Academic literature on the topic 'Flash-animation'

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Journal articles on the topic "Flash-animation"

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Trapeznikova, Yelena Vladimirovna. "Peculiarities of flash Animation." Journal of Flm Arts and Film Studies 5, no. 1 (2013): 30–41. http://dx.doi.org/10.17816/vgik5130-41.

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The article is devoted to the development of Russian network-based flash-animation and the main trends in organizing its artistic space. The author examines the work of three web artists: A. Bakhurin, N. Belov and O. Pashenko, represented on the site www.koms.ru analyzing its philosophic, artistic and technological aspects. Conceptual web flash animation is considered as one of the ways of the animation evolution in the new environment with its technological potential stressing its dominant tendencies and defining its main directions.
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Fung, K. K., Sri Harsha Kolar, and Pavan Karnam. "Regulating Natural Monopoly—Flash Animation." Journal of Economic Education 38, no. 2 (2007): 255. http://dx.doi.org/10.3200/jece.38.2.255.

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Min, Zhang. "Self learning mode of flash animation course under open studio mode." E3S Web of Conferences 189 (2020): 03008. http://dx.doi.org/10.1051/e3sconf/202018903008.

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In order to further develop the self-learning mode of flash animation course under the open studio mode, it is necessary to reform the courses. Under the open studio mode, the reform of self-learning mode of flash animation course needs to be carried out under the premise of a comprehensive understanding of the purpose and goal of education. Flash animation course, as a course with strong application and operation, focuses on training students’ practical design and operation ability. It is a course suitable for teachers to guide students’ learning process. Under the open studio mode, the refor
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Yang, Shan Shan. "Interaction Representation and Application of Flash Animation in Webpage Design." Applied Mechanics and Materials 596 (July 2014): 998–1002. http://dx.doi.org/10.4028/www.scientific.net/amm.596.998.

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The application of Flash animation in website design becomes more popular because it is more attractive and infective than static pages. Functions of Flash, status in quo and characteristics of webpage design are analyzed in this paper; how to present and apply the interaction of Flash animation in webpage design better is promoted via three aspects including functional design of guide, smart application of transparent Flash in Banner ads images and the application of pure Flash making websites.
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Eliyarti and C. Rahayu. "PERSEPSI MAHASISWA TEKNIK TERHADAP PENGGUNAAN MEDIA ANIMASI FLASH DALAM PERKULIAHAN KIMIA DASAR." Jurnal Teknologi Pembelajaran Indonesia 11, no. 2 (2021): 83–94. http://dx.doi.org/10.23887/jurnal_tp.v11i2.628.

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Learning media is a support for teaching activities to be effective. The rapid development of technology today has prompted many applications to emerge that can be used as a learning media, one of which is Macromedia Flash. The reality in the field shows that the average score of basic chemistry final semester FT Unes classically is still low, namely 65 with the percentage of students who pass 42.85% and those who do not pass 57.15%. As a solution to this problem, research was carried out using Macromedia Flash as a learning media. The purpose of this study was to describe the perceptions of e
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Doyan, Aris, Gunawan Gunawan, and Bq Azmi Syukroyanti. "PENGEMBANGAN MEDIA ANIMASI BERBASIS MACROMEDIA FLASH PADA PELAJARAN FISIKA ALAT OPTIK." Lensa : Jurnal Kependidikan Fisika 1, no. 2 (2013): 116. http://dx.doi.org/10.33394/j-lkf.v1i2.207.

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Media is an important role in the learning process which will give effect to the understanding of the concepts and the learning result of students. Expected with the development of animation media based macromedia flash containing music and image features can provide a learning environment that is different from the usual. The purpose of this research is to develop an optical media-based animation tools of Macromedia Flash on the subjects of Physics Optical. The method used in this research is a method Research and development (R & D). The results show the development of media-based animat
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Lisda, Wa, Muhammad Asfah Rahman, and Haryanto Atmowardoyo. "The Use of Macromedia Flash Animation to Enhance Students’ English Writing Skill at the Seventh Grade of SMP Yapis 1 Fakfak-West Papua." ELT Worldwide: Journal of English Language Teaching 2, no. 2 (2016): 45. http://dx.doi.org/10.26858/eltww.v2i2.1687.

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This research is conducted to find out: (1) whether the use of Macromedia Flash Animation enhance students' writing skill or not; (2) the students' interest in English writing class using Macromedia flash animation; (3) whether student's interest have relationship to student's writing ability or not. The research employs the quasi-experimental method. The sample consists of 51 students which belongs to two groups; 27 students in the experimental group and 24 students in the control group. The data are collected by writing test (pre-test and post-test) and questionnaire which is analyzed throug
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Ma, Ben. "Animation Production Teaching Model based on Design-Oriented Learning." International Journal of Emerging Technologies in Learning (iJET) 13, no. 08 (2018): 172. http://dx.doi.org/10.3991/ijet.v13i08.9049.

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The course of two-dimensional animation production focuses on practice. In teaching, more attention should be paid to cultivation of students’ innovation ability, team cooperation ability and similar prior education goals. With the promotion of paperless animation design courses, the animation production process should include the knowledge points in teaching. With this regard, taking the advantages of Flash software, an animation teaching model based on design-oriented learning was constructed in this study relying on design-oriented learning theory in animation production teaching, and takin
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Wahyuni, Linda, Hardianto Hardianto, and Rika Rosnelly. "Learning Media Implementation Training At SDN No.101763 Klumpang Kampung." JUDIMAS 2, no. 1 (2021): 23. http://dx.doi.org/10.30700/jm.v2i1.1166.

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Learning media at this time are very much needed in the world of education both in schools and lectures, such as macromedia flash applications that are implemented in various types of animation, for example motion animation, sound, video and so on. The research discussed is using motion tweening animation, animation that changes shape and shifts objects. The implemented learning media provides benefits for teachers and students who take part in the training, where there are still many teachers and students who do not understand about making animation using Macromedia Flash. From the results of
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Lin, Shi, Xu Zhenguo, and Meng Xiangzeng. "Emotional Semantic Recognition of Visual Scene in Flash Animation." Journal of Control Science and Engineering 2018 (2018): 1–11. http://dx.doi.org/10.1155/2018/3768741.

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Based on the organization structure of the Flash animation files, we first use the edge density method to segment the Flash animation to obtain the visual scenes, then extract the visual features such as color and texture as the input parameters of BP neural network, and set up the sample database. Secondly, we choose a suitable model for emotion classification, use eight kinds of emotional adjectives to describe the emotion of Flash animation, such as warm, delightful, exaggerated, funny, desolate, dreary, complex, and illusory, and mark the emotion value of the visual scene in the sample dat
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Dissertations / Theses on the topic "Flash-animation"

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Юрченко, Катерина Володимирівна, та Kateryna Volodymyrivna Yurchenko. "До питання про використання мультимедіа та комп’ютерної анімації на уроках математики". СумДПУ імені А.С. Макаренка, 2018. http://repository.sspu.sumy.ua/handle/123456789/5795.

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У тезах зазначено, що сучасними технологіями подання інформації на уроці, зокрема на математиці, є комп’ютерні мультимедійні презентації. Презентації на уроках математики використовуються в залежності від змісту, цілей і завдань уроку. Окремим способом підвищення ефективності засвоєння та розуміння інформації поданої на уроці є використання flash-анімацій. За допомогою застосування технологій flash-анімації на уроках можна створювати невеликі навчальні ролики, в яких за допомогою рухомих схем, зображень і тексту викладається фрагмент матеріалу, пропонованого для вивчення.<br>The theses indica
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Gargulák, David. "Animace algoritmů v prostředí Silverlight." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236635.

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The goal of this work was to create a program for the animation of algorithms in Silverlight. To develop this Silverlight module, platform .NET and programing language C# were used. This work contains basic information about Silverlight module and similar module named Flash.
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Юрченко, Артем Олександрович, та Artem Oleksandrovych Yurchenko. "Про особливості створення інтерактивних додатків з використанням flash". ВВП «Мрія», 2013. http://repository.sspu.sumy.ua/handle/123456789/988.

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У тезах вказується на необхідність створення універсальних мультимедійних динамічних об’єктів, які можуть використовуватися як інтерактивний додаток у вигляді віртуальних робіт різних дисциплін природничого циклу у презентаціях, наприклад, фізичних процесів та явищ, комп’ютерному моделюванні та анімації або у вигляді перевірки знань за допомогою тематичних тестів.<br>The thesis points to the necessity of creating a universal multimedia dynamic objects that can be used as an interactive application in the form of the virtual work of the various disciplines of natural Sciences in presentations,
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Khalid, Ruzelan. "Component-Based Tools for Educational Simulations." Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/8540.

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e-Learning is an effective medium for delivering knowledge and skills. In spite of improvements in electronic delivery technologies, e-Learning is still a long way away from offering anything close to efficient and effective learning environments. To improve e-Learning experiences, much literature supports simulation based e-Learning. This thesis begins identifying various types of simulation models and their features that induce experiential learning. We focus on designing and constructing an easy-to-use Discrete Event Simulation (DES) tool for building engaging and informative interactive DE
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Dauskurdis, Darius. "Garso ir judesio sinchronizacija." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110615_175815-09014.

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Šiame darbe apžvelgiami garso ir animacijos apdorojimo metodai. Pateikiami metodų privalumai ir trūkumai. Aptariama Adobe Flash technologija, jos panaudojimas grafikoje. Supažindinama su objektinio programavimo kalba – ActionScript. Aprašomi išorinių muzikos rinkmenų nuskaitymo ir apdorojimo metodai. Pateikiami duomenų nuskaitymo klasių ir funkcijų sudarymo pavyzdžiai, garso duomenų atvaizdavimas panaudojant SoundMixer biblioteką. Aprašomi animacijos kūrimo etapai atsižvelgiant į objektų struktūrą. Iliustruojami atvirkštinės kinematikos taikymo pavyzdžiai kūno judesiui animuoti. Sukurtas proje
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Lindén, Maja. "Matrester blir biogas : En interaktiv informationsfilm för barn." Thesis, Mälardalen University, School of Innovation, Design and Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-5563.

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<p>Arbetet har bestått i att utföra en informativ webguide över en anläggning i Västerås som tillverkar biogas och biogödsel av matrester. Beställaren heter VafabMiljö. Mina kontaktpersoner, Caroline Eklöv och Åsa Lindén, är skolinformatörer. Guiden ska publiceras på VafabMiljös hemsida för skolklasser på Internet och där fungera som en förlängning av informatörernas arbete i skolorna. Målgruppen är barn i årskurs 3-5. En uttalad förebild fanns: Göteborgsföretaget Gryaabs guide om vattenrening Vart tar bajset vägen? (http://www.gryaab.se/).</p><p> </p><p>Under arbetets gång har design- och fun
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Kučerka, Daniel. "Návrh animace digitálního spojovacího pole." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2008. http://www.nusl.cz/ntk/nusl-217315.

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This thesis describes types and parameters of memories used in communication engineering. The memory is a device which is able to record and to save information for the certain period of time. The memory is used in computers, measuring devices, consumer electronics etc. Main parameters of the memory are capacity, data stream speed, price of bit and time of memory cycle. The first part of this thesis deals with two types of memory – external and internal. External memories are removable media such as discs and magnetic tapes used for information saving and data backup for longtime period. Inner
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Hwang, Guan-Jong. "Animated drawing guide for basic art education." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2355.

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Li, Chung-Tse, and 李忠澤. "Animation CAPTCHA based on Flash." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/qebh2y.

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碩士<br>臺中技術學院<br>多媒體設計系碩士班<br>97<br>CAPTCHA (Completely Automatic Public Turing Test to Tell Computer and Human Apart) must satisfy the following requirements: (1) easy for human being to pass the challenge, (2) difficult to pass the challenge by computer, (3) the challenge should be generated simply and quickly. In this thesis, we propose two image-based CAPTCHA schemes, which are different from that of character-based methods. In computer vision system, it is widely known that using computer to recognize the objects in an image is more difficult than to recognize the characters in an image. N
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Lu, Wei-Da, and 盧緯達. "Using a Flash Animation Searching and Harvesting System to Study the Feasibility for Transforming Internet Flash Animation into Learning Resources." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/7yvp3v.

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碩士<br>國立臺中科技大學<br>多媒體設計系碩士班<br>100<br>The teachers of Flash movies design courses often needed examples to assist their instructions during the teaching of various movies types and techniques. But to produce pedagogical Flash examples are time-consuming and sometimes un-nature. An alternative way to find suitable examples is by harvesting Flash movies on the Internet. But the usability of these Flash movies as teaching tools needs to be further investigated. Therefore, this study explored issues relating to the web-assisted Flash movies design instruction by building a web-based prototype with
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Books on the topic "Flash-animation"

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Kirkpatrick, Glenn, and Kevin Peaty. Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7.

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Plant, Darrel. Flash!: Creative Web animation. Macromedia Press, 1998.

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Jones, Tim, Barry J. Kelly, Allan S. Rosson, and David Wolfe. Foundation Flash Cartoon Animation. Apress, 2007. http://dx.doi.org/10.1007/978-1-4302-0481-7.

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Flash animation for teens. Thomson/Course Technology Professional, Technical, Reference, 2007.

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Brooks, Patton, ed. Flash 4!: Creative Web animation. Macromedia Press, 2000.

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Flash 3!: Creative Web animation. Macromedia Press, 1998.

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Franklin, Derek. Flash 5!: Creative web animation. Macromedia Press, 2001.

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Flash MX: Graphics, animation, and interactivity. Delmar Learning, 2002.

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Mohler, James L. Flash 5: Graphics, animation, and interactivity. Onword Press/Thomson Learning, 2001.

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Mohler, James L. Flash 5: Graphics, animation, and interactivity. Delmar Thomson Learning, 2000.

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Book chapters on the topic "Flash-animation"

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Kirkpatrick, Glenn, and Kevin Peaty. "Animation Principles." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_8.

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Kirkpatrick, Glenn, and Kevin Peaty. "Drawing with Flash." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_3.

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Kirkpatrick, Glenn, and Kevin Peaty. "Animating in Flash." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_9.

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Kirkpatrick, Glenn, and Kevin Peaty. "Introduction." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_1.

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Kirkpatrick, Glenn, and Kevin Peaty. "Animating ‘The Boy Who Cried Wolf’." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_10.

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Kirkpatrick, Glenn, and Kevin Peaty. "Output & Publishing." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_11.

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Kirkpatrick, Glenn, and Kevin Peaty. "Over to You." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_12.

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Kirkpatrick, Glenn, and Kevin Peaty. "Storyline & Scripting." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_2.

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Kirkpatrick, Glenn, and Kevin Peaty. "Art Direction." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_4.

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Kirkpatrick, Glenn, and Kevin Peaty. "Storyboarding." In Flash Cartoon Animation. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1090-7_5.

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Conference papers on the topic "Flash-animation"

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Hua Deng, Jifu Zhang, and Xiaoli Chai. "The design and implementation of Flash animation watermarking." In 2014 IEEE Workshop on Electronics, Computer and Applications (IWECA). IEEE, 2014. http://dx.doi.org/10.1109/iweca.2014.6845664.

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Xiao, You-Rong, Quan-Jun Zheng, and Zhan-Ji Gui. "Mask Animation and Generation Technology Based on Flash." In 2010 Second International Workshop on Education Technology and Computer Science. IEEE, 2010. http://dx.doi.org/10.1109/etcs.2010.141.

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Liu, Ping. "AS3 Multimedia Animation Demonstration Design in Flash CS4." In 2016 6th International Conference on Machinery, Materials, Environment, Biotechnology and Computer. Atlantis Press, 2016. http://dx.doi.org/10.2991/mmebc-16.2016.409.

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Fang, Liu. "The application of Flash in the hand-drawn animation." In 2012 International Conference on Image Analysis and Signal Processing (IASP). IEEE, 2012. http://dx.doi.org/10.1109/iasp.2012.6425053.

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Yang, Zhou, and Zhang Fan. "Study of Flash animation application based on Action Script." In 3rd International Conference on Green Communications and Networks. WIT Press, 2014. http://dx.doi.org/10.2495/gcn131172.

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Liao, Jung-Yu, Chiu-Mieh Huang, and Jong-Long Guo. "A Flash-Based Animation Program of Illicit Drug Prevention for High-Risk Adolescents: A Flash-Based Animation Program of Illicit Drug Prevention." In 2015 International Conference on Learning and Teaching in Computing and Engineering (LaTiCE). IEEE, 2015. http://dx.doi.org/10.1109/latice.2015.55.

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Ni Yinghua, Yuan Liyong, Ma Yongjin, and Jin Bingyao. "Research on content retrieval of flash animation based on XML." In 2010 3rd IEEE International Conference on Ubi-Media Computing (U-Media 2010). IEEE, 2010. http://dx.doi.org/10.1109/umedia.2010.5543925.

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You-Rong Xiao, Quan-Jun Zheng, and Xue-Gong. "The technical study of integration of Flash animation in PowerPoint." In 2010 2nd International Conference on Computer Engineering and Technology. IEEE, 2010. http://dx.doi.org/10.1109/iccet.2010.5485431.

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Li, Xinyang, and Mengsi Mao. "The Design and Implementation of the Flash Animation Film: CG Gallery." In 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/amcce-18.2018.125.

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Lin, Yuan. "Study on the Features of Flash Animation Videos of Coastal City." In 3rd International Conference on Management Science, Education Technology, Arts, Social Science and Economics. Atlantis Press, 2015. http://dx.doi.org/10.2991/msetasse-15.2015.154.

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