Academic literature on the topic 'Fun learning'

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Journal articles on the topic "Fun learning"

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White, Helen. "Make learning fun." Paediatric Nursing 11, no. 1 (1999): 24–25. http://dx.doi.org/10.7748/paed.11.1.24.s24.

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Hatcher, Teresa. "Learning is fun." Paediatric Nursing 2, no. 2 (1990): 10–12. http://dx.doi.org/10.7748/paed.2.2.10.s14.

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Arumugam, Nalini, Julina Munchar, Puspalata C. Suppiah, Sathiyaperba Subramaniam, and Maizura Mohd Noor. "Fun Learning Series." International Journal of Modern Languages And Applied Linguistics 2, no. 3 (2018): 5. http://dx.doi.org/10.24191/ijmal.v2i3.7634.

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The aim of this study was to develop an interactive learning tool using computer with a view to enhance preschoolers’ reading ability in English class. This study adopted an action research methodology addressing the call for more authentic materials for preschoolers to sensitise their curiosity by using authentic objects. This study consisted of two phases; in phase 1, a teacher taught preschoolers basic reading skill by introducing letters and words via printed worksheets while in phase 2, the preschoolers learned the same content via computer. Twelve preschoolers (7 girls and 5 boys) and tw
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Mallett, Katherine. "Making learning fun." Dental Nursing 20, no. 12 (2024): 620–22. https://doi.org/10.12968/denn.2024.20.12.620.

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EASTERN, JOSEPH S. "Making Learning Fun." Skin & Allergy News 40, no. 10 (2009): 41. http://dx.doi.org/10.1016/s0037-6337(09)70509-1.

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Mehta, Gyata, Varsha Mokhasi, and Swapnali Shamkuwar. "LEARNING EMBRYOLOGY: FUN OR FEAR? STUDENTS’ PERSPECTIVE." International Journal of Anatomy and Research 7, no. 4.2 (2019): 7127–31. http://dx.doi.org/10.16965/ijar.2019.319.

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Dejnega, Suzi. "Learning can be 'fun'." Nursing Standard 2, no. 50 (1988): 36–37. http://dx.doi.org/10.7748/ns.2.50.36.s59.

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Rhorer, Janet Holman. "Infuse Fun into Learning." Nurse Educator 25, no. 1 (2000): 13–15. http://dx.doi.org/10.1097/00006223-200001000-00011.

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Neal, Lisa, Diane Miller, and Ray Perez. "Online learning and fun." eLearn 2004, no. 9 (2004): 1. http://dx.doi.org/10.1145/1029480.1029482.

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Lambert, Michael P. "Fireside learning is fun." Performance & Instruction 21, no. 8 (2008): 24–25. http://dx.doi.org/10.1002/pfi.4170210813.

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Dissertations / Theses on the topic "Fun learning"

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Jonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.

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Games are increasingly becoming a powerful and effective tool for training. The use of games as a training tool increase intrinsic motivation which enhances learning. This study concerns why people play and why they continue play. The study consists of two parts; a focus group and a web questionnaire. The results suggest that people prefer playing together with others, and that they play mainly because of entertainment, fellowship and pastime. Results also show that the participants come to an agreement of five different characteristics a game must have in order for the participants to play; a
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Eckhardt, Micah Rye. "StoryScape : fun technology for supporting learning, language and social engagement through story craft." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98651.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 127-133).<br>Autism Spectrum Disorder (ASD) is a complex neurodevelopmental disorder that affects approximately 1-in-68 persons and 1-in-42 boys. Challenges related to communication form a core characteristic of the ASD condition. Literature suggests the single most important prognostic indicator for young children diagnosed with ASD is communication ability. Yet, engaging chi
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Andrus, Donna Lee. "Having Fun While Speaking French: A Foreign Language Housing Case Study." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3653.

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As the need for foreign language education increases, various types of immersion programs are on the rise within the United States. This study presents foreign language housing as an under-researched type of immersion program that can be a valuable component of university language departments. Using the framework of situated learning and communities of practice, this study provides an in-depth look at lower proficiency (LP) student perspectives and experiences within Brigham Young University's French House. Data were collected through a preliminary questionnaire, a semester-long period of obse
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Liu, Xuan. "Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/90289.

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Teaching and learning mathematical functions and graphs pose significant challenges for teachers and students. Students often have difficulty in understanding a functional relationship between two quantities such as distance and time, temperature and precipitation, and gas price and number of gallons. Teaching students to have quantitative thinking about functions can help them understand the rate of change for complicated functions and later succeed in learning Calculus. Traditional educational methods such as static graph images and some learning tools usually have some limitations. Teaching
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Knight, Alison. "'All the fun of the fair' : do ICT learning centres in 'innovative locations' help to widen participation?" Thesis, University of East Anglia, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.405225.

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Vilchez, Peralta Milagros Del Pilar. "Have fun learning para potenciar las habilidades lingüísticas de habla y escucha en niños de cinco años." Bachelor's thesis, Universidad Católica Santo Toribio de Mogrovejo, 2021. http://hdl.handle.net/20.500.12423/3292.

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El proceso de globalización en el cual nos encontramos ha permitido que el idioma inglés tome gran importancia en el aspecto educativo. En consecuencia, el ministerio de educación adhirió el aprendizaje del idioma inglés como lengua extranjera en el nivel primario y secundario. Por tal motivo la presente investigación tiene como propósito proponer el programa Have Fun Learning para potenciar el desarrollo de las habilidades lingüísticas de habla y escucha del idioma inglés en niños de 5 años en una Institución Educativa Inicial. Para ello se utilizó el diseño cuantitativo de tipo propositivo,
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Breier, Susanne. ""Learning English, having fun?" Untersuchungen zur Konzeption und Didaktik von ausgewählter schulbegleitender Lernsoftware für das Fach Englisch /." [S.l. : s.n.], 2003. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB11675469.

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Brito, Cl?sio Ricardo de. "O estudo das fun??es quadr?ticas e sua rela??o com o cotidiano." Universidade Federal do Rio Grande do Norte, 2013. http://repositorio.ufrn.br:8080/jspui/handle/123456789/18661.

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Made available in DSpace on 2015-03-03T15:36:11Z (GMT). No. of bitstreams: 1 ClesioRB_DISSERT.pdf: 808792 bytes, checksum: 2d1aa128ad7360c7d557a02b2b246fb8 (MD5) Previous issue date: 2013-05-03<br>Universidade Estadual do Rio Grande do Norte<br>Across the centuries, Mathematics - exact science as it is - has become a determining role in the life of man, which forms to use suprir needs of their daily lives. With this trajectory, is characterized the importance of science as an instrument of recovery not only conteudstica, but also a mathematician to know that leads the apprentice to be
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Nunes, Lincoln Ferreira. "Modelos de crescimento e decaimento aplicados ao ensino de fun??es exponenciais e logar?tmicas." UFVJM, 2017. http://acervo.ufvjm.edu.br/jspui/handle/1/1642.

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Submitted by Raniere Barreto (raniere.barros@ufvjm.edu.br) on 2018-04-11T19:02:13Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) lincoln_ferreira_nunes.pdf: 15147355 bytes, checksum: 2fa1f34defc7c2b96c3429455de8add1 (MD5)<br>Approved for entry into archive by Rodrigo Martins Cruz (rodrigo.cruz@ufvjm.edu.br) on 2018-04-20T14:19:37Z (GMT) No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) lincoln_ferreira_nunes.pdf: 15147355 bytes, checksum: 2fa1f34defc7c2b96c3429455de8add1 (MD5)<br>Made available in DSpa
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Chung, Jung-Eun. "The Development of Two Units for Basic Training and Resources for Teaching English to Speakers of Other Languages: "Using Songs to Increase Participation, Recall, and Enjoyment" and "Using Games for English Language Teaching"." BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/2678.

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As English continues to become the universal language in commercial, educational and social settings worldwide, there is an increasing demand for English language teachers (ELT). While many teachers are native English speakers, many of them lack formal training in pedagogy and content knowledge. One challenge of novice teachers is how to create a learning experience that is both engaging and enjoyable for English language learners. Basic Training and Resources for Teaching English to Speakers of Other Languages (BTRTESOL) created by Dr. Lynn Henrichsen, is a basic but comprehensive program to
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Books on the topic "Fun learning"

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Dresen, Kris. Barney learning fun. Publications International, 2000.

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Wiersma, Debbie Butcher. Learning can be fun. Precious Moments, Inc., 1993.

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Long, Jack B. My fun with learning. Southwestern, 1991.

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Diane, James, ed. Fun food. Two-can, 1992.

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H, Hooks William, Schick Joel ill, Barron's Educational Series inc, and Bank Street College Media Group., eds. Barron's book of fun & learning: Preschool learning activities. Barron's, 1987.

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Learning Fun Phonics Fun. Publications International, 2001.

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Briggs, Suzanne. Learning Can Be Fun (Learning Can Be Fun!). Egon Publishers Ltd, 1999.

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Forte, Imogene. Monster Learning Fun. Incentive Publications, 1987.

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UK, Egmont Egmont. Bumper Learning Fun. Dean, Izdatel'stvo, 2014.

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"Learning Is Fun". Penguin Character Books Ltd, 1998.

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Book chapters on the topic "Fun learning"

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Murugesh, T. S., Shriram K. Vasudevan, and Sini Raj Pulari. "Fun Learning." In Python. CRC Press, 2024. http://dx.doi.org/10.1201/9781032712673-12.

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Collier, Peter J., and Janelle Decarrico Voegele. "Groups Are Fun, Groups Are Not Fun." In Learning Through Serving, 2nd ed. Routledge, 2023. http://dx.doi.org/10.4324/9781003445692-7.

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Kim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. "Engagement and Fun." In Gamification in Learning and Education. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47283-6_2.

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Schaeffer, Jonathan. "Learning to Have Fun." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11871637_3.

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Schaeffer, Jonathan. "Learning to Have Fun." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11871842_3.

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Amaratunga, Thimira. "Having Fun with Computer Vision." In Deep Learning on Windows. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6431-7_10.

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Johnson, Brad, and Melody Jones. "Activities for Fun and Play." In Learning on Your Feet, 2nd ed. Routledge, 2021. http://dx.doi.org/10.4324/9781003169512-12.

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Schwarz, Tilo, and Jeffrey K. Liker. "Fun in the Learning Group?" In Giving Wings to Her Team. Productivity Press, 2023. http://dx.doi.org/10.4324/9780429347023-19.

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Hird, Anne. "Fun, But Not All Games." In Learning from Cyber-Savvy Students. Routledge, 2023. http://dx.doi.org/10.4324/9781003445661-5.

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Honeychurch, Sarah. "3. Serious fun." In Stories of Hope. Open Book Publishers, 2025. https://doi.org/10.11647/obp.0462.03.

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This chapter explores the idea that resilience in education is distinct from grit, emphasising that learning and teaching in Higher Education should be an enjoyable and engaging adventure. It advocates for the concept of “serious fun” in teaching and learning, where assessment serves as a tool for growth rather than a barrier. The Patchwork Text model is highlighted as an effective and supportive approach to assessment, fostering deeper student engagement. Ultimately, the chapter argues that even small changes in learning and teaching practices can significantly enhance experiences for both educators and learners—and create hope.
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Conference papers on the topic "Fun learning"

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Iskandar, Karto, Ferrari Anca Wijaya, Lalu Faishal Aswin, Fenny Tasya Zalsabiella, and Maria Grace Herlina. "Game On: Boosting Early Learning Through Fun Educational Games." In 2024 International Conference on Information Management and Technology (ICIMTech). IEEE, 2024. https://doi.org/10.1109/icimtech63123.2024.10780914.

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Erenli, Kai. "The ACATAR—Turning Academic Success into a Fun Adventure (update 2025)." In 11th International Conference of the Immersive Learning Research Network. The Immersive Learning Research Network, 2025. https://doi.org/10.56198/7x3ndx87.

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Laurian Fitzgerald, Simona, and Carlton Fitzgerald. "MAKE LEARNING FUN." In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.2026.

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Marsh, Tim, Chuang Xuejin, Li Zhiqiang Nickole, Scot Osterweil, Eric Klopfer, and Jason Haas. "Fun and learning." In the 6th International Conference. ACM Press, 2011. http://dx.doi.org/10.1145/2159365.2159369.

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Tisza, Gabriella, Gavin Sim, Dimitris Gramenos, and Sofia Papavlasopoulou. "Fun in Learning." In IDC '22: Interaction Design and Children. ACM, 2022. http://dx.doi.org/10.1145/3501712.3536385.

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Lane, Paul. "MAKING LEARNING FUN." In 17th International Technology, Education and Development Conference. IATED, 2023. http://dx.doi.org/10.21125/inted.2023.0517.

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Muliyati, Dewi, Adzkia Rodhiyah, and Fauzi Bakri. "Animated video: Fun physics learning." In THE 4TH INTERNATIONAL CONFERENCE ON MATHEMATICS AND SCIENCE EDUCATION (ICoMSE) 2020: Innovative Research in Science and Mathematics Education in The Disruptive Era. AIP Publishing, 2021. http://dx.doi.org/10.1063/5.0037465.

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Chun, Jeeyoung. "How Online Learning Can Be Fun: The Effects of Fun Online Learning Activities in Statistics." In 2023 AERA Annual Meeting. AERA, 2023. http://dx.doi.org/10.3102/2016006.

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Hardianti, Desrina, Fitria Lestari, Mark Ronel R. Ocbian, et al. "Mathematical understanding in blended learning based on E-learning Madrasah’s." In THE 8TH PROGRESSIVE AND FUN EDUCATION INTERNATIONAL CONFERENCE 2023. AIP Publishing, 2025. https://doi.org/10.1063/5.0262785.

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Chang, Tieh-huai, Yu-Ting Yang, and Fei-Ching Chen. "Your Fun ≠ My Fun: The Landscape of a Game-Based Learning Classroom." In 2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI). IEEE, 2018. http://dx.doi.org/10.1109/iiai-aai.2018.00073.

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Reports on the topic "Fun learning"

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Lee, Shaun. How educational board games can make learning genetics fun. Edited by Shahirah Hamid. Monash University, 2024. http://dx.doi.org/10.54377/cac9-44e7.

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Rassiah, Puspavathy. How to make learning accounting fun and students job ready. Edited by Shahirah Hamid. Monash University, 2024. http://dx.doi.org/10.54377/935f-3fb2.

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Gosh, Anushka. Building self-efficacy and literacy through edutainment: experimental evidence from Kenya. Busara, 2024. http://dx.doi.org/10.62372/aory8993.

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Although access to primary education has increased in recent decades, the "learning crisis" continues to prevail. This was exacerbated by the COVID-19 pandemic, widening the learning gap for communities on the margin. In this context, educational Technology (EdTech) could play an important role in bridging the educational gap. Edtech has the power to reach communities through simple, low-cost solutions, and could make learning relevant and fun. With Ubongo, we explored the possibility of combining evidence and good old story telling that is rooted in African experiences to bring quality learni
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Opare-Kumi, Jennifer. Foundational Learning and Mental Health: Empirical Evidence from Botswana. Research on Improving Systems of Education (RISE), 2023. http://dx.doi.org/10.35489/bsg-rise-wp_2023/133.

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A considerable proportion of mental health problems surface in early childhood and adolescent years, with early onset mental health problems having the potential to affect the long-term development of young people. Research shows that positive teaching and learning school climates are associated with positive socio-emotional, behavioural, and academic student outcomes. The pedagogical intervention Teaching at the Right Level (TaRL) creates an enabling learning environments through fun and engaging, targeted instruction—proven to improve foundational numeracy and literacy outcomes of young peop
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Karki, Shanta. Applying the River of Life Method to Support Reflection and Learning in Terre des hommes Nepal. Institute of Development Studies, 2023. http://dx.doi.org/10.19088/clarissa.2023.005.

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The RoL method is a visual narrative method that helps people tell stories of the past, present, and future. Individuals can use this method to introduce themselves in a fun and descriptive way. A group can use it to understand and reflect on the past and imagine the future of a project. Besides, it can also be used to build a shared view of a process over time while acknowledging different and perhaps contradictory perspectives. The method uses drawings rather than text, making it useful in groups that do not share a common language. Metaphors from a river are used to explore aspects of a sto
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Jones, Christopher, and Jay Shanken. Mutual Fund Performance with Learning Across Funds. National Bureau of Economic Research, 2002. http://dx.doi.org/10.3386/w9392.

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Kaniel, Ron, Zihan Lin, Markus Pelger, and Stijn Van Nieuwerburgh. Machine-Learning the Skill of Mutual Fund Managers. National Bureau of Economic Research, 2022. http://dx.doi.org/10.3386/w29723.

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Brennan, Brigid. Investing in Residencies, Improving Schools: How Principals Can Fund Better Teaching and Learning. Prepared To Teach, 2017. http://dx.doi.org/10.61625/leoy1156.

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School leaders can structure budgets to make room for innovative programs, creative staffing plans, and new initiatives. Principals have the opportunity to do the same when it comes to residencies—and when they do, it’s not only aspiring teachers who benefit. The entire community sees positive impacts. Using funding models from California public schools, this report explores where there might be room for co-teaching in every public school classroom.
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Freed, Danielle. K4D Supporting the Prosperity Fund for Transformative COVID-19 Recovery. Institute of Development Studies, 2022. http://dx.doi.org/10.19088/k4d.2022.162.

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The global COVID-19 pandemic endangers progress made on more inclusive and sustainable growth patterns and risks slowing down international trade. Growth patterns are highly uncertain and require context-specific social analysis alongside local stakeholder consultation as a means to understand the changing impacts on poverty and exclusion dynamics. In recognition of this need, The K4D Prosperity Fund COVID-19 Evidence and Learning Initiative supported cross-government learning on the impact of the pandemic within upper-middle income countries (UMIC) and lower-middle income countries (LMIC) whi
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Shawoo, Zoha, Inès Bakhtaoui, Lisa Schultheiß, Nusrat Naushin, and Lina Ahmed. Operationalizing the Loss and Damage Fund: learning from the perspectives of funders and potential recipients. Stockholm Environment Institute, 2023. http://dx.doi.org/10.51414/sei2023.043.

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This brief summarizes findings of research undertaken to examine ways to design and operate the new Loss and Damage Fund to best achieve its aims of helping vulnerable people and places adapt to the impacts of climate change.
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