Journal articles on the topic 'First person video'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'First person video.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Ma, Biao, and Amy R. Reibman. "Estimating the Subjective Video Stability of First-Person Videos." Electronic Imaging 2018, no. 14 (2018): 1–7. http://dx.doi.org/10.2352/issn.2470-1173.2018.14.hvei-510.
Full textMa, Biao, and Amy Reibman. "Viewing Experience Model of First-Person Videos." Journal of Imaging 4, no. 9 (2018): 106. http://dx.doi.org/10.3390/jimaging4090106.
Full textFukuta, Junaid, and Justin Morgan. "First-person perspective video to enhance simulation." Clinical Teacher 15, no. 3 (2017): 231–35. http://dx.doi.org/10.1111/tct.12659.
Full textSahu, Abhimanyu, and Ananda S. Chowdhury. "First person video summarization using different graph representations." Pattern Recognition Letters 146 (June 2021): 185–92. http://dx.doi.org/10.1016/j.patrec.2021.03.013.
Full textAndre, Luis, Pedro Pinho, Carolina Gouveia, and Caroline Loss. "Textile Antenna for First-Person View Goggles." Elektronika ir Elektrotechnika 27, no. 2 (2021): 49–54. http://dx.doi.org/10.5755/j02.eie.28841.
Full textWu, Sijing, Cho Kin Cheng, Jing Feng, Lisa D'Angelo, Claude Alain, and Ian Spence. "Playing a First-person Shooter Video Game Induces Neuroplastic Change." Journal of Cognitive Neuroscience 24, no. 6 (2012): 1286–93. http://dx.doi.org/10.1162/jocn_a_00192.
Full textHan, Zhisong, Yaling Liang, Zengqun Chen, and Zhiheng Zhou. "A two-stream network with joint spatial-temporal distance for video-based person re-identification." Journal of Intelligent & Fuzzy Systems 39, no. 3 (2020): 3769–81. http://dx.doi.org/10.3233/jifs-192067.
Full textGao, Changxin, Jin Wang, Leyuan Liu, Jin-Gang Yu, and Nong Sang. "Superpixel-Based Temporally Aligned Representation for Video-Based Person Re-Identification." Sensors 19, no. 18 (2019): 3861. http://dx.doi.org/10.3390/s19183861.
Full textMontag, Christian, Matthias Flierl, Sebastian Markett, Nora Walter, Magdalena Jurkiewicz, and Martin Reuter. "Internet Addiction and Personality in First-Person-Shooter Video Gamers." Journal of Media Psychology 23, no. 4 (2011): 163–73. http://dx.doi.org/10.1027/1864-1105/a000049.
Full textSun, Yile, Timothy J. Hickey, Barbara Shinn-Cunningham, and Robert Sekuler. "Catching Audiovisual Interactions With a First-Person Fisherman Video Game." Perception 46, no. 7 (2016): 793–814. http://dx.doi.org/10.1177/0301006616682755.
Full textRhinehart, Nicholas, and Kris M. Kitani. "First-Person Activity Forecasting from Video with Online Inverse Reinforcement Learning." IEEE Transactions on Pattern Analysis and Machine Intelligence 42, no. 2 (2020): 304–17. http://dx.doi.org/10.1109/tpami.2018.2873794.
Full textShrestha, Buddha, Haeyong Chung, and Ramazan S. Aygün. "FaceTimeMap." International Journal of Multimedia Data Engineering and Management 10, no. 2 (2019): 37–59. http://dx.doi.org/10.4018/ijmdem.2019040103.
Full textHruby, Florian. "From third-person to first-person cartographies with immersive virtual environments." Proceedings of the ICA 2 (July 10, 2019): 1–7. http://dx.doi.org/10.5194/ica-proc-2-44-2019.
Full textMaximov, Maxim, Sang-Rok Oh, and Myong Soo Park. "Real-Time Action Recognition System from a First-Person View Video Stream." International Journal of Computer Theory and Engineering 9, no. 2 (2017): 79–86. http://dx.doi.org/10.7763/ijcte.2017.v9.1116.
Full textHoonpongsimanont, Wirachin, Maja Feldman, Nicholas Bove, et al. "Improving feedback by using first-person video during the emergency medicine clerkship." Advances in Medical Education and Practice Volume 9 (August 2018): 559–65. http://dx.doi.org/10.2147/amep.s169511.
Full textMafe, Diana Adesola. "Race and the First-Person Shooter: Challenging the Video Gamer inBioShock Infinite." Camera Obscura: Feminism, Culture, and Media Studies 30, no. 2 89 (2015): 89–123. http://dx.doi.org/10.1215/02705346-3078336.
Full textNovgorodtseva, A. P., and N. Yakovleva. "First-Person Video Modeling as a Way of Teaching Imitation of Children with Autism." Клиническая и специальная психология 7, no. 3 (2018): 167–76. http://dx.doi.org/10.17759/cpse.2018070310.
Full textSuhendar, Agus. "Dampak Cuaca Terhadap Quality of Service Wireless pada Sistem First Person View." Jurnal Manajemen Informatika (JAMIKA) 11, no. 1 (2021): 15–23. http://dx.doi.org/10.34010/jamika.v11i1.3328.
Full textWoloshyn, Vera, and Michael J. Savage. "Features of YouTube™ videos produced by individuals who self-identify with borderline personality disorder." DIGITAL HEALTH 6 (January 2020): 205520762093233. http://dx.doi.org/10.1177/2055207620932336.
Full textEt. al., K. Ranga Narayana,. "Humanrecognition Using ‘Pso-Ofa’ In Low Resolution Videos." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 11 (2021): 697–703. http://dx.doi.org/10.17762/turcomat.v12i11.5952.
Full textCLARK, JEFFREY, PHIL CRANDALL, and JESSICA SHABATURA. "Wearable Technology Effects on Training Outcomes of Restaurant Food Handlers." Journal of Food Protection 81, no. 8 (2018): 1220–26. http://dx.doi.org/10.4315/0362-028x.jfp-18-033.
Full textBerenz, Norine. "Insights into person deixis." Sign Language and Linguistics 5, no. 2 (2002): 203–27. http://dx.doi.org/10.1075/sll.5.2.06ber.
Full textCirucci, Angela M. "First person paparazzi: Why social media should be studied more like video games." Telematics and Informatics 30, no. 1 (2013): 47–59. http://dx.doi.org/10.1016/j.tele.2012.03.006.
Full textSummers, Tim. "Epic texturing in the first-person shooter: The aesthetics of video game music." Soundtrack 5, no. 2 (2012): 131–51. http://dx.doi.org/10.1386/st.5.2.131_1.
Full textPark, Hyun Soo, and Jianbo Shi. "Force from Motion: Decoding Control Force of Activity in a First-Person Video." IEEE Transactions on Pattern Analysis and Machine Intelligence 42, no. 3 (2020): 622–35. http://dx.doi.org/10.1109/tpami.2018.2883327.
Full textLewis, Sarah, Robb Lindgren, Shuai Wang, and Roy D. Pea. "Learning With Media." Journal of Media Psychology 31, no. 3 (2019): 128–36. http://dx.doi.org/10.1027/1864-1105/a000235.
Full textRizwan, Shehzad, and Awais. "Quadcopter-Based Rapid Response First-Aid Unit with Live Video Monitoring." Drones 3, no. 2 (2019): 37. http://dx.doi.org/10.3390/drones3020037.
Full textKelly, Savannah L. "First-Year Students’ Research Challenges: Does Watching Videos on Common Struggles affect Students’ Research Self-Efficacy?" Evidence Based Library and Information Practice 12, no. 4 (2017): 158. http://dx.doi.org/10.18438/b8qq28.
Full textPilgrim, Kristen, Nicole Ventura, Amy Bingen, et al. "From a distance: Technology and the first low-residency drama therapy education program." Drama Therapy Review 6, no. 1 (2020): 27–48. http://dx.doi.org/10.1386/dtr_00014_1.
Full textĐorđević, Miljan, Milan Milivojević, and Ana Gavrovska. "DeepFake video production and SIFT-based analysis." Telfor Journal 12, no. 1 (2020): 22–27. http://dx.doi.org/10.5937/telfor2001022q.
Full textAshraf, Mujeeba. "Violent Video Games and Their Relation to Aggressive Behaviour in Late Childhood in Pakistan." International Journal of Cyber Behavior, Psychology and Learning 10, no. 3 (2020): 47–59. http://dx.doi.org/10.4018/ijcbpl.2020070104.
Full textWinmalar D, Haretha, Vani A K, Sudharsan R, and Hari Krishna R. "Generalized Omnipresence Detection (GOD)." Journal of Innovative Image Processing 2, no. 2 (2020): 85–92. http://dx.doi.org/10.36548/jiip.2020.2.003.
Full textSzulewski, Adam, and Daniel Howes. "Combining First-Person Video and Gaze-Tracking in Medical Simulation: A Technical Feasibility Study." Scientific World Journal 2014 (2014): 1–4. http://dx.doi.org/10.1155/2014/975752.
Full textNakazawa, Atsushi, Yu Mitsuzumi, Yuki Watanabe, Ryo Kurazume, Sakiko Yoshikawa, and Miwako Honda. "First-person Video Analysis for Evaluating Skill Level in the Humanitude Tender-Care Technique." Journal of Intelligent & Robotic Systems 98, no. 1 (2019): 103–18. http://dx.doi.org/10.1007/s10846-019-01052-8.
Full textChien, Irene. "Deviation / Red vs. Blue: The Blood Gulch Chronicles." Film Quarterly 60, no. 4 (2007): 24–29. http://dx.doi.org/10.1525/fq.2007.60.4.24.
Full textStephens, Richard, and Claire Allsop. "Effect of Manipulated State Aggression on Pain Tolerance." Psychological Reports 111, no. 1 (2012): 311–21. http://dx.doi.org/10.2466/16.02.20.pr0.111.4.311-321.
Full textAhmad, Misbah, Imran Ahmed, Fakhri Alam Khan, Fawad Qayum, and Hanan Aljuaid. "Convolutional neural network–based person tracking using overhead views." International Journal of Distributed Sensor Networks 16, no. 6 (2020): 155014772093473. http://dx.doi.org/10.1177/1550147720934738.
Full textGrossman, Ruth B., Julia Mertens, and Emily Zane. "Perceptions of self and other: Social judgments and gaze patterns to videos of adolescents with and without autism spectrum disorder." Autism 23, no. 4 (2018): 846–57. http://dx.doi.org/10.1177/1362361318788071.
Full textPrema, K., L. Leema Priyadharshini, C. Shyamala Kumari, and S. Florence. "Human intention detection with facial expressions using video analytics." International Journal of Engineering & Technology 7, no. 2.4 (2018): 14. http://dx.doi.org/10.14419/ijet.v7i2.4.10032.
Full textLooi, Jeffrey CL, Stephen Allison, Tarun Bastiampillai, and William Pring. "Private practice metropolitan telepsychiatry in larger Australian states during the COVID-19 pandemic: an analysis of the first 2 months of new MBS telehealth item psychiatrist services." Australasian Psychiatry 28, no. 6 (2020): 644–48. http://dx.doi.org/10.1177/1039856220961906.
Full textSun, Rui, Qiheng Huang, Miaomiao Xia, and Jun Zhang. "Video-Based Person Re-Identification by an End-To-End Learning Architecture with Hybrid Deep Appearance-Temporal Feature." Sensors 18, no. 11 (2018): 3669. http://dx.doi.org/10.3390/s18113669.
Full textGhafoor, Humaira A., Ali Javed, Aun Irtaza, Hassan Dawood, Hussain Dawood, and Ameen Banjar. "Egocentric Video Summarization Based on People Interaction Using Deep Learning." Mathematical Problems in Engineering 2018 (November 29, 2018): 1–12. http://dx.doi.org/10.1155/2018/7586417.
Full textAvola, Danilo, Luigi Cinque, Alessio Fagioli, Gian Luca Foresti, Daniele Pannone, and Claudio Piciarelli. "Bodyprint—A Meta-Feature Based LSTM Hashing Model for Person Re-Identification." Sensors 20, no. 18 (2020): 5365. http://dx.doi.org/10.3390/s20185365.
Full textBarlett, Christopher P., Richard J. Harris, and Ross Baldassaro. "Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play." Aggressive Behavior 33, no. 6 (2007): 486–97. http://dx.doi.org/10.1002/ab.20227.
Full textLee, Jee Won. "Systematic repetition of the first person singular pronoun wo in Mandarin conversation." Chinese Language and Discourse 1, no. 2 (2010): 183–219. http://dx.doi.org/10.1075/cld.1.2.02lee.
Full textDeshmukh, Amar B., and N. Usha Rani. "Optimization-Driven Kernel and Deep Convolutional Neural Network for Multi-View Face Video Super Resolution." International Journal of Digital Crime and Forensics 12, no. 3 (2020): 77–95. http://dx.doi.org/10.4018/ijdcf.2020070106.
Full textLi, Xingze, Wengang Zhou, Yun Zhou, and Houqiang Li. "Relation-Guided Spatial Attention and Temporal Refinement for Video-Based Person Re-Identification." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 07 (2020): 11434–41. http://dx.doi.org/10.1609/aaai.v34i07.6807.
Full textZhang, Li, Hai Bin Yu, and Zhi Wei He. "Color Feature Extraction Method in the Video Surveillance System." Advanced Materials Research 204-210 (February 2011): 178–82. http://dx.doi.org/10.4028/www.scientific.net/amr.204-210.178.
Full textWalle, Thomas, Erkin Erdal, Leon Mühlsteffen, et al. "Completion rate and impact on physician–patient relationship of video consultations in medical oncology: a randomised controlled open-label trial." ESMO Open 5, no. 6 (2020): e000912. http://dx.doi.org/10.1136/esmoopen-2020-000912.
Full textZhong, Chengzhang, Amy R. Reibman, Hansel A. Mina, and Amanda J. Deering. "Multi-View Hand-Hygiene Recognition for Food Safety." Journal of Imaging 6, no. 11 (2020): 120. http://dx.doi.org/10.3390/jimaging6110120.
Full text