Academic literature on the topic 'Flash Video'

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Journal articles on the topic "Flash Video"

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Adnin, Wahyu Da'in, Triuli Novianti, and Winarno Winarno. "Aplikasi Interaktif Berbasis Multimedia Sebagai Media Informasi Pengenalan Windows Movie Maker." Computing Insight : Journal of Computer Science 5, no. 1 (2024): 43–51. http://dx.doi.org/10.30651/comp_insight.v5i1.19588.

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Windows movie maker merupakan program atau software pengolah video yang bawaan dari windows. Dari banyak nya aplikasi pengedit video windows movie maker ini juga termasuk salah satu tools yang penting dalam aplikasi mengedit video. Dikarenakan aplikasi ini memiliki tampilan yang simple dan juga mudah untuk dipahami. Maka dari itu perlu adanya sebuah media pengenalan aplikasi windows movie maker agar masyarakat dapat menggunakannya. Tujuan Penelitian ini adalah membuat aplikasi multimedia tentang pengenalan window movie maker berbasis flash. Macromedia Flash 8 merupakan salah satu aplikasi mult
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Yoon, Young-Doo, and Eun-Young Choi. "Flash Video Efficiency in Producing E-learning Contents." Journal of the Korea Contents Association 7, no. 4 (2007): 192–98. http://dx.doi.org/10.5392/jkca.2007.7.4.192.

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Marpaung, Adetya Maharani, Reni Septiani Ritonga, Ogie Ariansah Pane, Laura Melsya, and Ali Ikhwan. "Pemrograman Multimedia Menggunakan Macromedia Flash." Jurnal Sains dan Teknologi (JSIT) 3, no. 1 (2023): 35–39. http://dx.doi.org/10.47233/jsit.v3i1.481.

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Multimedia is the use of computers to present and combine text, sound, images, animation, audio, and video with tools and links to enable users to navigate, interact, create, and communicate. Programming and multimedia are a combination that connects how we design a program. which will be in the form of a multimedia. Macromedia Flash 8 is a very important plug-in in making animations and others. According to Akhmad in 2014, the Macromedia Flash application is a software plugin whose benefits are for opening or viewing animated images, videos as well as games that are on one of the website syst
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Floc'h, France, Guy Rodier Mabiala, Rafaël Almar, et al. "Flash Rip Statistics from Video Images." Journal of Coastal Research 81 (September 3, 2018): 100–106. http://dx.doi.org/10.2112/si81-013.1.

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Collins, Donald F. "Video spectroscopy—Emission, absorption, and flash." Physics Teacher 38, no. 9 (2000): 561–62. http://dx.doi.org/10.1119/1.1341951.

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Nuralamsyah, Nuralamsyah. "PERANCANGAN MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH PADA MATA KULIAH PRAKTEK DASAR DAN PENGUKURAN LISTRIK JURUSAN PENDIDIKAN TEKNIK ELEKTRONIKA UNIVERSITAS NEGERI MAKASSAR." ILTEK : Jurnal Teknologi 11, no. 02 (2019): 1622–28. http://dx.doi.org/10.47398/iltek.v11i02.109.

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Penelitian ini merupakan penelitian perancangan bertujuan untuk merancang serta membuat Media Pembelajaran Berbasis Macromedia Flash pada Mata Kuliah Praktek Dasar dan Pengukuran Listrik Jurusan Teknik Elektronika Fakultas Teknik Universitas Negeri Makassar, dan untuk mengetahui spesifikasi Media Pembelajaran Berbasis Macromedia Flash pada mata kuliah Praktek dasar dan Pengukuran Listrik Jurusan Teknik Elektronika Fakultas Teknik UNM. Media Pembelajaran Berbasis Macromedia Flash ini dibuat dengan menggunakan software Macromedia Flash 8 Proffesional dan Software pendukung yakni, Microsoft Offic
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Edan, Naktal, and Sanabil A. Mahmood. "Design and implement a new mechanism for audio, video and screen recording based on WebRTC technology." International Journal of Electrical and Computer Engineering (IJECE) 10, no. 3 (2020): 2773. http://dx.doi.org/10.11591/ijece.v10i3.pp2773-2778.

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Many years ago, Flash was essential in browsers to interact with the user media devices, such as a microphone and camera. Today, Web Real-Time Communication (WebRTC) technology has come to substitute the flash, so browsers do not need the flash to access media devices or establish their communication. However, WebRTC standards do not express precisely how browsers can record audios, videos or screen instead of describing getUserMedia API that enables a browser to access microphone and camera. The prime objective of this research is to create a new WebRTC recording mechanism to record audios, v
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Naktal, Edan, and A. Mahmood Sanabil. "Design and implement a new mechanism for audio, video and screen recording based on WebRTC technology." International Journal of Electrical and Computer Engineering (IJECE) 10, no. 3 (2020): 2773–78. https://doi.org/10.11591/ijece.v10i3.pp2773-2778.

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Many years ago, Flash was essential in browsers to interact with the user media devices, such as a microphone and camera. Today, Web Real-Time Communication (WebRTC) technology has come to substitute the flash, so browsers do not need the flash to access media devices or establish their communication. However, WebRTC standards do not express precisely how browsers can record audios, videos or screen instead of describing getUserMedia API that enables a browser to access microphone and camera. The prime objective of this research is to create a new WebRTC recording mechanism to record audios, v
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Sembiring, Evaliata Br. "Media Pembelajaran pada Pelatihan Karyawan (Studi Kasus: Penerapan Office Ergonomic di EAJP)." Jurnal Pendidikan Multimedia (Edsence) 4, no. 2 (2022): 61–74. http://dx.doi.org/10.17509/edsence.v4i2.49258.

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EAJP (East Asia Japan Pacific) sebagai salah satu region di Schneider Electric, berupaya menjaga kepuasan pelanggan dari sisi kualitas dan keutamaan perusahaan dari sisi keselamatan delivery dan produktivitas yang disebut dengan SPS (Schneider Performance System), melalui GSC (Global Supply Chain). Berdasarkan hasil audit SPS, card 5A-Ergonomics belum mencapai standar score, sehingga dibutuhkan sebuah solusi yang ditawarkan dalam penelitian ini adalah pelatihan karyawan melalui media pembelajaran dalam bentuk “flash video”. Melalui mediai ini, diharapkan dapat memberikan pengetahuan tentang er
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Harefa, Foarota, Relsas Yogica, Yusni Atifah, and Titisna Gumarni. "Hasil Validitas Pengembangan Media Pembelajaran Video Animasi Menggunakan Adobe Flash Sebagai Suplemen Praktikum Uji Kandungan Makanan Untuk Peserta Didik SMA." BIODIK 9, no. 2 (2023): 135–42. http://dx.doi.org/10.22437/biodik.v9i2.21137.

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The development of technology is currently very rapid, so that learning media are very diverse and can help carry out the process of learning activities well. One form of learning media is animated video. Animated video aims to help students understand a subject matter through animated videos that are audio-visual in nature, which will display images, sounds and also a series of subject matter in it. In this research that has been done using the ADDIE model, it was found that the animated video learning media using Adobe Flash as a food content test practicum supplement is very valid with a pe
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Dissertations / Theses on the topic "Flash Video"

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Jones, Caleb Bradley. "Virtual Community Orientation Project." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/43362.

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One of the major factors toward the persistence of college freshman with their education as discussed by Vincent Tonto is Social and Academic integration into the life of a university. Social integration is how well the student feels connected to other members of the university community. There has been a significant body of research done on the use of social networks to encourage social integration in a university setting. This project proposes the creation of a synchronous virtual community / social network to not only encourage social integration but also physical integration through use of
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Meixner, Christian Eibl Maximilian. "Untersuchen von internetbasierten Videostreamingverfahren und -techniken auf Verwendbarkeit für regionale Fernsehsender." [S.l. : s.n.], 2007.

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Dauskurdis, Darius. "Garso ir judesio sinchronizacija." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110615_175815-09014.

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Šiame darbe apžvelgiami garso ir animacijos apdorojimo metodai. Pateikiami metodų privalumai ir trūkumai. Aptariama Adobe Flash technologija, jos panaudojimas grafikoje. Supažindinama su objektinio programavimo kalba – ActionScript. Aprašomi išorinių muzikos rinkmenų nuskaitymo ir apdorojimo metodai. Pateikiami duomenų nuskaitymo klasių ir funkcijų sudarymo pavyzdžiai, garso duomenų atvaizdavimas panaudojant SoundMixer biblioteką. Aprašomi animacijos kūrimo etapai atsižvelgiant į objektų struktūrą. Iliustruojami atvirkštinės kinematikos taikymo pavyzdžiai kūno judesiui animuoti. Sukurtas proje
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Meixner, Christian. "Untersuchen von internetbasierten Videostreamingverfahren und -techniken auf Verwendbarkeit für regionale Fernsehsender." Master's thesis, Universitätsbibliothek Chemnitz, 2007. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200701349.

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Im Rahmen der vorliegenden Diplomarbeit werden browserbasierte Videoüber-tragungslösungen bezüglich ihrer Verwendbarkeit zur Übertragung des Fernsehprogramms regionaler Fernsehsender auf das Medium Internet untersucht, mit dem Ziel eine Prototypanwendung auf Basis der gemäß den Anforderungen der Regionalsender am besten geeigneten Technik zu implementieren. Grundlage der Untersuchung bildet eine Gegenüberstellung der am Markt be-findlichen Videosysteme mit Webbrowserunterstützung QuickTime, RealVideo, Windows Media, Adobe Flash und Java. Die Systeme werden bezüglich ihres Leistungsumfangs, der
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Hansson, Patrik, and Damir Sabanovic. "En SWOT-analys av teknikerna HTML5 och Flash." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20873.

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Numera är multimedia på webbsidor mycket vanligt. Användare kan tillexempel se på filmer på sinadagstidningars webbsidor. Webbsidor har också blivit mer interaktiva. Detta beror dels på de högahastigheterna användare har på sina internetuppkopplingar, som tillåter tyngre multimedia påwebbsidorna, så som video. Teknikerna bakom de här multimedia webbsidorna heter HTML 5 ochFlash Player. Flash Player har varit en standard för multimedia upplevelser på Internet ett tag nu mendet finns brister i tekniken. Och utmanaren heter HTML 5. HTML 5 erbjuder nya funktioner som kanunderlätta både för utveckl
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Sun, Bin, and Wipawat Uppatumwichian. "A Study of Factors Which Influence QoD of HTTP Video Streaming Based on Adobe Flash Technology." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2488.

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Recently, there has been a significant rise in the Hyper-Text Transfer Protocol (HTTP) video streaming usage worldwide. However, the knowledge of performance of HTTP video streaming is still limited, especially in the aspect of factors which affect video quality. The reason is that HTTP video streaming has different characteristics from other video streaming systems. In this thesis, we show how the delivered quality of a Flash video playback is affected by different factors from diverse layers of the video delivery system, including congestion control algorithm, delay variation, playout buffer
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Ryu, Mungyung. "Towards a scalable design of video content distribution over the internet." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/53998.

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We are witnessing a proliferation of video in the Internet; YouTube is the most bandwidth intensive service of today’s Internet. It accounts for 20 - 35% of the Internet traffic with 35 hours of videos uploaded every minute and more than 700 billion playbacks in 2010. Netflix, a web service that streams premium contents such as TV series, shows, and movies, consumes 30% of the network bandwidth in North America at peak time. Recently, leveraging the content distribution networks (CDNs), a new paradigm for video streaming on the Internet has emerged, namely, Adaptive HTTP Streaming (AHS). A
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Chiu, Stanley Kai Him. "A hybrid P2P pre-release distribution framework for flash crowd avoidance in P2P video on demand streaming." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/4067.

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In recent years, the high maintenance cost of centralized video on demand sys tems has led to the development of peer to peer video on demand systems. These peer to peer systems help to remove the cost and bandwidth limitations of a centralized group of servers. In a peer to peer scenario, the publisher and a small set of peers who were published to must handle all video requests. If many peers request a video after it is released, the small set of peers with the video cached may not have enough bandwidth to satisfy all requests. This situation is known as a flash crowd. We propose a hybrid pe
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Ptašek, Martin. "Nástroje pro tvorbu prezentací." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237136.

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This document describes resources for creating an advanced presentation. Advanced parts include virtual three-dimensional scene,  three-dimensional objects and video. Describes and summarizes selected technologies and possibilities of using them. Document  also includes concept of  presentation and its implementation realized by suitable resources. The platform Flash has been chosen for creating  in operating system Windows.
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Lidström, Martin, and Ulf Jonsson. "Videosamtal i webbutik." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-438.

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<p>I traditionella butiker kan kunden välja att ta kontakt med en försäljare för att få information om produkter eller tjänster. Försäljaren kan tipsa om lösningar efter kundens behov, även visa upp hur produkten fungerar och kunden kan själv välja vilken fråga han eller hon vill ha svar på. Den här mänskliga realtidskontakten kan i många fall vara värdefull och förtroendegivande för kunden. Vi antar att mervärden skapas för kunden när denne kan mötas ansikte mot ansikte och samtala med försäljare i en webbutik. För att se vilka dessa mervärden kunde vara, designade vi en prototyp för videosam
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Books on the topic "Flash Video"

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Besley, Kristian, Hoss Gifford, Todd Marks, and Brian Monnone. Flash MX Video. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5412-6.

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Besley, Kristian, Erwan Bezie, Murat Bodur, et al. Flash Video Creativity. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5129-3.

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1955-, Ozer Jan, ed. Hands-on guide to Flash video: Web video and Flash media server. Focal Press, 2007.

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Plag, Florian, and Roland Riempp. Interaktives Video im Internet mit Flash. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-37895-2.

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Todd, Kelsey, ed. Flash MX design for TV and video. Wiley Pub., 2003.

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Perkins, Todd. Nintendo Wii Flash Game Creator's Guide. McGraw-Hill, 2008.

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Thomas, Mondémé, ed. Nos visages-flash ultimes. Al Dante, 2007.

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Fincanon, Jason. Creating Flash advertising: From concept to tracking microsites, video ads and more. Elsevier/Focal Press, 2007.

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Hartman, Annesa. Exploring Adobe Flash CS4. Delmar, Cengage Learning, 2010.

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Richard, Harrington. After Effects for Flash, Flash for After Effects: Dynamic animation and video with Adobe After Effects CS4 with Adobe Flash CS4 Professional. Peachpit, 2009.

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Book chapters on the topic "Flash Video"

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Baldwin, Dennis, Jamie Macdonald, Keith Peters, et al. "Video." In Flash MX Studio. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5166-8_14.

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Besley, Kristian, Hoss Gifford, Todd Marks, and Brian Monnone. "Inside Flash." In Flash MX Video. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5412-6_10.

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Hawkins, Tim. "Video masking." In Flash Video Creativity. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5129-3_3.

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Onumonu, Anthony. "Video Wall." In Flash Video Creativity. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5129-3_7.

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Besley, Kristian, Hoss Gifford, Todd Marks, and Brian Monnone. "Introducing Video." In Flash MX Video. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5412-6_2.

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Lifaros. "Cylindrical video component." In Flash Video Creativity. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5129-3_6.

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Green, Tom, and Tiago Dias. "Video." In Foundation Flash CS5 for Designers. Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2995-7_10.

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Green, Tom, and David Stiller. "Video." In Foundation Flash CS4 for Designers. Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1094-8_10.

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Armstrong, Jim. "Video FX in Flash MX." In Fresh Flash. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5163-7_10.

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Besley, Kristian. "Introduction." In Flash Video Creativity. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5129-3_1.

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Conference papers on the topic "Flash Video"

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Muchtar, Kahlil, Adhiguna Mahendra, Muhammad Rizky Munggaran, et al. "EdANo-Vision: An Edge AI-Powered Anomaly Detector using Flask Web-App Framework." In 2024 IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS). IEEE, 2024. http://dx.doi.org/10.1109/avss61716.2024.10672600.

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Kee, Kok Eng, Marijan Babic, Sonja Richter, Luciano Paolinelli, Wei Li, and Srdjan Nesic. "Flow Patterns and Water Wetting in Gas-Oil-Water Three-phase Flow - A Flow Loop Study." In CORROSION 2015. NACE International, 2015. https://doi.org/10.5006/c2015-06113.

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Abstract In the oil and gas industry, multiphase flow environments are frequently encountered during the production and transportation of hydrocarbon products via pipelines. Most oil production wells naturally contain some fraction of water and gases. These fluids often flow concurrently in the pipelines, leading to a variety of complex flow patterns. However, the presence of acid gases such as CO2 and H2S soluble in the water can lead to internal corrosion attack if the water comes into contact with the mild steel pipe wall, a scenario known as ‘water wetting'. In this experimental work, a la
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Edgemon, Glenn L., Graham E. C. Bell, and Gary Baker. "Corrosion of Fire Protection System Lines at the Nevada Test Site's Device Assembly Facility." In CORROSION 2010. NACE International, 2010. https://doi.org/10.5006/c2010-10217.

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Abstract The Device Assembly Facility (DAF) is a collection of 30 individual steel-reinforced buildings connected by a rectangular racetrack corridor built in the Nevada desert in the mid-1980s. The DAF fire suppression system includes 29 carbon steel lead-in lines that run underground from the header loop line to a variety of risers inside the DAF. The lead-in lines are fabricated from 4-in. or 6-in. diameter carbon steel pipes lined and coated with coal tar enamel (CTE). Particles and flakes of the CTE lining have been appearing in water used to flush the fire suppression piping since the in
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Mozo, A. J., M. E. Obien, C. J. Rigor, D. F. Rayel, K. Chua, and G. Tangonan. "Video steganography using Flash Video (FLV)." In 2009 IEEE Intrumentation and Measurement Technology Conference (I2MTC). IEEE, 2009. http://dx.doi.org/10.1109/imtc.2009.5168563.

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Li, Yan, and Yang Gao. "A Web Video Service Based on Flash Video Technique." In 2011 International Conference on Internet Technology and Applications (iTAP). IEEE, 2011. http://dx.doi.org/10.1109/itap.2011.6006373.

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Stasicki, Boleslaw, G. E. A. Meier, and J. Renschke. "Flash-free high-speed video stroboscope." In 22nd Int'l Congress on High-Speed Photography and Photonics, edited by Dennis L. Paisley and ALan M. Frank. SPIE, 1997. http://dx.doi.org/10.1117/12.273432.

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Chen, Ying. "Flash Video in College English Education." In International Conference on Education, Economics and Information Management (ICEEIM 2019). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200401.062.

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Ilias, Irma Syarlina Hj Che, Sri Banu Munisamy, and Nandang Azryman Ab Rahman. "A study of video performance analysis between Flash video and HTML 5 video." In the 7th International Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2448556.2448586.

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Liu, Fangming, Bo Li, Lili Zhong, and Baochun Li. "Understanding the flash crowd in P2P live video streaming systems." In 2009 17th International Packet Video Workshop (PV). IEEE, 2009. http://dx.doi.org/10.1109/packet.2009.5152154.

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Cruz, Jason Paul, Nathaniel Joseph Libatique, and Gregory Tangonan. "Steganography and data hiding in flash video (FLV)." In TENCON 2012 - 2012 IEEE Region 10 Conference. IEEE, 2012. http://dx.doi.org/10.1109/tencon.2012.6412279.

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