Journal articles on the topic 'Fisher-Yates Algorithm'
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Arviansyah, Yanuar, Nurfaizah Nurfaizah, and Retno Waluyo. "Penerapan Algoritma Fisher Yates Shuffle Pada Aplikasi TOEFL Preparation Berbasis Web." Jurnal Buana Informatika 11, no. 2 (2020): 111. http://dx.doi.org/10.24002/jbi.v11i2.3622.
Full textNurcholis, Muhammad Tofa, Arif Dwi Laksito, and Hafizh Fauzi Fathurahman. "Implementasi Algoritme Fisher Yates Shuffle untuk Pengacakan Soal Tes IQ Berbasis Android." Progresif: Jurnal Ilmiah Komputer 19, no. 1 (2023): 436. https://doi.org/10.35889/progresif.v19i1.1168.
Full textOctaviani, Hayara, Bambang Pramono, and Rizal Adi Saputra. "Perbandingan Algoritma Fisher-Yates Shuffle Dan Linear Congruent Method Pada Aplikasi Game Susun Ayat Al-Qur’an Berbasis Android." Jurnal Ilmiah Informatika 8, no. 1 (2023): 24–36. http://dx.doi.org/10.35316/jimi.v8i1.24-36.
Full textSugihartono, Tri, and Rendy Rian Chrisna Putra. "Penerapan Algoritma Fisher Yates untuk Pengacakan Soal Pada Sistem Ujian Kompetisi Wartawan." Infotek : Jurnal Informatika dan Teknologi 4, no. 2 (2021): 238–48. http://dx.doi.org/10.29408/jit.v4i2.3635.
Full textKannabi, Alvien Muhammad, and Norhikmah M.Kom (SCOPUS ID: 57216417658). "Implementation of the Fisher-Yates Shuffle Game Algorithm in Learning Hijaiyah Letters." SISTEMASI 11, no. 3 (2022): 681. http://dx.doi.org/10.32520/stmsi.v11i3.2053.
Full textHoetama, D. J. Owen, Farica Perdana Putri, and P. M. Winarno. "Algoritma Fisher-Yates Shuffle dan Flood Fill sebagai Maze Generator pada Game Labirin." ULTIMA Computing 10, no. 2 (2019): 59–64. http://dx.doi.org/10.31937/sk.v10i2.1064.
Full textSaputro, Nugroho Dwi. "Comparison of Fisher-Yates Shuffle and Linear Congruent Algorithms for Question Randomization." Journal of Dinda : Data Science, Information Technology, and Data Analytics 4, no. 2 (2024): 135–40. http://dx.doi.org/10.20895/dinda.v4i2.1584.
Full textAbdi, Musta'inul, Amru Amru, Siti Fathiyya Rafiqa, and Safriadi Safriadi. "Implementasi Algoritma Fisher-Yates untuk Pengacakan Dinamis Soal TOEFL dalam Ujian Online Berbasis Web." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 7, no. 5 (2024): 1286–91. https://doi.org/10.32672/jnkti.v7i5.8086.
Full textPutra, Rendy Rian Chrisna, and Tri Sugihartono. "Penerapan Algoritma Fisher-Yates Shuffle pada Computer Based Test Ujian Sekolah di SMKN 1 Payung." MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer 18, no. 2 (2019): 276–83. http://dx.doi.org/10.30812/matrik.v18i2.399.
Full textPriantama, Rio, and Yuda Priandani. "IMPLEMENTASI ALGORITMA FISHER YATES UNTUK PENGACAKAN SOAL PADA APLIKASI MOBILE LEARNING KUIS FIQIH BERBASIS ANDROID." NUANSA INFORMATIKA 13, no. 2 (2019): 40. http://dx.doi.org/10.25134/nuansa.v13i2.1951.
Full textMuhammad Nurfalah Setiawan and Eko Edy Susanto. "Rancang Bangun Aplikasi Pendaftaran Santriwati Baru Dengan Fitur Computer Based Test(CBT) Menggunakan Algoritma Fisher Yates Berbasis Web." Jurnal Penelitian Rumpun Ilmu Teknik 1, no. 1 (2022): 22–34. http://dx.doi.org/10.55606/juprit.v1i1.4226.
Full textAndryana, Septi, Aris Gunaryati, and Bimo Salasa Putra. "Aplikasi Mobile Your Job MBTI (Myers-Briggs Indicator) Menggunakan Algoritma Fisher-Yates Shuffle." JURNAL MEDIA INFORMATIKA BUDIDARMA 5, no. 3 (2021): 971. http://dx.doi.org/10.30865/mib.v5i3.3095.
Full textRohmah, Widi Aulia, Asriyanik Asriyanik, and Winda Apriyandari. "Implementation of the Algorithm Fisher Yates Shuffle on Game Quiz Environment." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 4, no. 1 (2020): 161–72. http://dx.doi.org/10.31289/jite.v4i1.3863.
Full textRizky, Maulana Muhammad, Asriyanik Asriyanik, and Lelah Lelah. "Implementasi Algoritma Fisher Yates Shuffle pada Bagan Undian Peserta Pertandingan Pencak Silat." Progresif: Jurnal Ilmiah Komputer 17, no. 2 (2021): 15. http://dx.doi.org/10.35889/progresif.v17i2.643.
Full textKurniawan, Irfan, and Siti Sauda. "Implementasi Algoritma Fisher Yates Shuffle pada Aplikasi Belajar Huruf Hijaiyah." Journal of Information Technology Ampera 2, no. 3 (2021): 139–49. http://dx.doi.org/10.51519/journalita.volume2.isssue3.year2021.page139-149.
Full textIjlal, Muhammad Farhan Mahesa, and Umi Chotijah. "Color Recognition Educational Game using Fisher-Yates for Early Childhood Potential Development." INOVTEK Polbeng - Seri Informatika 7, no. 2 (2022): 267. http://dx.doi.org/10.35314/isi.v7i2.2866.
Full textFinika, Alma Bryan Fitri, Septi Andryana, and Ratih Titi Komalasari. "Algoritma Fisher-Yates sebagai Pengacak Soal pada Game Edukasi: Ruang Geometri." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 4, no. 2 (2020): 64. http://dx.doi.org/10.35870/jtik.v5i1.163.
Full textRaviy Bayu Setiaji, Firza Prima Aditiawan, and Agung Mustika Rizki. "Pembuatan Aplikasi Computer Based Test Berbasis Website Menggunakan Algoritma Fisher-Yates Shuffle." Jurnal Sistem Informasi dan Ilmu Komputer 2, no. 1 (2024): 199–211. http://dx.doi.org/10.59581/jusiik-widyakarya.v2i1.2417.
Full textPutri, Ermira Nilansari, Laili Etika Rahmawati, Main Sufanti, and Hafiza Sana Mansoor. "Educational game based on macromedia flash in Indonesian language learning in junior high school." BAHASTRA 43, no. 2 (2023): 234–53. http://dx.doi.org/10.26555/bs.v43i2.521.
Full textVebiant, Kiki, M. Iwan Wahyuddin, and Ratih Titi Komala Sari. "Rancang Bangun Media Pembelajaran Tenses English Berbasis Android menggunakan Algoritma Fisher-Yates." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 5, no. 4 (2021): 407. http://dx.doi.org/10.35870/jtik.v5i4.246.
Full textEssien, Umoh Enoima. "Design of Question Generator System (QPGS) Using Fisher-Yates Shufling Algorithm." British Journal of Computer, Networking and Information Technology 6, no. 1 (2023): 66–82. http://dx.doi.org/10.52589/bjcnit-zck1bfkb.
Full textDiena, Rauda Ramdania, Irfan Mohamad, Nuralisa Habsah Salma, Slamet Cepy, Uriawan Wisnu, and Manaf Khaerul. "Fisher-Yates and fuzzy Sugeno in game for children with special needs." TELKOMNIKA Telecommunication, Computing, Electronics and Control 18, no. 2 (2020): 879–89. https://doi.org/10.12928/TELKOMNIKA.v18i2.14906.
Full textKarim, Khairul Insan, Chairunnisa Lamasitudju, Ryfial Azhar, Fizar Syafaat, and Anisa Yulandari. "Implementation of Fisher-Yates Shuffle and Fuzzy Tsukamoto in Nusantara Educational Game." Journal of Applied Informatics and Computing 9, no. 2 (2025): 421–31. https://doi.org/10.30871/jaic.v9i2.9248.
Full textArdiyansa, Fahmi. "Perancangan Aplikasi Kata Lintas: Teka-teki Silang Dengan Menerapkan Aplikasi Fisher Yates." Jurnal Sains dan Teknologi Informasi 1, no. 4 (2022): 103–11. http://dx.doi.org/10.47065/jussi.v1i4.2291.
Full textPrakarsa, Agung, Asril Adi Sunarto, and Prajoko Prajoko. "Model Pengacakan Soal Ujian Online SMA Menggunakan Metode Linear Congruential Generator dan Fisher Yates." Progresif: Jurnal Ilmiah Komputer 16, no. 2 (2020): 133. http://dx.doi.org/10.35889/progresif.v16i2.519.
Full textAsri, Hari Setiawan. "Perancang Aplikasi Game Cangkulan (Kartu Remi) Denganmenerapkan Kombinasi Algoritme Fisher Yatesshuffle Danlinear Congruent Method." TIN: Terapan Informatika Nusantara 3, no. 1 (2022): 5–18. http://dx.doi.org/10.47065/tin.v3i1.1700.
Full textRahmiati*, Rika Melyanti, Des Suryani, and Ambiyar. "Mobile Game Education About using Capitals Hiragana and Katakana Fisher-Yates Shuffle Algorithm and Fuzzy Tsukamoto." International Journal of Management and Humanities 5, no. 9 (2021): 30–34. http://dx.doi.org/10.35940/ijmh.i1315.055921.
Full textDuha, Mulyahadi Wijaya, Arie Rafika Dewi, and Eka Rahayu. "Online Standard Test System Based on HOTS Using Fisher-Yates Shuffle Algorithm on Final Level Students in Medan State University." CESS (Journal of Computer Engineering, System and Science) 7, no. 2 (2022): 442. http://dx.doi.org/10.24114/cess.v7i2.35657.
Full textAriandi, Muhamad, and Muhammad Dwiki Ariyadi. "Penerapan Algoritma Fisher Yates Shuffle pada Game Edukasi Pembelajaran Untuk Pendidikan Anak Usia Dini (PAUD)." JURNAL MEDIA INFORMATIKA BUDIDARMA 6, no. 4 (2022): 2120. http://dx.doi.org/10.30865/mib.v6i4.4683.
Full textTedyyana, Agus, and Danuri Danuri. "Computer Based Test Untuk Seleksi Masuk Politeknik Negeri Bengkalis." Digital Zone: Jurnal Teknologi Informasi dan Komunikasi 8, no. 2 (2017): 114–24. http://dx.doi.org/10.31849/digitalzone.v8i2.636.
Full textRahman, Ben, Mochamad Naufal Shofy, and Septi Andryana. "IMPLEMENTATION OF FISHER-YATES SHUFFLE ALGORITHM IN ANDROID-BASED JAVANESE BATIK CULTURE EDUCATION GAME." JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) 10, no. 1 (2024): 42–52. http://dx.doi.org/10.33480/jitk.v10i1.5256.
Full textLouchard, Guy, Helmut Prodinger, and Stephan Wagner. "Joint Distributions for Movements of Elements in Sattolo's and the Fisher-Yates Algorithm." Quaestiones Mathematicae 31, no. 4 (2008): 307–44. http://dx.doi.org/10.2989/qm.2008.31.4.2.606.
Full textRiza, Ozzy Secio, Rosalina, Rendi Saputra, and Aulia Arham. "Peningkatan Keamanan Pengacakan Soal Ujian Computer Assisted Test (CAT) Penerimaan Mahasiswa UIN Imam Bonjol." Jurnal Teknologi Informasi dan Ilmu Komputer 12, no. 2 (2025): 457–68. https://doi.org/10.25126/jtiik.1229381.
Full textRiza, Ozzy Secio, Rosalina, Rendi Saputra, and Aulia Arham. "Peningkatan Keamanan Pengacakan Soal Ujian Computer Assisted Test (CAT) Penerimaan Mahasiswa UIN Imam Bonjol." Jurnal Teknologi Informasi dan Ilmu Komputer 12, no. 2 (2025): 457–68. https://doi.org/10.25126/jtiik.2025129381.
Full textAditiya, Trisna, Noni Juliasari, and Pipin Farida Ariyani. "Application Of The Fisher Yates Shufle Algorithm Method In Android-Based Culture Education Games." Bit (Fakultas Teknologi Informasi Universitas Budi Luhur) 19, no. 2 (2022): 124. http://dx.doi.org/10.36080/bit.v19i2.2135.
Full textAbdul Azis, Agung Triayudi, and Endah Tri Esthi Handayani. "Application of Academic Potential Test for New Student Admission Using Fisher-Yates Shuffle Algorithm." SAGA: Journal of Technology and Information System 2, no. 1 (2024): 200–211. http://dx.doi.org/10.58905/saga.v2i1.254.
Full textArditya, Karisma Nanda, Moh Bhanu Setyawan, and Adi Fajaryanto Cobantoro. "INTEGRASI ALGORITMA FISHER-YATES SEBAGAI PENGEMBANGAN E-LEARNING DI UNIT KEGIATAN BELAJAR MANDIRI." KOMPUTEK 5, no. 1 (2021): 58. http://dx.doi.org/10.24269/jkt.v5i1.684.
Full textFadilla, Desty Rahma, Fauziah Fauziah, and Rima Tamara Aldisa. "Pengenalan Bendera Negara Dengan Fisher Yates- Shuffle Pada Game Edukasi Android Menggunakan Metode GDLC." Journal of Information System Research (JOSH) 4, no. 4 (2023): 1377–86. http://dx.doi.org/10.47065/josh.v4i4.3754.
Full textMitchell, Rory, Daniel Stokes, Eibe Frank, and Geoffrey Holmes. "Bandwidth-Optimal Random Shuffling for GPUs." ACM Transactions on Parallel Computing 9, no. 1 (2022): 1–20. http://dx.doi.org/10.1145/3505287.
Full textMaryono, Iyon, Wildan Budiawan Zulfikar, and Rahayu Kariadinata. "The implementation of fisher yates shuffle on aljabar learning media based on hybrid application." MATEC Web of Conferences 197 (2018): 01006. http://dx.doi.org/10.1051/matecconf/201819701006.
Full textReyca Liani Chandra, Beny Beny, and Agus Nugroho. "Perancangan Aplikasi Pembelajaran Dasar Bahasa Jepang Berbasis Android Dengan Implementasi Algoritma Fisher-Yates Shuffle." Jurnal Informatika Dan Rekayasa Komputer(JAKAKOM) 3, no. 1 (2023): 330–41. http://dx.doi.org/10.33998/jakakom.2023.3.1.718.
Full textZaliluddin, Dadan, Ade Bastian, Mira Siti Samira Yuliani, Esa Firmansyah, Sarmidi, and Yusuf Sumaryana. "Engaging Teens in History through a Mobile Game Utilizing the Fisher-Yates Shuffle Algorithm and Honeycomb UX Design." International Journal of Interactive Mobile Technologies (iJIM) 18, no. 22 (2024): 35–49. http://dx.doi.org/10.3991/ijim.v18i22.50705.
Full textHuzena, Bayu Ramdhan, Fatmawati Fatmawati, and Popon Handayani. "Rancang Bangun Aplikasi Game Edukasi Tebak Gambar Dan Fuzzle Untuk Anak Usia Dini." Journal of Informatic and Information Security 1, no. 1 (2020): 41–52. http://dx.doi.org/10.31599/jiforty.v1i1.139.
Full textBukhori, Saiful, Ngesti Dania Putri, and Anang Andrianto. "Randomization of Institutional Testing Program Test of English as a Foreign Language Using Fisher Yates Algorithm." Research Journal of Applied Sciences, Engineering and Technology 13, no. 1 (2016): 57–63. http://dx.doi.org/10.19026/rjaset.13.2890.
Full textKiswara, Ade, Fenina Adline Twince Tobing, Cian Ramadhona Hassolthine, and Muhammad Ikhwani Saputra. "Implementation of Gamification Method and Fisher-Yates Shuffle Algorithm for Design and Development Django Learning Application." Ultimatics : Jurnal Teknik Informatika 16, no. 2 (2025): 142–48. https://doi.org/10.31937/ti.v16i2.3874.
Full textSyaifulloh, Rifky. "PERANCANGAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS MOBILE MENGGUNAKAN ALGORITMA FISHER-YATES DAN FLOOD FILL." KLIK - KUMPULAN JURNAL ILMU KOMPUTER 8, no. 1 (2021): 1. http://dx.doi.org/10.20527/klik.v8i1.353.
Full textAndrian, Denis. "Penerapan Algoritma Fisher-Yates Pada Aplikasi Sahabat Cerita Untuk Pengenalan Sahabat Nabi Berbasis Android." Jurnal Ilmu Komputer 8, no. 2 (2019): 16–23. http://dx.doi.org/10.33060/jik/2019/vol8.iss2.134.
Full textErika, Atmaja, and Istiono Wirawan. "Children's Basic Etiquette Learning in Mobile Application." International Journal of Multidisciplinary Research and Analysis 05, no. 11 (2022): 3248–54. https://doi.org/10.5281/zenodo.7375392.
Full textSaokani, Ukan, Mohamad Irfan, Dian Sa'adillah Maylawati, Rachmat Jaenal Abidin, Ichsan Taufik, and Riyan Naufal Hay's. "Comparison of the Fisher-Yates Shuffle and the Linear Congruent Algorithm for Randomizing Questions in Nahwu Learning Multimedia." Khazanah Journal of Religion and Technology 1, no. 1 (2023): 10–14. http://dx.doi.org/10.15575/kjrt.v1i1.159.
Full textV. Nivedita, J. Juslin Sega, Ramshankar TV, Jathi Vignesh K, and Raja Kannan. "Color-based music playlist generator: A personalized approach." International Journal of Science and Research Archive 14, no. 2 (2025): 1495–500. https://doi.org/10.30574/ijsra.2025.14.2.0465.
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