening the Xbox may not be for everyone, and may not be a suitable computing solution for all, I believe we as educators must promote and encourage such efforts whenever possible. I suggest this because I believe we need to exercise our professional influence and ultimately shape the future of technology literacy, either individually as faculty and collectively as departments, colleges, or institutions. Moran and Fitzsimmons-Hunter argue this very point in Writing Teachers, Schools, Access, and Change. One of their fundamental provisions they use to define “access” asserts that there must be a willingness for teachers and students to “fight for the technologies that they need to pursue their goals for their own teaching and learning.” (Taylor / Ward 160) Regardless of whether or not this debate is grounded in the “beige boxes” of the past, or the Xboxes of the present, much is at stake. Private corporations should not be in a position to control the manner in which we use legally-purchased technologies, regardless of whether or not these technologies are then repurposed for literacy uses. I believe the exigency associated with this control, and the ongoing evolution of what is and is not a computer, dictates that we assert ourselves more actively into this discussion. We must take steps to provide our students with the best possible computer-mediated learning experience, however seemingly unorthodox the technological means might be, so that they may think critically, communicate effectively, and participate actively in society and in their future careers. About the Author Paul Cesarini is an Assistant Professor in the Department of Visual Communication & Technology Education, Bowling Green State University, Ohio Email: pcesari@bgnet.bgsu.edu Works Cited http://xbox-linux.sourceforge.net/docs/debian.php>.Baron, Denis. “From Pencils to Pixels: The Stages of Literacy Technologies.” Passions Pedagogies and 21st Century Technologies. Hawisher, Gail E., and Cynthia L. Selfe, Eds. Utah: Utah State University Press, 1999. 15 – 33. Becker, David. “Ballmer: Mod Chips Threaten Xbox”. News.com. 21 Oct 2002. http://news.com.com/2100-1040-962797.php>. http://news.com.com/2100-1040-978957.html?tag=nl>. http://archive.infoworld.com/articles/hn/xml/02/08/13/020813hnchina.xml>. http://www.neoseeker.com/news/story/1062/>. http://www.bookreader.co.uk>.Finni, Scott. “Desktop Linux Edges Into The Mainstream”. TechWeb. 8 Apr 2003. http://www.techweb.com/tech/software/20030408_software. http://www.theregister.co.uk/content/archive/29439.html http://gentoox.shallax.com/. http://ragib.hypermart.net/linux/. http://www.itworld.com/Comp/2362/LWD010424latinlinux/pfindex.html. http://www.xbox-linux.sourceforge.net. http://www.theregister.co.uk/content/archive/27487.html. http://www.theregister.co.uk/content/archive/26078.html. http://www.us.playstation.com/peripherals.aspx?id=SCPH-97047. http://www.techtv.com/extendedplay/reviews/story/0,24330,3356862,00.html. http://www.wired.com/news/business/0,1367,61984,00.html. http://www.gentoo.org/main/en/about.xml http://www.gentoo.org/main/en/philosophy.xml http://techupdate.zdnet.com/techupdate/stories/main/0,14179,2869075,00.html. http://xbox-linux.sourceforge.net/docs/usershelpusers.html http://www.cnn.com/2002/TECH/fun.games/12/16/gamers.liksang/. Citation reference for this article MLA Style Cesarini, Paul. "“Opening” the Xbox" M/C: A Journal of Media and Culture <http://www.media-culture.org.au/0406/08_Cesarini.php>. APA Style Cesarini, P. (2004, Jul1). “Opening” the Xbox. M/C: A Journal of Media and Culture, 7, <http://www.media-culture.org.au/0406/08_Cesarini.php>
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Books on the topic "Finnish Economic assistance"

1

Kehitysyhteistyöosasto, Finland Ulkoasiainministeriö. Finland's development co-operation in the 1990s: Strategic goals and means. Helsinki: Ministry for Foreign Affairs, 1993.

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(Finland), Polaarineuvottelukunta. Finnish strategy for operations in the arctic. Helsinki: Ministry of Trade and Industry, 1994.

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Hårstad, Jarle. Finland's and EU's development cooperation: A comparison. Helsinki: Ministry of Foreign Affairs of Finland, Dept. for International Development Cooperation, 1995.

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Häivälä, Janne. Suomalaisen kehitysyhteistyön perusteet, alueellinen organisaatio ja virrat. Turku: [Turun yliopiston Maantieteen laitos], 1986.

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Auvinen, Juha. Aid and conflict: Opportunities for Finnish preventive action in Somalia. Helsinki: Dept. of Political Science, University of Helsinki, 1997.

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Anja, Toivola, ed. Concluding report. 2nd ed. Helsinki: University of Helsinki, Institute of Development Studies, 1985.

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tarkastusvirasto, Finland Valtiontalouden. Hallinto ja päätöksenteko Suomen lähialueyhteistyössä ja Interreg II A-ohjelmissa Suomen itärajalla. Helsinki: Valtiontalouden tarkastusvirasto, 1999.

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Windt, N. van der. Joint ventures and aid: Evaluation of FINNFUND. Helsinki: Finnish International Development Agency, 1993.

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Chachage, C. S. L. Environment, aid, and politics in Zanzibar. Dar es Salaam, Tanzania: DUP (1996) Ltd., 2000.

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Hossain, Masud. Democratization and development co-operation: Finland's democracy assistance to Nepal and Tanzania. [Helsinki]: Institute of Development Studies, University of Helsinki, 2003.

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