Dissertations / Theses on the topic 'First Shooter Games'
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Grimshaw, Mark Nicholas. "The Acoustic Ecology of the First-Person Shooter." The University of Waikato, 2007. http://hdl.handle.net/10289/2653.
Full textFinnerman, T. (Tomi), and A. (Antti) Kuoppala. "The motivational landscape of first-person shooter games." Master's thesis, University of Oulu, 2014. http://jultika.oulu.fi/Record/nbnfioulu-201403131181.
Full textMünnich, Sven. "Advanced Matchmaking for Online First Person Shooter Games using Machine Learning." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177568.
Full textGraham, Philip Mike. "Layered AI architecture for team based first person shooter video games." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/5044.
Full textWei, Chen. "A novel interface for first person shooter games on personal digital assistant devices." Master's thesis, University of Cape Town, 2008. http://hdl.handle.net/11427/6368.
Full textDahlström, Erik. "Improving First-Person Shooter Player Performance With External Lighting." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220696.
Full textSingh, Ashish C. "Improving the survivability of agents in a first-person shooter urban combat simulation by incorporating military skills." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Thesis/Fall2007/a_singh_111607.pdf.
Full textKrasts, Brian Janis. "An evaluation of a multitouch pointing device in 3D First-Person Shooter (FPS) games." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 65 p, 2008. http://proquest.umi.com/pqdweb?did=1459924781&sid=13&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Full textMeunier, Peter. "Outlines Around Targets in First Person Shooter Games and How They Affect Accuracy for Players." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19641.
Full textBennett, James Henry. "How realistically can contemporary platoon-level infantry combat be simulated using First-Person Shooter (FPS) video games?" Thesis, King's College London (University of London), 2017. https://kclpure.kcl.ac.uk/portal/en/theses/how-realistically-can-contemporary-platoonlevel-infantry-combat-be-simulated-using-firstperson-shooter-fps-video-games(f1b605aa-1b85-46c9-832c-a8f1e9633c6a).html.
Full textAndersson, Emma. "Eye tracking complemented HUD for video games : A perception evaluation of information display in FPS games." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20848.
Full textRadsby, Christoffer, and Christian Djurberg. "Försjunken i den digitala spelvärlden : ett forskningsarbete om inlevelse i first-person shooters." Thesis, University of Kalmar, School of Communication and Design, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-1937.
Full textFlensburg, Allan, and Simon Nilsson. "Player-Driven UI Design for FPS-Games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20143.
Full textRudvi, Emil. "Digital Game Mechanics : to create an analog board game prototype." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3282.
Full textHellqvist, Max, and Herman Härjeström. "Measuring the Impact of Heads-Up Display on Player Experience in FPS Games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32533.
Full textW, Andersson Joakim, and Pontus Hassis. "Barriers To Entry For New PlayersIn First-Person Games : The issues that new players encounter and possible ways to solve them." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-323545.
Full textChinta, Ruthvik. "Measurement of Game Immersion through Subjective Approach." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14825.
Full textWennerberg, Daniel. "Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985.
Full textBuckley, David. "Skill capture in first-person shooters." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/skill-capture-in-firstperson-shooters(a5a4858b-2b48-44f1-a59b-f7e1928ea7df).html.
Full textSousa, Carlos Augusto Pinheiro de. "Imersão e presença nos jogos FPS: uma aproximação qualitativa." Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/18116.
Full textThomson, David John. "Opponent-based Tactic Selection for a First Person Shooter Game." Thesis, University of Canterbury. Computer Science and Software Engineering, 2010. http://hdl.handle.net/10092/6196.
Full textZhou, Qili. "Game traffic analysis and simulation in first person shooter environment." Thesis, Abertay University, 2008. https://rke.abertay.ac.uk/en/studentTheses/4eab6f5e-5387-4687-a12c-aa1e743f6d0c.
Full textCattabriga, Samuele. "Aumentare la realta' aumentata: il caso del First-Person Shooter Game sul Conte Luigi Ferdinando Marsili." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/3152/.
Full textAdamsson, Marcus. "Curriculum learning for increasing the performance of a reinforcement learning agent in a static first-person shooter game." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-236462.
Full textKneuper, II George. "SUBSTITUTING LIVE TRAINING WITH VIRTUAL TRAINING BY MEANS OF A COMMERCIAL OFF THE SHELF, FIRST PERSON SHOOTER COMPUTER GAME AND." Master's thesis, University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3549.
Full textKlang, Marcus. "Is there a connection between experienced realism, rate of fire and loop length on fully automatic rifles in a first-person shooter game in first-person?" Thesis, Luleå tekniska universitet, Medier ljudteknik och upplevelseproduktion och teater, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64221.
Full textNylin, Tobias. "Z Excursion : Spel-bidrag till Swedish Game Awards." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-23414.
Full textLin, Philip. "Global gamers, transnational play, imaginary battlefield : encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty." Thesis, University of Westminster, 2012. https://westminsterresearch.westminster.ac.uk/item/8z822/global-gamers-transnational-play-imaginary-battlefield-encountering-the-gameplay-experience-in-the-war-themed-first-person-shooter-call-of-duty.
Full textTran, Thien, and Samuel Berg. "User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games." Thesis, Jönköping University, Tekniska Högskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54192.
Full text"Player Balancing for FIrst-Person Shooter Games." Thesis, 2016. http://hdl.handle.net/10388/ETD-2016-01-2400.
Full textHladky, Stephen Michael. "Predicting opponent locations in first-person shooter video games." Master's thesis, 2009. http://hdl.handle.net/10048/600.
Full textPrashar, CHARU. "An Exploration of the Architecture of First Person Shooter Games." Thesis, 2014. http://hdl.handle.net/1974/8552.
Full text(8695122), Carly D. Fox. "The Development of a Framework for Weapon Balancing in Multiplayer First-Person Shooter Games." Thesis, 2020.
Find full textŠtěpánek, Adam. "Reprezentace protivníků v počítačových hrách žánru first-person shooter." Master's thesis, 2015. http://www.nusl.cz/ntk/nusl-340207.
Full textPayne, Matthew Thomas. "The Ludic wars : the interactive pleasures of post-9/11 military video games." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-08-3901.
Full textMa, Tunghao, and 麻東皓. "Discussion on the influence of the illicit agent program with the protective mechanism to the first person shooter(FPS)games." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/68594653463578921699.
Full textHuang, Fang-Shih, and 黃方世. "Genetic Algorithm for Evolving First Person Shooter Game: Quake 3." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/6435u6.
Full textChen, Wei-Chih, and 陳韋志. "First-Person Shooter game AI based on Multi-Objecting the Bees Algorithm." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/08433672465723740853.
Full textFAN, TIEN-HUNG, and 范天鴻. "The Influence of Game Difficulty Curves on Player Experience-A Case Study of First Person Shooter Game." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/mzqax6.
Full textGeisler, Benjamin. "An empirical study of machine learning algorithms applied to modeling player behavior in a "First Person Shooter" video game." 2002. http://catalog.hathitrust.org/api/volumes/oclc/51658191.html.
Full textBerg, Anton. "Det som är Roligt, är Roligt." Thesis, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22265.
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