Academic literature on the topic 'Gambling behaviours'

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Journal articles on the topic "Gambling behaviours"

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Campbell, Colin, Jeffrey Derevensky, Eric Meerkamper, and Joanna Cutajar. "Parents' Perceptions of Adolescent Gambling: A Canadian National Study." Journal of Gambling Issues, no. 25 (June 1, 2011): 36. http://dx.doi.org/10.4309/jgi.2011.25.4.

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Previous unsubstantiated reports by children and adolescents suggest tacit parental acceptance of their gambling behaviour. A Canadian national survey of parents with teens between the ages of 13 and 18 revealed that in general parents view adolescent gambling as a relatively unimportant issue compared to other potentially risky behaviours. Parental attitudes toward youth gambling, their knowledge and awareness of youth gambling prevention programs, and their gambling behaviours with their children suggest that gambling has become normalized, with few parents being aware of the potential seriousness of youth gambling. The results are interpreted with the aim of improving harm minimization and prevention initiatives.
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Willie, Christopher, Peter Richard Gill, Robert Teese, Vasileios Stavropoulos, and Andrew Jago. "Emotion-driven problem behaviour: The predictive utility of positive and negative urgency." Brain and Neuroscience Advances 6 (January 2022): 239821282210795. http://dx.doi.org/10.1177/23982128221079573.

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Impulsive urgency describes the tendency to act rashly when experiencing extreme emotions. This Australian study aimed to investigate the predictive utility of impulsivity, including impulsive urgency (positive and negative), across a range of problem behaviours. Data from two community samples, one retrospective (n = 281) and one current (n = 604), were analysed using hierarchical regression to determine which facets of impulsivity, as assessed with a comprehensive scale (i.e. negative urgency, positive urgency, lack or premeditation, lack of perseverance, and sensation seeking), best predicted a series of problem behaviours (i.e. problem gambling, disorderly alcohol use, online gambling disorder, obsessive-compulsive disorder behaviours, and social media addiction). The impulsive urgency facets were shown to be significant predictors across the behaviours examined. More specifically, negative urgency was the strongest predictor of disorderly alcohol use, obsessive-compulsive disorder behaviours, and social media addiction. Positive urgency was associated with problem gambling and online gambling disorder behaviours. These findings suggest that impulsive urgency is a key contributing factor in many behavioural problems and that the valence of the urgency is an important consideration when addressing a broad range of psychopathologies.
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Kweitel, Ruth, and Felicity C. L. Allen. "Cognitive Processes Associated with Gambling Behaviour." Psychological Reports 82, no. 1 (February 1998): 147–53. http://dx.doi.org/10.2466/pr0.1998.82.1.147.

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Gambling behaviours can be pathological if positive response is extreme, but very little is known about the psychological precursors of pathological gambling in Australia. This study examined the relationships between self-reported gambling behaviours and scores on locus of control measures. The sample of 80 male and 75 female undergraduate students completed the South Oaks Gambling Screen and Levenson's multidimensional Locus of Control Scale. No significant association was found for the self-reported gambling behaviours with scores on the Internal scale but a positive one obtained between scores on the Powerful Others subscale. Self-reported gambling behaviours differed significantly for men reported that they gambled more than women. For these Australian undergraduates an additional question on borrowing money increased the apparent frequency of pathological gambling. Thus an avenue for further research is the development of a valid and reliable measure of gambling behaviours in an Australian sample.
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Columb, D., and C. O’Gara. "A national survey of online gambling behaviours." Irish Journal of Psychological Medicine 35, no. 4 (November 16, 2017): 311–19. http://dx.doi.org/10.1017/ipm.2017.64.

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ObjectivesThe aim of this study is to look at an Irish population in relation to the online gambling activities people are engaging with, the reasons for gambling online, their attitudes to online gambling and the financial/mental health consequences of online gambling.MethodsThe outline for this study was adapted from a study by McCormack et al. (2014) in relation to online gambling, with the aim of replicating this study in an Irish population. An online survey consisting of 11 categories related to online gambling was advertised online over a 7-month period. Participants answered on activities gambled online, devices used, duration of time gambling, as well mental health/financial consequences of their gambling.ResultsA total of 208 users participated in the online survey. The most popular gambling activity played was Sports Betting (26.9%) and the most commonly used device was Mobile app (68.6%). The main reason for gambling online was ‘To win money’ (84.6%), the main reason for ending gambling sessions – ‘Had something else to do’ (67.3%) and the most prominent emotion experienced – Excitement (60.6%). There were findings related to the severity of gambling addiction (75% – had to borrow or sell to fund gambling) and their attitudes towards online gambling (strongly agreed – 39.9% – The potential dangers of gambling should be advertised).ConclusionsOnline gamblers in Ireland share similar behavioural profiles to online gamblers in the United Kingdom and worldwide. The majority of participants in this research have been adversely affected from both a mental and financial perspective due to their gambling behaviours.
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Donaldson, Phillip, Erika Langham, Talitha Best, and Matthew Browne. "Validation of the Gambling Perceived Stigma Scale (GPSS) and the Gambling Experienced Stigma Scale (GESS)." Journal of Gambling Issues, no. 31 (November 1, 2015): 163. http://dx.doi.org/10.4309/jgi.2015.31.8.

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Australian research shows that stigma is a major barrier to treatment seeking (Rockloff, 2004) and may impede the accurate measurement of problem gambling prevalence. To date, no validated tool is available to assess the stigma associated with gambling. This project investigated both internally experienced and externalised (perceived) stigma associated with gambling, as measured with two new survey instruments were developed for this purpose. We reviewed existing measures of stigma associated with other non-gambling behaviours (e.g., alcohol, drug abuse, smoking, eating disorders) to construct items that were conceptually related to gambling behaviour. The scales were then validated by using a large representative community sample (N = 1366). Internal reliability analysis, factor analysis, and multivariate analysis were used to analyse the results and to explore the measurement of perceived and self-stigma in a community sample, taking into account respondents' gambling experience and relevant socio-demographic information. Results supported a model of perceived stigma along two dimensions (Contempt and Ostracism) and a unidimensional model of experienced stigma. The scales were shown to have strong psychometric properties and to differentiate well between stigmas associated with recreational and problem gambling behaviours. A scale that measures stigma related to gambling behaviour will provide researchers, policymakers, industry bodies, and clinicians with a tool that contributes to a growing understanding of the gambling experiences of individuals and the impacts of gambling on communities.
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Miela, Robert J., Wiesław J. Cubała, Katarzyna Jakuszkowiak-Wojten, and Dariusz W. Mazurkiewicz. "Gambling behaviours and treatment uptake among vulnerable populations during COVID-19 crisis." Journal of Gambling Issues, no. 48 (September 23, 2021): 233–52. http://dx.doi.org/10.4309/jgi.2021.48.13.

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This study aimed to explore changes in gambling behaviours and gambling disorder (GD) treatment uptake during the COVID-19 pandemic among those with a heightened vulnerability to gambling-related harm. This was a single-center, cross-sectional, retrospective case series study assessing gambling behaviours and GD counselling participation among a vulnerable population sector following the COVID-19 shutdown. The clinical records of clients at a community substance use disorder (SUD) treatment center were explored (N = 67). Eight clients (n = 8) had satisfied the objective criteria, and were qualified for data exploration and analysis of gambling activities and GD treatment participation following the COVID-19 shutdown. All clients in the study belonged to subgroups at an elevated risk for gambling-related harm, with a mean duration of gambling problems of 9.5 years. Following the COVID-19 shutdown, an increase in gambling activities was noted in five cases. Migration to online gambling was noted in three cases. In two cases, no change in gambling activities was noted, and a reduction of gambling activities was noted in one case. In seven cases, no screening for gambling problems prior to current SUD program was noted. None had a history of, nor were currently engaged in counselling for gambling problems. The COVID-19 crisis and associated increase in gambling participation, coupled with a diminutive gambling counselling uptake during the pandemic, present an opportunity to rethink current behavioural addictions service delivery model for those with an increased vulnerability to gambling-related harm. Further investigation of the changes in gambling participation, and a closer look at optimizing GD service delivery among vulnerable population sectors during the COVID-19 crisis is warranted.
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Wulfert, Edelgard, Kristen Harris, and James Broussard. "The Role of Cross-Cue Reactivity in Coexisting Smoking and Gambling Habits." Journal of Gambling Issues, no. 32 (May 1, 2016): 28. http://dx.doi.org/10.4309/jgi.2016.32.3.

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Cigarette smoking is the most common addictive behaviour co-occurring with problem gambling. Based on classical conditioning, smoking and gambling cues may acquire conditioned stimulus properties that elicit cravings for both behaviours. This study examined cross-cue reactivity in 75 men who were regular smokers, poker players or cigarette-smoking poker players. Participants were exposed to discrete cigarette, poker and neutral cues while skin conductance and psychological urges to smoke and gamble were measured. Results showed evidence of cross-cue reactivity based on skin conductance, and subjective response to smoking cues; subjective response to gambling cues was less clear. Smoking gamblers showed greater skin conductance reactivity to cues, and stronger subjective urges to smoke to smoking and gambling cues, compared to individuals who only smoked or only gambled. This study demonstrates evidence for cross-cue reactivity between a substance and a behavioural addiction, and the results encourage further research.
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Savard, Annie-Claude, Daniel Turcotte, and Joël Tremblay. "« La première fois que j’ai joué… » : l’expérience d’adolescents considérés comme ayant des difficultés avec les jeux de hasard et d’argent." Journal of Gambling Issues, no. 32 (May 1, 2016): 44. http://dx.doi.org/10.4309/jgi.2016.32.4.

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This study describes the initial gambling experiences of teenagers who have developed problem gambling habits with regard to: a) the nature of the gambling activities, b) the significance of the first experience in terms of the benefits and attractive aspects of gambling, and c) the progression toward the development of problematic behaviours. The research design draws on secondary analysis of data from semi-structured interviews carried out with 31 adolescents with problem gambling behaviours in treatment for the consumption of psychoactive substances (PS). An analysis of the teenagers' responses reveals the existence of material, emotive and social benefits associated with their first gambling experience and the exacerbation of their behaviours. The results were analysed in light of the teenagers' social context: popularity of certain games, importance of performance, wealth and the pursuit of pleasure.
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Butler, Nadia, Zara Quigg, Rebecca Bates, Madeleine Sayle, and Henrietta Ewart. "Gambling with Your Health: Associations Between Gambling Problem Severity and Health Risk Behaviours, Health and Wellbeing." Journal of Gambling Studies 36, no. 2 (November 8, 2019): 527–38. http://dx.doi.org/10.1007/s10899-019-09902-8.

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Abstract The current study examined the association between gambling problem severity and health risk behaviours, health and wellbeing. A cross-sectional survey (including representative population and supplementary convenience samples) was conducted with 2303 adult residents of a British Island. Gambling problem severity was assessed using the Problem Gambling Severity Index. The EQ-5D-5L, WEMWBS and AUDIT-C were used to measure general health, mental wellbeing and alcohol use, respectively. Other measures included diet, physical exercise and tobacco use. Differences between gambling severity levels for each measure were analysed using logistic regression adjusting for age, sex and income. Compared to non-problem gamblers, moderate/high severity gamblers had higher odds of a poor diet, low physical exercise and poor general health. Tobacco use was associated with both low and moderate/high severity gambling. Low severity, but not moderate/high severity gambling, was significantly associated with binge and higher risk drinking behaviours. Health risk behaviours tended to cluster, with a graded relationship between gambling problem severity and odds of reporting at least two health risk behaviours. Compared to non-problem gamblers, low severity gamblers were approximately twice as likely and moderate/high severity gamblers were three times as likely, to have low mental wellbeing. Findings suggest associations between gambling problems and a range of health risk behaviours and health issues, and crucially that such issues are not limited to gamblers with the highest severity of problems. Addressing gambling across the whole continuum of risk should be a key public health priority.
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Merkouris, Stephanie S., Christopher J. Greenwood, George J. Youssef, Primrose Letcher, Suzanne Vassallo, Nicki A. Dowling, and Craig A. Olsson. "Adult Gambling Problems and Histories of Mental Health and Substance Use: Findings from a Prospective Multi-Wave Australian Cohort Study." Journal of Clinical Medicine 10, no. 7 (April 1, 2021): 1406. http://dx.doi.org/10.3390/jcm10071406.

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Little is known about the cumulative effect of adolescent and young adult mental health difficulties and substance use problems on gambling behaviour in adulthood. We use data from one of Australia’s longest running studies of social and emotional development to examine the extent to which: (1) mental health symptoms (depressive and anxiety symptoms) and substance use (weekly binge drinking, tobacco, and cannabis use) from adolescence (13–18 years) into young adulthood (19–28 years) predict gambling problems in adulthood (31–32 years); and (2) risk relationships differ by sex. Analyses were based on responses from 1365 adolescent and young adult participants, spanning seven waves of data collection (1998–2014). Persistent adolescent to young adult binge drinking, tobacco use and cannabis use predicted gambling at age 31–32 years (OR = 2.30–3.42). Binge drinking and tobacco use in young adulthood also predicted gambling at age 31–32 years (OR = 2.04–2.54). Prior mental health symptoms were not associated with gambling and no risk relationships differed by sex. Findings suggest that gambling problems in adulthood may be related to the earlier development of other addictive behaviours, and that interventions targeting substance use from adolescence to young adulthood may confer additional gains in preventing later gambling behaviours.
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Dissertations / Theses on the topic "Gambling behaviours"

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Parke, Adrian. "An explorative investigation of the effects of information technology on gambling and gambling-related behaviours." Thesis, Nottingham Trent University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.446618.

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Djamshidian-Tehrani, A. "Pathological gambling and other addictive behaviours in Parkinson's disease." Thesis, University College London (University of London), 2013. http://discovery.ucl.ac.uk/1399121/.

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The phenomenology of impulsive compulsive behaviours in patients with Parkinson’s disease (PD) treated with dopaminergic therapy has been reviewed. Neuropsychological studies have been conducted to explore the behavioural mechanisms responsible for these socially devastating disorders, which affect a substantial proportion of treated patients. Results demonstrated that poor information sampling and impaired working memory capacity, especially when mental manipulation of information was required, distinguish PD patients with impulsive compulsive behaviours from those without. A direct comparison to non PD-patients with addictions revealed that impulsive PD patients closely resembled illicit drug abusers, whereas non-impulsive PD patients treated with a dopamine agonist performed similarly to pathological gamblers. PD patients who were not taking dopamine agonists performed as well as healthy volunteers, even when treated with deep brain stimulation. Therefore, dopamine agonists are the single most important risk factor for impulsive choice in PD. Conversely, response inhibition and feedback learning were intact in medicated PD patients with impulsive compulsive behaviours. Furthermore, all PD patients became more risk prone after dopaminergic medication, but greater salivary cortisol release only correlated with risk taking behaviour in the PD group with behavioural addictions. Cortisol plays also a prominent role in stress regulation. Therefore, the literature was reviewed to explore links between emotional stress and PD.
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Lussier, Isabelle D. "Youth gambling behaviours : an examination of the role of resilience." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=83121.

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The study of resilient children has overturned many deficit focused models about the ontogenesis of children raised in adversity. Resilience research has flourished over the last three decades, and emphasis on the development of resilience skills are increasingly being incorporated into prevention programs. This study explores whether youth identified as resilient are as likely as those identified as vulnerable to engage in excessive gambling behaviour, and to examine the impact of several risk and protective factors on gambling severity among adolescents. The sample consisted of 1,273 students aged 12-19. The results suggest that vulnerable youth, low in resilience, are more likely to meet diagnostic criteria for problem gambling. There were no significant differences between resilient and low risk-exposure groups suggesting that the individual protective factors examined in this study may prevent maladaptive outcomes. These findings were interpreted with respect to their implications for resilience and prevention research.
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Bell, Diana. "The contribution of poker machines to reduced community wellbeing : A pre and post study." Thesis, Federation University Australia, 2018. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/166450.

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This thesis reports on a study of the impacts of poker machines on community wellbeing, using a pre and post survey method. The study used a variety of indicators to test community wellbeing and gambling attitudes and behaviours before and after a hotel venue with 40 poker machines opened in a new suburb in the designated growth area of Melbourne’s northern fringe. There was a higher proportion of respondents who met the criteria for ‘problem gambling’ after the poker machines were installed, compared to before, particularly when considered as a proportion of people who gambled on poker machines (5.3% compared to 3.6%). A proportion of respondents reported reduced levels of personal happiness, contentment and wellbeing as a result of the introduction of poker machines (16.5%, 12.3% and 16.1% respectively) and 41.5% reported there had been a detrimental impact on the community, in terms of social character. Mean scores on sense of community indexes and social cohesion showed a small decline in the post sample on every measure. Overall, the community reported reduced wellbeing on all measures after the introduction of poker machines. The significance of this study is that measures of community wellbeing and attitudes towards poker machines were measured before their introduction so that this baseline data could be compared with reported wellbeing 18 months after their installation within the suburban area. The substantial proportion of respondents who reported detrimental impact on social character, along with many negatively expressed opinions of poker machines, and a higher rate of problem gambling provide support for the notion that the introduction of poker machines at least contributed to the reduction in community wellbeing. This research provides some suggestions for the use of indicators for measuring the impact of poker machines on community wellbeing.
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McGivern, Paul R. "Risk-taking and expenditure in digital roulette : examining the impact of tailored dynamic information and warnings on gambling attitudes and behaviours." Thesis, University of Derby, 2018. http://hdl.handle.net/10545/622837.

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Digital gambling is the fastest growing form of gambling in the world (Reilly & Smith, 2013a). Technological advancements continually increase access to gambling, which has led to increased social acceptance and uptake (Dragicevic & Tsogas, 2014) with Roulette being among the most popular games played both online and on Electronic Gaming Machines. In response, gambling stakeholders have drawn on the structural characteristics of gambling platforms to develop and improve Responsible Gambling (RG) devices for casual gamblers. Many RG data-tracking systems employ intuitive ‘traffic-light’ metaphors that enable gamblers to monitor their gambling (e.g. Wood & Griffiths, 2008), though uptake of voluntary RG devices is low (Schellinck & Schrans, 2011), leading to calls for mandatory RG systems. Another area that has received considerable RG research focus involves the use of pop-up messages (Auer & Griffiths, 2014). Studies have examined various message content, such as correcting erroneous beliefs, encouraging self-appraisal, gambling cessation, and the provision of personalised feedback. To date, findings have been inconsistent but promising. A shift towards the use of personalised information has become the preferred RG strategy, though message content and timing/frequency requires improvement (Griffiths, 2014). Moreover, warning messages are unable to provide continuous feedback to gamblers. In response to this, and calls for a ‘risk meter’ to improve monitoring of gambling behaviours (Wiebe & Philander, 2013), this thesis tested the impact of a risk meter alongside improved pop-up warning messages as RG devices for within-session roulette gambling. The thesis aimed to establish the optimal application of these devices for facilitating safer gambling behaviours. In support of the aims of RG research to evaluate the impact of devices on gambling attitudes and behaviours, the Elaboration Likelihood Model was identified as a suitable framework to test the proposed RG devices (Petty & Cacioppo, 1986). Both the interactive risk meter and pop-up messages were developed based on existing methods and recommendations in the RG literature, and examined via a series of laboratory-based roulette simulation experiments. Overall, results found the risk meter to be most effective when used as an interactive probability meter. Self-appraisal/Informative pop-up warnings were examined alongside expenditure-specific and hyrbid warnings. Findings showed that hybrid messages containing both types of information to be most effective, with optimal display points at 75%, 50%, 25% and 10% of remaining gambling credit. The final study tested both optimised devices (probability meter and hybrid messages). Results showed that using both RG devices in combination was most effective in facilitating reduced gambling risk and early within-session gambling cessation. Findings support the use of personalised, interactive RG devices using accurate context-specific information for the facilitation of safer gambling. The ELM was shown to be an effective model for testing RG devices, though findings suggested only temporary shifts in attitude change and a lack of impact on future gambling intentions. Overall, support for the implementation of RG devices that facilitate positive, temporary behaviour change that do not negatively impact on broader gambling attitudes or gambling enjoyment. Implications for theory, implementation, and RG frameworks are discussed, alongside recommendations for future research.
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Lussier, Isabelle D. "Risk, compensatory, protective, and vulnerability processes influencing youth gambling problems and other high-risk behaviours." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=86627.

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This study explores the impact of individual attributes and environmental risk on youth gambling, substance, and deviant behaviour problems. With a cross-sectional design, regression analyses indicated that among a sample of mostly first-generation immigrant adolescents from low-income homes, social bonding was associated with a decrease in severity for all three problem behaviours, while peer and neighbourhood risk were associated with an increase in severity for all three behaviours. As well, personal competence was associated with a decrease in deviant behaviour only, while family risk was associated with an increase in both substance problem and deviant behaviour severity. Interestingly, social competence was associated with an increase in substance problems and deviant behaviour. In terms of protective processes, a putative moderating effect was found for composite individual attributes on the relationship between composite environmental risk and deviant behaviour. Findings are discussed with respect to the roles of compensatory, risk, and protective processes.
Cette thèse examine l'impact des attributs individuels et des facteurs de risque environnementaux sur les problèmes de jeux de hasard et d'argent, de consommation et de délinquance chez les jeunes. Dans le cadre de cette étude transversale, des analyses de régression, effectuées sur un échantillon composé en majorité d'adolescents immigrants de première génération et provenant de milieux défavorisés, ont démontré que les liens sociaux étaient associés à une diminution de la sévérité des problèmes; alors que les facteurs de risque reliés aux pairs et à la communauté étaient associés à une augmentation de la sévérité des problèmes. De plus, les aptitudes personnelles étaient associées à une diminution de la délinquance seulement, alors que les facteurs de risque familiaux étaient associés à une augmentation des problèmes de consommation et de délinquance. Il fut intéressant d'observer que les aptitudes sociales étaient associées à une augmentation des problèmes de consommation et de délinquance. En ce qui concerne les facteurs de protection, il a été démontré que les attributs individuels ont un effet de modération putatif sur la relation entre les facteurs de risque environnementaux et la délinquance. Les résultats sont interprétés en termes du rôle des facteurs compensatoires, de risque et de protection.
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Keyes, Marilyn T. "An investigation of the application of self-determination theory to potentially problematic behaviours, test of an illustrative model; gambling behaviour." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2002. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ66159.pdf.

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Sharman, Stephen Philip. "Cognition and decision making in problem gambling and gambling behaviour." Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708760.

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Wiebe, Jamie. "Gambling behaviour and factors associated with problem gambling among older adults." online access from Digital Dissertation Consortium access full-text, 2002. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NQ79913.

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Arcan, Kuntay. "Psychological Predictors Of Problem Gambling Behaviors." Phd thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614363/index.pdf.

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Gambling becomes a source of difficulties of varying severity for some individuals whereas it is a positive experience for most of other people. Although gambling continues to be an entertaining activity for the majority of gambling individuals, prevalence rates suggest that pathological gambling is not low compared to other types of diagnosis. Most of the data with respect to gambling is from Western gambling literature, whereas research investigating the associated features of problem and pathological gamblers are very limited in the Turkish sample. The present study aimed to adapt two gambling-related instruments into Turkish and subsequently to examine the contributory roles of gambling participation, personality, affect, cognition, and motives of Turkish gamblers on gambling severity and gambling-related harm. The present study sample consisted of 357 males who were gambling in the sports and horse-races betting terminals. The findings pointed out it is important to conduct gambling research with Turkish samples considering the gambling severity and harm scores of the participants. The Turkish versions of Gambling-Related Cognitions Scale and Gambling Motives Scale showed promising psychometric properties with respect to their reliability and validity analyses. Besides, relatively higher negative affect, neuroticism, gambling-related cognitions, avoidance motive, and gambling participation were found to be associates of probable pathological gambling among Turkish regular gambling individuals. Moreover, the relationships of gambling cognitions / motives and gambling severity were mediated by the gambling participation. The main findings and related findings of the present study together with their implications are reported and discussed within the relevant gambling literature.
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Books on the topic "Gambling behaviours"

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R, Eadington William, Cornelius Judy A, and University of Nevada, Reno. Institute for the Study of Gambling and Commercial Gaming., eds. Gambling behavior and problem gambling. Reno, Nev., USA: Institute for the Study of Gambling and Commercial Gaming, College of Business Administration, University of Nevada, Reno, 1993.

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Wagenaar, Willem Albert. Paradoxes of gambling behaviour. Hove, UK: L. Erlbaum Associates, 1988.

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Gambling and problem gambling in Britain. Hove, East Sussex: Brunner-Routledge, 2003.

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Agency for Social Reconstruction (South Africa). Gambling in Kwazulu-Natal: Results of a provincial study into gambling behaviour. Pietermaritzburg, South Africa: KwaZulu-Natal Gambling Board, 2010.

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Wallisch, Lynn S. Gambling in Texas: 1995 surveys of adult and adolescent gambling behavior. Austin, Tex: Texas Commission on Alcohol and Drug Abuse, 1996.

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Nichols, Mark W. Casino gambling and addictive behaviour: An empirical analysis. Salford: University of Salford. Centre for the Study of Gambling and Commercial Gambling, 1999.

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Wallisch, Lynn S. 1992 Texas survey of adult gambling behavior. Austin, Texas: Texas Commission on Alcohol and Drug Abuse, 1993.

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Wallisch, Lynn S. 1992 Texas survey of adolescent gambling behavior. Austin, Texas: Texas Commission on Alcohol and Drug Abuse, 1993.

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Treating gambling problems. Hoboken, NJ: John Wiley & Sons, 2007.

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McCown, William George. Treating Gambling Problems. New York: John Wiley & Sons, Ltd., 2007.

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Book chapters on the topic "Gambling behaviours"

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Rassool, G. Hussein. "Gambling Addiction." In Understanding Addiction Behaviours, 175–91. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-34456-3_12.

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Rassool, G. Hussein. "Addictive Behaviours: Drug Use and Gambling from an Islamic Perspective." In Cultural Competence in Caring for Muslim Patients, 205–22. London: Macmillan Education UK, 2014. http://dx.doi.org/10.1007/978-1-137-35841-7_13.

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Hughes, Kahryn, and Gill Valentine. "Practices of Display: The Framing and Changing of Internet Gambling Behaviours in Families." In Displaying Families, 125–44. London: Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230314306_9.

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Ida, Takanori, and Rei Goto. "Interdependency Among Addictive Behaviours and Time/Risk Preferences: Discrete Choice Model Analysis of Smoking, Drinking, and Gambling." In Behavioral Economics of Preferences, Choices, and Happiness, 153–77. Tokyo: Springer Japan, 2016. http://dx.doi.org/10.1007/978-4-431-55402-8_7.

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Burger, Jerry M. "Gambling Behavior." In Desire for Control, 155–69. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4757-9984-2_9.

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Viets, Vanessa C. López. "Treating Pathological Gambling." In Treating Addictive Behaviors, 259–70. Boston, MA: Springer US, 1998. http://dx.doi.org/10.1007/978-1-4899-1934-2_19.

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Cocker, Paul J., and Catharine A. Winstanley. "Animal Models of Gambling-Related Behaviour." In Gambling Disorder, 101–25. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-03060-5_6.

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McCormick, Richard A. "Pathological Gambling." In Adult Behavior Therapy Casebook, 295–309. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4615-2409-0_19.

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Zentall, Thomas R. "Gambling Fallacies." In Encyclopedia of Animal Cognition and Behavior, 2861–63. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-55065-7_2114.

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Zentall, Thomas R. "Gambling Fallacies." In Encyclopedia of Animal Cognition and Behavior, 1–3. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-47829-6_2114-1.

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Conference papers on the topic "Gambling behaviours"

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Hinić, Darko. "Problematic Internet Use: Old problems with a new twist." In 9th International Scientific Conference Technics and Informatics in Education. University of Kragujevac, Faculty of Technical Sciences Čačak, 2022. http://dx.doi.org/10.46793/tie22.019h.

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The Internet is an integral part of human society and everyday life of most people, and it may be used for satisfying various human needs. The Internet has changed the way we process information, learn, talk, behave, etc. However, when something is used too much, it always brings some consequences with it, one being Problematic Internet Use, which is an umbrella term that encompasses a wide range of repetitive disabling behaviours, such as Internet video gaming, gambling, cyberpornography addiction, compulsive online shopping, social networking problematic use, and so on. In this paper, different views on Internet use in modern society will be considered, from ideas (over)emphasising its harmful effects on users’ health, to ideas ignoring these warnings. We will be discussing the advantages of ICT use, as well as characteristics of the Internet, which may ease a compulsive use or preoccupation with online content and activities. We will particularly focus on classification criteria for specific online behaviours into the category of problematic use or Internet addiction, and finally we will point to some of the negative effects of PIU, as well as types of such Internet-related problems.
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Tong, Shensi, Hanlong Zhang, Beijun Shen, Hao Zhong, Yongjian Wang, and Bo Jin. "Detecting gambling sites from post behaviors." In 2016 IEEE 11th Conference on Industrial Electronics and Applications (ICIEA). IEEE, 2016. http://dx.doi.org/10.1109/iciea.2016.7604012.

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Goyder, Elizabeth, Ellen McGrane, Heather Wardle, Mark Clowes, Lindsay Blank, Robert Pryce, and Matthew Field. "OP35 The relationship between exposure to gambling-related advertising and attitudes, behaviour and gambling-related harms." In Society for Social Medicine Annual Scientific Meeting Abstracts. BMJ Publishing Group Ltd, 2022. http://dx.doi.org/10.1136/jech-2022-ssmabstracts.35.

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İçellioğlu, Serra. "Effects Of Explicit Knowledge And Metacognitive Thoughts On Iowa Gambling Task Performance." In 5th icCSBs 2017 The Annual International Conference on Cognitive - Social and Behavioural Sciences. Cognitive-crcs, 2017. http://dx.doi.org/10.15405/epsbs.2017.01.02.2.

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Dalal, Siddhartha, Zihe Wang, and Siddhanth Sabharwal. "Identifying Ransomware Actors in the Bitcoin Network." In 2nd International Conference on Machine Learning, IOT and Blockchain (MLIOB 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111201.

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Due to the pseudo-anonymity of the Bitcoin network, users can hide behind their bitcoin addresses that can be generated in unlimited quantity, on the fly, without any formal links between them. Thus, it is being used for payment transfer by the actors involved in ransomware and other illegal activities. The other activity we consider is related to gambling since gambling is often used for transferring illegal funds. The question addressed here is that given temporally limited graphs of Bitcoin transactions, to what extent can one identify common patterns associated with these fraudulent activities and apply themto find other ransomware actors. The problem is rather complex, given that thousands of addresses can belong to the same actor without any obvious links between them and any common pattern of behavior. The main contribution of this paper is to introduce and apply new algorithms for local clustering and supervised graph machine learning for identifying malicious actors. We show that very local subgraphsof the known such actors are sufficient to differentiate between ransomware, random and gambling actors with 85%prediction accuracy on the test data set.
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Sarmini, Ms, and Nur Fuad Zakiyatul Azizah. "Children Aggressive Behavior: Child Development Implications Due to Father’s Gambling." In Proceedings of the 1st International Conference on Social Sciences (ICSS 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/icss-18.2018.333.

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Capriulo, Anna Paola, Aurora Torri, Lia Calloni, Giulia Parisi, Luca De Pascalis, and Corrado Celata. "Gambling behaviour change during the Covid-19 pandemic: public health policies perspectives." In The 3rd International Electronic Conference on Environmental Research and Public Health —Public Health Issues in the Context of the COVID-19 Pandemic. Basel, Switzerland: MDPI, 2021. http://dx.doi.org/10.3390/ecerph-3-08995.

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Felippe, Luna Vasconcelos, Eduardo Sales Loureiro, Ana Luiza Cotta Mourão Guimarães, Anna Carolina Dockhorn de Menezes Carvalho Costa, and Mariana Lacerda Reis Grenfell. "Frontotemporal dementia and Iowa Gambling Task: a literature review on decision-making process." In XIII Congresso Paulista de Neurologia. Zeppelini Editorial e Comunicação, 2021. http://dx.doi.org/10.5327/1516-3180.199.

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Background: Frontotemporal dementia (FDT) is related to memory and behavioral changes. There are variants in which the damage is more pronounced in one cognitive domain. Among the behavioral changes is the decision-making process. To evaluate this skill executive function tests are used, such as the Iowa Gambling Task (IGT). Objectives: Analyze the correlation between Iowa Gambling Task and decision- making process in patients with FDT. Methods: A review was conducted on PubMed, using the key words “Iowa Gambling Task AND Frontotemporal Dementia”, resulting in 4 papers. From those, 3 were included. Results: In Gleichgerrcht et al. (2012) IGT was used as a parameter to investigate risk taking on the decision-making process in patients with Primary Progressive Aphasia (PPA) and its subtypes (PPA is frequently associated with FTD) versus subjects with behavioral variant from FTD (bvFTD). PPA subjects had no improvement throughout the task, proving that there is an impairment in decision-making. The bvFTD group progression showed that this group has a tendency to choose risky behaviors, suggesting an inability to foresee negative outcomes. In Girardi, MacPherson & Abrahams (2011) the frontal variant was analyzed in subjects with ALS and had similar results, showing also a failure to learn how to avoid disadvantageous choices. Torralva et al. (2017) analyzed the results on subjects with the frontal variant in which the results were consistent with the previous studies analyzed in this review. Conclusion: In patients with FTD, the IGT proves that a cognitive impairment in the decision-making and risk-taking process is present.
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De Bona, Glauber. "Measuring Inconsistency in Probabilistic Knowledge Bases." In XXX Concurso de Teses e Dissertações da SBC. Sociedade Brasileira de Computação - SBC, 2017. http://dx.doi.org/10.5753/ctd.2017.3468.

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In AI, inconsistency measures have been proposed as a way to manage inconsistent knowledge bases. This work investigates inconsistency measuring in probabilistic logic. We show that previously existing rationality postulates for inconsistency measures in probabilistic knowledge bases are themselves incompatible and introduce a new way of localising inconsistency to reconcile these postulates. We then show the equivalence between distance-based inconsistency measures, from the AI community, and incoherence measures, from philosophy, that are based on the disadvantageous gambling behaviour entailed by incoherent probabilistic beliefs (via Dutch books). This provides a meaningful interpretation to the former and efficient methods to compute the latter.
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Dongdong, Weng. "Futures market's price operation behavior with supervises based on evolved gambling theory angle of view." In 2011 IEEE 2nd International Conference on Computing, Control and Industrial Engineering (CCIE 2011). IEEE, 2011. http://dx.doi.org/10.1109/ccieng.2011.6007983.

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Reports on the topic "Gambling behaviours"

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Stark, Sasha, Heather Wardle, and Isabel Burdett. Examining lottery play and risk among young people in Great Britain. GREO, April 2021. http://dx.doi.org/10.33684/2021.002.

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Purpose & Significance: Despite the popularity of lottery and scratchcards and some evidence of gambling problems among players, limited research focuses on the risks of lottery and scratchcard play and predictors of problems, especially among young people. The purpose of this project is to examine whether lottery and scratchcard participation is related to gambling problems among 16-24 year olds in Great Britain and whether general and mental health and gambling behaviours explain this relationship. Methodology: Samples of 16-24 year olds were pooled from the 2012, 2015, and 2016 Gambling in England and Scotland: Combined Data from the Health Survey for England and the Scottish Health Survey (n=3,454). Bivariate analyses and Firth method logistic regression were used to examine the relationship between past-year lottery and scratchcard participation and gambling problems, assessing the attenuating role of mental wellbeing, mental health disorders, self-assessed general health, and playing other games in past year. Results: There is a significant association between scratchcard play and gambling problems. The association somewhat attenuated but remained significant after taking into account wellbeing, mental health disorders, general health, and engagement in other gambling activities. Findings also show that gambling problems are further predicted by age (20-24 years), gender (male), lower wellbeing, and playing any other gambling games. Implications: Results are valuable for informing youth-focused education, decisions around the legal age for National Lottery products, and the development of safer gambling initiatives for high risk groups and behaviours, such as scratchcard play.
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Gambling Behavior in the United States: A Data-Driven Learning Guide. Ann Arbor, MI: Inter-university Consortium for Political and Social Research, April 2009. http://dx.doi.org/10.3886/gambling.

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