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1

First person shooter. Nick Hern, 2010.

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2

Acclaim Entertainment, Joseph Caponsacco, and Andrew Roberts. Forsaken 64: Official Strategy Guide. Acclaim Entertainment, Incorporated, 1998.

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3

Wessel, Craig. Duke Nukem 64: Official Strategy Guide. GW Press, 1997.

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4

Durgala, Michael, Rob Brown, and Robert E. Waring. Shadow Warrior: The Complete Survival Guide. Sandwich Islands Pububliching Company, Limited, 1997.

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5

Acclaim Entertainment. Armorines: Official Acclaim Strategy Guide. Acclaim Entertainment, Incorporated, 1999.

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6

Pcs. Doom 64: Official Game Secrets. 6th ed. Prima Games, 1997.

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7

Acclaim Entertainment. Turok: Rage Wars, Official Acclaim Strategy Guide. Acclaim Entertainment, Incorporated, 1999.

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8

WARING. Official Doom Player's Guide: For the Super NES. BradyGames, 1995.

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9

Green, Mark, ed. Perfect Dark: Unofficial Strategy Guide. Future Publishing, Limited, 2000.

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10

Marcus, Phillip, and Duke Nukem. Duke Nukem: Zero Hour, Official Strategy Guide. GW Press, 1999.

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11

Honeywell, Steve. Quake II: Official Strategy Guide. Prima Games, 1999.

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12

Pcs and Joseph Grant Bell. Hexen: Official Secrets & Solutions. Prima Games, 1997.

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13

Bell, Joseph Grant. Hexen: The Official Strategy Guide. Prima Games, 1996.

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14

Banmally, Omar. South Park: Official Strategy Guide. Acclaim Entertainment, Incorporated, 1996.

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15

Publishing, Dimension. TimeSplitters 2. Prima Games, 2002.

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16

Case, Stevie. Daikatana. Prima Games, 2000.

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17

Totally Unauthorized Goldeneye 007 Strategy Guide. BradyGames, 1997.

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18

Cassady, David. Official Strategy Guide to Turok: Dinosaur Hunter. BradyGames, 1997.

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19

Wessel, Craig. Authorized Guide to Doom 64. BradyGames, 1997.

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20

Quake: Authorized Strategy Guide. BradyGames, 1998.

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21

Bogenn, Tim. Perfect Dark: Official Strategy Guide. BradyGames, 2000.

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22

Floyd, Axel, Mike Vanmantgem, and Kip Ward. Quake 64: Prima's Unauthorized Game Secrets. Prima Games, 1998.

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23

BradyGames. Totally Unauthorized Nintendo 64 Games Guide: Volume 3. BradyGames, 1998.

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24

Wessel, Craig. Totally Unauthorized Hexen Strategy Guide. BradyGames, 1997.

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25

Meston, Zach. Atari Jaguar: Official Gamer's Guide. Sandwich Islands Publishing, 1995.

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26

author, Allen Kevin 1956, ed. Shoot first, pass later: My life, no filter. Triumph Books, 2015.

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27

Tom Clancy's Rainbow Six: Prima's Official Strategy Guide. Prima Games, 1999.

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28

Perfect Dark: Official Perfect Guide. Versus Books, Empire 21 Publishing, Incorporated, 2000.

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29

Perfect Dark: The Official Nintendo Player's Guide. Nintendo of America, Incorporated, 2000.

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30

Perfect Dark: Official Perfect Guide. Versus Books, 2000.

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31

Resident Evil 2: Survival Guide. Metropolis Publications Inc., 1997.

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32

Kerins, Mark. Multichannel Gaming and the Aesthetics of Interactive Surround. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.014.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. This chapter examines multichannel sound—specifically 5.1-channel surround sound—in video games, using gaming genres to explore the varying ways that games structure the three-way relationship among a multichannel sound track, onscreen visuals, and the game play itself. This approach uncovers distinct strategies of multichannel usage in platformers, first-person shooters, third-person 3D games, and rhythm games, and shows how these differ from traditional cinematic multichannel uses, especially in the way they problematize the relationship between image and sound. These differing approaches to game aesthetics illustrate different ways of conceiving the relationship among players, their in-game avatars, and the game world, with the sound mixing “rules” programmed into a game revealing the type of immersion and interactivity the game can promote. For example, some strategies reinforce the player–avatar connection, whereas others increase the distance between them. The chapter concludes by considering how industrial and technical factors unique to gaming impact multichannel sound usage.
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33

GameFan's Official Strategy Guide to Turok: Dinosaur Hunter. Metropolis Publications, 1997.

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34

Blagger's Guide to South Park. IDG Media, 1998.

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35

Perfect Dark: The Complete Guide. Future Publishing, 2000.

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36

Cheats and Tips for the Top 10 games of 2000. Future Publishing, 2001.

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37

N64 Magazine Double Game Guide +, No. 23: Mario Golf & Mario Tennis. Future Publishing, 2000.

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38

N64 Magazine Double Game Guide +, No. 2: Mario Kart 64 & Lylat Wars. Future Publishing, 1998.

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39

N64 Magazine Double Game Guide +, No. 22: Pokemon Snap & Turok 3. Future Publishing, 2000.

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40

Duke Nukem 3D: Official Strategies & Secrets. Sybex, 1996.

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41

N64 Magazine Double Game Guide +, No. 10: Forsaken & Mystical Ninja. Future Publishing, 1998.

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42

N64 Magazine Double Game Guide +, No. 27: Star Wars: Battle for Naboo & Excitebike 64. Future Publishing, 2001.

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43

N64 Magazine Double Game Guide +, No. 11: 1080' Snowboarding & F1 World GP. Future Publishing, 1998.

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44

N64 Magazine Double Game Guide +, No. 1: Diddy Kong Racing & GoldenEye 007. Future Publishing, 1998.

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45

N64 Magazine Double Game Guide +, No. 7: Top Gear Rally & Shadows of the Empire. Future Publishing, 1998.

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46

N64 Magazine Double Game Guide +, No. 19: Star Wars: Episode I: Racer & Quake II. Future Publishing, 1999.

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47

N64 Magazine Double Game Guide +, No. 8: Yoshi's Story & PilotWings 64. Future Publishing, 1998.

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48

N64 Magazine Double Game Guide +, No. 24: Mario Party & ISS 2000. Future Publishing, 2000.

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49

N64 Magazine Double Game Guide +, No. 25: The World is Not Enough & WWF No Mercy. Future Publishing, 2001.

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50

N64 Magazine Double Game Guide +, No. 4: Super Mario 64. Future Publishing, 1998.

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