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Dissertations / Theses on the topic 'Furniture design'

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1

Xinyi, Lin. "Recycled Posthuman Furniture-What has furniture become." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85799.

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Recycled Posthuman Furniture – What has furniture become is a project that aims to explore the relationship between humans and furniture from the post-humanist perspective. Post-humanism is understood here as our capacity of giving non-human items the sense of humanity in terms of ethics and effects. Accordingly, we might consider the furniture has some certain human values. Therefore, this paper aims to demonstrate a new relationship compared with current states through a transdisciplinary design and speculative design with the goal of changing people’s understanding towards discarded furniture. Through the knowledge of current issues, this paper is tended to bring different perspectives of thoughts and questions in order to be aware of surrounding issues with the hope of changing current states to deliver a better future by chance. As the result, this paper puts forward a new sustainable lifestyle which advocates equality and inclusiveness among human and nonhuman and thus helps to solve survival crisis. Human is not the almighty of the world and all the existences are valuable as well. As humans, we must change our thinking patterns and begin accepting and treating other nonhuman equally. We are required to wake emotions that are hiding deep down in our heart and apply them on furniture and treat rejected and abandoned furniture as human. Only in this way can we decrease environmental pressure, reduce the discharge of solid waste and deal with the global crisis. Taking furniture as a start, humans should open their emotions and care for all objects that are living on the earth, focus on collective interest instead of individual interest.
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Mu, Shuai. "How Traditional Chinese Furniture Instructs Modern Office Furniture Design." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212280408733.

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Burton, Kenneth S. "Duality in furniture design /." Online version of thesis, 1988. http://hdl.handle.net/1850/11517.

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Kim, Joan. "Folding mechanism in furniture design." Thesis, University of Iowa, 2018. https://ir.uiowa.edu/etd/6159.

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I have an interest in creating furniture with a mechanism that makes the furniture move functionally. Therefore, this paper explains the process and outcomes of designing a chair and a set of furniture with a coatrack, an accent table, and a stackable stool. All the furniture packs flat for storage and shipping purpose with a folding mechanism. The folds happen with fabric hinges that have been experimented with different materials, machinery, and fundamentals.
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Lin, Mu-En. "UP : Grow up with your furniture." Thesis, Konstfack, Industridesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7835.

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In Taiwan, even though we have sets of desks and chairs in different sizes for school children, due to the inconsistency of purchases and the number of students in the year, many students did not have the opportunity to use desks and chairs that fit their height. In such an environment, students have incorrect postures, cannot concentrate in class, and begin to neglect or even destroy the tables and chairs they use. In this project, I designed the furniture to be adjustable in height. It solves the inconvenience of school procurement and provides students with a more comfortable learning environment. Besides, I also introduced the concept of "Wood education" to cultivate students' understanding of Taiwan's native natural resources and develop the feeling of cherishing the furniture that students use from assembling their wooden furniture.
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Buck, Lyndon. "Furniture design with composite materials." Thesis, Bucks New University, 1997. http://bucks.collections.crest.ac.uk/9977/.

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This thesis examined the feasibility of fibre composite reinforcement in the furniture industry. The development of post war furniture design was reviewed, with particular emphasis on the main design movements and the use of new materials and technologies. The use of fibre composite materials in contemporary furniture was discussed in terms of technical development, environmental effects and psychological acceptance. Fibre reinforcements and adhesives were compared, as were fabrication techniques applicable to the existing British furniture industry. Particular emphasis has been placed on the fibre reinforcement of laminated timber sections as a method of overcoming many of the manufacturing problems of composites. Methods of analysing the behaviour under load of fibre reinforced laminated wood were reviewed. Resistance among the furniture buying public to modem, non-traditional furniture design was discussed, along with ways of making composite materials more aesthetically acceptable. Experimentation to determine the mechanical properties of fibre composite reinforced wood against wood control samples was undertaken, along with methods used to analyse the results for flat and curved samples. Modulus of elasticity, modulus of rupture and impact strength were measured, as was the level of distortion of the samples before and after testing. A full size chair form was produced to demonstrate the behaviour of the material on a larger scale. The development of the design was discussed in terms of ergonomic requirements, aesthetics, practicality and environmental concerns. The problem of predicting the behaviour of complex shapes was discussed and a finite element analysis of the form is carried out to gain an accurate picture of the composite's performance. Production of fibre reinforced materials was discussed, along with the furniture industry's reluctance to invest in new materials and technologies. The feasibility of adapting traditional furniture making skills and equipment to the production of fibre composite reinforced wood has been assessed.
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Holden, Allison Marissa. "Creativity in children's furniture design." Thesis, University of Iowa, 2013. https://ir.uiowa.edu/etd/2519.

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Research shows the importance of a childhood home environment encouraging of creative and imaginative play. I designed a set of children's furniture that, in addition to being play toys, stimulates creativity, interactivity and understanding of design construction. When a child understands how furniture is assembled and is encouraged to be creative in play, he or she gains valuable learning experiences while having fun. Together, a child and adult can easily assemble all the pieces of furniture without any need for tools. Much like a puzzle, the child has fun assembling the furniture while, at the same time, learns valuable lessons of spatial relationships and structural stability. This also leads to an understanding of safety in play. The added element of a portable three-inch LED orb encourages interaction once all pieces are assembled. Abstract design elements were used to stimulate imagination during play. Using basic Gestalt design principles, the furniture series was constructed to not only be structural but to be beautiful in design. The curved abstract shapes encourage the child to take control and imagine the furniture as integral components of their play scene.
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Ahn, Sooyun. "Furniture for children /." Online version of thesis, 1988. http://hdl.handle.net/1850/11491.

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Topping, Marisa Khe. "Revealing the relationship between furniture and play: an informative tool for designers." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24683.

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Whaley, Christopher S. "Sculptural forms and furniture." Virtual Press, 2001. http://liblink.bsu.edu/uhtbin/catkey/1204204.

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The primary objective of this creative project was the exploration into designing and creating sculptures that combine various materials in a visually pleasing way. Could these sculptures emphasize excellence in craftsmanship and sophistication of surface? Could the inherent properties of these materials be manipulated and combined in an engaging manner, which would enhance the beauty of both materials?This body of work required a variety of metalsmithing techniques including forging, mokumegane, and metal forming. This body of work also required various woodworking skills such as lathe turning and wood joint construction. There were several materials used such as exotic and domestic woods, and ferrous and non-ferrous metals. This body of work challenged my technical and conceptual abilities making me a better artist and designer, not only in metalsmithing, but also woodworking.
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Alonzo, Gerard J. "Furniture from the landscape /." Online version of thesis, 1990. http://hdl.handle.net/1850/10908.

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Prisco, Richard. "Structural solutions as aesthetic expression /." Online version of thesis, 1994. http://hdl.handle.net/1850/12159.

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Machaalani, Roland Department of Industrial Design UNSW. "The research and design of a two-seater lounge." Awarded by:University of New South Wales. Department of Industrial Design, 2001. http://handle.unsw.edu.au/1959.4/19328.

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To document the design, prototype and manufacture of a lounge, which stimulates communication and human interaction. The lounge will also question conventional seating arrangements, and redefine how two people can sit in relation to each other, converse, interact and exchange body language. The process began with an initial design sketch, and producing a prototype. This step was required, as it was the starting point for the major project. It provided me with an initial design to criticize and improve on. The major project is intended to test the validity of the initial design, analyse the markets, and improve the design in relation to ergonomic issues, material/manufacturing resolution and produce a marketing plan. The next stage of the process was the gathering and analysis of relevant information in order to redefine the design brief. This involved preliminary research into marketing, ergonomics, materials and manufacturing processes. With the design brief now established, concepts were prepared and compared against the products criteria. The design solution which best met the criteria was further detailed and developed. Finally, a business plan was put together to test the commercial viability of the lounge. The business plan was comprised of the viable markets, production cost, investment cost, discounted cash flow, and sensitivity analysis.
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Chan, Shu Wun. "The furniture series – series one." Thesis, University of Iowa, 2012. https://ir.uiowa.edu/etd/2836.

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This is a research project to design a series of flat pack furniture that assemble without using any hardware and tools. The furniture series included a chair, a table, a coffee table, a side table, a bed and a sofa. Wheels were designed in the furniture to create mobility with the exception of the bed. Sustainable materials, such as Sustainable Forestry Initiative (SFI) certified plywood and High-density polyethylene (HDPE), had been used to produce the furniture. Rapid prototyping (RP) processes were being used to shorten the design process, such as Computer Aided-Design program (CAD) and Computer Modeling software to design; 3D Printer to create small scale model; Computer Numerical Control (CNC) to create full-scale prototype. Flat packaging has been used in the series to provide convenient to transport the furniture and the shipping cost.
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Erickson, John G. "Light, transparency and an appropriate image in furniture /." Online version of thesis, 1990. http://hdl.handle.net/1850/11532.

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Serrano, Salazar Talia, and Sáez Lucía Aspizua. "DESIGN OF FURNITURE FOR SMALL PLACES FOLLOWING INCLUSIVE DESIGN." Thesis, Högskolan i Skövde, Institutionen för teknik och samhälle, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10474.

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The objective of the project was to develop a furniture set that consists of a multifunctional bed and a cabinet. A pre-study was performed to define the problem area and to set the requirements for the furniture. The pre-study included: studies and discussions at the associated company, literature review within the field, user survey, market search and ergonomics study. When the specification was set and clarified, the concept generation phase was started. Design methods were used to structure and support the design activity. In addition, principles of inclusive design were followed in order to end up with a design that would fit a larger part of the targeted customer group. The generated design concepts were assessed according to fulfilment of set requirements. One final concept was chosen for further development in the following detail design phase. This activity included specifying the design in detail, e.g. related to materials, colours and accessories. The collaboration with the company was essential during the whole project for getting inspiration, feedback and important inputs to the design activity. Hence, the company’s opinions were continuously considered along the design process. A prototype was made of the final design and tests were performed to assess the design and to get input for further development.
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Soros, Susan Weber. "E.W. Godwin : secular furniture and interior design." Thesis, Royal College of Art, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.262784.

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Shen, Lindsay. "Robert S. Lorimer : interiors and furniture design." Thesis, University of St Andrews, 1994. http://hdl.handle.net/10023/10393.

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Chapter 1, entitled "The Scottish Tradition", builds on the early twentieth-century consensus that Lorimer had resuscitated a moribund Scottish tradition of design. While critics have examined the Scottish roots of Lorimer's architecture, the native sources of his furniture design have received little corresponding attention. This section aims to demonstrate the ways in which Lorimer's interest in historical Scottish architecture and woodwork informed his interior and furniture design. In particular, his use of vernacular and regional forms is juxtaposed with the revival of traditional types and motifs he shared with contemporary designers. Complementing a concern with indigenous design is Lorimer's interest in continental antique furniture. Lorimer's personal collection, and those of his clients, may be identified as formative in the development of his design. Chapter 2 examines the main sources, against the social background of Scottish furniture and interior design during the period. The circumstances of the commissions discussed here reveal Lorimer's combination of the roles of architect and interior designer, the focus of Chapter 3 on Lorimer's wide-ranging activities at Balmanno Castle, Perthshire. Chapter 4 seeks to redress the balance between Lorimer as traditionalist and agent for reform, particularly in the area of design education. It will be argued that his own design innovations were secondary to the latter achievement. His attitudes to industrial design and handcraft are considered here, which leads to the final chapter on workmanship. This section is comprised of an in-depth study of Lorimer's working relationship with the executants of his designs; the variant use of handwork and machinework is discussed, and finally some attempt is made to discern and acknowledge the peculiar contributions of designer and workmen.
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Xie, Yi. "Emotional form and function in furniture design." Thesis, University of Iowa, 2014. https://ir.uiowa.edu/etd/4798.

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As time goes by, people are no longer limited with the basic demands of survival, which started in the primitive society, and try to search for the satisfaction of spirit and comfortable sensation. At this time, furniture becomes to be the spiritualization carrier: they could contain the history and culture; they could make people relax and bring belongingness; they could show the preference of the designers. The furniture, or all kind of design, can be more than passionless implements. That is the subject I want to explore. Because of my educational background in interior design and architecture, I usually search a way to balance between technology and people's emotions, and try to keep the function together with physical contact of design at the same time. Due to the awareness of `people-oriented' concept, I researched and designed the Cocktail furniture series. The purpose of this thesis is to analysis this furniture set, which includes a chair, a coatrack and a table. The main theme of design is to create a relaxing area with soft curved lines and round shapes, and use as few pieces as possible to reduce the weight and waste of material. I used the computer graphics, algorithms and ergonomics, Thermal Forming and Computer Numerical Control techniques together to produce the building-block combination furniture with sustainable plywood and HDPE plastic. Furthermore the use of Ergonomic, such as replaceable pieces, applies the humanistic care in the furniture. Within the consideration of function and aesthetic demands, I want to create the kind of design that can bring the joy and comfort for customers.
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Spadafora, Mark Joseph. "Classicism : seen through contemporary furniture /." Online version of thesis, 1992. http://hdl.handle.net/1850/11647.

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Chan, Shu Wun. "The furniture series - Series one Ii." Thesis, University of Iowa, 2013. https://ir.uiowa.edu/etd/4589.

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In my M.F.A. thesis, I am going to talk about the process of revising my furniture series and designing new furniture in the series, which includes Chair ONE, Table 1⁄2, Bed ONE, and Sofa ONE. I am revising the area that didn't work very well. In Chair ONE, I have revised the seating area to provide better stability. In Table 1⁄2, I have revised the support structure of the table. As I learned from the current structure, the tabletop start to bend as the tabletop dimension increased, as my table 1⁄2 has three different kinds of tabletop. I have added a second beam across the table legs to increase support to the tabletop. In Bed ONE, I have added supporting structure for the bed frame. I noticed the plastic beam bent as weight added in a duration of time. A new supporting structure is needed to provide better stability of the structure. In Sofa ONE, I have increased the dimension of the seating area. The plastic piece on the seating area isn't long enough to support the cushion. It doesn't provide a comfortable seating position for user. The only solution is to extending the seating structure. Also, a supporting structure added to better support for the seating area Finally, I have designed a dining set for this series, which include a dining table and four chairs. The chair and the table are based on the design of my furniture series, but it will be a completely new set of furniture.
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Pierce, Allen Carl. "Blurred lines: reinvestigating the design possibilites of architecturalized furniture and furniturized architecture in contemporary housing." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51855.

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Blurred LInes seeks to reopen discussion of the scale and interrelation of architecture and furniture, traditionally conceived. It traces the recent history of furniture and architectural making from the high-point of the “built-in” through the manufacturing age, questioning the corresponding stratification of our immediate built environment into building, infill and objects. Engaging modernist and contemporary criticism, it explores a return to unified building in which the architecture might well become the furniture and vice-versa, erasing built hierarchy and asynchronicity. The paper describes lessons learned from modern masters of the discipline from Adolf Loos to Nader Tehrani and attempts to identify key formal, spatial and constructional considerations in the successful integration and “blurring” of this line. All of this comes to bear in the establishment of design experiments to be carried out in studio, testing the possibilities and viability of the paper's theoretical models.
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Germann, Nicholas M. "A Furniture Based Living System." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1243174721.

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shenoy, naina. "Culture of Care : Fostering Circularity of Furniture." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-87112.

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The rate at which the human race is exhausting the planet’s resources, a transition from a linear economy to a circular economy has become necessary. More importantly the success of circular economy is dependent on the consumer’s everyday actions and practices. This project looks to contribute to that smooth transition at a consumer behavior level of furniture consumption through market actions. It specifically focuses on the sustainable consumption of the sofas to be able to collect data and actionable insights so that it can serve as an example that can be applied to all types of furniture. The project created a framework from literature review on consumer behavior of furniture, sustainability and circular economy. Furthermore, it used several design methods to collect and analyze the data, before arriving at the final design project. The resulting project is called the ‘culture of care’. Based on the collected actionable insights throughout the project, the culture of care project proposes several circular based market actions in the form of service design, product design and product-service design to maintain and repair sofas in the hands of the consumers.
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Cattle, Christopher. "Grown furniture : a move towards design for sustainability." Thesis, Bucks New University, 2002. http://bucks.collections.crest.ac.uk/9676/.

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This thesis deals with the proposal that environmentally benign items of free standing furniture may be produced by the use of such well established techniques as training and grafting natural tree growth to shape. The project has been driven by the growing environmental concerns of which mankind has become aware in the late twentieth century, and which are starting to exert such a powerful influence in the twenty first. A broad history of man's use and control of natural tree growth, ranging geographically from Europe to Australia, and in size from hand held agricultural picks to eighteenth century sailing ships, is followed by a brief description of the ways in which the explosive increase in world popuanon. together with the expanding industrial activities of the Western consumer society, are feared to be threatening the stability of the natural environment. The various disasters and catastrophic accidents which have brought this situation to the attention of the general public are briefly surveyed, together with National, International and a range of Industrial responses. As one of the professions most closely concerned with the production of consumer items, the various reactions of the Design Community are similarly examined. In conclusion, the author's proposal for an experimental item of furnitureenvironmentally benign in production, use and disposal - is described and illustrated. A simple free standing three legged stool, the form of both the item itself and that of the jig required to control it's growth, are described and illustrated. The growth of examples of this, carried out on three sites across southern Britain are documented, experimental results reported and discussed. A further range of designs suitable to be produced using this method of controlling and grafting natural growth is proposed, and suggestions made for further experimentation.
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Braun, Moritz. "Simply Wood : Design of All-Wood Furniture Joints." Thesis, Linnéuniversitetet, Institutionen för skog och träteknik (SOT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-100435.

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The need for sustainability, increasingly requires developing products according to a cradle to cradle approach. For furniture, wood, being potentially renewable, is a suitable material in this regard. However, most wooden furniture today utilizes steels and synthetic polymers in the joints, which can partially be recycled, but are far from being circular materials. All-wood joints have been used in traditional furniture and construction, but they are not adapted to modern manufacturing techniques and do not fulfill the need for easy assembly.  The aim of this thesis is to explore existing solutions for all-wood joints, as well as relevant manufacturing techniques to create an approach for the development of new joints by practitioners. The research questions are: What are the principles used in existing technical solutions and how can they be used to develop new all-wood furniture joints? What are the most important manufacturing techniques for wood today and how can they be considered in the early-stage development? The general approach in this thesis is to abstract the researched existing technical solutions and manufacturing techniques, ideate on this abstract level, and then detail the concepts on a more concrete level.  As results, fourteen different principles and six different patterns of transformation were extracted from existing solutions and documented in an accessible form. Similarly, seven manufacturing techniques were collected and documented. These were then used in an ideation workshop with practitioners from IKEA, which resulted in six abstract concepts. One of the concepts was further developed into a pre-design and tested with a simulations according to strength and stability requirements from applicable standards.  The testing of the pre-design proved its practicality and a team at IKEA is continuing the development of the concept and planning to manufacture a prototype. This is a good indicator for the usefulness of the approach. Even though it worked well, further exploration of the "toolbox" is recommended, as well as the use of different ideation methods. The full environmental benefits of furniture with all-wood joints are not clear, because only resource depletion was considered and the potential effect is small compared to other industries. Despite this, the thesis shows the potential in circular furniture and encourages IKEA and other furniture companies to delve into the topic of circular furniture more deeply.
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Chen, Danyang. "Fika Living : A sharing multifunctional furniture for single person households." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57445.

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The start point of this project is the research of single person household. According to a presentation from the Swedish government, in Sweden, the family structure is changing as time goes by. After 40 years, there will be more than 40% of household are single person households. In addition, The project aims to create a sharing furniture, which used in living room, for young single person households. By using this furniture, they can enjoy the time being alone at home and also enjoy the leisure time with others, for example, through the Swedish social phenomena - fika. The delineation of study and research of my project is furniture design towards single person households and fika. The theories I applied include sustainability, life cycle, human needs, and design methodologies. Sustainable design put sustainable development theory into the design process, let the ecological environment and economic development connected as an the reciprocal causation. It lead to the use of energy resources effectively, and reduce the environmental pollution to the lower degree. To achieve sustainable design theory, each steps within product life cycle need to be considered in a sustainable development way. Sustainable design principles not only refer to the design process, also stressed in engineering process, the production process, the sales process, the use process, the storage process, the maintenance/repair process and retirement process, to reduce resource consumption, to build a new production and consumption oriented concepts to achieve sustainable design. The main practical methodology within the entire project and process is participatory design. Participatory design encourages all the users to directly design by using the simple tools, then do creative jobs by themselves and make own improvements during the process of practice. Furthermore, the participatory design can promote the users to realize the true value of designers, and finally they can also enjoy the conveniences which are brought by these designs.
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Bertilsson, Amanda. "Design of Furniture for the Informal Learning Environments : Development of an inclusive furniture for Next Education in collaboration with Kinnarps AB." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80162.

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The learning environment is one of our most important workplaces. It is mainly a workplace for students, but also teachers and other staff. It is the environment that these people are surrounded by every day, which makes the physical environment and physical products really important. The educational methods have changed over time, and the physical environment needs to be adapted to today’s learning methods to support and improve learning, and meet the new needs that arise. This Master Thesis is the final part of the Master Programme in Industrial Design Engineering at Luleå University of Technology. The work was carried out in spring 2020, in collaboration with the Swedish furniture company Kinnarps AB, based on their concept Next Education. Next Education is one of Kinnarps three concepts, where they offer interior design solutions focusing on the future learning environments. The work has aimed to develop a furniture concept proposal for the informal learning environments, focusing on secondary and upper secondary school, to enhance the learning experience and utilize these areas more efficiently.  The project has been divided into three phases, Inspiration, Ideation, and Implementation, a user-centered design process with inspiration from IDEO (2015). The work had an open starting point, where the first phase aimed to visit different schools, from elementary school to upper secondary school, to explore needs and development potential. Observations at the various schools, combined with interviews, survey, and benchmarking were significant parts of the first phase. After that, the work could be directed to a more defined goal and Mission Statement. The Mission Statement was:“Design an inclusive furniture that encourages movement and variation for the secondary and upper secondary school spaces in-between.” The second phase involved developing ideas through creative methods and resulted in three concepts. After feedback and discussions, the final concept could be selected and was progressed to the final Implementation phase, where the concept was further developed. The final concept proposal was then modeled in CAD and visualized through renderings. The work resulted in a modular concept that is both environmentally friendly and inclusive (considering cognitive disabilities), which also contributes to informal learning and improved behavior. The concept, named LeanPod, is a wall-mounted furniture that offers both a screened study place and a support to lean against during short breaks or while waiting. It also has good sound-absorbing properties. Besides, it encourages more standing, which contributes to more variety and better ergonomics. The concept, which is designed with a focus on informal learning environments, contributes to a new way of seeing and using the learning environment. The concept leads to informal learning, that can be used for both self-study as well as an extension of the classroom. It contributes to an approach that learning happens in different areas and utilizes the spaces more efficiently.
Lärmiljön är en oerhört viktig arbetsplats. Det är en arbetsplats för framför allt elever, men även lärare och annan personal. Det är den miljö som dessa personer omges av varje dag, vilket gör att den fysiska miljön och de fysiska produkterna är oerhört viktiga. De pedagogiska metoderna har förändrats över tid och den fysiska miljön behöver vara anpassad för dagens lärandemetoder, för att stödja och förbättra inlärningen, samt möta de nya behov som uppstår. Denna rapport redogör för examensarbetet inom civilingenjör Teknisk Design, med inriktning produktutveckling vid Luleå tekniska universitet. Arbetet har utförts under våren 2020, i samarbete med det svenska möbelföretaget Kinnarps AB, och med utgångspunkt deras koncept, Next Education. Next Education är ett av Kinnarps tre koncept där de erbjuder inredningslösningar med fokus på framtidens lärmiljöer. Målet med arbetet har varit att ta fram ett möbelkoncept för de informella lärmiljöerna med fokus på högstadiet och gymnasiet, med syfte att förbättra inlärningsupplevelsen och utnyttja dessa ytor på ett mer effektivt sätt. Projektet har varit indelat i tre faser, Inspiration, Ideation och Implementation, en användarcentrerad designprocess med inspiration från IDEO (2015). Arbetet utgick från ett öppet perspektiv, där första fasen gick ut på att besöka ett antal olika skolor, från lågstadiet upp till gymnasiet, för att utforska behov och utvecklingspotential. Observationer på de olika skolorna, i kombination med intervjuer, enkät och benchmarking var en stor del av den första fasen. Därefter riktades arbetet till ett mer definierat mål och Mission Statement. Projektets Mission Statement var: ”Designa en inkluderande möbel som uppmuntrar till rörelse och variation för högstadiets och gymnasiets mellanrumsytor.” Den andra fasen innebar att ta fram idéer genom kreativa metoder och resulterade i tre koncept. Efter feedback och diskussioner kunde det slutliga konceptet väljas ut, som sedan togs vidare till den sista Implementeringsfasen, där konceptet utvecklades vidare. Det slutliga konceptförslaget modellerades sedan i CAD och visualiserades genom renderingar. Arbetet resulterade i ett modulärt koncept som är både miljövänligt och inkluderande (med fokus på kognitiva funktionsnedsättningar), samt bidrar till informellt lärande och förbättrat beteende. Konceptet, döpt till LeanPod, är en väggfast möbel som erbjuder både en avskild studieplats, samt ett stöd att luta mot under korta pauser eller under väntan. Det har även har mycket goda ljudabsorberande egenskaper. Dessutom uppmuntrar det till att stå upp mer, vilket bidrar till mer variation och bättre ergonomi. Konceptet, som är designat med fokus på de informella lärmiljöerna, bidrar till ett nytt sätt att se och använda lärmiljön på. Konceptet bidrar till ett informellt lärande, som kan användas såväl för självstudier och som en förlängning av klassrummen. Det bidrar till ett synsätt av att lärande kan ske på fler ställen och utnyttjar ytor på ett mer effektivt sätt.
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Andersson, Malin, and Tsvetelina Koyumdzhieva. "Green Product Design: Aspects and practices within the furniture industry." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Centre of Logistics and Supply Chain Management, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18538.

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Purpose - This paper aims to investigate how green product design has been practiced within the Swedish furniture industry. Furthermore, to investigate how green product design can reduce the negative impact on the environment. Theoretical framework - The literature used to serve as a base for this paper includes some aspects concerning Green Supply Chain Management, but fundamentally concerns green or environmentally conscious design, motivators for designing „green‟ products, such as legislation, Corporate Social Responsibility (CSR), internal policy documents and/or green guidelines/certificates, innovation, competitiveness, economic performance, brand image and reputation, and others. Consequently, factors for product design itself were discussed, such as environmentally conscious design, efficient utilization of materials, minimizing waste, time and cost efficiency, types of materials used, etc. Moreover, sustainability aspects are considered vital, namely economic, social and environmental practices, as particular attention is paid to the economic and environmental aspects. Methodology - For the purpose of this research paper, (multiple) case studies were chosen to be implemented. One face-to-face, two telephone and two Skype/online interviews were conducted based on semi-structured interview questions. The data collected is from four companies, two of them preferred to remain anonymous, i.e. Office Furniture and Office Design, and the other two were Kinnarps and Skandiform. Findings - The empirical findings gathered for this research comply with the majority of theoretical data provided. A number of the most important and applicable green product design factors, and more specifically the aim of reducing negative environmental impacts, drive companies to implement environmentally conscious design, efficient utilization of materials, minimizing waste, costs associated, types of materials used, product safety, among many others. Furthermore, economic, social and environmental (overall regarded as sustainability for the purpose of this paper) factors are taken into consideration. Economic and environmental issues were mostly discussed and pinpointed as essential. Conclusions - Green product design should follow a number of important factors in order to reduce the negative impacts on the environment. It is essential to understand a company‟s motivation for designing green products. Nevertheless, such factors as well as economic aspects regarding green design should be complementing each other.
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Bergman, Robin, and Ping Löngren. "New Demands in Office Furniture Design for Hybrid Work." Thesis, KTH, Maskinkonstruktion (Inst.), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300456.

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The project was carried out as a master’s thesis at Royal Institute of Technology, in collaboration withthe kitchen designer Lucks by Robo in Stockholm, Sweden. The purpose of this project was to analyze new demands on office furniture due to hybrid work & homeworking, a result of the covid-19 pandemic. The project was also to apply findings in some type of furniture for the home. Using a human-centered design process the project was to answer the following research questions; (1) What may the future of homeworking look like? (2) What are some common challenges people have when integrating part of their office into their homes and what furniture related needs or desires have emerged? and (3) What are some new characteristics needed to consider when designing furniture for the home office and how can they be applied in the product design? The project carried out a literature study of the hybrid work structure and its future, an extensive userstudy and a brand identity analysis. The project resulted in four main insights where one of the most crucial was the product system needed for an optimal home working environment. Five different groups who represent different levels of needs were identified. Application of the findings were also made through the product development of a piece of furniture for the work environment in the home in a Scandinavian and contemporary style. With a product focus, a height adjustable table was designed to fulfil the identified, functional and aesthetic needs and characteristics for the home office. The product was adapted for the manufacturing and production of Lucks. This resulted in a height adjustable table made of HDF, using four gas springs for the height adjustable mechanism.
Projekt är ett master examensarbete utfört på KTH, Kungliga Teknisk Högskolan, i samarbete med köksföretaget Lucks by Robo, i Stockholm Sverige. Syftet med projektet är att analysera nya krav som ställs på möbelmarknad i samband med den hybrida arbetsstrukturen, mer specifikt den kraftiga ökningen av hemarbete som påverkats av covid-19 pandemin. Arbetet ska också applicera resultat i form av en möbel anpassat för hemarbetet. Med en människocentrerad designprocess skall projektet besvara följande forskningsfrågor; (1) Hur ser framtiden för hemarbete ut? (2) Vilka utmaningar uppstår då hemmet omvandlas till ett deltids kontor för hemarbetet och vilka möbelrelaterade behov och krav uppstår i samband med detta? och (3) Hur kan dessa krav och behov appliceras på en möbel för hemarbetet?Projektet utförde en litteraturstudie kring den hybrida arbetsstrukturen och dess framtid, en omfattande användarstudie och en analys av varumärkets identitet. Projektet resultera i fyra insikter, där en av de viktigaste var behovet av ett produktsystem för att optimera ett hemmakontor. Fem olika behovsgrupper av olika magnitud identifierades. Projektet applicerade även resultatet i ett produktutvecklingsarbete kring möbler för hemarbete. Detta resultera i ett produktfokus på ett höj och sänkbart bord designad föratt uppfylla identifierade krav som berörde både funktion och estetik för ett hemmakontor. Bordet är anpassad till Lucks by Robo’s produktion och tillverkning. Detta resultera i ett höj och sänkbartbord i HDF som använder sig av fyra gasfjädrar för dess höj och sänkbara funktion.
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Jores, Steffan. "Static Dystopia : From Architectural Staticism to free Space: The need for flexible space." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-3621.

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STATIC DYSTOPIA   One of the greatest transformations of our constructed physical spaces is taking place now and for a long time to come. The buildings we have created do not serve the needs and conditions of our time. They are exhausted of recurrent renovations and inexhaustible attempts to remodify already given forms, which result in expensive contracts. According to new EU-requirements scheduled 2019, no new buildings are allowed to consume more energy than they produce. And more restrictions concerning energy consumption of our existing buildings are raised around the western world to better match our present conditions regarding our decreasing resources. We have overbuilt ourselves with impractical structures that can not be modified for a natural change of our living conditions. They are too static and lack the possibility for rational reprogrammation. Instead of adapting them to future inevitable restruction, we make them even more static through passive housing.   Relevant architectural intelligentsia seem to be a thing of the past where we can find numerous examples of buildings that allows adaptability and room for reprogrammation. Meanwhile temporary refugee camps turn into constant growing cities. Whole cities and landscapes are changed during a day due to natural activities. They too lack potential reprogrammability because of its poor and barbarous approach to human living conditions. Our civilization has all the tools for changing this situation by building in a format that calculates the process of reprogrammation of physical environments. This problematic is not as relevant in furniture or interior, but can still be used with great success to improve our homes and working places. Staticism, in contradiction to reprogrammability, have fundamental values that can not be questioned when used for its’ right purpose, and it is not my intention to replace it. With rational solutions containing the combination of them both we can, and will have to, revaluate the way we construct our physical surroundings.   In my master degree project I am using my theory about reprogrammability to create a set of furniture that allows change in materiality, use, and function. This example should be considered as an exemplification of the thesis in a minor simplified scale rather than an object for actual use. The mounting of the furniture is based on a grid that allows easy assembly and reassembly of the various parts. The separated grids are shaped by their appurtenant c/c measurements (280 mm, 70 mm etc.), and are overlapping each other to allow construction symbiosis.
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Richards, M. D. W. "Evaluating inclusive design within a zoological street furniture framework." Thesis, University of Salford, 2017. http://usir.salford.ac.uk/42198/.

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Inclusive design caters for the needs and aspirations of as many end users as possible, regardless of their age or ability, positively influencing product design and the built environment, and thus society as a whole. By conducting an inclusive design analysis, with reference to zoological street furniture, thesis content evaluates its effectiveness as an analytical tool, contributing to a heightened understanding of the topic to assist older and disabled people. With zoological gardens functioning as a societal microcosm, findings hold broad implications relating to the application of inclusivity ideals outside of a zoology framework. Research has been underpinned by a constructivist epistemology and interpretivist theoretical perspective. Case study research has been employed as the thesis research methodology, incorporating photography, interviews, and experiments, as convergent research methods. Photography has been used to document zoological street furniture, interviews have provided insights from subject experts, and experiments have gathered feedback from zoological garden visitors. Data collection took place at the Welsh Mountain Zoo, Chester Zoo, Edinburgh Zoo, and Belfast Zoo. Findings have shown that when general guidance for accessible street furniture provision is applied to zoological street furniture, nuanced environmental factors influence the relevance and assertion of inclusive design. This suggests that each inclusive design analysis is context dependant and that contextually aware reinterpretation of access guidance is required to form effective and accessible design solutions. Thesis content explains the unique nature of zoological street furniture accessibility in the United Kingdom to underline this intellectual position.
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33

Xie, Yi. "Chinese bench : a research on multi-function furniture design." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3230.

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Nowadays, the world is facing a lot of serious problems because of the population explosion and the resource shortage. Overcrowded living area creates economic and social issues, and the limitation of material choices not only lowers the quality of house holding merchandise, but also leads to the raise of the price. Due to all these complicated factors, multi-function furniture becomes one of the solutions for space sustainability. Multi-function furniture combines different functions into one piece to control the material consumption, creates opportunities for the interaction between the object and human, and effectively save user's space. At the same time, the price of multi-function furniture, by contrast, is usually more reasonable than purchasing several furniture pieces together. This kind of design becomes more and more popular among young generation, and it is the trend of today's furniture design. Through the exploration of human's living habits and the study of contemporary multi-function furniture, I designed a piece of furniture, Chinese Bench with the concept of space and material sustainability. This thesis is based on the field study of ergonomics and furniture design theory, illustrates the final prototypes of my multi-functional furniture. The design can be served as sit, table and storage, and it emphasizes the importance of space use and valuable customization for user at the same time. The design aims to provide a more efficient living mode in limited space, and reduce the material consumption. At the same time, the pattern and graphic forms are adapted in this design; they can meet people's need for beauty and function at the same time, let the user obtain the sympathy and entertainment from the design
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Bernström, Emma, and Oscar Vigstrand. "Improved assembly for frame-based furniture." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20442.

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Under det senaste århundrandet har möbeldesign utvecklats och designats för att bli mer ekonomiskt tillgänligt. Majoriteten av möblerna under de senaste årtiondet är designade för att underlätta fövaring och transport för att minimera kostnaden för företaget. Företaget kan låta kunden montera det själva i hemmet för att reducera priset ytterligare. För att kunderna ska bli nöjda behövs det en snabb och intuitiv monteringslösning. Detta projektets syfte är att förbättra monteringen för rambaserade möbler med fokus på FAMILJ A från IKEA. För insamling av information gällande de problem som kan komma upp när kunden monterar ihop möbler används olika metoder så som intern benchmarking och konsultering av experter. En behovs- och egenskaps matris upprättas som hjälp och riktlije för vad de nya koncepten bör upfylla. För att generera idéer för nya koncept som kan förbättra designen, används metoder så som extern benchmarking, patentsökning och brainstorming. 19 olika koncept och idéer som förbättrar och löser olika problem togs fram. Genom att konsultera experter på IKEA i en fokusgrupp väljs ett koncept ut som kallas för "Indented frame". Konceptet vidareutvecklas och en 3-dimensionel modell genereras för att visualisera det nya konceptet. Indented frame modifieras och anpassas efter dagens infästningsanordning. Baserat på den 3-dimensionella modellen skapas ritningar för tillverkning av prototyper. Prototypens monteringstid mäts och ett belastningstest utförst för att mäta hållfastheten. Resultatet är att den nya designen har en enklare monteringsprocess, snabbare monteringstid och belastningstestet visar ingen större skillnad i hållfasthet. Efter belastningstestet utvärderas det nya konceptet med dagens produkt som referens. Detta görs utifrån form, funktion, kvalité, hållbarhet och lågt pris. Slutsatsen är att det nya konceptet är en förbättrad design.
During the last century, furniture design has developed to become more financially accessible. Most furniture during the past decades is designed to facilitate the storage and transport of the product to minimise costs for the company. The company can let the customer assemble the furniture themselves at home to reduce the price even more. For customers' to be satisfied, the assembly of the furniture needs to go quickly and easily. The objective of this thesis is to improve today's assembling process of frame-based furniture with a focus on series of FAMILY A at IKEA. To gather information about what problems a customer may encounter today when assembling the furniture different methods are used such as consulting experts and internal benchmarking. A requirement and characteristics matrix is made as a guideline for what the new concepts should fulfil. To get ideas on new concepts that can improve the design, methods such as external benchmarking, patent search and brainstorming are used. The result is 19 different concepts that will improve several different problems. By consulting experts from IKEA in a focus group, one of the concepts named the Indented frame is chosen for further development. A 3-dimensional model is made to visualise the new concept and the Indented frame is adapted to existing components for wall hanging for the previous model of FAMILY A. Based on the 3-dimensional model, drawings are produced for the first prototypes. The prototypes assembly time are measured and a load test is carried out to measure the durability for the new concept. The result is that the new design has a decreased assembly time and the load test shows that there is no significant difference in durability. After the tests, the new concept is evaluated compared to the old design in view of form, function, quality, sustainability and low price. The conclusion is that the new concept would improve the furniture and the customers' experience when assembling.
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Quintanilla, Anais. "Hardlinking : Establishing Longer Lasting Relationships of Ownership and Awareness." Thesis, Linnéuniversitetet, Institutionen för design, DE, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21914.

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HARDLINKING. Establishing Longer Lasting Relationships of Ownership and Awareness   HARDLINKING refers to the connections between electronic media and physical objects, something that might be useful when wanting to know the whereabouts of an object, like your furniture for example.  Tracking furniture might seem like a crazy idea but if you think about all the IKEA furniture that often moves around and the people that get to share it at different points then tracking might be something useful to establish connections between these users. Tracking provides an opportunity to better understand the role objects play in our daily lives, where they come from and where they might end up, it’s all part of our life cycles and theirs too, and if we are able to understand these connections we can only end up with a more transparent living and thus a better future.
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Kasčiukaitis, Edmundas. "Klubinių baldų projektas." Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100907_095224-77769.

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Klubinių baldų projektą sudaro fotelis, stalas ir pufas. Pasirinkta ši tema dėl tokių priežasčių: tokio tipo baldų pasirinkimas gan nedidelis, tokio tipo baldai salyginai brangūs ir ši tema man yra artima. Baldų formos ir spalvos įkvėptos gamtos – idėja kilo iš kokoso riešuto. Pagrindiniai kriterijai kuriais vadovautasi: funckionalumas, estetinė išvaizda, aukšta kokybė ir žema kaina. Sukurti baldai yra praktiški dėl keičiamų dažniausiai dėvimų dalių. Ištepus šias dalis ar mechaniškai pažeidus jas galima lengvai pakeisti, tai yra itin aktualu, nes nereikialauja papildomų išlaidų (transportavimas, baldo pervilkimas, darbo kaina). Dėl šios baldo savybės jį lengva pritaikyti prie interjero, gali būti keičiamos spalvos bei medžiagos (oda, audinys ir kt.). Fotelio galinėje dalyje pritvirtinta detalė yra tik mano pasiūlytas sprendinys, dėl baldo unikalios konstrukcijos, gali būti gaminami įvairūs kevalai, kitos formos detalės. Vietoje užrašo „COCONUT“ gali būti naudojami kiti užrašai, kuriuos siekiama populiarinti. Baigiamąjį darbą sudaro penki planšetai, aiškinamasis raštas, brėžinių aplankas, bukletas ir gaminys – fotelis.
Club furniture design project consists of a chair, a table and a pouffe. This theme was chosen for the following reasons: the choise of this type of furniture is relatively small, such furniture is expensive and the topic is close to me. The shape and the colour are inspired by nature – the coconut. The main criteria I followed in my diploma work were: functionality, aesthetic appearance, high quality and low price. The created furniture is practical because of the parts that can be replaced. These parts can be easily replaced when smeard or mechanically broken and that is really important because it does not require additional expenses (transportation, furniture reclothing, labour price). Due to these removable parts, the designed furniture can be easily adapted to any interior – the colour and the material of the parts can be changed (leather, cloth, ect.). The attached part in the back of the armchair is my solution, variuos parts of other form can be made and attached. Other notes that are wanted to be populatized can be used instead of „COCONUT“. The Bachelor work consists of five flatbeds, the note folder, the folder of drawings, brochure and the product – an armchair.
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Awang, Mohamad bin. "Malaysian household furniture : a study of design preferences and consumers' selection principles." Thesis, Manchester Metropolitan University, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.319238.

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Taylor, Damon. "Design art furniture and the boundaries of function : communicative objects, performative things." Thesis, University of the Arts London, 2011. http://ualresearchonline.arts.ac.uk/5658/.

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Over the last two decades a category of artefact has appeared that has come to be termed 'design art': highly expressive furniture and domestic products that are created as self-initiated, often limited edition designs, sold through galleries, exhibited in museums and collected in the manner traditionally ascribed to art. To date no in-depth theoretical analysis of the growth of such design has been conducted and key protagonists such as Droog Design have received little critical attention, as those involved have been largely left to write their own history. Consequently, the aim of this thesis is to account for the development of these objects as the products of particular cultural and historical conditions and ask what the implications of the rise of these particular practices of making, distribution and use may be. This thesis proposes that close analysis of the objects, their form and functional potential, reveals their dialectical qualities, in that in their materiality the tensions and conflicts of the period of their development can be discerned. Through an account of the development of the market for such goods it examines the way in which these things can be studied as commodities, in that they can clearly be understood as status symbols or a form of cultural capital. It is also asserted that by regarding such design as having the potential to impact upon everyday life, and not just as existing as something to be consumed by an elite, such practices illuminate broader problems of the ethics of design in a wider sense. In this way it is argued that these communicative objects, in their ambiguous form and problematic relationship to function, can give an insight into the way we live with performative things: the ideological products of modernity that act upon us as we use them and which contain in their being the protocols and disciplinary forces of their time. The intention therefore is to ask whether design art can be seen as a politically radical practice that suggests ways in which both makers and users can assert a new relationship to the things with which we live.
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Mattsson, Hanna, and Theodor Mihel. "Designing a better soundscape for the home office : Devlopment of acoustic furniture." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85941.

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As Covid-19 spread throughout the world in the early months of 2020 many people’s lives changed drastically. The situation forced millions of workers and students to start performing their work remotely from home. Currently in Sweden statistics shows that every third person working does it from home at least once a week. When our work environments change, new conditions are created for how we can design our environments, which contributes to new design challenges. We believe that some homes are missing an intended space for office work, especially smaller apartments in larger cities. This means, among other things, that many people lack a place in their homes that offers a good sound environment. We believe that all people deserve to have a workplace that provides the best possible conditions for personal development, performance and well-being, even when working from home. This thesis work within the field of industrial design engineering was conducted in collaboration with the acoustical consultant firm Efterklang and Luleå University of Technology. The development process has followed the human centered design process of Design Thinking, an iterative design process consisting of the spaces of inspiration, ideation, and implementation. The aim of the project was to investigate how people experience sounds throughout their work day and based on this design a product with good acoustical properties for their home. The project also considered the varying conditions for different home offices as well as how people want to work in the near future. The objective was to create a better work environment by improving the workspace and its soundscape. The following mission statement was set up: “Increase people’s well-being and ability to perform by designing a better soundscape for the home office environment”. A literature review has been conducted together with both quantitative and qualitative research methods. The result has been used to answer the following research questions: (i) What do the users perceive as noise in the home environment and what impact does the soundscape have on our wellbeing? (ii) How can we through design, influence people’s feelings and experiences in their home office environment? (iii) What materials or techniques can be used to help increase the acoustical properties of a product and the soundscape of the home office environment? (iv) What user needs can we meet by designing an acoustics-enhancing product for the home office? Close to half of the project was spent in the space of inspiration, to get a deeper knowledge of the field of acoustics. Primarily the aspects of low-frequency noise and how it affects people was researched. It was however discovered in the interviews, observations, and questionnaire that a majority were consciously more affected by generic noise in their proximity. It was also discovered that when designing their workspace, sound, lighting, ergonomics, and privacy was the most important characteristics. Based on this knowledge, two personas were created which primarily helped to keep focus on the intended target group. The personas have also been used to motivate the final result. In the ideation phase, a total of six workshops were conducted. One of these workshops was performed together with six acoustic consultants and designers. This opportunity helped to evaluate our ideas and realize what is actually possible to achieve. The workshops have contributed to both diverging and converging the thesis work. The development of the concepts has throughout the project been done in an iterative process of workshops and user insights. Prototypes in the form of sketches, digital CAD models, and augmented reality [AR] have been used to convey our ideas to the users. The thesis work has resulted in a modular workstations that consists of acoustic elements in the form of absorbents and a floor standing screen. The product also includes a number of functions that can help the home worker to create an ergonomic workspace. It provides amongst other things a height adjustable desk and electric outlet for lighting. The workstation also has a number of shelves that the user can decorate or use for storage.
Många människor liv förändrades drastiskt under de första månaderna av 2020 då Covid-19 snabbt spreds över världen. Denna förändring tvingades miljontals med människor att snabbt ställa om till arbete på distans. Enligt statistik från statistiska centralbyrån arbetar ungefär en tredjedel av Sveriges befolkning hemifrån minst en dag i veckan. När våran arbetssituation förändras uppkommer nya krav på hur dessa miljöer utformas, vilket i sig bidrar till nya designutmaningar. Vi anser att många av dagens hem saknar en dedikerad arbetsplats. Framförallt när det kommer till mindre lägenheter i större städer. Detta bidrar i sin tur till att många kanske saknar en plats i hemmet med en god ljudmiljö att utföra sitt arbete i. Vi anser att alla människor har rätt till en arbetsplats som bidrar till personlig utveckling, prestation och välmående. Detta examensarbete inom området teknisk design har utförts i samarbete med akustik och ljuddesign-företaget Efterklang, samt Luleå Tekniska Universitet. Arbetet har följt en användarcentrerad designprocess kallad Design Thinking. Denna designprocess går iterativt igenom de tre områdena Inspiration, Ideation och Implementation. Målet med detta arbetet var att undersöka hur människor upplever ljud i deras vardag och utifrån detta designa en produkt som bidrar till en bättre ljudmiljö. Projektet beaktade också de olika förhållandena i användarna hemmiljö samt hur dessa kan tänka sig att arbeta i framtiden. Syftet med arbetet var att skapa en bättre arbetsmiljö genom att förbättra både arbetsplatsen och ljudmiljö runtom. Följande mission statement har ställts upp: “Increase people’s well-being and ability to perform by designing a better soundscape for the home office environment”. En litteraturstudie ligger tillsammans med kvantitativa och kvalitativa forskningsmetoder som grund för detta arbete. Resultatet av dessa har används för att svara på följande frågeställningar: (i) Vad upplever användarna som störande ljud i hemmiljö och hur påverkar detta deras välmående? (ii) Hur kan vi genom design påverka människors upplevelse av deras arbetsmiljö i hemmet? (iii) Vilka material och tekniker kan användas för att påverka en produkts akustiska egenskaper samt arbetsmiljön i hemmet? (iv) Vilka behov kan vi uppfylla genom att designa en produkt som förbättrar användarens ljudmiljö i hemmet? Eftersom detta projekt har krävt en förståelse för området akustik samt hur människor påverkas av störande ljud, har största delen av projektet spenderats i inspirations-fasen. Inledningsvis lades mycket fokus på lågfrekvent buller samt hur detta påverka människor. Dock uppmärksammades det i intervjuer, observationer samt enkät att en majoritet av användare störst mer av allmänt buller i deras närhet. Här uppmärksammades det också att när användaren utformar sin arbetsplats så rankas ljudmiljö, ljus, ergonomi samt avskildhet högt på listan av egenskaper. Utifrån denna kunskap har två personas skapats. Dessa har framförallt underlättat i att hålla kvar fokus på målgruppen. Det slutgiltiga resultatet motiveras också utifrån dessa. I ideation-fasen genomfördes total sex större workshops. Under en av dessa bjöds sex utomstående akustiker och ljusdesigners in för att delta. Under denna workshop utvärderades bland annat koncept vilket resulterade i en djupare förståelse för vad som är genomförbart. Samtliga workshops har bidragit till att både konvergera samt divergera tankar och idéer under detta examensarbete. Utvecklingen av idéer har skett i ett iterativt arbetssätt av workshops och feedback från användare. Prototyper i form av skisser, CAD-modeller samt AR har används för att förmedla idéer och koncept till användarna. Detta arbete har resulterat i en modulär arbetsstation innehållande akustiska element i form av absorbenter och en golvstående skärm. Möbeln innehåller flertalet funktioner vilka hjälper hemarbetaren att skapa en ergonomisk arbetsplats. Exempelvis erbjuder arbetsstationen möjlighet för höj- och sänkbart skrivbord samt ett eluttag för arbetsbelysning. Tillgängligt finns också hyllplan vilka användaren kan dekorera eller utnyttja som förvaringsyta.
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40

Косенко, Д. Ю. "Самуель Акбройт: біля витоків сучасного шкільного дизайну." Thesis, ФОП Грінь Д. С, 2016. https://er.knutd.edu.ua/handle/123456789/2998.

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Учнівський стіл (парта) Самуеля Акбройта (1890-ті роки) розглядається як інноваційний для свого часу дизайн-об'єкт, у якому художньо виражаються педагогічні, ергономічні та гігієнічні аспекти функції.
Samuel Akbroit's school desk (1890-th) is discussed as innovative design item providing aesthetical expression of both pedagogical and hygyenic concepts.
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Chung, Chun-kuang, and 鍾群光. "Furniture Design of Chinese Classical Furniture." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/05493097912258807450.

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碩士
國立高雄大學
創意設計與建築學系碩士班
102
Since the spring and autumn period, Chinese style furniture has developed various types with different functions. Until Ming and Qing Dynasty, its development has reached the peak. No matter the proportion, decoration, or reckon between functions and appearances, each and every can represent the features of Chinese cultures and the sophistication of technique. However, rarely can you see a track of Chinese style furniture in modern furniture. Conversely, Western classical furniture didn’t fade away under the evolution of history; instead, it kept modifying its functions and types to meet the contemporary needs. And because of keeping up with times, western furniture gradually becomes the trend in the world furniture. Yet, under thousand-of-year evolution, Chinese style furniture is definitely qualified to take a place in modern life. Therefore, the purpose of the essay is to discover functions and features of Chinese style furniture. By combining with the design method of modern furniture, we can redesign and improve the Chinese style furniture to extend its spirits, making more people understand its fascination.
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42

FENG, E.-MING, and 馮一鳴. "MODERN FURNITURE DESIGN." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/75588127968970125749.

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43

Liu, Fangchieh, and 劉芳潔. "Children's modular furniture Design." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/30378022054098601394.

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碩士
國立臺北教育大學
數位科技設計學系(含玩具與遊戲設計碩士班)
100
In the children's world, be happy to learn and grow is very important, the process of cooperation obtained from the recognition and encouragement, and cooperation among young children is learning democracy, a good opportunity to construct knowledge. However, the facilities used by preschool children, most of the parents, principal or director of the kindergarten as a purchase, the child does not have the right to decide how to provide children an innovative combination of educational toys and because they can become a part of the environment and facilities , so that young children by supporting and teaching toys, games and learning the concept of space and enhance children's creativity, rather the necessity to study this subject. Research methods and processes, mainly the first children's behavior by observation and interviews with stakeholders, the sum to the user, the relationship between the environment and products, do analysis and review of its results, in-depth understanding of the object used as a specific combination of furniture missing, in order to improve early childhood furniture design. The final stage, the application of the design finished teaching a combination of furniture, child care operation showed young children, teachers and parents, acceptance comparatively good.
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44

"Furniture Longevity: How Mass-Produced Heirloom Furniture Supports Sustainable Consumption." Master's thesis, 2011. http://hdl.handle.net/2286/R.I.9022.

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abstract: In recent years, the length of time people use and keep belongings has decreased. With the acceptance of short-lived furniture and inexpensive replacements, the American mentality has shifted to thinking that discarding furniture is normal, often in the guise of recycling. Americans are addicted to landfills. The high cost of landfill real estate and other considerable ecological impacts created by the manufacturing of furniture should persuade people to give their belongings a longer life, but in reality, furniture is often prematurely discarded. This grounded theory study takes a multi-method approach to analyze why some types of furniture are kept longer and to theorize about new ways to design and sell furniture that lasts well past its warranty. Case studies bring new insight into designer intention, manufacturer intent, the world of auction-worthy collectables and heirlooms, why there is a booming second-hand furniture market and the growing importance of informed interior designers and architects who specify or help clients choose interior furnishings. An environmental life cycle assessment compares how the length of furniture life affects environmental impacts. A product's life could continue for generations if properly maintained. Designers and manufacturers hoping to promote longevity can apply the conclusions of this report in bringing new pieces to the market that have a much longer life span. This study finds areas of opportunity that promote user attachment, anticipate future repurposing, and provide services. This thinking envisions a paradigm for furniture that can re-invent itself over multiple generations of users, and ultimately lead to a new wave of desirable heirloom furniture.
Dissertation/Thesis
M.S.D. Design 2011
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45

Kuo, Tsu-Jung, and 郭子榮. "Design of adjustable wooden furniture." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/76dq34.

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碩士
國立臺北科技大學
創新設計研究所
99
The living standard in Taiwan has increased gradually. The issue of fewer children in a family has made the parents emphasize more on the children’s health issue of the surrounding environment. Solid wood creation and environmentally friendly coating can improve both health and environmental problems. We create a series of growing furniture to solve short usage time in children’s products. The first work is a growing desk. The unique adjustment (using block concept) increases the fun in adjusting the height so as to pull closer parent-children relationship. Also, we reduce the exposure of the bolts and hardware by exquisite craft and demanding in details. The top of the legs uses wooden bolts as final parts to elevate integrate texture and aesthetic feeling. Work number two is a side table. The module design comes with two sizes and four units. This increases the flexibility with the fit and match in corresponded to different users or different space. Work number three is a duplex bed and single bed. Two equal-size single beds can be converted into a duplex children bedding with the concept of twist, turn, and block. Work number four is a growing closet. The height of the rail and the board can be adjusted according to the changing height of a growing child. Parents can also hang and fix up the closing with children to bond more intimate relationship. The kids can also cultivate good habits. The spacious drawer underneath added more sort out space becoming mom’s good helper. The final works are examined by small production and integrate final opinions for revise and improvement.
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46

蔡斯遠. "Furniture design with fairy tale." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/06525221984982395706.

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碩士
國立交通大學
應用藝術研究所
100
My design aims to transform furniture into image of magical treasure, to create the scenario of fairy tale. In the process of using the furniture, the emotional element is added so that users can interact with the furniture storyful and to make life interesting. The development trend of furniture design is closely correlated with human life. In the early times, furniture is viewed as tools to fulfill its function. In modern life, modern people pay close attention to the contented mind. Furniture should satisfy the need of the user. There is a new trend in current furniture design, and to satisfy the emotional need. Through the context of the fairy tale, I add the element of story in the product design so that the users would have new experience and new cognitive toward the product. Users would have emotional brand extension. Fairy tale is global knowledge and global common sense across all ages. I take this impression of well known using at design can add emotional interaction in the course of use, as a result furniture is no more just a tool it become a family member. So I try to bring those magic treasure and power that only occur at fairy tales in to the design. Trying to increase variety in daily life and make it more enjoyable, and redefine the role that furniture play in houses through this way. Design by the following two aspects and develop two furnitures that coordinate magical treasure of fairytales. 1. Inspired by the fantastic views in Alice Wonderland, created the bewildering and interesting furniture. 2. I use Fairy tale that base around curses and metamorphosis to develop correlative furniture. Keyword: Fairy tale; Furniture design; Magic; Fantacy
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47

王驥. "Furniture Design with Machine Aesthetics." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/45414576313652464508.

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48

Sobotková, Alena. "Furniture design for specified company." Master's thesis, 2017. http://www.nusl.cz/ntk/nusl-431173.

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This diploma thesis is dealing with the problematics of entrance halls and furniture, which is used in this space. The aim of the thesis is to develop a furniture design for the entrance hall and manufacture the product by a Czech company. It collaborates with the work which started during the exchange studies in Finland. The design of the product comes from the theoretical part and it also considers the possibilities of the company. There is a historical development of the entrance halls furniture, its function, and a research, which contains ergonomic and safety standards. There are also described used materials for the final product. In the practical part, there are sketches, the development of the products in Finland by the author and the production of the product by the Czech company.
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Yeh, Hsin-Hua, and 葉欣樺. "Furniture Design of Dog's Behaviors." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/13895224020666113320.

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碩士
實踐大學
工業產品設計學系碩士班
103
Nowadays, demographics has shown the phenomenon of more single people, declining birthrate and aging population, so people increase their demand for keeping pets. People get soul solace with pets’ company in a bid to satisfy their lonely lives. Dogs are the pets accounting for the highest percentage nowadays. Pet dogs are like our family and friends, therefore, a new lifestyle of pet dog breeding has been gradually formed. Dogs started entering the family space and assimilate into peoples’ living environment, so we also start to face squarely the living needs of pet dogs. In this study, through the literature review to know the pet dogs’ habits and mentalities, analyze current pet furniture by case study, and observe pet dogs’ living behavior reality. Then sum up to three different faces of behavior mode: Human and dogs’ common behavior, dogs’ self-behavior, new behavior by human’s effects, and proceed three design concept: human furniture combine dogs’ behavior, refine the current dogs’ furniture, furniture for dogs’ new behavior. “Lair Chair”: According to the action that dogs like being close to people as the concept, design a chair let people and dog could sit together. “Food Satellite”: This design is to improve the current pet dining table, conform to every different physiques of the dog. “Toy Hunt Cabinet”: The concept is to satisfy the act of dogs like to search the toy itself, but also provide people storing function. Furniture design according to pet dogs’ behavior is to satisfy pet dogs’ behavioral requirements, let the pet dog being more comfortable and pleasure in our lives. After the concrete model design, we invited several pet owners to conduct actual trials and tests, and obtained the most concrete feedbacks.
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50

Hsieh, Chung-Lin, and 謝忠霖. "Design of Furniture with Freedom." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/78652497590258990809.

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碩士
國立交通大學
應用藝術研究所
104
All substances can be personified within the world of animation so that we can identify the boundary between reality and virtual world. From the experience of creating products the author find that design is started from finding out problems and the problems are often from the inconvenience of users’ operation in the real world. In the past years, with this real world thinking the author used to design products on considering people’s requirements of using products, but ignored another possibility of design of the virtual world. Thus, in this graduate design project for Master degree, the author tried to dim the line between reality and virtual life by creating a series of innovative furniture designs which can move autonomously. In this design project, in order to make a part of the furniture moved freely, the author limited the movements of other segments on the furniture. The purpose of designing the furniture is freeing the operation of one part and fitting with the other portions. Combining the image of freedom and birds, the author created three designs: Partial Freedom-Yama, Partial Freedom-Cable and Partial Freedom-Tip. Finally, this project discovered the relationship between freedom and product design through the process of manufacturing the design works and also clarified if the design really freed the furniture itself.
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