Journal articles on the topic 'First Shooter Games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'First Shooter Games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Hariri, Behnoosh, and Shervin Shirmohammadi. "A Statistical Network Traffic Model for First-Person Shooter Games." Journal of Advances in Computer Networks 2, no. 2 (2014): 100–105. http://dx.doi.org/10.7763/jacn.2014.v2.90.
Full textMcPartland, Michelle, and Marcus Gallagher. "Reinforcement Learning in First Person Shooter Games." IEEE Transactions on Computational Intelligence and AI in Games 3, no. 1 (2011): 43–56. http://dx.doi.org/10.1109/tciaig.2010.2100395.
Full textArmitage, Grenville, and Philip Branch. "Distribution of first person shooter online multiplayer games." International Journal of Advanced Media and Communication 1, no. 1 (2005): 59. http://dx.doi.org/10.1504/ijamc.2005.007723.
Full textJansz, Jeroen, and Martin Tanis. "Appeal of Playing Online First Person Shooter Games." CyberPsychology & Behavior 10, no. 1 (2007): 133–36. http://dx.doi.org/10.1089/cpb.2006.9981.
Full textRhee, Hae Kyung, Doo Heon Song, and Jeong Hoon Kim. "Comparative analysis of first person shooter games on game modes and weapons – military-themed, overwatch, and player unknowns’ battleground." Indonesian Journal of Electrical Engineering and Computer Science 13, no. 1 (2019): 116. http://dx.doi.org/10.11591/ijeecs.v13.i1.pp116-122.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textClaypool, Kajal T., and Mark Claypool. "On frame rate and player performance in first person shooter games." Multimedia Systems 13, no. 1 (2007): 3–17. http://dx.doi.org/10.1007/s00530-007-0081-1.
Full textAshraf, Mujeeba. "Violent Video Games and Their Relation to Aggressive Behaviour in Late Childhood in Pakistan." International Journal of Cyber Behavior, Psychology and Learning 10, no. 3 (2020): 47–59. http://dx.doi.org/10.4018/ijcbpl.2020070104.
Full textGlavin, Frank G., and Michael G. Madden. "Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning." IEEE Transactions on Computational Intelligence and AI in Games 7, no. 2 (2015): 180–92. http://dx.doi.org/10.1109/tciaig.2014.2363042.
Full textKneer, Julia, Daniel Munko, Sabine Glock, and Gary Bente. "Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games." Cyberpsychology, Behavior, and Social Networking 15, no. 5 (2012): 251–56. http://dx.doi.org/10.1089/cyber.2011.0583.
Full textAriningsih, Paulina K., Yun P. Mulyani, Kristianto A. Nugroho, and Chandra S. Rahardjo. "Penilaian Atribut Usabilitas oleh Gamer First Person Shooter (FPS) Indonesia." Jurnal Rekayasa Sistem Industri 5, no. 2 (2016): 96. http://dx.doi.org/10.26593/jrsi.v5i2.2217.96-105.
Full textKazmi, S., and I. J. Palmer. "Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter." International Journal of Computer Games Technology 2010 (2010): 1–14. http://dx.doi.org/10.1155/2010/536480.
Full textLesmana, Sebastian, Octavianus Ariwana, Rudy P. Halim, and Alexander A. S. Gunawan. "Behavior Correlation between Games in First-Person Shooter Genre based on Personality Traits." Procedia Computer Science 179 (2021): 185–94. http://dx.doi.org/10.1016/j.procs.2020.12.024.
Full textPötzsch, Holger, and Vít Šisler. "Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination." Games and Culture 14, no. 1 (2016): 3–25. http://dx.doi.org/10.1177/1555412016638603.
Full textPfister, Eugen, and Felix Zimmermann. "“No One is Ever Ready for Something Like This.” – On the Dialectic of the Holocaust in First-Person Shooters as Exemplified by Wolfenstein: The New Order." International Public History 4, no. 1 (2021): 35–46. http://dx.doi.org/10.1515/iph-2021-2020.
Full textTan, Wee Hoe. "Game Coaching System Design and Development." International Journal of Game-Based Learning 3, no. 2 (2013): 77–90. http://dx.doi.org/10.4018/ijgbl.2013040105.
Full textFrostling-Henningsson, Maria. "First-Person Shooter Games as a Way of Connecting to People: “Brothers in Blood”." CyberPsychology & Behavior 12, no. 5 (2009): 557–62. http://dx.doi.org/10.1089/cpb.2008.0345.
Full textMayer, Richard E. "What Should Be the Role of Computer Games in Education?" Policy Insights from the Behavioral and Brain Sciences 3, no. 1 (2016): 20–26. http://dx.doi.org/10.1177/2372732215621311.
Full textHopp, Toby, and Jolene Fisher. "Examination of the Relationship Between Gender, Performance, and Enjoyment of a First-Person Shooter Game." Simulation & Gaming 48, no. 3 (2017): 338–62. http://dx.doi.org/10.1177/1046878117693397.
Full textSeok, Kwang-Ho, YeolHo Kim, Wookho Son, and Yoon Sang Kim. "Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis." JMIR Serious Games 9, no. 3 (2021): e18020. http://dx.doi.org/10.2196/18020.
Full textSchleiner, Anne-Marie. "Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games." Leonardo 34, no. 3 (2001): 221–26. http://dx.doi.org/10.1162/002409401750286976.
Full textPutri, Astrid Novita. "OPTIMASI ALGHORITMA BREADTH FIRST SEARCH PADA GAME ENGINE 3D THIRD PERSON SHOOTER MAZE BERBASIS AGEN CERDAS ANDROID." Jurnal Transformatika 14, no. 1 (2016): 50. http://dx.doi.org/10.26623/transformatika.v14i1.349.
Full textSchumann, Christina, Nicholas David Bowman, and Daniel Schultheiss. "The Quality of Video Games: Subjective Quality Assessments as Predictors of Self-Reported Presence in First-Person Shooter and Role-Playing Games." Journal of Broadcasting & Electronic Media 60, no. 4 (2016): 547–66. http://dx.doi.org/10.1080/08838151.2016.1234473.
Full textParker, Felan. "Canonizing Bioshock." Games and Culture 12, no. 7-8 (2015): 739–63. http://dx.doi.org/10.1177/1555412015598669.
Full textPearcy, Mark. "America’s Army." International Journal of Gaming and Computer-Mediated Simulations 4, no. 2 (2012): 19–36. http://dx.doi.org/10.4018/jgcms.2012040102.
Full textDong, Jie Liang. "A Research of HTN-Based Anytime Planning Algorithm on FPS Games." Applied Mechanics and Materials 548-549 (April 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amm.548-549.1553.
Full textWeber, René, Katharina-Maria Behr, Ron Tamborini, Ute Ritterfeld, and Klaus Mathiak. "What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis." Journal of Computer-Mediated Communication 14, no. 4 (2009): 1016–37. http://dx.doi.org/10.1111/j.1083-6101.2009.01479.x.
Full textPeña, Jorge, Subuhi Khan, Christopher N. Burrows, and Hart Blanton. "How Persuasive Are Health Advertisements in First-Person Shooter Games? Exploring Knowledge-Activation and Thought-Disruption Mechanisms." Communication Research Reports 35, no. 4 (2018): 293–302. http://dx.doi.org/10.1080/08824096.2018.1469484.
Full textHopp, Toby, Scott Parrott, and Yuan Wang. "Use of military-themed first-person shooter games and militarism: An investigation of two potential facilitating mechanisms." Computers in Human Behavior 78 (January 2018): 192–99. http://dx.doi.org/10.1016/j.chb.2017.09.035.
Full textReer, Felix, and Nicole C. Krämer. "A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games." Entertainment Computing 34 (May 2020): 100353. http://dx.doi.org/10.1016/j.entcom.2020.100353.
Full textMayer, Richard E. "Computer Games in Education." Annual Review of Psychology 70, no. 1 (2019): 531–49. http://dx.doi.org/10.1146/annurev-psych-010418-102744.
Full textTanjung, Vetty Putri. "GAME ONLINE DAN AGRESIVITAS ANAK USIA SMP DI SIDOARJO." KANAL: Jurnal Ilmu Komunikasi 4, no. 1 (2016): 63. http://dx.doi.org/10.21070/kanal.v4i1.315.
Full textVäliaho, Pasi. "Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3." Body & Society 20, no. 3-4 (2014): 113–39. http://dx.doi.org/10.1177/1357034x14546057.
Full textGrimshaw, Mark, and Gareth Schott. "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/720280.
Full textSchneider, E. F. "Death with a Story: How Story Impacts Emotional, Motivational, and Physiological Responses to First-Person Shooter Video Games." Human Communication Research 30, no. 3 (2004): 361–75. http://dx.doi.org/10.1093/hcr/30.3.361.
Full textMontag, Christian, Bernd Weber, Peter Trautner, et al. "Does excessive play of violent first-person-shooter-video-games dampen brain activity in response to emotional stimuli?" Biological Psychology 89, no. 1 (2012): 107–11. http://dx.doi.org/10.1016/j.biopsycho.2011.09.014.
Full textKhan, Adil, Muhammad Naeem, Muhammad Zubair Asghar, Aziz Ud Din, and Atif Khan. "Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform." Entertainment Computing 34 (May 2020): 100357. http://dx.doi.org/10.1016/j.entcom.2020.100357.
Full textHuang, Shiyu, Hang Su, Jun Zhu, and Ting Chen. "Combo-Action: Training Agent For FPS Game with Auxiliary Tasks." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 954–61. http://dx.doi.org/10.1609/aaai.v33i01.3301954.
Full textCarter, Marcus, Kyle Moore, Jane Mavoa, luke gaspard, and Heather Horst. "Children’s perspectives and attitudes towards Fortnite ‘addiction’." Media International Australia 176, no. 1 (2020): 138–51. http://dx.doi.org/10.1177/1329878x20921568.
Full textBreuer, Johannes, Ruth Festl, and Thorsten Quandt. "Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above." Communication Research Reports 31, no. 2 (2014): 183–96. http://dx.doi.org/10.1080/08824096.2014.907146.
Full textHilgard, Joseph, Christopher R. Engelhardt, Jeffrey N. Rouder, Ines L. Segert, and Bruce D. Bartholow. "Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior." Psychological Science 30, no. 4 (2019): 606–16. http://dx.doi.org/10.1177/0956797619829688.
Full textGhuman, Davinder, and Mark Griffiths. "A Cross-Genre Study of Online Gaming." International Journal of Cyber Behavior, Psychology and Learning 2, no. 1 (2012): 13–29. http://dx.doi.org/10.4018/ijcbpl.2012010102.
Full textGreitemeyer, Tobias. "The Police Officer’s Dilemma." Journal of Media Psychology 32, no. 2 (2020): 82–88. http://dx.doi.org/10.1027/1864-1105/a000260.
Full textMcKissack, Fraser, and Lawrence May. "Running With the Dead: Speedruns and Generative Rupture in Left 4 Dead 1 and 2." Games and Culture 15, no. 5 (2019): 544–64. http://dx.doi.org/10.1177/1555412018821528.
Full textBriggs, Thomas W., and Jeffrey W. Pollard. "Beyond first-person shooter video games: Using computational modeling and simulation of mass violence for threat assessment and management." Journal of Threat Assessment and Management 6, no. 3-4 (2019): 182–92. http://dx.doi.org/10.1037/tam0000128.
Full textKörner, Robert, Jana Kammerhoff, and Astrid Schütz. "Who Commands the Little Soldiers?" Journal of Individual Differences 42, no. 1 (2021): 19–29. http://dx.doi.org/10.1027/1614-0001/a000326.
Full textAntunes, João, and Pedro Santana. "A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games." Multimodal Technologies and Interaction 2, no. 2 (2018): 23. http://dx.doi.org/10.3390/mti2020023.
Full textSteenbergen, Laura, Roberta Sellaro, Ann-Kathrin Stock, Christian Beste, and Lorenza S. Colzato. "Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition." PLOS ONE 10, no. 12 (2015): e0144364. http://dx.doi.org/10.1371/journal.pone.0144364.
Full textMyers, Brian. "Friends With Benefits: Plausible Optimism and the Practice of Teabagging in Video Games." Games and Culture 14, no. 7-8 (2017): 763–80. http://dx.doi.org/10.1177/1555412017732855.
Full textBarlett, Christopher P., Richard J. Harris, and Ross Baldassaro. "Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play." Aggressive Behavior 33, no. 6 (2007): 486–97. http://dx.doi.org/10.1002/ab.20227.
Full text