Academic literature on the topic 'Flight simulator'

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Journal articles on the topic "Flight simulator"

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Oh, Chang-Geun. "Pros and Cons of A VR-based Flight Training Simulator; Empirical Evaluations by Student and Instructor Pilots." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 193–97. http://dx.doi.org/10.1177/1071181320641047.

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A medium-fidelity virtual reality (VR) flight simulator was developed to evaluate how aircraft pilots perceived simulated flights in the VR environment compared with conventional mockup-based simulators. In Experiment 1, student and instructor pilots conducted ten repeating flights in the simulator. Three extreme flight conditions were created, and participants rated perceptions of the extreme flights using multiple criteria. In Experiment 2, pilots manipulated G1000 electronic cockpit systems in the simulator during three repeating simulated flights and were asked to rate their perceptions of the manual controls. Participants perceived that the VR simulator was similar to or better than conventional simulators for all given Experiment 1 criteria and found that repetition made the operations easier. However, manipulating electronic cockpit systems was still not considered better than using conventional simulators, even though it became easier by repetition. Participants liked the 360-degree angle of visibility in the VR environment.
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Kennedy, R. S., G. O. Allgood, B. W. Van Hoy, and M. G. Lilienthal. "Motion Sickness Symptons and Postural Changes following Flights in Motion-Based Flight Trainers." Journal of Low Frequency Noise, Vibration and Active Control 6, no. 4 (1987): 147–54. http://dx.doi.org/10.1177/026309238700600402.

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Navy pilots flew over 193 standard training mission scenarios while acceleration recordings in three linear dimensions (gx, gy, and gz) were made for two moving-base flight trainers. The pilots, who were of comparable age and experience in both groups, were interviewed for motion sickness symptomatology and were tested for ataxia after leaving the simulators. The aircraft simulated included a P-3C turboprop fixed-wing patrol aircraft (2F87F), and an SH-3 antisubmarine warfare helicopter (2F64C). Motion sickness incidence was high in the SH-3 simulator and nonexistent in the P-3C. Ataxia scores indicated departures, though not significant, from expected learning curve improvements after exposure in both simulators. Spectral analyses of the motion recordings revealed significant amounts of energy in the nauseogenic region of 0.2 Hz in the SH-3 simulator in the gz and gy, but not in the gx. The levels exceeded those recommended for ship motion exposures by Military Standard 1472C. The P-3C simulator had low levels of energy in these regions, and well below recommended levels. The data are discussed from the standpoint that simulator sickness in moving-base simulation may be, at least in part, a function of exposure to frequencies that make people seasick.
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Prayitno, Hadi, Ekohariadi, Mochamad Cholik, Lilik Anifah, Arie Wardhono, and Putra Wicaksono. "Improving Pilot Competence Through Flying Practice Learning Using Flight Simulator at the Indonesia Civil Pilot Academy of Banyuwangi." Journal of Law and Sustainable Development 12, no. 1 (2024): e2426. http://dx.doi.org/10.55908/sdgs.v12i1.2426.

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Objective: Indonesia Pilot Academy of Banyuwangi uses simulators to improve pilots' capabilities and maintain their skills. The pilot training process includes theoretical study, flight simulator and practical training. A total of eight simulators are available, including two ALSIMs and three each of the Redbird TD2 and FMX 1000. Using a simulator reduces the risk of flying in realistic conditions. Therefore, the purpose of this study is to measure the degree of effectiveness of practical flight learning, assess students' perceptions of practical flight learning, and analyze the impact of practical flight learning using a flight simulator on students' decision-making and processing abilities. Improving school pilot skills during aviation emergencies. The career of a pilot is Indonesia Pilot Academy of Banyuwangi. Method: As part of our research, we chose a quantitative research approach to objectively analyze the improvement of pilot capabilities through practical flight courses on a flight simulator at the Indonesia Pilot Academy of Banyuwangi. The main data sources are 23 flight instructors and 34 students at the Indonesian Pilot Academy in Banyuwangi. Secondary data sources, on the other hand, consist of sources that go beyond words and actions, such as written notes. These written sources can be divided into book and scholarly journal sources, archival data sources, personal documents, and official documents. In this study, the authors used a variety of documents, including documents that provide information on the number of flight instructors and student pilots currently using simulators. Results: Pilot skill development is progressing well through direct practice on flight simulators at the Banyuwangi Pilot Academy in Indonesia. This can be seen through metrics related to key improvement areas that increase flight simulation proficiency. Analyzing the previous discussion, if one considers the impact of various other factors in the questionnaire results on improving pilot abilities through practical flying courses, it can be concluded that helping to improve abilities through flight simulators is a commendable simulator. Conclusions: Improving pilot skills through direct hands-on flight simulator training at Indonesia Pilot Academy of Banyuwangi has proven successful. This success is measured by several criteria such as: good institutional management, pleasant training experience, qualified flight instructors, suitable flight simulators, suitable courses, discipline and achievement of flight objectives. Additionally, implementing a flight simulator training device (FSTD) helps maintain flight authorization and skills. The Indonesian Banyuwangi Aviation Academy uses FSTD for educational, research and community purposes. While simulator training has its benefits, it's worth noting that certain pilot skills require compliance with applicable regulations and actual flight experience.
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Williams, S. Tyler, Adrienne M. Madison, and Valeta Carol Chancey. "A Biomechanical Investigation of Cervical Spine Range of Motion for UH-60 Aviators in Real and Simulated Flight Environments." Military Medicine 188, Supplement_6 (2023): 240–45. http://dx.doi.org/10.1093/milmed/usad101.

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ABSTRACT Introduction Military flight surgeons evaluating aviators for flight fitness based on the cervical spine range of motion (CROM) have no operationally relevant reference with which to make a reliable determination. The published physiological limits for the general population do not necessarily apply to military aviators. CROM requirements for rotary-wing aviators would ideally be defined by measurements taken directly within their operational environment. Materials and Methods Nine subjects performed the same predetermined 1-hour flight mission in a UH-60 aircraft and then, at least 2 days later, in the U.S. Army Aeromedical Research Laboratory (USAARL) NUH-60 flight simulator. Head position was recorded using an optical-based inertial tracker attached to the night vision goggle mount of the subjects’ flight helmets. Matched-pair t-tests were implemented to compare the maximum CROM between aircraft and simulated flights and the published general population. Results The percent of flight time in severe flexion and lateral bending was not statistically different (P > 0.05) between real and simulated flights but was statistically lower in the simulator for severe twist rotation (P < 0.05). The maximum CROM for the advanced maneuvers was significantly lower than the norms for the general population (P < 0.05). Conclusions The flight simulator could be a useful platform for flight surgeons determining CROM-related flight fitness if methods to increase the frequency of neck twist rotation movements during flight were implemented. The published maximum CROM values for the general population are not an appropriate reference for flight surgeons making flight fitness determinations related to CROM.
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Andrienko, Oleksandr, Mykola Huchenko, Volodymyr Zinchenko, and Oleksandr Zhorniak. "SOFTWARE-HARDWARE COMPLEX OF QUALIFICATION EVALUATION OF MI-171 HELICOPTER SIMULATOR." TECHNICAL SCIENCES AND TECHNOLOGIES, no. 3(17) (2019): 49–54. http://dx.doi.org/10.25140/2411-5363-2019-3(17)-49-54.

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Urgency of the research. Flight safety is an actual practical issue which solving influences the future of Ukraine as a transport state. As a consequence of technical progress aviation technology is becoming more and more sophisticated and reliable. However, the intensity of the impact on a person caused by various adverse factors, including information overloads, is constantly increasing. Statistics show that up to 80% of accidents and disasters occur due to pilot errors. The reason for about 35 % of these errors is lack of professional training, and about 40% of the errors are caused by inexperience of the crew. Target setting. The cost of aircraft, crew training and the "price" of error increase simultaneously. Cost of professional training of helicopter crews on complex flight simulators is an order of magnitude lower than on real helicopters. Therefore, today the focus of increasing the safety of flights is to improve the level of flight training and flight experience via the use of flight simulators with a high level of information adequacy to a real helicopter. Actual scientific researches and issues analysis. In order to ensure the possibility of the trained crew to obtain the appropriate official documents stating their professional training level, the simulator must be certified according to national and international requirements, i.e. the adequacy of its handling qualities to the appropriate qualities of a simulated helicopter must be guaranteed. Uninvestigated parts of general matters defining. The equipment allows simulating the conduct of the helicopter in all flight modes, including critical ones: control failure, landing in the mode of main lift rotor autorotation, etc., developing practical recommendations for the flight crew, as well as to train the flight crew to find ways out of emergencies. Receiving information about the flight mode, the parameters of the onboard systems, the external environment, etc., the crew envision the information flight model. The information model of the simulator should be as similar as possible to the information model of the real helicopter. Consequently, the basic components of the simulator are the imitation systems providing the influence of the information creating the adequate picture of the flight on sense organs of the crew, including eyesight – a visualization system, flight control equipment, etc.; hearing – a system of aviation noise simulation; vestibular apparatus – a motion generation system; tactile channel – a system for loading control levers. The research objective. The listed systems form the informational model of the simulator, which should be coordinated with the movement of the helicopter. A mathematical model of the helicopter movement dynamics and the models of the mentioned systems provide this coordination. To provide the operation of the complex flight simulator, nonlinear mathematical models of helicopter dynamics based on the modified discrete vortex method have been developed. The models describe the flow of the volumetric design of the propeller apparatus and allow simulating a real-time flight in different modes, including "post-stall" condition. The statement of basic materials. The principles and approaches to the qualification evaluation of complex flight helicopter simulators in accordance with the requirements of the EU (CS-FSTD (H)) and IKAO (Doc 9625) are analyzed. The performance capabilities of a complex full-flight Mi-171 helicopter simulator created by SPA "AVIA" are described. The necessity of certification of flight simulators in compliance with international standards is substantiated. The analysis of the validation procedure is performed. The structure and functioning of the software complex designed to automate validation tests are described. Conclusions. An algorithm for obtaining a conclusion on the test result for one of the tests is presented.
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Stein, Michael, and Maxi Robinski. "Simulator Sickness in Flight Simulators of the German Armed Forces." Aviation Psychology and Applied Human Factors 2, no. 1 (2012): 11–19. http://dx.doi.org/10.1027/2192-0923/a000022.

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We investigated simulator sickness in jet simulators without motion platforms (Eurofighter), and in a helicopter simulator (EC 135) as well as in a reconnaissance aircraft simulator (P-3C-Orion) with motion simulation. In addition, workload, visual fatigue, and vitality of pilots were measured. In contrast to jet simulators, where no flashbacks were reported, the EC 135 and the P-3C-Orion simulators proved to be problematic, causing severe simulator sickness symptoms or flashbacks. In all three studies, simulator sickness correlated positively with workload and visual fatigue, while correlating negatively with vitality. In line with previous findings, compared with no-motion simulators, motion-based simulators evoke simulator sickness more easily. Back assumptions that higher workload can reduce simulator sickness could not be proved, since positive correlations were found.
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Kumar, P. Suresh, and K. Senthil Kumar. "Airborne Sensor Model Position Fidelity Determination for Combat Aircraft Simulators." Advanced Materials Research 1016 (August 2014): 429–35. http://dx.doi.org/10.4028/www.scientific.net/amr.1016.429.

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Airborne sensors become a primary system in any combat program and the effectiveness depends on the coverage spectrum of the sensors and also the ability of flying machine. However evaluating the mission functionalities using sensors in flight involves tasks namely, Man Machine interface evaluation, Sensor function capability evaluation, System interface evaluation, Performance evaluation, pilot work load etc needs to carried out and the issues observed during the flight test needs to be cleared before accepting the system. It is one of the challenging task for any combat aircraft development program and proving require time, effort and also may lead to time and cost overrun. To minimize the effort one of the method adopted in recent flight development programs are using high fidelity sensor model to evaluate the mission function in the simulator which will reduce the actual test required in flight. Flight simulators during development of combat aircraft program have increased drastically in recent times with new technologies, possible to bring realism in a close room environment. However the success of any simulators depends on the fidelity of each subsystem integrated with in the simulator. Simulator contains simulation model which represents system in the aircraft world and the system which represents the outside world in a simulated manner. Mathematical based Avionics and weapon system Sensor simulation models is one of the major sub systems in any combat simulator and its level of usage depends on its fidelity. This paper proposes a unique and new methodology for evaluating the fidelity of simulated sensors used in the combat simulators. System identification technique allows generating mathematical model for dynamic systems having multiple input and output parameters. The developed model using System Identification Technique is a referent model through which the sensor model fidelity is evaluated.
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Tarricone, Paul. "Flight Simulator." Lighting Design + Application 40, no. 9 (2010): 49–52. https://doi.org/10.1177/036063251004000912.

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C, Rachel. "Flight Simulator." Scientific American 320, no. 6 (2019): 17. http://dx.doi.org/10.1038/scientificamerican0619-17.

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Park, Seongjoon, Woong Gyu La, Woonghee Lee, and Hwangnam Kim . "Devising a Distributed Co-Simulator for a Multi-UAV Network." Sensors 20, no. 21 (2020): 6196. http://dx.doi.org/10.3390/s20216196.

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Practical evaluation of the Unmanned Aerial Vehicle (UAV) network requires a lot of money to build experiment environments, which includes UAVs, network devices, flight controllers, and so on. To investigate the time-sensitivity of the multi-UAV network, the influence of the UAVs’ mobility should be precisely evaluated in the long term. Although there are some simulators for UAVs’ physical flight, there is no explicit scheme for simulating both the network environment and the flight environments simultaneously. In this paper, we propose a novel co-simulation scheme for the multiple UAVs network, which performs the flight simulation and the network simulation simultaneously. By considering the dependency between the flight status and networking situations of UAV, our work focuses on the consistency of simulation state through synchronization among simulation components. Furthermore, we extend our simulator to perform multiple scenarios by exploiting distributed manner. We verify our system with respect to the robustness of time management and propose some use cases which can be solely simulated by this.
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Dissertations / Theses on the topic "Flight simulator"

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Bylander, Ulf. "Flight Path Simulation Application : A flight simulator for charged particle transport." Thesis, Uppsala universitet, Högenergifysik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-227759.

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CTF3 is a test facility for a new CLIC high energy linear collider. For this beamsteering and beam focusing is vital. Because physically running a beamline and changingsetup is expensive and takes much effort it is beneficial to use a simulator for thebeamline. The transportation of the beam through the beamline can be representedwith matrix multiplications and for this reason MATLAB is a fitting environment tosimulate in. A Flight Path Simulator was written in MATLAB and was succefullyimplemented and tested for the CALIFES beamline of the two-beam test stand that ispart of the CTF3 facility.
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Scamps, Alexander. "Development of a Variable Stability Flight Simulation Facility Re-engineering of Flight Control Loading and Motion Systems." Thesis, The University of Sydney, 2003. http://hdl.handle.net/2123/567.

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A Variable Stability Flight Simulator is being developed in the School of Aerospace, Mechanical and Mechatronic Engineering at the University of Sydney, Australia. The device is being developed both as a teaching tool for use in flight mechanics courses in the department and as a research tool. It is reasonable to state that learning is enhanced through the experience of concepts outside of the classroom environment. It is intended that the device will be integrated into the department�s teaching program in aircraft flight mechanics. Initial studies centred around a PC based flight simulation developed at the Cranfield College of Aeronautics in the United Kingdom. This system utilises a distributed architecture with several computers connected via Ethernet. It also employs a Primary Image three channel visual system. The system has been further enhanced by the addition of a Link flight simulator provided by the Royal Australian Air Force (RAAF). The RAAF had been using the simulator as a training tool for some years until it had become surplus to requirements. Most of the work in the project has centred around re-engineering this simulator into a viable research/education tool. The Cranfield system has been incorporated into the Link simulator�s hardware to provide a fixed base simulation. The majority of the work described in this thesis revolved around the re-engineering of the flight control loading and motion systems. Previously these items were controlled by analogue circuitry with minimal digital interfaces to the main simulation software. The systems have been re-designed to replace much of the single model analogue circuitry with re-configurable digital control software. Doing so allows changes to be made to the systems in real time through a software interface. The software resides on a common computer that extensively interfaces with the rest of the simulation. To support the hardware involved and to provide for system operation and safety, an extensive Supervisory system has also been implemented. This system along with the motion and control loading software has been implemented in the Matlab / Real-Time Workshop environment. This gives the capability of making real-time changes to any part of the overall simulation. A variable stability module (vsm) is under development. The addition of this module will allow changes to be made to the simulation itself in real-time. The simulator is now functional with the motion and control loading systems operating as designed. Tuning of both systems has been done subjectively by the author. An initial objective analysis of the motion system has been undertaken in an attempt to verify the fidelity of the motion cues generated. A significant outcome of this project has been to create a safe, easily maintainable, re-configurable flight simulator from a large, complex, legacy system. The facility now forms a significant research and teaching tool in areas such as flight mechanics, propulsion, aircraft handling qualities and human factors.
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Scamps, Alexander. "Development of a Variable Stability Flight Simulation Facility Re-engineering of Flight Control Loading and Motion Systems." University of Sydney. Aerospace, Mechanical, 2003. http://hdl.handle.net/2123/567.

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A Variable Stability Flight Simulator is being developed in the School of Aerospace, Mechanical and Mechatronic Engineering at the University of Sydney, Australia. The device is being developed both as a teaching tool for use in flight mechanics courses in the department and as a research tool. It is reasonable to state that learning is enhanced through the experience of concepts outside of the classroom environment. It is intended that the device will be integrated into the department�s teaching program in aircraft flight mechanics. Initial studies centred around a PC based flight simulation developed at the Cranfield College of Aeronautics in the United Kingdom. This system utilises a distributed architecture with several computers connected via Ethernet. It also employs a Primary Image three channel visual system. The system has been further enhanced by the addition of a Link flight simulator provided by the Royal Australian Air Force (RAAF). The RAAF had been using the simulator as a training tool for some years until it had become surplus to requirements. Most of the work in the project has centred around re-engineering this simulator into a viable research/education tool. The Cranfield system has been incorporated into the Link simulator�s hardware to provide a fixed base simulation. The majority of the work described in this thesis revolved around the re-engineering of the flight control loading and motion systems. Previously these items were controlled by analogue circuitry with minimal digital interfaces to the main simulation software. The systems have been re-designed to replace much of the single model analogue circuitry with re-configurable digital control software. Doing so allows changes to be made to the systems in real time through a software interface. The software resides on a common computer that extensively interfaces with the rest of the simulation. To support the hardware involved and to provide for system operation and safety, an extensive Supervisory system has also been implemented. This system along with the motion and control loading software has been implemented in the Matlab / Real-Time Workshop environment. This gives the capability of making real-time changes to any part of the overall simulation. A variable stability module (vsm) is under development. The addition of this module will allow changes to be made to the simulation itself in real-time. The simulator is now functional with the motion and control loading systems operating as designed. Tuning of both systems has been done subjectively by the author. An initial objective analysis of the motion system has been undertaken in an attempt to verify the fidelity of the motion cues generated. A significant outcome of this project has been to create a safe, easily maintainable, re-configurable flight simulator from a large, complex, legacy system. The facility now forms a significant research and teaching tool in areas such as flight mechanics, propulsion, aircraft handling qualities and human factors.
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Magnusson, Nählinder Staffan. "Flight Simulator Training : Assessing the Potential." Doctoral thesis, Linköpings universitet, Institutionen för ekonomisk och industriell utveckling, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-17546.

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Mental workload is an important concept and has been proven to be a precursor to situation awareness and operative performance. This thesis describes methods to measure mental workload through self-ratings and psychophysiological measurements. Similarities and differences in psychophysiological reactions and rated mental workload between simulated and real flights are described. The consequences of such similarities and differences are discussed and its possible effect on training potential. A number of empirical studies are presented. They describe the experience and the psychophysiological reactions of pilots flying in a simulator and in real flight. In most cases, the reactions are similar – there is a high degree of accordance in rated mental workload and psychophysiological reaction between simulated and real flight. The studies show, that even though the responses are similar, there are also interesting differences. In one study, the pilots have consistently lower heart rate, higher heart rate variability and less eye movements in the simulator than in real flight. In another study, during certain events, the pilots have higher heart rate in the simulator than in real flight. The results are important in order to understand the training potential of simulators from a human factors perspective. Further, two measurement equipments for psychophysiological recording are compared and various psychophysiological measures are tested in applied settings. The thesis also discusses some methodological aspects, such as methods to create reliable and valid variables in dynamic applied research and how to deal with individual differences. An algorithm is suggested to remove differences between individuals. This facilitates the finding of within-participant effects. Finally, results from a study on embedded training tools are presented. In this study, student pilots and instructors rated the usefulness of several embedded training tools. These tools were built into a simulator to facilitate learning and teaching by illustrating concepts that can be difficult to understand. The results show clearly that such training tools are appreciated by both students and instructors. Well implemented, thoroughly selected training tools can dramatically improve the training potential of future training simulators.<br>Mental arbetsbelastning är ett viktigt begrepp som har visat sig kunna predicera bland annat situationsmedvetande och operativ prestation. Avhandlingen visar olika sätt att mäta mental arbetsbelastning, bland annat genom självskattningar och psykofysiologiska mått. Skillnader och likheter i psykofysiologisk reaktion och skattad mental arbetsbelastning mellan simulerad och verklig flygning beskrivs. Betydelsen av sådana skillnader och dess konsekvenser för möjligheten till träningseffekt diskuteras. Ett antal studier beskrivs som handlar om upplevelsen och de fysiologiska reaktionerna hos piloter som flyger i simulatorer och i verklig flygning. I de flesta fall förekommer likartade reaktioner i simulatorn som i verkligheten. Det finns en stor grad av överensstämmelse både vad gäller psykofysiologisk reaktion och upplevd mental arbetsbelastning. Men studierna visar också att även om reaktionerna är lika, så skiljer de sig också åt på några viktiga punkter. Piloter som genomför ett uppdrag i en simulator är inte lika stressade som i verklig flygning. De har lägre puls och högre pulsvariabilitet. I vissa enstaka fall har piloterna högre puls i simulatorn än i motsvarande fall i verklig flygning. Resultaten är viktiga för att förstå hur nyttan av simulatorer kan utvärderas ur ett användningsperspektiv. Vidare jämförs två olika utrustningar för psykofysiologisk mätning och olika psykofysiologiska mått testas i tillämpade miljöer. Olika utrustningar för att mäta psykofysiologisk reaktion jämförs och olika psykofysiologiska mått diskuteras. Avhandlingen problematiserar olika metodologiska aspekter, såsom metoder för att skapa reliabla och valida mått i dynamisk tillämpad forskning, samt metoder för att hantera individuella skillnader. En algoritm föreslås för att eliminera olikheter mellan individer. Den underlättar upptäckandet av inomindividseffekter. Avslutningsvis presenteras resultaten från en studie avsedd att mäta inställning till ett antal inbyggda pedagogiska träningsverktyg. De verktyg som fanns inbyggda i simulatorn var framtagna för att förbättra träningseffekten genom att konkretisera koncept och relationer som kan vara svåra att förstå. Pilotelever och instruktörer fick flyga i en simulator och gavs sedan möjligheten att pröva olika träningsverktyg. Resultaten visar tydligt ett positivt intresse för träningsverktygen både från elever och från instruktörer. Väl implementerade noggrant utvalda träningsverktyg, kan kraftigt förbättra träningseffektiviteten i framtida träningssimulatorer.
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Kenney, Laurence P. J. "Flight simulator for special educational needs." Thesis, University of Salford, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357202.

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Sikström, Tilda. "Flight Simulator Integration in Test Rig." Thesis, KTH, Flygdynamik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299413.

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Integrating hardware in simulations is useful in many applications, for example to investigate the performance of an aircraft with the non-ideal response of a physical system. This thesis aims to integrate a flight simulator, JSBSim, with an actuator test rig, FLUMES Iron Bird. Two aircraft models were replicated in JSBSim, a passenger aircraft and a delta winged fighter aircraft. The models were analyzed to ensure proper flight performance in regards to stability. The stability analysis was conducted from both the aerodynamic data provided as well as through state-space theory. The fighter aircraft was unstable in the subsonic region and in need of a flight control system to fly properly. The integration with the test rig was implemented using Simulink S-functions and a real-time target computer ensuring synchronous communication with the actuator test rig. The passenger aircraft was successfully integrated and tested with the actuator test rig.<br>Att integrera hårdvara med simuleringar är behjälpligt i många situationer, exempelvis för att undersöka hur ett flygplan reagerar med ett icke-idealt svar från ett fysiskt system. I det här examensarbetet är målet att utveckla ett gränssnitt mellan en flygsimulator, JSBSim, och en aktuatortestrigg, FLUMES Iron Bird. Två flygplansmodeller skapades i JSBSim, ett passagerarflygplan och ett stridsflygplan. För att vara säker på flygplansmodellernas prestanda analyserades modellerna med avseende på stabilitet. Stabilitetsanalysen beräknades både utifrån aerodynamisk data såväl som utifrån tillståndsanalys, där både statisk och dynamisks stabilitet inkluderades. Stridsflyget var instabilt i underljudsfart och behöver därför ett styrsystem för att vara flygbart. Integreringen med testriggen utfördes i Simulink med hjälp av S-funktioner och en realtidsdator för att garantera synkronisk kommunikation mellan flygsimulatorn och testriggen. Det modellerade passagerarflygplanet kunde integreras och testas med testriggen.
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Helgesson, Fredrik. "Analysis of a flight mechanics simulator." Thesis, KTH, Flygdynamik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-265616.

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Aircraft design is an act of art requiring dedication and careful work to ensure good results. An essential tool in that work is a flight mechanics simulator. Such simulators are often built up of modules/models that are executed in a sequential order in each time iteration. This project aims to analyze potential improvements to the model execution order based on the dependency structure of one such simulator. The analysis method Design Structure Matrix (DSM), was used to define/map the dependencies and then Binary Linear Programming (BLP) was utilized to find five new potentially improved model orders to minimize the number of feedbacks from one iteration to the next one. Those five proposed execution orders were next compared and evaluated. The result is a model order that reduce the number of models receiving feedbacks from the previous iteration from 13 to 6, with insignificant changes in the precision of the simulator.<br>Vid flygplanskonstruktion krävs hårt och noggrant arbete för att säkerställa gott resultat. Ett oumbärligt verktyg är då en flygmekanisk simulator. Den typen av simulatorer är ofta uppbyggda av moduler/modeller som exekveras i en bestämd sekventiellt ordning i varje tidsteg. Syftet med detta projekt är att undersöka möjliga förbättringar av exekverings ordningen av de olika modellerna i en existerande simulator, baserat på beroendestrukturen. Analysmetoden Design Structure Matrix (DSM) användes för att bestämma beroendestrukturen och sedan utnyttjades Binär Linjär Programmering (BLP) för att hitta fem förbättrade modellordningar med avseende på att minimera antalet modeller som erhåller indata från föregående tidsiteration. De fem förbättringsförslagen jämfördes och utvärderades. Resultatet är en modellordning som kan minska antalet återkopplande modeller från 13 till 6, med insignifikanta skillnader i precisionen av simulatorn.
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Elias, Joerg. "Advanced integrated helicopter flight simulator cockpit design." Thesis, Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/12469.

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Johansson, Daniel. "Extending a battlefield simulator with large scale terrain rendering and flight simulator functionality." Thesis, Linköping University, Department of Science and Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5623.

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<p>Simulation of modern battlefield scenarios on consumer PC:s deal with a number of limitations, many of them related to the limited performance of a normal PC compared to workstations and servers. Specifically, the visualization of realistic large scale outdoor environments is problematic because of the large amount of data required to describe its contents. This becomes especially problematic in simulations of fast moving vehicles such as aircrafts, where one needs to maintain high frame rates while having high visual detail for orientation and targeting. This thesis proposes a method of generating realistic outdoor environments from actual geological data and then rendering it efficiently using an improved level of detail algorithm within a proprietary battle simulation framework. We also show how to integrate an open source Flight Dynamics Model (FDM) into the simulation framework for future hybrid simulations involving aircrafts.</p>
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Vazquez, Alan Andrew. "Touch screen use on flight simulator Instructor/Operator Stations." Thesis, Monterey, California : Naval Postgraduate School, 1990. http://handle.dtic.mil/100.2/ADA239524.

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Thesis (M.S. in Information Systems)--Naval Postgraduate School, September 1990.<br>Thesis Advisor(s): Lind, Judith H. ; Mitchell, Thomas. Second Reader: Haga, William J. "September 1990." Description based on title screen as viewed on December 18, 2009. Author(s) subject terms: Alternative Input, Touch Screen, Mouse, Trackball, Instructor/Operator Station, IOS, Data Entry Devices, Flight Simulators, User-Computer Interface. Includes bibliographical references (p. 70-71). Also available in print.
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Books on the topic "Flight simulator"

1

Naval Air Warfare Center (U.S.). Systems Engineering Test Directorate. and Naval Air Warfare Center (U.S.). Strike Aircraft Test Directorate., eds. Manned flight simulator. Systems Engineering Test Directorate, 1993.

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Bonanni, Pete. Flight simulator companion. Bantam Books, 1991.

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Leinhos, Werner. Flight Simulator 98. Micro application, 1997.

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Naval Air Warfare Center (U.S.). Visual and Technical Information Branch, ed. Manned flight simulator. Visual and Technical Information Branch, Naval Air Warfare Center Aircraft Division, 1995.

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Marc, Nichanian, ed. Flight Simulator 5. Ed. Micro application, 1994.

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Prochnow, Dave. Flight Simulator and Flight Simulator II: 82 challenging new adventures. Tab Books, 1987.

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Dargahi, Nick. Ultimate flight simulator pilot's guidebook. 2nd ed. IDG Books Worldwide, 2001.

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Chambre, Michele. Instrument flight techniques with Microsoft Flight Simulator 98. Microsoft Press, 1998.

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Gulick, Charles. A flight simulator Odyssey. Compute! Books, 1989.

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Keulen, Theo van. Flying with flight simulator. Prisma, 1995.

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Book chapters on the topic "Flight simulator"

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Ng, Tian Seng. "Flight Simulator Systems." In Flight Systems and Control. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-8721-9_4.

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Benmoussa, Yasmina, Anass Mansouri, and Ali Ahaitouf. "Quadrotor Flight Simulator Modeling." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11928-7_59.

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van ‘t Hoff, Stefan, Philipp Hofmeister, Linghai Lu, Gareth D. Padfield, Giuseppe Quaranta, and Mark White. "Guidance for Selected ACRs Within the Certification Specifications." In Springer Aerospace Technology. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-86398-1_11.

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Abstract This Chapter identifies the three Applicable Certification Rules (ACRs) selected to ‘examine’ the fidelity of the Flight Simulator and Flight Simulation Model through modelling and simulation. The structured method for the subjective as-sessment of simulator fidelity is introduced using pilot rating scales and question-naires for the ACRs assessed in Chapters 12–14. Key observations, conclusions and recommendations for each of the Case Studies are summarised.
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van ‘t Hoff, Stefan, Philipp Hofmeister, Linghai Lu, Gareth D. Padfield, Giuseppe Quaranta, and Mark White. "Introduction." In Springer Aerospace Technology. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-86398-1_1.

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Abstract This book presents the steps necessary for the application of rotorcraft flight modelling and simulation and analysis in support of certification for compliance with EASA CS-27 and CS-29, SUBPART B—FLIGHT and other flight-related rules (e.g. CS-27/9, Appendix B, Airworthiness Criteria for Helicopter Instrument Flight). The material is presented in the form of a structured ‘Rotorcraft Certification by Simulation’ process, starting from the relevant paragraphs in the Certification Specifications, through a comprehensive description of the assembly of flight simulation requirements, informed by judgements on Influence, Predictability and Credibility, and on into the detailed building of the three major elements of the process; the Flight Simulation Model, the Flight Simulator, and the associated Flight Test Measurement System.
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Nisansala, Aruni, Maheshya Weerasinghe, G. K. A. Dias, et al. "Flight Simulator for Serious Gaming." In Lecture Notes in Electrical Engineering. Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46578-3_31.

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Kanki, Barbara G., Peter M. T. Zaal, and Mary K. Kaiser. "Flight Simulator Research and Technologies." In Simulators for Transportation Human Factors. CRC Press, 2017. http://dx.doi.org/10.1201/9781315609126-8.

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van ‘t Hoff, Stefan, Philipp Hofmeister, Linghai Lu, Gareth D. Padfield, Giuseppe Quaranta, and Mark White. "Flight Simulator Development (Phase 2b)." In Springer Aerospace Technology. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-86398-1_7.

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Abstract The material in Chap. 7 is concerned with the development of piloted flight simulators (FS) in the RCbS process. The FS is intended to create an illusion of reality for the crew, so that they are stimulated, react, and perform as if they were in the real aircraft. Achieving ‘sufficient’ realism is challenging and calls for a development and validation discipline matching that described for the FSM. With the pilot-in-the-loop, the term perceptual, or behavioural, fidelity is considered appropriate. The many factors contributing to perceptual fidelity are described.
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Liu, Youmin, Yong Deng, and Dapeng Tian. "Compound Disturbance Observer for Flight Simulator." In AsiaSim 2012. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34387-2_23.

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Wilhelm, Knut. "In-Flight Simulator HFB 320 FLISI." In In-Flight Simulators and Fly-by-Wire/Light Demonstrators. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53997-3_7.

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Hanke, Dietrich, and Klaus-Uwe Hahn. "In-Flight Simulator VFW 614 ATTAS." In In-Flight Simulators and Fly-by-Wire/Light Demonstrators. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53997-3_9.

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Conference papers on the topic "Flight simulator"

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Dalmeijer, Wouter, Ivan Miletovic, Olaf Stroosma, and Marilena Pavel. "Extending the Objective Motion Cueing Test to Measure Rotorcraft Simulator Motion Characteristics." In Vertical Flight Society 73rd Annual Forum & Technology Display. The Vertical Flight Society, 2017. http://dx.doi.org/10.4050/f-0073-2017-12104.

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In search of a more objective way to evaluate motion cueing fidelity, the Objective Motion Cueing Test (OMCT) was proposed by Advani and Hosman in 2006. However, a direct application of this test for rotorcraft flight simulation has not yet been studied. The first objective of this paper is therefore to investigate the extent to which the OMCT is representative for rotorcraft simulation. The second objective is to investigate whether the OMCT can be extended to better represent helicopter motion. It was found that the current OMCT defines a set of input signals that is sufficient for predicting simulator heave motion characteristics, but might not be representative for predicting simulator pitch and surge motion characteristics in rotorcraft flight simulation. Using an extended OMCT initially tailored to only longitudinal helicopter motion, notable differences in predicted simulator pitch and surge motion characteristics were found between configurations that the original OMCT considered equal. Comparing data from a pilot-in-the-loop experiment performed on the SIMONA Research Simulator (SRS) with off-line automated flights, it was found that the methodology can reliably expose trends in motion fidelity changes without having to rely on piloted simulator data. An initial attempt to validate the predicted fidelity changes with pilot ratings was not successful, but further experimentation with this methodology on the SRS is planned.
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Yilmaz, Deniz, linghai lu, Marilena Pavel, Michael Jump, and Michael Jones. "Comparison of Simulator Platform and Flight Tasks on Adverse Rotorcraft Pilot Coupling Prediction." In Vertical Flight Society 70th Annual Forum & Technology Display. The Vertical Flight Society, 2014. http://dx.doi.org/10.4050/f-0070-2014-9576.

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Previous investigators have found that obtaining the same results using different simulation facilities for notionally identical test can be difficult to achieve. This was also found to be true in the EC-Framework 7-funded ARISTOTEL project. This project used two simulators in parallel - the HELIFLIGHT-R Simulator (HFR) at the University of Liverpool and SIMONA Research Simulator (SRS) at TU Delft in a study aimed at creating tools and techniques to predict, detect and eliminate rotorcraft pilot couplings (RPCs). Therefore, an essential part of the investigation was to understand the effect of using these two simulator platforms on the ability of pilots to detect rotorcraft pilot couplings (RPC). Similarity between the two facilities was verified both objectively and subjectively for three key simulation components: the open-loop aircraft flight dynamics model, the visual display system and the motion drive system. The closed-loop pilot-awarded subjective visual and motion cueing ratings indicated that the two simulators had reached a good level of similarity for the latter two of these items. Inspection of non-linear responses to pre-defined control inputs showed the same for the aircraft model. Pilot-in-the-loop flight simulation test campaigns were conducted on four ADS-33E-PRF maneuvers: Acceleration-Deceleration, Vertical Maneuver, Hover Maneuver, and Roll Step. The data obtained was analyzed in terms of subjective Handling Qualities Ratings and Pilot-Induced-Oscillation Susceptibility Ratings and objectively using the pilot cutoff frequency. It was found that the ratings obtained using SRS were generally higher than the corresponding data from HFR. An explanation for this finding was provided by using a modified time-varying power frequency metric to distinguish pilot control activities in the frequency domain between the two simulators. Pilots in SRS generally have higher stick activity intensity than when flying in HFR. The subjective and quantitative results show that SRS appears to provide a more RPC-susceptible environment than HFR and this appears to be due to its slightly lower resolution visual environment when compared to HFR.
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Rodrigues, Cristiano, Daniel Castro Silva, Rosaldo J. F. Rossetti, and Eugenio Oliveira. "Distributed flight simulation environment using flight simulator X." In 2015 10th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2015. http://dx.doi.org/10.1109/cisti.2015.7170615.

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Wei, Fu-Shang (John), Kenneth Trochsler, and David J. Broderick. "Helicopter Flight Test Data Simulation Using CCSU Flight Simulator." In AIAA Scitech 2019 Forum. American Institute of Aeronautics and Astronautics, 2019. http://dx.doi.org/10.2514/6.2019-2099.

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Nichols, James. "The generic simulation executive at manned flight simulator." In Flight Simualtion Technologies Conference. American Institute of Aeronautics and Astronautics, 1994. http://dx.doi.org/10.2514/6.1994-3429.

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KNOTTS, LOUIS, and RANDALL BAILEY. "Ground simulator requirements based on in-flight simulation." In Flight Simualtion Technologies Conference. American Institute of Aeronautics and Astronautics, 1988. http://dx.doi.org/10.2514/6.1988-4609.

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Zhang, Jinpeng, Liming Zhang, and Peibiao Wang. "Dynamic Flight Simulator." In 2020 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2020. http://dx.doi.org/10.1109/icvrv51359.2020.00089.

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Larsen, William E. "Flight Training and Flight Simulator Technology." In World Aviation Congress & Exposition. SAE International, 1996. http://dx.doi.org/10.4271/965628.

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JACOBS, REBECCA, and C. FEATHERSTON. "Automating simulator operations." In Flight Simulation Technologies Conference. American Institute of Aeronautics and Astronautics, 1992. http://dx.doi.org/10.2514/6.1992-4159.

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Seedhouse, Erik. "Flight Simulation Training Device Qualification for Suborbital Spaceflight Simulator." In AIAA Flight Testing Conference. American Institute of Aeronautics and Astronautics, 2016. http://dx.doi.org/10.2514/6.2016-3976.

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Reports on the topic "Flight simulator"

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Ziemann, V. Qualitative results from a beamstrahlung flight simulator. Office of Scientific and Technical Information (OSTI), 1990. http://dx.doi.org/10.2172/6277846.

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Warner, Harold D. Flight Simulator-Induced Sickness and Visual Displays Evaluation. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada267019.

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Martin, Edward A. Guidance for Development of a Flight Simulator Specification. Defense Technical Information Center, 2007. http://dx.doi.org/10.21236/ada473149.

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Geri, George A., Marc D. Winterbottom, and Byron J. Pierce. Evaluating the Spatial Resolution of Flight-Simulator Visual Displays. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada427971.

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Jacobs, John W., Carolyn Prince, Robert T. Hays, and Eduardo Salas. A Meta-Analysis of the Flight Simulator Training Research. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada228733.

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Warner, Harold D. Flight Simulator Visual System Research and Development: A Comprehensive Bibliography. Defense Technical Information Center, 1995. http://dx.doi.org/10.21236/ada294971.

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Pierce, Byron J., George A. Geri, James M. Hitt, and III. Display Collimation and the Perceived Size of Flight Simulator Imagery. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada359409.

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Cadiz, Jorge, Ruey Ouyang, and Jack Thompson. Interfacing of the Silicon Graphics Networkable Flight Simulator with SIMNET. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada241023.

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Lee, Kenneth J., and Michael S. Rissman. An Object-Oriented Solution Example: A Flight Simulator Electrical System. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada219190.

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Shappell, Scott A., and Brady J. Bartosh. Use of a Commercially Available Flight Simulator during Aircrew Performance Testing. Defense Technical Information Center, 1991. http://dx.doi.org/10.21236/ada245922.

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