Academic literature on the topic 'First person video'
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Journal articles on the topic "First person video"
Ma, Biao, and Amy R. Reibman. "Estimating the Subjective Video Stability of First-Person Videos." Electronic Imaging 2018, no. 14 (2018): 1–7. http://dx.doi.org/10.2352/issn.2470-1173.2018.14.hvei-510.
Full textMa, Biao, and Amy Reibman. "Viewing Experience Model of First-Person Videos." Journal of Imaging 4, no. 9 (2018): 106. http://dx.doi.org/10.3390/jimaging4090106.
Full textFukuta, Junaid, and Justin Morgan. "First-person perspective video to enhance simulation." Clinical Teacher 15, no. 3 (2017): 231–35. http://dx.doi.org/10.1111/tct.12659.
Full textSahu, Abhimanyu, and Ananda S. Chowdhury. "First person video summarization using different graph representations." Pattern Recognition Letters 146 (June 2021): 185–92. http://dx.doi.org/10.1016/j.patrec.2021.03.013.
Full textAndre, Luis, Pedro Pinho, Carolina Gouveia, and Caroline Loss. "Textile Antenna for First-Person View Goggles." Elektronika ir Elektrotechnika 27, no. 2 (2021): 49–54. http://dx.doi.org/10.5755/j02.eie.28841.
Full textWu, Sijing, Cho Kin Cheng, Jing Feng, Lisa D'Angelo, Claude Alain, and Ian Spence. "Playing a First-person Shooter Video Game Induces Neuroplastic Change." Journal of Cognitive Neuroscience 24, no. 6 (2012): 1286–93. http://dx.doi.org/10.1162/jocn_a_00192.
Full textHan, Zhisong, Yaling Liang, Zengqun Chen, and Zhiheng Zhou. "A two-stream network with joint spatial-temporal distance for video-based person re-identification." Journal of Intelligent & Fuzzy Systems 39, no. 3 (2020): 3769–81. http://dx.doi.org/10.3233/jifs-192067.
Full textGao, Changxin, Jin Wang, Leyuan Liu, Jin-Gang Yu, and Nong Sang. "Superpixel-Based Temporally Aligned Representation for Video-Based Person Re-Identification." Sensors 19, no. 18 (2019): 3861. http://dx.doi.org/10.3390/s19183861.
Full textMontag, Christian, Matthias Flierl, Sebastian Markett, Nora Walter, Magdalena Jurkiewicz, and Martin Reuter. "Internet Addiction and Personality in First-Person-Shooter Video Gamers." Journal of Media Psychology 23, no. 4 (2011): 163–73. http://dx.doi.org/10.1027/1864-1105/a000049.
Full textSun, Yile, Timothy J. Hickey, Barbara Shinn-Cunningham, and Robert Sekuler. "Catching Audiovisual Interactions With a First-Person Fisherman Video Game." Perception 46, no. 7 (2016): 793–814. http://dx.doi.org/10.1177/0301006616682755.
Full textDissertations / Theses on the topic "First person video"
Buckley, David. "Skill capture in first-person shooters." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/skill-capture-in-firstperson-shooters(a5a4858b-2b48-44f1-a59b-f7e1928ea7df).html.
Full textGraham, Philip Mike. "Layered AI architecture for team based first person shooter video games." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/5044.
Full textGrimshaw, Mark Nicholas. "The Acoustic Ecology of the First-Person Shooter." The University of Waikato, 2007. http://hdl.handle.net/10289/2653.
Full textDahlström, Erik. "Improving First-Person Shooter Player Performance With External Lighting." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220696.
Full textCirucci, Angela Marie. "FIRST PERSON PAPARAZZI: A SYSTEMATIC ANALYSIS OF IDENTITY AND REALITY IN SOCIAL MEDIA AND VIDEO." Master's thesis, Temple University Libraries, 2011. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/140923.
Full textHansson, Mikael, and Stefan Karlsson. "A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-121058.
Full textBennett, James Henry. "How realistically can contemporary platoon-level infantry combat be simulated using First-Person Shooter (FPS) video games?" Thesis, King's College London (University of London), 2017. https://kclpure.kcl.ac.uk/portal/en/theses/how-realistically-can-contemporary-platoonlevel-infantry-combat-be-simulated-using-firstperson-shooter-fps-video-games(f1b605aa-1b85-46c9-832c-a8f1e9633c6a).html.
Full textHemberg, Max, and Ludwig Josefsson. "Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447887.
Full textRadsby, Christoffer, and Christian Djurberg. "Försjunken i den digitala spelvärlden : ett forskningsarbete om inlevelse i first-person shooters." Thesis, University of Kalmar, School of Communication and Design, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-1937.
Full textSchneider, Bradley A. "Gait Analysis from Wearable Devices using Image and Signal Processing." Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1514820042511803.
Full textBooks on the topic "First person video"
AVBPA '97 ((1st 1997 Montana,Switzerland). Audio- and video-based biometric person authentication: First International Conference, AVBPA '97, Crans-Montana, Switzerland, March 1997 : proceedings. Springer, 1997.
Find full textAcclaim Entertainment, Joseph Caponsacco, and Andrew Roberts. Forsaken 64: Official Strategy Guide. Acclaim Entertainment, Incorporated, 1998.
Find full textInternational Conference, AVBPA (1st 1997 Montana, Switzerland). Audio- and video-based biometric person authentication: First International Conference, AVBPA '97, Crans-Montana, Switzerland, March 12-14, 1997 : proceedings. Springer, 1997.
Find full textDurgala, Michael, Rob Brown, and Robert E. Waring. Shadow Warrior: The Complete Survival Guide. Sandwich Islands Pububliching Company, Limited, 1997.
Find full textMarcus, Phillip, and Duke Nukem. Duke Nukem: Zero Hour, Official Strategy Guide. GW Press, 1999.
Find full textBanmally, Omar. South Park: Official Strategy Guide. Acclaim Entertainment, Incorporated, 1996.
Find full textBook chapters on the topic "First person video"
Hamaoka, Keita, and Yasuyuki Kono. "Automatic Summarization Method for First-Person-View Video Based on Object Gaze Time." In Human Systems Engineering and Design III. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58282-1_7.
Full textLi, Yin, Miao Liu, and James M. Rehg. "In the Eye of Beholder: Joint Learning of Gaze and Actions in First Person Video." In Computer Vision – ECCV 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01228-1_38.
Full textLiu, Miao, Siyu Tang, Yin Li, and James M. Rehg. "Forecasting Human-Object Interaction: Joint Prediction of Motor Attention and Actions in First Person Video." In Computer Vision – ECCV 2020. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58452-8_41.
Full textHo, Hsuan-I., Wei-Chen Chiu, and Yu-Chiang Frank Wang. "Summarizing First-Person Videos from Third Persons’ Points of Views." In Computer Vision – ECCV 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01267-0_5.
Full textXu, Mingze, Chenyou Fan, Yuchen Wang, Michael S. Ryoo, and David J. Crandall. "Joint Person Segmentation and Identification in Synchronized First- and Third-Person Videos." In Computer Vision – ECCV 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01246-5_39.
Full textSahu, Abhimanyu, and Ananda S. Chowdhury. "A Graph-Theoretic Framework for Summarizing First-Person Videos." In Graph-Based Representations in Pattern Recognition. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20081-7_18.
Full textYan, Yan, Elisa Ricci, Gaowen Liu, and Nicu Sebe. "Recognizing Daily Activities from First-Person Videos with Multi-task Clustering." In Computer Vision -- ACCV 2014. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16817-3_34.
Full textSung, Bokyung, and Ilju Ko. "Co-display Content Service for First-Person Videos of Smart Glass." In Advances in Computer Science and Ubiquitous Computing. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-3023-9_86.
Full textGongora, Daniel, Hikaru Nagano, Masashi Konyo, and Satoshi Tadokoro. "Vibrotactile Feedback Improves Collision Detection in Fast Playback of First-Person View Videos." In Haptics: Science, Technology, and Applications. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93399-3_54.
Full textMandal, Bappaditya, Wang Zhikai, Liyuan Li, and Ashraf A. Kassim. "Evaluation of Descriptors and Distance Measures on Benchmarks and First-Person-View Videos for Face Identification." In Computer Vision - ACCV 2014 Workshops. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16628-5_42.
Full textConference papers on the topic "First person video"
Kasahara, Shunichi, Shohei Nagai, and Jun Rekimoto. "First Person Omnidirectional Video." In TVX'15: ACM International Conference on Interactive Experiences for TV and Online Video. ACM, 2015. http://dx.doi.org/10.1145/2745197.2745202.
Full textGrewe, Lynne L., Chengzhi Hu, Krishna Tank, et al. "First person perspective video activity recognition." In Signal Processing, Sensor/Information Fusion, and Target Recognition XXIX, edited by Lynne L. Grewe, Erik P. Blasch, and Ivan Kadar. SPIE, 2020. http://dx.doi.org/10.1117/12.2557922.
Full textBohez, Steven, Jens Mostaert, Tim Verbelen, Pieter Simoens, and Bart Dhoedt. "Management of crowdsourced first-person video." In the 13th International Conference. ACM Press, 2014. http://dx.doi.org/10.1145/2677972.2677984.
Full textSilva, Michel M., Mario F. M. Campos, and Erickson R. Nascimento. "Semantic Hyperlapse: a Sparse Coding-based and Multi-Importance Approach for First-Person Videos." In XXXII Conference on Graphics, Patterns and Images. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sibgrapi.est.2019.8302.
Full textSilva, Michel M., Mario F. M. Campos, and Erickson R. Nascimento. "Semantic Hyperlapse: a Sparse Coding-based and Multi-Importance Approach for First-Person Videos." In Concurso de Teses e Dissertações da SBC. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/ctd.2020.11364.
Full textGarcia del Molino, Ana. "First Person View Video Summarization Subject to the User Needs." In MM '16: ACM Multimedia Conference. ACM, 2016. http://dx.doi.org/10.1145/2964284.2971474.
Full textPham, Truong-An, and Yu Xiao. "Unsupervised Workflow Extraction from First-Person Video of Mechanical Assembly." In HotMobile '18: The 19th International Workshop on Mobile Computing Systems and Applications. ACM, 2018. http://dx.doi.org/10.1145/3177102.3177112.
Full textAiordachioae, Adrian. "Eyewear-Based System for Sharing First-Person Video to Remote Viewers." In 2019 E-Health and Bioengineering Conference (EHB). IEEE, 2019. http://dx.doi.org/10.1109/ehb47216.2019.8969871.
Full textPark, Hyun Soo, Jyh-Jing Hwang, and Jianbo Shi. "Force from Motion: Decoding Physical Sensation in a First Person Video." In 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2016. http://dx.doi.org/10.1109/cvpr.2016.416.
Full textYao, Ting, Tao Mei, and Yong Rui. "Highlight Detection with Pairwise Deep Ranking for First-Person Video Summarization." In 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2016. http://dx.doi.org/10.1109/cvpr.2016.112.
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