Academic literature on the topic 'First Shooter Games'
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Journal articles on the topic "First Shooter Games"
Hariri, Behnoosh, and Shervin Shirmohammadi. "A Statistical Network Traffic Model for First-Person Shooter Games." Journal of Advances in Computer Networks 2, no. 2 (2014): 100–105. http://dx.doi.org/10.7763/jacn.2014.v2.90.
Full textMcPartland, Michelle, and Marcus Gallagher. "Reinforcement Learning in First Person Shooter Games." IEEE Transactions on Computational Intelligence and AI in Games 3, no. 1 (2011): 43–56. http://dx.doi.org/10.1109/tciaig.2010.2100395.
Full textArmitage, Grenville, and Philip Branch. "Distribution of first person shooter online multiplayer games." International Journal of Advanced Media and Communication 1, no. 1 (2005): 59. http://dx.doi.org/10.1504/ijamc.2005.007723.
Full textJansz, Jeroen, and Martin Tanis. "Appeal of Playing Online First Person Shooter Games." CyberPsychology & Behavior 10, no. 1 (2007): 133–36. http://dx.doi.org/10.1089/cpb.2006.9981.
Full textRhee, Hae Kyung, Doo Heon Song, and Jeong Hoon Kim. "Comparative analysis of first person shooter games on game modes and weapons – military-themed, overwatch, and player unknowns’ battleground." Indonesian Journal of Electrical Engineering and Computer Science 13, no. 1 (2019): 116. http://dx.doi.org/10.11591/ijeecs.v13.i1.pp116-122.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textClaypool, Kajal T., and Mark Claypool. "On frame rate and player performance in first person shooter games." Multimedia Systems 13, no. 1 (2007): 3–17. http://dx.doi.org/10.1007/s00530-007-0081-1.
Full textAshraf, Mujeeba. "Violent Video Games and Their Relation to Aggressive Behaviour in Late Childhood in Pakistan." International Journal of Cyber Behavior, Psychology and Learning 10, no. 3 (2020): 47–59. http://dx.doi.org/10.4018/ijcbpl.2020070104.
Full textGlavin, Frank G., and Michael G. Madden. "Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning." IEEE Transactions on Computational Intelligence and AI in Games 7, no. 2 (2015): 180–92. http://dx.doi.org/10.1109/tciaig.2014.2363042.
Full textKneer, Julia, Daniel Munko, Sabine Glock, and Gary Bente. "Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games." Cyberpsychology, Behavior, and Social Networking 15, no. 5 (2012): 251–56. http://dx.doi.org/10.1089/cyber.2011.0583.
Full textDissertations / Theses on the topic "First Shooter Games"
Grimshaw, Mark Nicholas. "The Acoustic Ecology of the First-Person Shooter." The University of Waikato, 2007. http://hdl.handle.net/10289/2653.
Full textFinnerman, T. (Tomi), and A. (Antti) Kuoppala. "The motivational landscape of first-person shooter games." Master's thesis, University of Oulu, 2014. http://jultika.oulu.fi/Record/nbnfioulu-201403131181.
Full textMünnich, Sven. "Advanced Matchmaking for Online First Person Shooter Games using Machine Learning." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177568.
Full textGraham, Philip Mike. "Layered AI architecture for team based first person shooter video games." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/5044.
Full textWei, Chen. "A novel interface for first person shooter games on personal digital assistant devices." Master's thesis, University of Cape Town, 2008. http://hdl.handle.net/11427/6368.
Full textDahlström, Erik. "Improving First-Person Shooter Player Performance With External Lighting." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220696.
Full textSingh, Ashish C. "Improving the survivability of agents in a first-person shooter urban combat simulation by incorporating military skills." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Thesis/Fall2007/a_singh_111607.pdf.
Full textKrasts, Brian Janis. "An evaluation of a multitouch pointing device in 3D First-Person Shooter (FPS) games." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 65 p, 2008. http://proquest.umi.com/pqdweb?did=1459924781&sid=13&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Full textMeunier, Peter. "Outlines Around Targets in First Person Shooter Games and How They Affect Accuracy for Players." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19641.
Full textBennett, James Henry. "How realistically can contemporary platoon-level infantry combat be simulated using First-Person Shooter (FPS) video games?" Thesis, King's College London (University of London), 2017. https://kclpure.kcl.ac.uk/portal/en/theses/how-realistically-can-contemporary-platoonlevel-infantry-combat-be-simulated-using-firstperson-shooter-fps-video-games(f1b605aa-1b85-46c9-832c-a8f1e9633c6a).html.
Full textBooks on the topic "First Shooter Games"
Acclaim Entertainment, Joseph Caponsacco, and Andrew Roberts. Forsaken 64: Official Strategy Guide. Acclaim Entertainment, Incorporated, 1998.
Find full textDurgala, Michael, Rob Brown, and Robert E. Waring. Shadow Warrior: The Complete Survival Guide. Sandwich Islands Pububliching Company, Limited, 1997.
Find full textAcclaim Entertainment. Armorines: Official Acclaim Strategy Guide. Acclaim Entertainment, Incorporated, 1999.
Find full textAcclaim Entertainment. Turok: Rage Wars, Official Acclaim Strategy Guide. Acclaim Entertainment, Incorporated, 1999.
Find full textGreen, Mark, ed. Perfect Dark: Unofficial Strategy Guide. Future Publishing, Limited, 2000.
Find full textMarcus, Phillip, and Duke Nukem. Duke Nukem: Zero Hour, Official Strategy Guide. GW Press, 1999.
Find full textBook chapters on the topic "First Shooter Games"
Chin, Robert. "First-Person Shooter Game Framework." In Beginning iOS 3D Unreal Games Development. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4036-5_10.
Full textLi, Zhi, Hugh Melvin, Rasa Bruzgiene, Peter Pocta, Lea Skorin-Kapov, and Andrej Zgank. "Lag Compensation for First-Person Shooter Games in Cloud Gaming." In Lecture Notes in Computer Science. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90415-3_5.
Full textSaari, Timo, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, and Niklas Ravaja. "Emotionally Adapted Games – An Example of a First Person Shooter." In Human-Computer Interaction. Interacting in Various Application Domains. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02583-9_45.
Full textPetrakis, Stelios, and Anastasios Tefas. "Neural Networks Training for Weapon Selection in First-Person Shooter Games." In Artificial Neural Networks – ICANN 2010. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15825-4_55.
Full textDawes, Mark, and Richard Hall. "Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11552413_40.
Full textSko, Torben, Henry Gardner, and Michael Martin. "Studying a Head Tracking Technique for First-Person-Shooter Games in a Home Setting." In Human-Computer Interaction – INTERACT 2013. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40498-6_18.
Full textSun, Yibo, Adil Khan, Kai Yang, Jiang Feng, and Shaohui Liu. "Playing First-Person-Shooter Games with A3C-Anticipator Network Based Agents Using Reinforcement Learning." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24268-8_43.
Full textTakoordyal, Kishan. "Building Our First Android Game: Sphere Shooter." In Beginning Unity Android Game Development. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6002-9_5.
Full textMcPartland, Michelle, and Marcus Gallagher. "Game Designers Training First Person Shooter Bots." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35101-3_34.
Full textKronis, Christoforos, Andreas Konstantinidis, and Harris Papadopoulos. "Human-Like Agents for a Smartphone First Person Shooter Game Using Crowdsourced Data." In IFIP Advances in Information and Communication Technology. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41142-7_17.
Full textConference papers on the topic "First Shooter Games"
Giusti, Robert, Kenneth Hullett, and Jim Whitehead. "Weapon design patterns in shooter games." In the First Workshop. ACM Press, 2012. http://dx.doi.org/10.1145/2427116.2427119.
Full textRivera, Gabriel, Kenneth Hullett, and Jim Whitehead. "Enemy NPC design patterns in shooter games." In the First Workshop. ACM Press, 2012. http://dx.doi.org/10.1145/2427116.2427122.
Full textTan, Swee Ann, William Lau, and Allan Loh. "Networked game mobility model for first-person-shooter games." In 4th ACM SIGCOMM workshop. ACM Press, 2005. http://dx.doi.org/10.1145/1103599.1103601.
Full textMcPartland, Michelle, and Marcus Gallagher. "Interactively training first person shooter bots." In 2012 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2012. http://dx.doi.org/10.1109/cig.2012.6374149.
Full textRoman, Fernando, Anderson Maciel, and Luciana Nedel. "Desktop-CAVE for First Person Shooter Games." In 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES). IEEE, 2010. http://dx.doi.org/10.1109/sbgames.2010.18.
Full textTang, Anthony, Jonathan Massey, Nelson Wong, Derek Reilly, and W. Keith Edwards. "Verbal coordination in first person shooter games." In the ACM 2012 conference. ACM Press, 2012. http://dx.doi.org/10.1145/2145204.2145292.
Full textDiaz, Robinson, John Prieto, Jeferson Pardo, et al. "Development of a first person shooter game controller." In 2015 IEEE Games Entertainment Media Conference (GEM). IEEE, 2015. http://dx.doi.org/10.1109/gem.2015.7377253.
Full textAitchison, Matthew. "Optimal Use of Experience in First Person Shooter Environments." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8848049.
Full textMiles, Jonathan, and Tony C. Smith. "Fully-Adaptive bots for First-Person Shooter Games." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_077.
Full textDegrande, N., D. De Vleeschauwer, R. E. Kooij, and M. R. H. Mandjes. "Modeling ping times in first person shooter games." In the 2006 ACM CoNEXT conference. ACM Press, 2006. http://dx.doi.org/10.1145/1368436.1368456.
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