Academic literature on the topic 'Free to Play'
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Journal articles on the topic "Free to Play"
&NA;. "Free Play." Nurse Practitioner 30, no. 6 (June 2005): 56. http://dx.doi.org/10.1097/00006205-200506000-00015.
Full textHovey, Esther. "How Free is Free Play?" National Association of Early Childhood Teacher Educators Bulletin 10, no. 2 (April 1989): 6–8. http://dx.doi.org/10.1080/23752599.1989.11090058.
Full textAnderson, Nicole. "Free-play? Fair-play! Defending Derrida." Social Semiotics 16, no. 3 (September 2006): 407–20. http://dx.doi.org/10.1080/10350330600823989.
Full textChase, Alisia Grace. "Review: Free Play." Afterimage 43, no. 5 (March 1, 2016): 18–19. http://dx.doi.org/10.1525/aft.2016.43.5.18.
Full textBrown, Daniel. ""Free Play" in Poetry." Hopkins Review 11, no. 2 (2018): 304–9. http://dx.doi.org/10.1353/thr.2018.0053.
Full textSiraj-Blatchford, John, and Lynnette Brock. "Schemas: Free flow play." Early Years Educator 17, no. 10 (February 2, 2016): 18–20. http://dx.doi.org/10.12968/eyed.2016.17.10.18.
Full textWheway, Rob. "Opportunities for free play." International Journal of Play 4, no. 3 (September 2, 2015): 270–74. http://dx.doi.org/10.1080/21594937.2015.1106048.
Full textKimHeejin. "The Current Status of Play Plan-Play-Evaluation Activity during Free Play Examined from a Teaching-Learning Perspective." Journal of Korean Teacher Education 30, no. 4 (December 2013): 63–88. http://dx.doi.org/10.24211/tjkte.2013.30.4.63.
Full textMahon, Eugene. "Play, Free Association, and Enactment." Psychoanalytic Quarterly 90, no. 1 (January 2, 2021): 77–104. http://dx.doi.org/10.1080/00332828.2021.1848208.
Full textBozovic, Ratko. "Free time, play and game." Sociologija 50, no. 1 (2008): 97–109. http://dx.doi.org/10.2298/soc0801097b.
Full textDissertations / Theses on the topic "Free to Play"
Lindskoug, Atle, and Anastasia Niemi. "Free from what? Limitations on Free Play." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29232.
Full textTähtö, E. (Elias). "Free-to-Play -liiketoimintamalli." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201612103248.
Full textKarlsson, Jonathan, and Kristoffer Engman. "Free to Play eller Free to Pay : En utforskande studie om hur Free to Play påverkarspelupplevelse." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-120385.
Full textRiekki, J. (Johannes). "Free-to-play games:what are gamers paying for?" Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201602271254.
Full textSkobeltcyn, Aleksandr, and XIN SHEN. "How to increase revenue in Free-to-Play mobile games." Thesis, KTH, Industriell Management, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240676.
Full textOLIVEIRA, Ruy Guilherme Silva Gomes de. "Aplicação de Meta-modelos à Monetização de Jogos Free-to-Play." Universidade Federal do Maranhão, 2017. http://tedebc.ufma.br:8080/jspui/handle/tede/1325.
Full textMade available in DSpace on 2017-04-27T14:21:14Z (GMT). No. of bitstreams: 1 Ruy Guilherme.pdf: 4333694 bytes, checksum: dc411f45b9fe05154bdee07704d50d65 (MD5) Previous issue date: 2017-01-23
The recent emergence of Free-to-Play games, also known as Freemium games, has considerably changed the way games are made. The definition of monetization strategies is now part of the process of making games. Choosing which strategy to adopt among the various ones and understanding how they work could be an arduous task. When analysing the market, to realize that popular games use similar strategies is not difficult, which demonstrates that the reuse of strategies is common among developers. Although there are catalogs of popular monetization strategies used by Free-to-Play games in the literature, little attention has been given to formalize the description of those strategies, leaving openings for misunderstandings and making the reuse harder. For that reason, a meta-model of Free-to-Play games monetization that allows the representation of Free-toPlay games monetization strategies based on a set of popular strategies is proposed. That meta-model, called Meta-F2P, was elaborated from the investigation of the most rentable Free-to-Play games for mobile devices. Besides that, case studies were used to validate and refine the accuracy, expressiveness and extensibility of that meta-model. Based on the results obtained, the applicability of the meta-model in the process of making games and the advantages and disadvantages of the use of case studies in the concept of meta-models are analyzed.
A recente ascensão dos jogos Free-to-Play, também conhecidos como Freemium, provocou mudanças consideráveis na forma como os jogos são produzidos. A elaboração de estratégias de monetização passou a fazer parte do processo de desenvolvimento. Escolher qual estratégias adotar dentre as diversas existentes e entender o seu funcionamento pode tornar esta uma tarefa árdua. Ao se analisar o mercado não é difícil perceber que os jogos mais rentáveis abordam estratégias de monetização similares, demonstrando que reuso de estratégias é uma abordagem adotada por diversos desenvolvedores. Embora existam na literatura catálogos de estratégias de monetização populares em jogos Free-to-Play, pouca atenção tem sido dada no intuito de formalizar a descrição das estratégias, dando margem para interpretações errôneas e dificultando o reuso. Assim propõe-se um meta-modelo que permite representar as estratégias de monetização de jogos Free-to-Play a partir de um conjunto de estratégias populares. O meta-modelo denominado Meta-F2P foi elaborado a partir da análise de jogos Free-to-Play para dispositivos móveis mais rentáveis. Além disso, utilizou-se estudos de caso para a validação e o refinamento da exatidão, expressividade e extensibilidade do meta-modelo. A partir dos resultados obtidos analisa-se a aplicabilidade do meta-modelo no processo de design de jogos e as vantagens e desvantagens da aplicação de estudos de caso na elaboração de meta-modelos.
Kinnear, Tyler 1985. "Alan Hovhaness and the Creation of the 'Modern Free Noh Play'." Thesis, University of Oregon, 2009. http://hdl.handle.net/1794/10308.
Full textAmerican composer Alan Hovhaness (1911-2000) published twelve operatic works during his career. Eight of these staged productions were written between the years 1959 and 1969. During these ten years Hovhaness immersed himself in the music and theatre of Japan. The composer traveled to Japan twice, once in 1960 and again in 1962, where he frequently attended Noh plays. As composer-in-residence at the University of Hawaii in 1961, Hovhaness took private lessons on and composed freely for the instruments of Gagaku, the ancient court music of Japan. My study investigates the degree to which Hovhaness was exposed to Gagaku and Noh, and what elements of these Japanese alts the composer manifests in his staged works between 1959 and 1969. I compare Hovhaness' treatment of Japanese elements to that ofother twentieth-century Western composers interested in East Asian music. Through this study we gain greater knowledge of Hovhaness' operatic style.
Committee in Charge: Dr. Marian Smith, Chair; Dr. Anne Dhu McLucas; Dr. Jack Boss
Hiatt, Kirk Henry. "Landscapes of Play: Supporting Child Development." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338250973.
Full textSpeller, Thomas Hughes III. "The business and dynamics of free-to-play social-casual game apps." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/70824.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 95-100).
The rapid growth of social media platforms, specifically Facebook, has caused startup firms to develop new business models based on social technologies. By leveraging the Facebook platform, new entertainment companies making free-to-play social-casual games have created a multi-billion dollar market for virtual goods, a revenue model in which the core product is given away for free and ancillary goods are sold on top of it. Zynga, the most successful firm in this space, held the largest initial public offering for an Internet-based company since Google in 2004. However, concerns about Zynga's longevity (as well as the longevity of other social-oriented firms, including Groupon) persist for a variety of reasons, including the novelty of its business model, the dependence on hit products with short lifecycles, and the stress placed on internal development teams. This thesis analyzes some of the key problems faced by Zynga and its competitors, including how to monetize free products, how to maintain a user base over time (using platform strategy concepts), and how to develop short and long-term product management and new product development policies (using System Dynamics). An additional chapter develops principles for launching social platforms and products by comparing and contrasting key factors that influenced the growth of five major social media websites. The principles are then discussed as they pertain to Zynga and social-casual gaming, in which case there are notable applications and key exceptions based on Zynga's circumstances. The thesis concludes by discussing several future areas of research that pertain to the socialization of products and technology.
by Thomas Hughes Speller, III.
S.M.in Engineering and Management
Winhagen, Christopher, and Mattias Boräng. "Children's Free Play: An Observation of Boundaries and Rules Within the Act." Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-30775.
Full textBooks on the topic "Free to Play"
Wakefield. To play or not to play: The case for free play in kindergarten. Washington, D.C: Educational Resources Information Center, 1988.
Find full textShearer, Troy. Dyin' free: A play in two acts. Tallahassee, FL]: Eldridge Publishing Company, 2010.
Find full textFree play: Improvisation in life and art. New York, N.Y: Jeremy P. Tarcher/Putnam, 1990.
Find full textCarol, Griffiths, Goodall Deborah L, National Children's Bureau, and Play England (Project), eds. Free play in early childhood: A literature review. London: National Children's Bureau, 2007.
Find full textLorenzo, Raymond. Children’s Free Play and Participation in the City. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0300-7.
Full textKüplen, Mojca. Beauty, Ugliness and the Free Play of Imagination. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19899-6.
Full textBook chapters on the topic "Free to Play"
Boswell, Cecelia, Mary Christopher, and JJ Colburn. "Free Play." In Leadership for Kids, 39–41. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003236122-13.
Full textFisher, Douglas H., and Mary Lou Maher. "Free Play in Contemplative Ambient Intelligence." In Lecture Notes in Computer Science, 243–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-25167-2_32.
Full textFlunger, Robert, Andreas Mladenow, and Christine Strauss. "Game Analytics on Free to Play." In Communications in Computer and Information Science, 133–41. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-27355-2_10.
Full textSauer, Annika. "Das Konzept des Free-to-Play." In eSport, Netzwerkeffekte und Lindahl-Preise, 45–61. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-26210-5_4.
Full textHartas, Dimitra. "Free and Guided Play and Unequal Childhoods." In Young People's Play, Wellbeing and Learning, 33–57. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60001-3_2.
Full textLorenzo, Raymond. "The Child: Free Play, Friendship and Learning." In Children: Global Posthumanist Perspectives and Materialist Theories, 57–93. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0300-7_3.
Full textBycer, Joshua. "Looking Forward with Free-to-Play Design." In Game Design Deep Dive, 171–78. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003265115-12.
Full textBycer, Joshua. "The Basics of Free-to-Play Design." In Game Design Deep Dive, 23–40. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003265115-4.
Full textHearse, David J. "Reperfusion Arrhythmias: Do Free Radicals Play a Role?" In The Role of Oxygen Radicals in Cardiovascular Diseases, 23–34. Dordrecht: Springer Netherlands, 1988. http://dx.doi.org/10.1007/978-94-009-2697-4_4.
Full textBycer, Joshua. "The Beginning of the Free-to-Play Era." In Game Design Deep Dive, 15–22. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003265115-3.
Full textConference papers on the topic "Free to Play"
Alha, Kati, Jani Kinnunen, Elina Koskinen, and Janne Paavilainen. "Free-to-Play Games." In Mindtrek 2018: Academic Mindtrek 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3275116.3275133.
Full textKinnunen, Jani, Kati Alha, and Janne Paavilainen. "Creating play money for free-to-play and gambling games." In AcademicMindtrek'16: Academic Mindtrek Conference 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2994310.2994336.
Full textPetersen, Falko Weigert, Line Ebdrup Thomsen, Pejman Mirza-Babaei, and Anders Drachen. "Evaluating the Onboarding Phase of Free-toPlay Mobile Games." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3116595.3125499.
Full textFlunger, Robert, Andreas Mladenow, and Christine Strauss. "The free-to-play business model." In iiWAS2017: The 19th International Conference on Information Integration and Web-based Applications & Services. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3151759.3151802.
Full textLai, Sih-Pin, Cheng-An Hsieh, Teepob Harutaipree, Shih-Chin Lin, Yi-Hao Peng, Lung-Pan Cheng, and Mike Y. Chen. "FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3341215.3356258.
Full textJarusriboonchai, Pradthana, Janis Lena Meissner, Teresa Almeida, and Madeline Balaam. "Understanding Children's Free Play in Primary Schools." In C&T 2019: The 9th International Conference on Communities & Technologies - Transforming Communities. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3328320.3328384.
Full textChen, Yu, Haihan Duan, and Wei Cai. "The Advertising in Free-to-play Games." In MMSys '21: 12th ACM Multimedia Systems Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3458335.3460812.
Full textLee, Sang-Kwang, Seung-Jin Hong, Seong-Il Yang, and Hunjoo Lee. "Predicting churn in mobile free-to-play games." In 2016 International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2016. http://dx.doi.org/10.1109/ictc.2016.7763364.
Full textHornáčková, Vladimíra. "Challenges To Preschool Age Children´S Free Play." In 9th ICEEPSY - International Conference on Education and Educational Psychology. Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.01.62.
Full textLe, Hoang, Justine E. Hoch, Ori Ossmy, Karen E. Adolph, Xiaoli Fern, and Alan Fern. "Modeling Infant Free Play Using Hidden Markov Models." In 2021 IEEE International Conference on Development and Learning (ICDL). IEEE, 2021. http://dx.doi.org/10.1109/icdl49984.2021.9515677.
Full textReports on the topic "Free to Play"
Lara, Juan. Free Enterprise. Edited by Ángel Carrión-Tavárez. Puerto Rico Institute for Economic Liberty, December 2021. http://dx.doi.org/10.53095/13582002.
Full textStepanyuk, Alla V., Liudmyla P. Mironets, Tetiana M. Olendr, Ivan M. Tsidylo, and Oksana B. Stoliar. Methodology of using mobile Internet devices in the process of biology school course studying. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3887.
Full textMidak, Lilia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Jurij D. Pahomov, Victor M. Lutsyshyn, and Aleksandr D. Uchitel. Augmented reality technology within studying natural subjects in primary school. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3746.
Full textTrapani, Paola. Collaborative Housing as a Response to the Housing Crisis in Auckland. Unitec ePress, July 2018. http://dx.doi.org/10.34074/ocds.0821.
Full textZilberman, David, Amir Heiman, and B. McWilliams. Economics of Marketing and Diffusion of Agricultural Inputs. United States Department of Agriculture, November 2003. http://dx.doi.org/10.32747/2003.7586469.bard.
Full textHodge, Bri-Mathias, Brian Sergi, Daniel Steinberg, Gregory Brinkman, Scott Haase, Michael Emmanuel, and Omar Jose Guerra Fernandez. Duke Energy Carbon-Free Resource Integration Study: Capacity Expansion Findings and Production Cost Modeling Plan. Office of Scientific and Technical Information (OSTI), November 2020. http://dx.doi.org/10.2172/1726047.
Full textEinhorn, Robert, Dina Esfandiary, Anton Khlopkov, Grégoire Mallard, and Andreas Persbo. From the Iran nuclear deal to a Middle East Zone? Lessons from the JCPOA for the ME WMDFZ. Edited by Chen Zak and Farzan Sabet. The United Nations Institute for Disarmament Research, May 2021. http://dx.doi.org/10.37559/wmdfz/2021/jcpoa1.
Full textHunter, Martha S., and Einat Zchori-Fein. Rickettsia in the whitefly Bemisia tabaci: Phenotypic variants and fitness effects. United States Department of Agriculture, September 2014. http://dx.doi.org/10.32747/2014.7594394.bard.
Full textYogev, David, Ricardo Rosenbusch, Sharon Levisohn, and Eitan Rapoport. Molecular Pathogenesis of Mycoplasma bovis and Mycoplasma agalactiae and its Application in Diagnosis and Control. United States Department of Agriculture, April 2000. http://dx.doi.org/10.32747/2000.7573073.bard.
Full textPerkins, Dustin. Invasive exotic plant monitoring at Fossil Butte National Monument: 2021 field season. Edited by Alice Wondrak Biel. National Park Service, September 2022. http://dx.doi.org/10.36967/2288496.
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