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1

Trapeznikova, Yelena Vladimirovna. "Peculiarities of flash Animation." Journal of Flm Arts and Film Studies 5, no. 1 (2013): 30–41. http://dx.doi.org/10.17816/vgik5130-41.

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The article is devoted to the development of Russian network-based flash-animation and the main trends in organizing its artistic space. The author examines the work of three web artists: A. Bakhurin, N. Belov and O. Pashenko, represented on the site www.koms.ru analyzing its philosophic, artistic and technological aspects. Conceptual web flash animation is considered as one of the ways of the animation evolution in the new environment with its technological potential stressing its dominant tendencies and defining its main directions.
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Fung, K. K., Sri Harsha Kolar, and Pavan Karnam. "Regulating Natural Monopoly—Flash Animation." Journal of Economic Education 38, no. 2 (2007): 255. http://dx.doi.org/10.3200/jece.38.2.255.

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Min, Zhang. "Self learning mode of flash animation course under open studio mode." E3S Web of Conferences 189 (2020): 03008. http://dx.doi.org/10.1051/e3sconf/202018903008.

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In order to further develop the self-learning mode of flash animation course under the open studio mode, it is necessary to reform the courses. Under the open studio mode, the reform of self-learning mode of flash animation course needs to be carried out under the premise of a comprehensive understanding of the purpose and goal of education. Flash animation course, as a course with strong application and operation, focuses on training students’ practical design and operation ability. It is a course suitable for teachers to guide students’ learning process. Under the open studio mode, the refor
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Yang, Shan Shan. "Interaction Representation and Application of Flash Animation in Webpage Design." Applied Mechanics and Materials 596 (July 2014): 998–1002. http://dx.doi.org/10.4028/www.scientific.net/amm.596.998.

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The application of Flash animation in website design becomes more popular because it is more attractive and infective than static pages. Functions of Flash, status in quo and characteristics of webpage design are analyzed in this paper; how to present and apply the interaction of Flash animation in webpage design better is promoted via three aspects including functional design of guide, smart application of transparent Flash in Banner ads images and the application of pure Flash making websites.
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Eliyarti and C. Rahayu. "PERSEPSI MAHASISWA TEKNIK TERHADAP PENGGUNAAN MEDIA ANIMASI FLASH DALAM PERKULIAHAN KIMIA DASAR." Jurnal Teknologi Pembelajaran Indonesia 11, no. 2 (2021): 83–94. http://dx.doi.org/10.23887/jurnal_tp.v11i2.628.

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Learning media is a support for teaching activities to be effective. The rapid development of technology today has prompted many applications to emerge that can be used as a learning media, one of which is Macromedia Flash. The reality in the field shows that the average score of basic chemistry final semester FT Unes classically is still low, namely 65 with the percentage of students who pass 42.85% and those who do not pass 57.15%. As a solution to this problem, research was carried out using Macromedia Flash as a learning media. The purpose of this study was to describe the perceptions of e
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Doyan, Aris, Gunawan Gunawan, and Bq Azmi Syukroyanti. "PENGEMBANGAN MEDIA ANIMASI BERBASIS MACROMEDIA FLASH PADA PELAJARAN FISIKA ALAT OPTIK." Lensa : Jurnal Kependidikan Fisika 1, no. 2 (2013): 116. http://dx.doi.org/10.33394/j-lkf.v1i2.207.

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Media is an important role in the learning process which will give effect to the understanding of the concepts and the learning result of students. Expected with the development of animation media based macromedia flash containing music and image features can provide a learning environment that is different from the usual. The purpose of this research is to develop an optical media-based animation tools of Macromedia Flash on the subjects of Physics Optical. The method used in this research is a method Research and development (R & D). The results show the development of media-based animat
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Lisda, Wa, Muhammad Asfah Rahman, and Haryanto Atmowardoyo. "The Use of Macromedia Flash Animation to Enhance Students’ English Writing Skill at the Seventh Grade of SMP Yapis 1 Fakfak-West Papua." ELT Worldwide: Journal of English Language Teaching 2, no. 2 (2016): 45. http://dx.doi.org/10.26858/eltww.v2i2.1687.

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This research is conducted to find out: (1) whether the use of Macromedia Flash Animation enhance students' writing skill or not; (2) the students' interest in English writing class using Macromedia flash animation; (3) whether student's interest have relationship to student's writing ability or not. The research employs the quasi-experimental method. The sample consists of 51 students which belongs to two groups; 27 students in the experimental group and 24 students in the control group. The data are collected by writing test (pre-test and post-test) and questionnaire which is analyzed throug
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Ma, Ben. "Animation Production Teaching Model based on Design-Oriented Learning." International Journal of Emerging Technologies in Learning (iJET) 13, no. 08 (2018): 172. http://dx.doi.org/10.3991/ijet.v13i08.9049.

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The course of two-dimensional animation production focuses on practice. In teaching, more attention should be paid to cultivation of students’ innovation ability, team cooperation ability and similar prior education goals. With the promotion of paperless animation design courses, the animation production process should include the knowledge points in teaching. With this regard, taking the advantages of Flash software, an animation teaching model based on design-oriented learning was constructed in this study relying on design-oriented learning theory in animation production teaching, and takin
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Wahyuni, Linda, Hardianto Hardianto, and Rika Rosnelly. "Learning Media Implementation Training At SDN No.101763 Klumpang Kampung." JUDIMAS 2, no. 1 (2021): 23. http://dx.doi.org/10.30700/jm.v2i1.1166.

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Learning media at this time are very much needed in the world of education both in schools and lectures, such as macromedia flash applications that are implemented in various types of animation, for example motion animation, sound, video and so on. The research discussed is using motion tweening animation, animation that changes shape and shifts objects. The implemented learning media provides benefits for teachers and students who take part in the training, where there are still many teachers and students who do not understand about making animation using Macromedia Flash. From the results of
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Lin, Shi, Xu Zhenguo, and Meng Xiangzeng. "Emotional Semantic Recognition of Visual Scene in Flash Animation." Journal of Control Science and Engineering 2018 (2018): 1–11. http://dx.doi.org/10.1155/2018/3768741.

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Based on the organization structure of the Flash animation files, we first use the edge density method to segment the Flash animation to obtain the visual scenes, then extract the visual features such as color and texture as the input parameters of BP neural network, and set up the sample database. Secondly, we choose a suitable model for emotion classification, use eight kinds of emotional adjectives to describe the emotion of Flash animation, such as warm, delightful, exaggerated, funny, desolate, dreary, complex, and illusory, and mark the emotion value of the visual scene in the sample dat
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Wulandari, Siti Kusnul, and Eka Rini Yulia. "Animasi Interaktif Untuk Pembelajaran Matematika Dasar." Jurnal Teknik Komputer 5, no. 2 (2019): 183–88. http://dx.doi.org/10.31294/jtk.v5i2.5340.

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Abstract - Adobe Flash CS4 is software that is widely used by web and graphic professionals because of its ability to support multimedia, a combination of graphics, animation, sound and interactivity for internet users. The interactive module application has the advantages of interesting facilities such as music, animation and quiz questions consisting of text. Researchers tried a little in the world of education by making interactive animations for basic mathematics learning. The researcher made this interactive animation in the hope that it could help this research be useful and useful in co
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Byers, John A. "Flash Cards and Animation Software for Education." Educational Media International 36, no. 2 (1999): 164–67. http://dx.doi.org/10.1080/0952398990360213.

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Fung, K. K., and Sri Harsha Kolar. "Production and Cost (Short Run)—Flash Animation." Journal of Economic Education 35, no. 4 (2004): 417. http://dx.doi.org/10.3200/jece.35.4.417-417.

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Liang, Wei Yan. "The Design of Flash Network Courseware." Advanced Materials Research 933 (May 2014): 720–22. http://dx.doi.org/10.4028/www.scientific.net/amr.933.720.

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Flash has become the major technique in developing network courseware. This paper analyzes the advantages of flash network courseware: compactable size, outstanding animation effect, effective interaction and network spread convenience. In addition, it introduces the design process and main content for developing a flash courseware. Finally, it analyzes the major methods for adopting Flash in developing network courseware.
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Siswanah, Emy. "Penguatan Kompetensi Guru Matematika dalam Pengembangan Media Pembelajaran Animasi Berbasis Komputer." Dimas: Jurnal Pemikiran Agama untuk Pemberdayaan 17, no. 1 (2017): 21. http://dx.doi.org/10.21580/dms.2017.171.1502.

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The role of learning media, especially animation media, is very important in learning mathematics especially to explain abstract problem become concrete, motivate student, stimulate student learning activity, help effectiveness of learning process. Community service activities are aimed at making teachers able to create self-directed learning media. By making their own, the teacher can increase his insight and improve his creativity in creating animation media. In this training, teachers are trained to make animation media using powerpoint and flash. Subjects assisted in this devotional activi
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Gere, Amirullah A., Bq Azmi Syukroyanti, and Saiful Prayogi. "DEVELOPMENT OF PHYSIC LEARNING ANIMATION MEDIA USING ADOBE FLASH CS5." Lensa : Jurnal Kependidikan Fisika 4, no. 1 (2016): 29. http://dx.doi.org/10.33394/j-lkf.v4i1.34.

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This research aims to develop a medium of learning physics animation using Adobe Flash CS5 software on the subject of momentum and impulse. Testing the feasibility of learning through the media trial on 2 validator, ie material experts and design media. This study using ADDIE development model, namely Analysis, Design, Development, Implementation, Evaluation. This study only uses three stages, namely until the stage of development of animation media learning software designed using Adobe Flash CS5. Validation matter experts on media appearance and suitability of materials with the acquisition
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Suar Siti Hadizah, Jannnatul Aulia, and Rahmawati. "Pengaruh Media Animasi Berbasis Macromedia Flash terhadap Kemampuan Siswa Dalam Pembelajaran Fisika Hukum Archimedes di SMP/MTs." Milenial: Journal for Teachers and Learning 1, no. 2 (2021): 34–38. http://dx.doi.org/10.55748/mjtl.v1i2.38.

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The media plays a very important role in which learning process later it will affect the understanding of concepts and results learn from students. This research aims to describe the feasibility of influence-based animation media macromedia flash on student learning abilities, based on empirical feasibility namely student response. In collecting data, the method used is to use a questionnaire and then the results are analyzed. The results of the study show that macromedia flash-based animation media against students' abilities in learning physics Archimedes Law suitable for use in learning.
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Lee, Il Suk. "English Learning with the Tools of Flash Animation." Journal of Digital Contents Society 14, no. 4 (2013): 537–44. http://dx.doi.org/10.9728/dcs.2013.14.4.537.

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Zhu, Mengru, and Jong Han Lee. "Deep Learning-Based 3D Shape Feature Extraction on Flash Animation Style." Wireless Communications and Mobile Computing 2022 (March 24, 2022): 1–9. http://dx.doi.org/10.1155/2022/7999312.

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Flash animation, as a kind of digital learning resource, is an important media for delivering information content, and more importantly, it is an important online learning resource with text, graphics, images, audio, video, interaction, dynamic effects, etc. Flash animation, with its powerful multimedia interaction and presentation capabilities, is widely used in distance education, high-quality course websites, Q&A platforms, etc. With the continuous development of deep learning, the 3D shape feature extraction method combined with deep learning has become a hot research topic. In this pa
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Sugiharti, Gulmah. "MEDIA APPLICATION OF FLASH BASED ANIMATION ON EVALUATION COURSE." International Journal of Research -GRANTHAALAYAH 7, no. 11 (2020): 49–56. http://dx.doi.org/10.29121/granthaalayah.v7.i11.2020.332.

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This research is an application of animation media that has been developed previously. The purpose of this study is to look at the effect of flash-based animation media that has been developed on improving learning outcomes in Chemistry Learning Outcomes Evaluation courses, and see the percent increase in student learning outcomes
 As a sample, the 2016 students consisted of 2 classes as an experimental class and a control class in the chemistry department at Unimed. After a normality test and a homogeneity test, the hypothesis is tested using a t test, and an increase in learning outcome
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Shouping Wang, Tao Li, and Weihua Zhang. "Design and Implementation of Multimedia Animation based on Flash." International Journal of Advancements in Computing Technology 5, no. 5 (2013): 393–400. http://dx.doi.org/10.4156/ijact.vol5.issue5.48.

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Li, Fu Na, Lin Wei Yang, and Chu Yun Chen. "Research on Mechanical Animation Based on Flash Programming Technology." Applied Mechanics and Materials 608-609 (October 2014): 621–25. http://dx.doi.org/10.4028/www.scientific.net/amm.608-609.621.

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This paper proposes to realize interaction technology based on Flash, establish mechanical method with virtual scene, interactive virtual laboratory, open, combined with 3D and 2D. So it can effectively solve the problem of inadequate funding and limitations in time and space for students. The paper analyze the development of virtual experiment at home and abroad, by the various studies comparing and virtual reality technology theory and comparison, according to the characteristics of Flash mechanical science and technology, developed a set of virtual experiment teaching platform that student
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Strukov, Vlad. "Video Anekdot: Auteurs and Voyeurs of Russian Flash Animation." Animation 2, no. 2 (2007): 129–51. http://dx.doi.org/10.1177/1746847707078274.

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Fung, K. K., Sri Harsha Kolar, and Pavan R. Karnam. "Profit Maximization (Short Run) for Price Takers—Flash Animation." Journal of Economic Education 37, no. 1 (2006): 122. http://dx.doi.org/10.3200/jece.37.1.122-122.

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Pardiyanto, Eko, and Winarti Winarti*. "Generative Learning Strategy Assisted by Flash Animation to Remediate Students’ Misconceptions on Newton’s Law of Gravity." Jurnal Pendidikan Sains Indonesia 9, no. 2 (2021): 201–16. http://dx.doi.org/10.24815/jpsi.v9i2.18926.

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The generative learning strategy assisted by flash animation had not been applied to overcome learners’ misconceptions. This research aims to find out the effectiveness of generative learning strategy assisted by flash animation to remediate learners’ misconceptions toward the Newton’s law about gravity and to determine the way to decrease learners’ misconceptions after the intervention. This research applied the quasi-experimental method with pretest-posttest control group design. This research was conducted at Public Senior High School 5 Yogyakarta. The population consisted all ten graders,
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Syafari and Nurliani Manurung. "Developing Analytic Geometry Module and Cooperative Learning Models to Improve Critical Thinking Ability." World Journal of Educational Research 7, no. 1 (2019): p7. http://dx.doi.org/10.22158/wjer.v7n1p7.

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The third phase of the planned three-year research objected to test and to justify the results of the development of the Analytic Geometry module and cooperative learning models assisted with Macromedia flash animation to improve students’ critical thinking skills. Research subjects were students of the Study Program: Mathematics and Mathematics Education, University of State Medan, and Mathematics Education at Muslim Nusantara University, Alwashliyah Medan. This study used developmental research oriented to product development that refers to the 4-D model, which was defining, designing, devel
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Mursiti, Sri, Dewi Selvia Fardhyanti, Edy Cahyono, and Sudarmin Sudarmin. "MISCONCEPTION REMEDIATION OF ATOMIC ORBITAL, MOLECULAR ORBITAL, AND HIBRIDIZIATION CONCEPTS BY COMPUTER ASISSTED INSTRUCTION WITH ANIMATION AND SIMULATION MODEL." Indonesian Journal of Chemistry 6, no. 1 (2010): 104–10. http://dx.doi.org/10.22146/ijc.21784.

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The research of Computer Asissted Instruction with animation and simulation was used to misconception remediation of atomic orbital, molecular orbital, and hibridiziation concepts. The applicated instruction model was focused on concept approach with macromedia flash player and power point programme. The subject of this research were the 2nd semestre students of Chemistry Department. The data were collected by using of true-false pre-test and post- test followed by the reason of its. The analysis reveals that the Computer Asissted Instruction with animation and simulation model increased the u
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Rebel, Annette, Kevin W. Hatton, Paul A. Sloan, et al. "Neurophysiological Monitoring Simulation Using Flash Animation for Anesthesia Resident Training." Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 6, no. 1 (2011): 48–54. http://dx.doi.org/10.1097/sih.0b013e3182051af2.

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Aji, S. D., M. N. Hudha, C. Huda, and G. Gufran. "Computer Animation with Adobe Flash Professional Cs6 in Newton’s Law." IOP Conference Series: Materials Science and Engineering 288 (January 2018): 012131. http://dx.doi.org/10.1088/1757-899x/288/1/012131.

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Fung, K. K., Sri Harsha Kolar, and Pavan Karnam. "Profit Maximization (Short Run) for Single-Price Searchers—Flash Animation." Journal of Economic Education 37, no. 2 (2006): 248. http://dx.doi.org/10.3200/jece.37.2.248-248.

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Fung, K. K., Sri Harsha Kolar, and Pavan R. Karnam. "Profit Versus Efficiency Maximization (Single vs. Discriminating Pricing)—Flash Animation." Journal of Economic Education 37, no. 4 (2006): 484. http://dx.doi.org/10.3200/jece.37.4.484-484.

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García, Ramón Rubio, Javier Suárez Quirós, Ramón Gallego Santos, Santiago Martín González, and Samuel Morán Fernanz. "Interactive multimedia animation with Macromedia Flash in Descriptive Geometry teaching." Computers & Education 49, no. 3 (2007): 615–39. http://dx.doi.org/10.1016/j.compedu.2005.11.005.

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Kurniawati, Puji, and Reni Banowati Istiningrum. "Use of Interactive Media In Biochemical Material." International Journal of Chemistry Education Research 1, no. 1 (2017): 40–45. http://dx.doi.org/10.20885/ijcer.vol1.iss1.art6.

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ABSTRACT: A study of the use of interactive media in Biochemistry materials at Chemical Analysis Department, Islamic University of Indonesia has been done. Interactive media used in this research is animation media based on molymod and Flash. Molymod is used in lecturing activities to explain the macromolecular bonds and structures that are the focus of the Biochemistry course while the Flash-based animation is expected to improve students' understanding of biochemical metabolism processes in the body. The purpose of this study is to increase students' interest in biochemical learning which is
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Febliza, Asyti, and Zul Afdal. "PEMANFAATAN ANIMASI MACROMEDIA FLASH DALAM MENINGKATKAN HASIL BELAJAR." Journal of Research and Education Chemistry 1, no. 2 (2019): 1. http://dx.doi.org/10.25299/jrec.2019.vol1(2).3501.

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 This study aims to implement macromedia flash animation in improving student learning outcomes on the topic of buffer solutions. This research was conducted in the first semester of the basic chemistry course with the topic of buffer solution. The samples in this study were first semester students at the University of Riau divided in 2 classes. This study is quasi-experimental, by making treatment in the experimental class (animation class) by comparing with the control group. The hypotheses tested in this study are: Ha = There are differences in the level of learning outcomes o
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Sidik, Sidik, and Muhammad Fajar Syahroni. "Impelementasi Model Waterfall pada Media Pembelajaran Pengenalan Angka dan Huruf Berbasis Android." Jurnal Teknik Komputer 5, no. 2 (2019): 175–82. http://dx.doi.org/10.31294/jtk.v5i2.5215.

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The era of globalization, information technology is advancing rapidly, one of which is the development of interactive animation. Interactive animation technology is now widely used in various industries, such as advertising, education, tourism, entertainment, and so on. In the world of education, interactive animation can be applied as an effective learning medium. In the preparation of this study, the authors used the Waterfall model to design the system and to design learning media using Adobe Flash Professional CS6 which is considered very suitable in making interactive animation-based lear
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Ulfah, Ummi, and Syarif Hidayatulloh. "Pengenalan Benda-benda Bersejarah Museum Fatahillah Melalui Pemanfaatan Media Animasi Interaktif Untuk Anak Sekolah Dasar." Jurnal Teknik Komputer 5, no. 2 (2019): 249–58. http://dx.doi.org/10.31294/jtk.v5i2.5469.

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- Interactive animation is a learning media that is quite interesting for children. This is because learning how to use animation is not difficult and more fun for elementary school children than learning to use printed picture books or encyclopedias. This interactive animation was created to introduce Fatahillah museum objects to children. This animation was made to provide knowledge for children about objects in the Fatahillah museum. In addition, this can also be a more interesting and new learning method for school children. In developing existing material, in this study three methods of d
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An, Huang. "Flash animation features, production methods and its use in teaching courseware." Fine Art Version 1, no. 1 (2019): 7–12. http://dx.doi.org/10.35534/fav.0101002c.

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Li, Hong, Ai Xin Yang, Yu Qing Zhao, and Qian Wang. "Application of Flash in the Analysis of Making Webpages and Mechanical Motiones." Applied Mechanics and Materials 496-500 (January 2014): 2078–81. http://dx.doi.org/10.4028/www.scientific.net/amm.496-500.2078.

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In recent years, the field of application development has undergone profound changes because of Internet unprecedented tendency, m any organizations are increasingly dependent on provided by the Internet and related technologies of digital resources and communication channel. the paper offer a brief introduction about application of Flash animation in the analysis of making webpage and mechanical motion.
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Rahayu, Putri, Maria Dewati, and Indica Yona Okyranida. "Pengembangan Media Animasi Fisika Menggunakan Software Adobe Flash Cs6 Pada Materi Momen Gaya." Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika 2, no. 2 (2021): 80–87. http://dx.doi.org/10.30998/sch.v2i2.4043.

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In this study aims to find out the feasibility of physical animation media using adobe flash software Cs6 on material moment style. This research uses 4D research design consisting of 4 stages, namely Define, Design, Develop, and Disseminate. This research can only be completed in the development stage, this is due to the Covid 19 pandemic globally so researchers can not do the next research step. In this study using the instrument of initial needs observation sheet research and expert validation test questionnaire consisting of media experts and material experts. Based on the data of the resu
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Andini, Dita, and Nanang Supriadi. "Media Animasi Menggunakan Macromedia Flash Berbasis Pemahaman Konsep Pokok Bahasan Persegi dan Persegi Panjang." Desimal: Jurnal Matematika 1, no. 2 (2018): 149. http://dx.doi.org/10.24042/djm.v1i2.2278.

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This study aims to develop animation media using Macromedia flash based on the conceptual understanding of the subject of rectangle and rectangle. The research and development method used is 4D model proposed by Thiagarajan consisting of 4 stages, namely: (1) define; (2) design; (3) develop and (4) disseminate. Researchers use data collection techniques is a questionnaire in the form of Likert scale for the response of learners. The result of the research is the animation media using Macromedia flash based on the concept of the subject of rectangular and rectangle that is suitable for learning
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Darwis, Hardianti, Ramdani Ramdani, and Muhammad Jasri Djangi. "Pengaruh Penggunaan Media Animasi Berbasis Flash pada Model Pembelajaran Discocery Learning terhadap Hasil Belajar Peserta Didik Kelas X IPA SMA Negeri 1 Pamboang (Studi pada Materi Pokok Ikatan Kimia)." Chemica: Jurnal Ilmiah Kimia dan Pendidikan Kimia 21, no. 1 (2020): 42. http://dx.doi.org/10.35580/chemica.v21i1.14836.

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ABSTRAK
 
 Penelitian ini adalah penelitian eksperimen semu yang bertujuan untuk mengetahui pengaruh penggunaan media animasi berbasis flash pada model pembelajaran discovery learning terhadap hasil belajar peserta didik kelas X IPA SMA Negeri 1 Pamboang pada materi pokok ikatan kimia. Desain penelitian ini adalah seluruh peserta didik kelas X IPA SMA Negeri 1 Pamboang yang terdiri dari 3 kelas. Penentuan sampel dilakukan secara random kelas dan terpilih kelas X IPA 1 sebagai kelas eksperimen dan X IPA 3 sebagai kelas kontrol. Pada penelitian ini, variabel bebasnya terbagi atas dua y
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Zheng, Wei, Ya Ping Wu, and Yao Fei Chen. "Research of Flash Automatic Marking Based on Logical Formal." Advanced Materials Research 468-471 (February 2012): 2849–53. http://dx.doi.org/10.4028/www.scientific.net/amr.468-471.2849.

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The author proposes a scheme of flash automatic marking based on animation effects. Describe the question's marking information by using the logical formal method. Achieve automatic marking by building the logical formal system. Focuses on two components of the scheme: logical formal description and SWF to XML. Describes the whole process of logical formal marking with example. Analysis of manual and automatic marking shows that: logical Formal automatic marking error is better than the manual average error.
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Fachri, Barany, and H. Hendry. "PERANCANGAN ANIMASI INTERAKTIF BELAJAR BERHITUNG BERBASIS MULTIMEDIA PADA TK-IT AL WASHLIYAH KLAMBIR LIMA HAMPARAN PERAK." JURNAL TEKNOLOGI INFORMASI 3, no. 1 (2019): 66. http://dx.doi.org/10.36294/jurti.v3i1.690.

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Abstract - Education plays a role in the intellectual life of the nation. So that in this case the need for a technology to improve the quality of a school. This study discusses the design of interactive animation of learning to count for children at TK-IT AL Washliyah Klambir Lima Hamparan Perak. The main purpose of designing this learning media is to make new innovations in the teaching and learning process in schools especially students to be more interesting, fun, effective, and not waste a lot of energy for teachers to teach.Keywords - Design, Animation, new innovation, interesting and fu
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Aryana, I. G. Adi, L. J. E. Dewi, and I. N. Pasek Nugraha. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO ANIMASI SOFTWARE SOLIDWORKS 2014 DAN ADOBE FLASH CS3 PADA MATA PELAJARAN TEKNOLOGI DASAR OTOMOTIF (TDO) MATERI MOTOR BAKAR." Jurnal Pendidikan Teknik Mesin Undiksha 7, no. 3 (2019): 99. http://dx.doi.org/10.23887/jptm.v7i3.26512.

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Penelitian ini bertujuan untuk: 1) Mengetahui pengembangan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar. 2) Mengetahui kelayakan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar kelas X TBSM di SMK Negeri 3 Singaraja. Penelitian ini menggunakan jenis penelitian (R&D) Research and Development, dengan model pengembangan 4D (Four D models), yang terdiri dari 4 tahap yaitu ta
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Rhim, Young-Kyu. "System Construction Of Appropriate Flash Animation Production Technique For Television Series Animations." Journal of the Korea Contents Association 8, no. 2 (2008): 100–115. http://dx.doi.org/10.5392/jkca.2008.8.2.100.

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Lin, Shi, and Meng Xiangzeng. "Extraction Algorithm on Representative Frame Images of the Flash Animation Visual Scene." International Journal of Signal Processing, Image Processing and Pattern Recognition 10, no. 7 (2017): 85–92. http://dx.doi.org/10.14257/ijsip.2017.10.7.08.

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Tao, Yong Xia, and Jian Ling Tan. "Application of Modern Teaching Method in Structure of Hydroelectric Power Station in Vocational College." Advanced Materials Research 219-220 (March 2011): 279–83. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.279.

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Highly skilled capacity is the aim of vocational training about the course of hydropower building construction. Modern teaching methods have some prosperity, such as immediacy, interaction, imagination and so on .These modern means break the bottleneck of traditional teaching methods. With the help of three-dimensional model and flash animation, which do help students make a good understanding of the course and master the skills.
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Retnowati, Nurcahyani Dewi, Yenni Astuti, and Supri Ermanto. "ANIMASI 3D PENDUKUNG SIMULASI FUNGSI FLIGHT CONTROLS DAN LANDING GEARS SUPRI SUKHOI SUPERJET 100." Conference SENATIK STT Adisutjipto Yogyakarta 1 (December 1, 2013): 93. http://dx.doi.org/10.28989/senatik.v1i0.43.

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Animations are one of multimedia technology which can accelerate the perspective about something, including the aircraft flight controls and landing gears function. Production process of animation on 3 Dimensional Aircraft model Supri Sukhoi Superjet 100 using NURBS Modelling method. Production process of animation on 3 Dimensional Aircraft model Supri Sukhoi Superjet 100 using Pre Production, Production and Post Production, that the result can be presented in the form of simulation video, Flash game, and Powerpoint game. The special effect that added into model, video and game make it more at
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Man-chi Cheung, Terrie. "The Discourse of Independent Animation in the Contemporary Chinese Context." Animation 16, no. 3 (2021): 175–89. http://dx.doi.org/10.1177/17468477211050974.

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Independent animation is a marginal media form in China, and studies describe how both Chinese artists and scholars of film studies have only started to practice or construct this genre and popular cinema since the 1990s, especially after the Shanke (Chinese Flash animators, 閃客) phenomenon. In this article, the existing discourse of independent animation in contemporary China is critically analyzed by studying mainly what is said and written by the local practitioners and scholars in China. The author’s analysis is based on the assumption that animation should be taken ‘as an art form’, which
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Yusuf, Muhammad, and Eka Dewi Rahmawati. "Optimalisasi Aplikasi Macromedia Flash 8 Dalam Pembelajaran Kosakata Bahasa Arab." Al-Lisan 6, no. 1 (2020): 17–33. http://dx.doi.org/10.30603/al.v6i1.1102.

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Language learning in the era of industrial revolution 4.0 is also influenced by technology information development, for example, on using an application in the teaching and learning process. The application is usually using as a medium for improving language skills or language components, such as vocabulary. One application is efficient and effective in teaching the Arabic language, especially Arabic language vocabulary is a Macromedia flash 8 application. The application can be used to solve the problem which still constraint the Arabic teacher and also the students. This article aims to rese
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