Academic literature on the topic 'Flash CS5'

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Journal articles on the topic "Flash CS5"

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Pratini, Haniek Sri, and Elfrieda Yapita Rethmy Prihatini. "PENGEMBANGAN MEDIA PEMBELAJARAN BANGUN RUANG SISI DATAR BERBASIS ADOBE FLASH PROFESSIONAL CS5." Delta: Jurnal Ilmiah Pendidikan Matematika 8, no. 1 (2020): 123. http://dx.doi.org/10.31941/delta.v8i1.971.

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<p>Penelitian ini dilatar belakangi oleh minimnya pemanfaatan media pembelajaran yang mengakomodasi keinginan siswa tentang pembelajaran matematika yang menyenangkan dan memudahkan guru menyampaikan materi. Penelitian ini bertujuan mengetahui cara dan dampak dari pengembangan media pembelajaran bangun ruang sisi datar berbasis <em>Adobe Flash Professional CS5.</em></p><p>Penelitian ini termasuk penelitian pengembangan (<em>Research and Development). </em>Prosedur penelitian pengembangan yang digunakan adalah hasil modifikasi dari model pengembangan Borg and Gall dan model pengembangan Sugiyono, yang meliputi lima langkah pengembangan: (1) studi pendahuluan, (2) pengembangan media pembelajaran, (3) validasi produk, (4) instrumen uji coba terbatas, dan (5) uji coba terbatas. Subjek penelitian ini adalah siswa kelas VIII di salah satu SMP negeri di Yogyakarta. Objek pada penelitian ini adalah media pembelajaran bangun ruang sisi datar berbasis <em>Adobe Flash Professional CS5. </em>Teknik pengumpulan data yang digunakan adalah kuesioner, observasi, wawancara dan dokumentasi.<em></em></p>Hasil penelitian ini berupa media pembelajaran bangun ruang sisi datar berbasis <em>Adobe Flash Professional CS5. </em>Kualitas media termasuk kategori “Sangat Baik” dengan presentase keidealan sebesar 86,36 %. Media pembelajaran yang dihasilkan, memberikan gambaran kepada guru tentang pengembangan media pembelajaran berbasis <em>Adobe Flash Professional CS5</em>. Siswa lebih aktif dan antusias dalam peoses pembelajaran dan meningkatkan hasil belajar siswa sebesar 67,31 % berdasarkan hasil <em>pretest </em>dan <em>posttest</em>.
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Siregar, Riky Gunawan, Mara Untung, and M. Oky Fardian Gafari. "The Effectiveness of Adobe Flash CS5 Learning Media on Explanatory Text Material in Public Senior High School 1 Padang Bolak." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 2, no. 4 (2019): 470–79. http://dx.doi.org/10.33258/birle.v2i4.546.

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The aims of this study is to find out the effectiveness of Adobe Flash CS5 Learning Media. This research was carried out in Public Senior High School 1 Padang, Bolak 2018/2019 Academic Year. Implementation of treatment (treatment) in the form of learning activities that are tailored to the education calendar. The population of this research and development are students of Public Senior High School 1 Padang Bolak. The result of this study The effectiveness of student learning outcomes tests got an average score of 81% with the criteria of "good" before using Adobe Flash CS5 learning media on learning to write explanatory texts got an average score of 68.7% with the criteria of "enough".
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Gere, Amirullah A., Bq Azmi Syukroyanti, and Saiful Prayogi. "DEVELOPMENT OF PHYSIC LEARNING ANIMATION MEDIA USING ADOBE FLASH CS5." Lensa : Jurnal Kependidikan Fisika 4, no. 1 (2016): 29. http://dx.doi.org/10.33394/j-lkf.v4i1.34.

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This research aims to develop a medium of learning physics animation using Adobe Flash CS5 software on the subject of momentum and impulse. Testing the feasibility of learning through the media trial on 2 validator, ie material experts and design media. This study using ADDIE development model, namely Analysis, Design, Development, Implementation, Evaluation. This study only uses three stages, namely until the stage of development of animation media learning software designed using Adobe Flash CS5. Validation matter experts on media appearance and suitability of materials with the acquisition of a score of 3.6 that is rated "very valid." Validation specialist media design to display the main menu with the acquisition of a 3.7 score so classified as"very valid." Media planning and expert validation of the content of the material and the suitability of the animation with the acquisition of a score of 3.7 and is rated "very valid." Next to, the survey of 10 students 2nd semester of physics education by looking into the matter and the overall learning animation media with the acquisition of a score of 3.38 and is rated "very valid." Thus the media animation of learning developed worthy as a medium of learning physics subject of momentum and impulse.
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Retna Ningrum, Harjito, Ngasbun Egar, Dwi. "PENGGUNAAN ADOBE FLASH CS5 PROFESSIONAL DALAM PEMBELAJARAN MENYIMAK LEGENDA SEBAGAI PENGEMBANGAN MEDIA BELAJAR UNTUK SMP DI KABUPATEN JEPARA." TEKS 3, no. 1 (2018): 18–26. http://dx.doi.org/10.26877/teks.v3i1.2781.

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Penelitian ini bertujuan untuk: (1) mendeskripsikan hasil analisis kebutuhan media pembelajaran menyimak legenda berbasis Adobe Flash CS5 Professional untuk siswa SMP, (2) menghasilkan prototipe media pembelajaran menyimak legenda berbasis Adobe Flash CS5 Professional untuk siswa SMP. Penelitian ini termasuk dalam penelitian Research and Development (R&D) yang mengadaptasi model pengembangan dari Borg & Gall (1983). Penelitian dilaksanakan di SMP Islam Al Azhar Kedungmalang Jepara dan SMP Islam Mafatihul Huda Pecangaan Jepara. Subjek dalam penelitian ini adalah siswa kelas VII dan guru Bahasa Indonesia. Metode pengumpulan data yang digunakan adalah angket, wawancara, observasi, dan tes. Analisis data yang digunakan adalah analisis deskriptif. Hasil dari penelitian ini adalah: (1) berdasarkan hasil analisis kebutuhan, diperoleh informasi bahwa pembelajaran menyimak legenda selama ini menggunakan metode konvensional. Hal tersebut membuat siswa menjadi jenuh dan menjadikan rendahnya hasil belajar Hasil dari penilaian yang dilakukan oleh para ahli/ pakar, guru, dan siswa, produk media pembelajaran memperoleh rata-rata skor dengan persentase 87,25% yang tergolong dalam kategori “sangat baik”. Media pembelajaran menyimak legenda tersebut berisi beberapa materi pembelajaran tentang legenda diantaranya pengertian legenda, jenis legenda, unsur intrinsik legenda, dan beberapa contoh cerita legenda beserta soal latihannya.
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Almakhwr, Yousef M. S., and Ahmed A. S. Balhareth. "Writing and editing Arabictext in Adobe Animate cc." University of Aden Journal of Natural and Applied Sciences 21, no. 2 (2017): 311–21. http://dx.doi.org/10.47372/uajnas.2017.n2.a10.

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Adobe is a software development company established in 1982, and has developed a number of software applications for use in various fields.The program Animate cc (flash previously) is one of the most prominent products and is widely used in the design of programming and producing best animation websites. Adobe has included in Flash software releases (Adobe Flash Professional CS6,Adobe Flash Professional CS5.5, Adobe Flash Professional CS5 and previous releases) a text-processing library called Text Layout Framework(TLF). This library supports Arabic-language writing from right to left and supports left-to-right writing of numbers and texts written from left to right such as Latin numbers and letters. However, the versions of Animate cc have not include the text-formatting library, which resulted in the inability of designers and programmers to produce interactive Arab applications. In this research, we designed a component for writing in Arabic called Arabic Text component that contains a wide range of fonts, text control properties and the addition of aesthetic and artistic effects of Arabic characters that are not included in the previous versions of Flash. The ArabicText component is included once in the flash program components, then it is used for writing by inserting it into stage.
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Pasaribu, Horas Karlos, and Sahat Siagian. "PENGEMBANGAN MULTIMEEDIA PEMBELAJARAN INTERAKTIF INSTALASI MOTOR LISTRIK KELAS XI TITL SMK SWASTA DWIWARNA MEDAN." JEVTE: Journal of Electrical Vocational Teacher Education 1, no. 2 (2021): 77. http://dx.doi.org/10.24114/jevte.v1i2.29250.

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Abstract This research is generally a research that aims to develop learning multimedia. Multimedia learning is very important in the learning process, good learning multimedia is very effective in the teaching and learning process. Researchers try to develop interactive learning multimedia that can be used in the form of interactive CDs, using several software consisting of Adobe Flash CS6, Adobe Photoshop CS5. Aims to make it easier for students to understand the lesson and also make it easier for educators to deliver lessons. Multimedia learning in this study uses the ADDIE model by using five stages in it which was adapted by Sugiyono. The target of this research is the Expert Lecturer at the State University of Medan. Tests on interactive multimedia by media validators, material validators, and user/acceptance validators showed that the resulting learning multimedia was good with a score of 4.33 for material validation, a score of 4.35 for media validation, and a score of 4.29 for user/acceptance validation. . Keywords: Interactive Multimedia Development, Adobe Flash CS6 Software, Electric Motor Installation. AbstrakPenelitian ini secara umum merupakan penelitian yang bertujuan untuk mengembangkan multimedia pembelajaran. Multimedia pembelajaran termasuk hal yang sangat penting dalam proses pembelajaran, multimedia pembelajaran yang baik sangat efektif digunakan dalam proses belajar mengajar. Peneliti mencoba mengembangkan multimedia pembelajaran interaktif yang dapat digunakan dalam bentuk CD interaktif, menggunakan beberapa software yang terdiri dari Adobe Flash CS6, Adobe Photoshop CS5. Bertujuan untuk memudahkan peserta didik dalam memahami pelajaran dan juga memudahkan pendidik dalam menyampaikan pelajaran. Multimedia pembelajaran pada penelitian ini menggunakan model ADDIE denggan menggunakan lima tahap di dalamnya yang diadaptasi oleh Sugiyono. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator media, validator materi, dan validator user/akseptansi menunjukkan bahwa multimedia pembelajaran yang dihasilkan baik dengan skor 4,33 untuk validasi materi, skor 4,35 untuk validasi media, dan skor 4,29 untuk validasi user/akseptansi. Kata kunci: Pengembangan Multimedia Interaktif, Software Adobe Flash CS6, Instalasi Motor Listrik.
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Lalela, Julius Saint Michael, and Yeni Rokhayati. "PEMBUATAN APLIKASI PEMBELAJARAN AKOR DASAR GITAR." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 3, no. 01 (2020): 51–60. http://dx.doi.org/10.30871/deca.v3i01.1985.

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Every person is now easier to express themselves through music. Many music-themed applications can be found on smartphones, including those based on Android. With the rapid development of smartphone technology nowadays, more and more applications are used as learning media. With the rapid development of technology, an application that can help a beginner guitarist learn basic guitar chords, their shape and tone, is needed. Therefore, an application was developed to facilitate beginner guitarists to learn basic guitar chords. In making this application, the software used consisted of Adobe Flash CS5, Adobe Air, Android Emulator, Android SDK, Adobe Photoshop CS6, and Sound Recorder application. This application had been tested and successfully implemented to facilitate beginner guitarists to learn basic guitar chords, along with their shape and tone.
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Karo-karo, Demu, Irsan Rangkuti, and Putri Panca Wardhani. "PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ADOBE FLASH CS5 PADA TEMA 8 LINGKUNGAN SAHABAT KITA SUBTEMA 1 MANUSIA DAN LINGKUNGAN KELAS V SD NEGERI 104208 CINTA RAKYAT T.A 2019/2020." ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED 10, no. 3 (2020): 147. http://dx.doi.org/10.24114/esjpgsd.v10i3.22977.

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The porpose of this study was to develop interactive learning media using Adobe Flash was appropriate for class V student SD Negeri 104208 Cinta Rakyat T.A 2019/2020. The type of research used is Research and Development with the ADDIE model through 4 stages, namely the Define, Design, Development, and Desseminate. The subject in the study were all studentsof class V SD Negeri 104208 Cinta Rakyat. The results of the study on aspects of media assessment got a score of 93 % with a very decent category.Keywords: Interactive Media, Adobe Flash
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Hwang, I. M. "Festival and Travel Planning Network." International Journal of Tourism & Hospitality Reviews 2, no. 1 (2015): 67–69. http://dx.doi.org/10.18510/ijthr.2015.213.

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Travelers who interested in often use the internet (World Wide Web) as research medium because many websites post festival and traveling information such as festival, scenic spots, resorts, and local restaurants. However, without an organized research medium, many people who interested in culture discover the difficulty of focusing on research or making a choice from the massive festival and travel-related categories and sites. This paper describes and integrates a website with many festival and travel-related functions into one platform called Festival and Travel Planning Network. This platform allows easy access for users to obtain various festival information, city travel, restaurant, and hotel guidelines in Taiwan. This network automatically helps travelers to plan their tours and find accommodations by simply selecting by their interests of festival visits and hotel types on the website.The Festival and Travel Planning Network also provides online traveling suitcases allowing members to bookmark their favorite travel spots. The Festival and Travel Planning Network website is http://140.131.84.199/holiday/index/index_e.htm. For maximum quality, display resolution should be set at 1024×768. As for technical support, the website uses Internet Information Services as the web server and ASP.NET 3.5 as the web application framework. The database server is performed by SQL Server 2008 to organize and manage data. The webpage graphic and animation designer used Ulead PhotoImpact X3 and Adobe Photoshop CS5 and Flash CS5 as design tools
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Dhawira, Nurul Silfi, Syahnan Daulay, and Khairil Ansari. "The Feasibility of Interactive Multimedia Validation Data Results on Folk Poetry Texts Learning in MTS Nurul Amaliyah Tanjung Morawa." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 2, no. 4 (2019): 259–71. http://dx.doi.org/10.33258/birle.v2i4.514.

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This study is aimed to know the feasibility of interactive multimedia validation data results on folk poetry texts learning. The development of interactive multimedia is focused on folk poetry text material. The students are expected to learn independently through interactive multimedia that has been adjusted by the developer. The research and development population is VII grade students of MTS Nurul Amaliyah Tanjung Morawa. The research was using the 4D method, which involves four stages of research: define, design, development, and disseminate. The product of this research results in the form of interactive multimedia development of folk poetry texts is Adobe Flash CS5 media. The results shows that the feasibility of the media and material scored an average of 88.8 % with the criteria of "good" and 86.4% with the criteria of "good" in the development of interactive multimedia on folk poetry text learning.
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Dissertations / Theses on the topic "Flash CS5"

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Nordstrand, Victor, and Johan Eklöf. "Utveckling av design till mötesplats på Internet." Thesis, University of Gävle, Department of Mathematics, Natural and Computer Sciences, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-176.

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<p>Ett community är en mötesplats på Internet där människor kan hålla kontakt, lära känna nya människor, diskutera osv. Det finns idag en mängd olika communities med många olika inriktningar. Communityn är idag mycket populära sidor på nätet och vissa har enormt mycket besökare och tjänar stora pengar. Det kan därför vara svårt att locka medlemmar om inte communityt innehåller nyheter som inte redan finns. Målet med det här arbetet har varit att skapa en tilltalande och användarvänlig design till ett community med ett sommar, fest och rese- tema. Delvis används en enkätundersökning för att ta reda på hur viktig det är med en design som sticker ut för att locka medlemmar. Resultatet av arbetet har blivit att en design med ett tema till sommar, fest och resor har skapats. Designen går i huvudsak i färgerna gul, blå och vit. Designen är till största del uppbyggd av CSS, ASP.NET och HTML.</p>
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Tyliutė, Laima. "Mokomasis CD pradinukui: tipinių veiklos scenarijų realizavimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2009. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2009~D_20090827_135243-20349.

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Mokomasis CD tipiniai veiklos scenarijai sukurti remiantis pakartotino panaudojimo koncepcija. Teorinėje dalyje atlikta mokomųjų CD, naudojamų ugdymo procese, analizė, aiškintasi pakartotino panaudojimo koncepcija, susipažinta su šablonais – komponentais ir jų taikymu MO (mokymo objektuose). Praktinėje dalyje aprašomas sukurtas mokomasis CD ir jo komponentai, veikimo principas, pateikiami testavimo rezultatai. Šis darbas parengtas naudojantis Adobe Flash CS 3 technologijas, naudojant Action Script 2.<br>Educational CD with action script realization was created on the basis of re-creating the concept of recovery. Theoretical part of this work includes the analysis of the CD use in teaching and educational processes. It also includes the analysis of the concept of re-use and getting familiar with the pattern of the application of TO (teaching objects). The practical part of the work describes the developed educational CD and its components, operating principle and the test results. This work is based on Adobe Flash CS 3 technology, using Action Script 2.
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Gilley, William. "Animations and Interactive Material for Improving the Effectiveness of Learning the Fundamentals of Computer Science." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/32899.

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<P>Due to the rapid proliferation of the World Wide Web (WWW) in recent years, many educators are now seeking to improve the effectiveness of their instruction by providing interactive, web-based course material to their students. The purpose of this thesis is to document a set of eight online learning modules created to improve the effectiveness of learning the fundamentals of Computer Science. The modules are as follows:</P> <OL> <LI> <A HREF="http://courses.cs.vt.edu/csonline/Algorithms/Lessons/index.html">Algorithms</A> - Definition and specification of algorithms, with a comparison and analysis of several sorting algorithms as examples.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/AI/Lessons/index.html">Artificial Intelligence</A> - Overview of current applications in this discipline.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/DataStructures/Lessons/index.html">Data Structures</A> - Explanation of basic data structures, including an introduction to computer memory and pointers, and a comparison of logical and physical representations of commonly used data structures.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/MachineArchitecture/Lessons/index.html">Machine Architecture</A> - Explanation of data storage, gates and circuits, and the central processing unit.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/NumberSystems/Lessons/index.html">Number Systems</A> - Discussion of number representation and arithmetic in number systems other than the decimal number system, with a focus on binary numbers and binary arithmetic.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/OS/Lessons/index.html">Operating Systems</A> - Explanation of the purpose of operating systems and the major components that make up an operating system.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/ProgrammingLanguages/Lessons/index.html">Programming Languages</A> - Explanation of the fundamental concepts in procedural programming languages.</LI> <LI> <A HREF="http://courses.cs.vt.edu/csonline/SE/Lessons/index.html">Software Engineering</A> - Introduction to software life cycle models and an overview of the procedural and object-oriented paradigms.</LI> </OL> <P> Each module consists of a set of lessons and review questions written in HyperText Markup Language (HTML). Embedded in these pages are various interactive components implemented as Flash animations or Java applets. The modules currently reside on the Computer Science courseware server of Virginia Polytechnic Institute and State University (Virginia Tech) and can be viewed at the following WWW site: <A HREF="http://courses.cs.vt.edu/csonline/index.html">http://courses.cs.vt.edu/csonline/</A>.</P> <P> </P><br>Master of Science
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Isén, Daniel. "Mixi Print AB." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5075.

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Detta projekt är en hemsida för Mixi Print AB. Den ska fungera som en framsida för företaget ur ett digitalt synsätt, en plats där det går att få fram information om företaget och dess produkter snabbt och enkelt. Jag har arbetat med programmet flash eftersom det ger möjlighet till bra och enkel men ändå fräsch design. Till detta så har jag kombinerat php och MySQL för att kunna koppla det till en databas. Som en del i projektet så har jag också reflekterat över grafiska bitar på Internet jämfört med hur det var innan.<br>Detta är en reflektionsdel till en digital medieproduktion.
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Johansson, Karolina, and Ida Krasseberg. "Smakbas : Gourmet Grön." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1690.

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Smakbas – Gourmet Grön är en webbplats som ska kommunicera den gröna maten och marknadsföra Gourmet Gröns smakbaser. Webbplatsen innehåller information och bakgrund om smakbaserna, samt hur man jobbar med dem. Det finns även en lite annorlunda receptbank där besökaren kan titta på recept.<br>Detta är en reflektion på en digital medieproduktion.
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Åström, Adam, Albin Öberg, Alice Elkjaer, et al. "En studie av hur en webbapplikation för annonsering av konsultuppdrag till studenter kan implementeras för att uppfattas som användbar." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176279.

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Studentkonsultprojekt gör det möjligt för studenter att applicera sin kunskap i näringslivet samtidigt som det blir mindre kostsamt för företagen att anlita konsulter. Då jobbsökande via internet blir allt vanligare finns det ett behov av en webbapplikation för konsultuppdrag som kopplar samman studenter och företag. En av de viktigaste aspekterna för att skapa en konkurrenskraftig webbapplikation är användbarheten. Således är intentionen med denna studie att undersöka Hur kan en webbapplikation för konsultuppdrag mellan företag och studenter implementeras för att uppfattas som användbar av studenter? För att besvara frågeställningen har en webbapplikation för förmedling av konsulttjänster mellan företag och studenter utvecklats. Webbapplikationen baseras på en teoretisk grund där olika dimensioner av begreppet användbarhet analyserats. De dimensioner som lyfts är effektivitet, ändamålsenlighet och tillfredsställelse. I tillägg till detta har vikten av att specificera användare och de estetiska aspekternas påverkan på användbarhet behandlats. För att utvärdera om webbapplikationen upplevs som användbar testas den på tre testgrupper i tre olika skeden för att undersöka deras upplevelse av webbapplikationen. Testerna utgår från metoden thinking aloud tillsammans med enkäterna System Usability Scale (SUS) och Visual Aesthetics of Websites Inventory Short (VisAWI-S). SUS- och VisAWI-S-enkäterna gav indikationer på en starkt användbar applikation genom hela utvecklingsprocessen. Detta utifrån implementation av en design som främst utgick från principerna enkelhet och färgrikedom samt fokusområdena Synlighet av systemstatus, Igenkänning istället för återkallande, Flexibilitet och effektiv användning och Estetisk och minimalistisk design. Genom att analysera resultaten från thinking aloud-testerna kunde en tydlig minskning av negativa kommentarer identifieras mellan användartest 1-3. Utifrån dessa testresultat, dras slutsatserna att genom återkoppling relaterad till utförda aktioner, implementation av markörer och färgval med hänsyn till kontraster kan en webbapplikation för konsultjobb implementeras för att uppfattas som användbar av studenter.<br>Studentconsulting makes it possible for students to use their knowledge in business cases. In addition to this it also reduces the cost for enterprises when hiring consultants. As job hunting via the internet becomes more common there is a need for a web application that connects company projects with students who are interested in consulting. One of the most prominent aspects for a web application to be competitive is usability. The intention with this study is to examine How can a webapplication for consulting jobs between enterprises and students be implemented to be perceived as useful by students? To answer this question a web application for intermediation of consulting jobs between enterprises and students has been developed. The web application is developed on a theoretical basis where the different dimensions of the term usability has been analysed. These dimensions are efficiency, effectiveness and satisfaction. In addition to this the importance of specifying users and the aesthetic aspects effects on usability has been discussed. To evaluate if the web aplication is perceived as useful it is tested on three groups of people on three different occasions to examine their perception of the web application. The tests are based on the thinking aloud method together with the questionnaires System Usability Scale (SUS) and Visual Aesthetics of Websites Inventory Short (VisAWI-S). The SUS and VisAWI-S questionnaires indicated that the web application had a high level of usability throughout the development process. This was achieved through implementing a design based on simplicity and colorfulness as well as the principles Visibility of system status, Recognition rather than recall, Flexibility and efficiency of use and Aesthetic and minimalist design. By analysing the results from the thinking aloud tests a reduction in negative comments between test 1 and 3 could be identified. From the test results, the conclusion is that through responses related to completed actions, implementation of markers, and contrasting colors a web application for consulting jobs between enterprises and students can be implemented to be perceived as useful by students.
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Панюс, Неля Олегівна, та Nelia Panius. "Розробка веб-сайту музичної групи «The Hardkiss»". Bachelor's thesis, 2021. http://elartu.tntu.edu.ua/handle/lib/35795.

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Метою кваліфікаційна робота є розробка веб-сайту музичної групи The Hardkiss. Під час роботи були використані наступні технології - HTML5, CSS 3 для проектування зовнішнього вигляду та розмітки сайту, JS для динамічної зміни вигляду сайту на стороні клієнта, Python 3.7 для створення сервера і MySQL 5.6 для роботи з базою даних. Для реалізації серверної частини був використаний Python-фреймворк Flask, який займається обробкою запитів, взаємодією сайту з базою даних та обробкою HTML шаблонів. Використовуючи його, також був створений функціонал розсилки анонсів на електронні пошти занесених у базу користувачів. Для цього використовувалась бібліотека Flask-Mail як інтерфейс для веб-сайту на основі протоколу SMTP. Також на стороні сервера була реалізована його взаємодія з базою даних MySQL, використовуючи бібліотеку Flask-SQLAlchemy, яка створює інтерфейс для веб-сайту, в основі якого працює технологія об’єктно-реляційного відображення бази даних.<br>The purpose of the qualification work is to develop the music group's website "The Hardkiss". The following technologies were used during the work - HTML5, CSS 3 to design the appearance and layout of the site, JS to dynamically change the look of the site on the client-side, Python 3.7 to create a server, and MySQL 5.6 to work with the database. The Python framework Flask was used to implement the server part, which deals with request processing, website interaction with the database, and HTML-templates processing. The functionality of announcements sending to e-mails entered in the users' database was also created by using it. For this purpose, the Flask-Mail library was used as an interface for a website based on the SMPT protocol. On the server side, its interaction with the MySQL database was implemented using the Flask-SQLAlchemy library that creates an interface for the website based on the database object-relational mapping.<br>ВСТУП 7 РОЗДІЛ 1 ПОСТАНОВКА ЗАВДАННЯ РОЗРОБЛЕННЯ ВЕБ-САЙТУ МУЗИЧНОЇ ГРУПИ THE HARDKISS 8 1.1 Найменування та область застосування 8 1.2 Призначення розробки веб-сайту музичної групи «The Hardkiss» 8 1.3 Вимоги до розробки веб-сайту музичної групи «The Hardkiss» 9 1.4 Вибір засобів реалізації веб-сайту групи «The Hardkiss» 10 1.5 Висновок до першого розділу 14 РОЗДІЛ 2 ПРОЕКТУВАННЯ ВЕБ-САЙТУ МУЗИЧНОЇ ГРУПИ THE HARDKISS 15 2.1 Розробка архітектури веб-сайту музичної групи «The Hardkiss» 15 2.2 Реалізація архітектури веб-сайту музичної групи The Hardkiss 16 2.3 Створення та обробка форм засобами HTML та Python 3.7 23 2.4 Робота з базою даних веб-сайту музичної групи «The Hardkiss» 28 2.5 Валідація та тестування веб-сайту музичної групи «The Hardkiss» 29 2.6 Перенесення веб-сайту музичної групи «The Hardkiss» на хостинг 32 2.7 Висновок до другого розділу 37 РОЗДІЛ 3 БЕЗПЕКА ЖИТТЄДІЯЛЬНОСТІ, ОСНОВИ ОХОРОНИ ПРАЦІ 38 3.1 Контроль за станом охорони праці 38 3.2 Загальгі вимоги безпеки з охорони праці для користувачів пк 39 3.3 Критичні стани людини 42 ВИСНОВКИ 44 ПЕРЕЛІК ДЖЕРЕЛ 45 ДОДАТКИ
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Čermáková, Vendula. "Dýchání jako mezioborové téma ve výuce přírodovědných předmětů." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-380880.

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This diploma thesis is focused on topics of and respiratory chain and their processing as educational animations for secondary schools. In the theoretical part of the diploma thesis, supporting terms are defined (visualisations, interdisciplinary relations, animations). Next, themes are included in educational field and thematic unit in RVP G. Two analyses of the topic of respiratory chain are mentioned and evaluated in this part. Firstly, there is an analysis focused on the most used chemical and biological textbooks. The second one is focused on available online animations. For research purpose of the diploma thesis quantitative method was used - a questionnaire survey. Results of this survey are listed in the practical part. Practical part presents educational materials specified for support of education topics of respiration and respiratory chain. Stress on illustrative nature and interdisciplinarity is laid in these materials. The principal materials are educational animations which were made in program Adobe Flash Professional CS6. Study text was also written to these animations. Created educational animations give a complex view on respiratory process. These materials can be used in biology and chemistry subjects or in scientific courses. Animations include two tests giving feedback to...
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Šarboch, David. "Trávení jako mezioborové téma ve výuce přírodovědných předmětů." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-380877.

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The diploma thesis focuses on creating educational materials (educational text and educational animation) for secondary schools emerging topic of digestion in human body. The thesis consists of theoretical and practical part. In the theoretical part the following terms are defined: interdisciplinarity, visualization and animation. Moreover, the presence of the topic in the RVP G and analysis of accesible videos and animations, made in relation with the topic, are investigated. Results of both form a base to create educational materials within the practical part. Finally, a chapter about quantitative research method - questionnaire is incorporated. In the practical part of the diploma thesis, the results of realised questionnaire research are disscused. This questionnaire investigated the state of teaching of digestion in human body at secondary schools. The next chapter is dedicated to a manual for educational animation, the introduction of the programme Adobe Flash Professional CS6 and an educational text. The educational text is devoted to teachers at the first place and consists of basic as well as wider information gathering chemical and biological knowledge, which are related to the topic of the educational animation. The animation itself is put as the attachement on CD-ROM. Both of the...
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Books on the topic "Flash CS5"

1

Finkelstein, Ellen. Flash Professional CS5 & Flash Catalyst CS5 for dummies. Wiley, 2010.

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González Pérez, María de los Ángeles, ed. Flash CS5: Básico. Starbook, 2011.

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Exploring Adobe Flash CS5. Delmar Cengage Learning, 2010.

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Flash professional CS5 bible. Wiley Pub., 2010.

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E, Shuman James, and Reding Elizabeth Eisner, eds. The web collection revealed: Adobe Dreamweaver CS5, Flash CS5, Photoshop CS5. Delmar Cengage Learning, 2011.

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1978-, Dias Tiago, and SpringerLink (Online service), eds. Foundation Flash CS5 for Designers. Tom Green, 2010.

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Justin, Putney, ed. Animación con Flash Professional CS5. Anaya Multimedia, 2011.

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Green, Tom, and Tiago Dias. Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7.

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Flash CS5: Basic, student manual. Axzo Press, 2011.

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Staff, Perspection Inc, ed. Adobe Flash Professional CS5 on Demand. Que, 2010.

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Book chapters on the topic "Flash CS5"

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Green, Tom, and Tiago Dias. "Graphics in Flash CS5." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_2.

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Green, Tom, and Tiago Dias. "Audio in Flash CS5." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_5.

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Green, Tom, and Tiago Dias. "Optimizing and Publishing Flash Movies." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_15.

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Green, Tom, and Tiago Dias. "Flash Has a Third Dimension." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_9.

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Green, Tom, and Tiago Dias. "Learning the Flash CS5 Professional Interface." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_1.

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Green, Tom, and Tiago Dias. "Video." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_10.

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Green, Tom, and Tiago Dias. "Building Interfaces with the UI Components." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_11.

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Green, Tom, and Tiago Dias. "XML (Dynamic Data)." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_12.

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Green, Tom, and Tiago Dias. "CSS." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_13.

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Green, Tom, and Tiago Dias. "Building Stuff." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_14.

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Conference papers on the topic "Flash CS5"

1

Семёнов, С. В. "Разработка и мультимедийное сопровождение эпоса олонхо с помощью программ ADOBE FLASH PROFESSIONAL CS6 и ADOBE PHOTOSHOP CS5". У XVIII Всероссийская научно-практическая конференция молодых ученых, аспирантов и студентов в г. Нерюнгри, с международным участием, посвященной 25-летию со дня образования Технического института (филиала) СВФУ. Технический институт (ф) СВФУ, 2017. http://dx.doi.org/10.18411/svfu-2017-105.

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Smalley, Duane, Steve Lutz, Stuart A. Baker, et al. "Flash radiography studies with microcolumnar CsI." In SPIE Optical Engineering + Applications, edited by Gary P. Grim, H. Bradford Barber, and Lars R. Furenlid. SPIE, 2016. http://dx.doi.org/10.1117/12.2238676.

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Liu, Ping. "AS3 Multimedia Animation Demonstration Design in Flash CS4." In 2016 6th International Conference on Machinery, Materials, Environment, Biotechnology and Computer. Atlantis Press, 2016. http://dx.doi.org/10.2991/mmebc-16.2016.409.

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Brankovic, Sonja A., Bettina Arkhurst, Andrey Gunawan, and Shannon K. Yee. "High-Temperature Thermophysical Property Measurement of Proposed Gen3 CSP Containment Materials." In ASME 2020 14th International Conference on Energy Sustainability. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/es2020-1687.

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Abstract The US Department of Energy (DOE) has sponsored an initiative to improve the thermal efficiency of Concentrating Solar Power (CSP) systems. To approach parity with conventional fossil fuel-based electricity generation, the operating temperature of the CSP power cycle must exceed 700°C with integrated thermal energy storage. The materials used to house this high-temperature heat transfer media must be thermally stable and corrosion resistant. However, the temperature-dependent thermophysical properties of commonly used containment materials (nickel alloys and alumina-based firebricks) are either not well known or poorly understood. In this report, the high-temperature thermal properties of thirteen (13) candidate containment materials proposed by the CSP community are tested using laser flash analysis and differential scanning calorimetry.
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Paik, Joon-Young, Eun-Sun Cho, and Tae-Sun Chung. "Performance Improvement for Flash Memories Using Loop Optimization." In 2009 International Conference on Computational Science and Engineering. IEEE, 2009. http://dx.doi.org/10.1109/cse.2009.25.

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Ampera, Dina. "Adobe Flash CS6-Based Interactive Multimedia Development for Clothing Pattern Making." In International Conference on Technology and Vocational Teachers (ICTVT 2017). Atlantis Press, 2017. http://dx.doi.org/10.2991/ictvt-17.2017.54.

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Yao, Lei, Duo Liu, Kan Zhong, Linbo Long, and Zili Shao. "TLC-FTL: Workload-Aware Flash Translation Layer for TLC/SLC Dual-Mode Flash Memory in Embedded Systems." In 2015 IEEE 17th International Conference on High-Performance Computing and Communications; 2015 IEEE 7th International Symposium on Cyberspace Safety and Security; and 2015 IEEE 12th International Conference on Embedded Software and Systems. IEEE, 2015. http://dx.doi.org/10.1109/hpcc-css-icess.2015.263.

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Shim, Gyudong, Sung Kyu Park, and Kyu Ho Park. "MNK: Configurable Hybrid Flash Translation Layer for Multi-Channel SSD." In 2012 IEEE 15th International Conference on Computational Science and Engineering (CSE). IEEE, 2012. http://dx.doi.org/10.1109/iccse.2012.68.

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Suranto, Suranto, and Annisa Ratnasari. "Experimental Analysis of Adobe Flash CS6 Based Instructional Media Development In Accounting Subject." In Proceedings of the 4th Progressive and Fun Education International Conference, Profunedu 2019, 6-8 August 2019, Makassar, Indonesia. EAI, 2019. http://dx.doi.org/10.4108/eai.7-8-2019.2288424.

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Dubey, Anshu, Katie Antypas, Alan Calder, et al. "The Software development process of FLASH, a multiphysics simulation code." In 2013 5th International Workshop on Software Engineering for Computational Science and Engineering (SE-CSE). IEEE, 2013. http://dx.doi.org/10.1109/secse.2013.6615093.

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