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1

Parke, Adrian. "An explorative investigation of the effects of information technology on gambling and gambling-related behaviours." Thesis, Nottingham Trent University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.446618.

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2

Djamshidian-Tehrani, A. "Pathological gambling and other addictive behaviours in Parkinson's disease." Thesis, University College London (University of London), 2013. http://discovery.ucl.ac.uk/1399121/.

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The phenomenology of impulsive compulsive behaviours in patients with Parkinson’s disease (PD) treated with dopaminergic therapy has been reviewed. Neuropsychological studies have been conducted to explore the behavioural mechanisms responsible for these socially devastating disorders, which affect a substantial proportion of treated patients. Results demonstrated that poor information sampling and impaired working memory capacity, especially when mental manipulation of information was required, distinguish PD patients with impulsive compulsive behaviours from those without. A direct comparison to non PD-patients with addictions revealed that impulsive PD patients closely resembled illicit drug abusers, whereas non-impulsive PD patients treated with a dopamine agonist performed similarly to pathological gamblers. PD patients who were not taking dopamine agonists performed as well as healthy volunteers, even when treated with deep brain stimulation. Therefore, dopamine agonists are the single most important risk factor for impulsive choice in PD. Conversely, response inhibition and feedback learning were intact in medicated PD patients with impulsive compulsive behaviours. Furthermore, all PD patients became more risk prone after dopaminergic medication, but greater salivary cortisol release only correlated with risk taking behaviour in the PD group with behavioural addictions. Cortisol plays also a prominent role in stress regulation. Therefore, the literature was reviewed to explore links between emotional stress and PD.
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3

Lussier, Isabelle D. "Youth gambling behaviours : an examination of the role of resilience." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=83121.

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The study of resilient children has overturned many deficit focused models about the ontogenesis of children raised in adversity. Resilience research has flourished over the last three decades, and emphasis on the development of resilience skills are increasingly being incorporated into prevention programs. This study explores whether youth identified as resilient are as likely as those identified as vulnerable to engage in excessive gambling behaviour, and to examine the impact of several risk and protective factors on gambling severity among adolescents. The sample consisted of 1,273 students aged 12-19. The results suggest that vulnerable youth, low in resilience, are more likely to meet diagnostic criteria for problem gambling. There were no significant differences between resilient and low risk-exposure groups suggesting that the individual protective factors examined in this study may prevent maladaptive outcomes. These findings were interpreted with respect to their implications for resilience and prevention research.
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4

Bell, Diana. "The contribution of poker machines to reduced community wellbeing : A pre and post study." Thesis, Federation University Australia, 2018. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/166450.

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This thesis reports on a study of the impacts of poker machines on community wellbeing, using a pre and post survey method. The study used a variety of indicators to test community wellbeing and gambling attitudes and behaviours before and after a hotel venue with 40 poker machines opened in a new suburb in the designated growth area of Melbourne’s northern fringe. There was a higher proportion of respondents who met the criteria for ‘problem gambling’ after the poker machines were installed, compared to before, particularly when considered as a proportion of people who gambled on poker machines (5.3% compared to 3.6%). A proportion of respondents reported reduced levels of personal happiness, contentment and wellbeing as a result of the introduction of poker machines (16.5%, 12.3% and 16.1% respectively) and 41.5% reported there had been a detrimental impact on the community, in terms of social character. Mean scores on sense of community indexes and social cohesion showed a small decline in the post sample on every measure. Overall, the community reported reduced wellbeing on all measures after the introduction of poker machines. The significance of this study is that measures of community wellbeing and attitudes towards poker machines were measured before their introduction so that this baseline data could be compared with reported wellbeing 18 months after their installation within the suburban area. The substantial proportion of respondents who reported detrimental impact on social character, along with many negatively expressed opinions of poker machines, and a higher rate of problem gambling provide support for the notion that the introduction of poker machines at least contributed to the reduction in community wellbeing. This research provides some suggestions for the use of indicators for measuring the impact of poker machines on community wellbeing.
Masters by Research
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5

McGivern, Paul R. "Risk-taking and expenditure in digital roulette : examining the impact of tailored dynamic information and warnings on gambling attitudes and behaviours." Thesis, University of Derby, 2018. http://hdl.handle.net/10545/622837.

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Digital gambling is the fastest growing form of gambling in the world (Reilly & Smith, 2013a). Technological advancements continually increase access to gambling, which has led to increased social acceptance and uptake (Dragicevic & Tsogas, 2014) with Roulette being among the most popular games played both online and on Electronic Gaming Machines. In response, gambling stakeholders have drawn on the structural characteristics of gambling platforms to develop and improve Responsible Gambling (RG) devices for casual gamblers. Many RG data-tracking systems employ intuitive ‘traffic-light’ metaphors that enable gamblers to monitor their gambling (e.g. Wood & Griffiths, 2008), though uptake of voluntary RG devices is low (Schellinck & Schrans, 2011), leading to calls for mandatory RG systems. Another area that has received considerable RG research focus involves the use of pop-up messages (Auer & Griffiths, 2014). Studies have examined various message content, such as correcting erroneous beliefs, encouraging self-appraisal, gambling cessation, and the provision of personalised feedback. To date, findings have been inconsistent but promising. A shift towards the use of personalised information has become the preferred RG strategy, though message content and timing/frequency requires improvement (Griffiths, 2014). Moreover, warning messages are unable to provide continuous feedback to gamblers. In response to this, and calls for a ‘risk meter’ to improve monitoring of gambling behaviours (Wiebe & Philander, 2013), this thesis tested the impact of a risk meter alongside improved pop-up warning messages as RG devices for within-session roulette gambling. The thesis aimed to establish the optimal application of these devices for facilitating safer gambling behaviours. In support of the aims of RG research to evaluate the impact of devices on gambling attitudes and behaviours, the Elaboration Likelihood Model was identified as a suitable framework to test the proposed RG devices (Petty & Cacioppo, 1986). Both the interactive risk meter and pop-up messages were developed based on existing methods and recommendations in the RG literature, and examined via a series of laboratory-based roulette simulation experiments. Overall, results found the risk meter to be most effective when used as an interactive probability meter. Self-appraisal/Informative pop-up warnings were examined alongside expenditure-specific and hyrbid warnings. Findings showed that hybrid messages containing both types of information to be most effective, with optimal display points at 75%, 50%, 25% and 10% of remaining gambling credit. The final study tested both optimised devices (probability meter and hybrid messages). Results showed that using both RG devices in combination was most effective in facilitating reduced gambling risk and early within-session gambling cessation. Findings support the use of personalised, interactive RG devices using accurate context-specific information for the facilitation of safer gambling. The ELM was shown to be an effective model for testing RG devices, though findings suggested only temporary shifts in attitude change and a lack of impact on future gambling intentions. Overall, support for the implementation of RG devices that facilitate positive, temporary behaviour change that do not negatively impact on broader gambling attitudes or gambling enjoyment. Implications for theory, implementation, and RG frameworks are discussed, alongside recommendations for future research.
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6

Lussier, Isabelle D. "Risk, compensatory, protective, and vulnerability processes influencing youth gambling problems and other high-risk behaviours." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=86627.

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This study explores the impact of individual attributes and environmental risk on youth gambling, substance, and deviant behaviour problems. With a cross-sectional design, regression analyses indicated that among a sample of mostly first-generation immigrant adolescents from low-income homes, social bonding was associated with a decrease in severity for all three problem behaviours, while peer and neighbourhood risk were associated with an increase in severity for all three behaviours. As well, personal competence was associated with a decrease in deviant behaviour only, while family risk was associated with an increase in both substance problem and deviant behaviour severity. Interestingly, social competence was associated with an increase in substance problems and deviant behaviour. In terms of protective processes, a putative moderating effect was found for composite individual attributes on the relationship between composite environmental risk and deviant behaviour. Findings are discussed with respect to the roles of compensatory, risk, and protective processes.
Cette thèse examine l'impact des attributs individuels et des facteurs de risque environnementaux sur les problèmes de jeux de hasard et d'argent, de consommation et de délinquance chez les jeunes. Dans le cadre de cette étude transversale, des analyses de régression, effectuées sur un échantillon composé en majorité d'adolescents immigrants de première génération et provenant de milieux défavorisés, ont démontré que les liens sociaux étaient associés à une diminution de la sévérité des problèmes; alors que les facteurs de risque reliés aux pairs et à la communauté étaient associés à une augmentation de la sévérité des problèmes. De plus, les aptitudes personnelles étaient associées à une diminution de la délinquance seulement, alors que les facteurs de risque familiaux étaient associés à une augmentation des problèmes de consommation et de délinquance. Il fut intéressant d'observer que les aptitudes sociales étaient associées à une augmentation des problèmes de consommation et de délinquance. En ce qui concerne les facteurs de protection, il a été démontré que les attributs individuels ont un effet de modération putatif sur la relation entre les facteurs de risque environnementaux et la délinquance. Les résultats sont interprétés en termes du rôle des facteurs compensatoires, de risque et de protection.
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7

Keyes, Marilyn T. "An investigation of the application of self-determination theory to potentially problematic behaviours, test of an illustrative model; gambling behaviour." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2002. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ66159.pdf.

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8

Sharman, Stephen Philip. "Cognition and decision making in problem gambling and gambling behaviour." Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708760.

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9

Wiebe, Jamie. "Gambling behaviour and factors associated with problem gambling among older adults." online access from Digital Dissertation Consortium access full-text, 2002. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NQ79913.

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10

Arcan, Kuntay. "Psychological Predictors Of Problem Gambling Behaviors." Phd thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614363/index.pdf.

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Gambling becomes a source of difficulties of varying severity for some individuals whereas it is a positive experience for most of other people. Although gambling continues to be an entertaining activity for the majority of gambling individuals, prevalence rates suggest that pathological gambling is not low compared to other types of diagnosis. Most of the data with respect to gambling is from Western gambling literature, whereas research investigating the associated features of problem and pathological gamblers are very limited in the Turkish sample. The present study aimed to adapt two gambling-related instruments into Turkish and subsequently to examine the contributory roles of gambling participation, personality, affect, cognition, and motives of Turkish gamblers on gambling severity and gambling-related harm. The present study sample consisted of 357 males who were gambling in the sports and horse-races betting terminals. The findings pointed out it is important to conduct gambling research with Turkish samples considering the gambling severity and harm scores of the participants. The Turkish versions of Gambling-Related Cognitions Scale and Gambling Motives Scale showed promising psychometric properties with respect to their reliability and validity analyses. Besides, relatively higher negative affect, neuroticism, gambling-related cognitions, avoidance motive, and gambling participation were found to be associates of probable pathological gambling among Turkish regular gambling individuals. Moreover, the relationships of gambling cognitions / motives and gambling severity were mediated by the gambling participation. The main findings and related findings of the present study together with their implications are reported and discussed within the relevant gambling literature.
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11

Chagas, José Bernardo Fonseca Pólvora Trindade. "University student gambling consumption." Master's thesis, Instituto Superior de Economia e Gestão, 2007. http://hdl.handle.net/10400.5/12142.

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Mestrado em Marketing
The present research analysed gambling activity of college students from a consumer behaviour perspective in order assess their gambling behaviour. A questionnaire was administered to 216 college students from several courses in different universities in the city of Lisbon (Portugal). No significant differences were found between men and women in gambling activity , both for players and non-players in all the types of games analysed (lottery, bingo and casino). Even tough most students were infrequent gamblers, lottery playing was found to the most played form of gambling (79.6%). Lottery playing was found to be related to parental gambling. This research also examined peer influence and addictive behaviours as gambling influential factors. No significant relationship between peer influence, addictive activities (alcohol drinking and smoking) and university student gambling was found.
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12

Carr, Francis M. "Counterfactual thinking and gambling behavior." Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1379431.

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Counterfactual thought is thinking about what might have been. It is remembering the past, not as it actually happened, but how we wish it happened. Research has shown that counterfactual thought affects a wide range of psychological processes including emotion and decision making. This research examined the counterfactual thoughts of individuals engaged in a gambling task. A 2 (outcome groups) X 2 (counterfactual direction) X 4 (gambling type) Analysis of Variance did not find significant differences in the number of counterfactuals generated between gambling groups. It was found, however, that individuals who lost the task generated more counterfactuals than individuals who won the task. The discussion section explains how future researchers could use this unique task along with a more sophisticated method of assessing counterfactual thought to understand more fully how counterfactual thought affects gambling behavior.
Department of Psychological Science
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13

Valentine, Leanne. "Exposure to Gambling-Related Media and its Relation to Gambling Expectancies and Behaviors." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/psych_diss/46.

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Today’s youth have been exposed to more gambling-related media than previous generations, and they have grown up in an era in which states not only sanction but also run and promote gambling enterprises. Social Learning Theory proposes that one can develop new attitudes or expectancies about a specific behavior by watching others engage in that behavior, and that the media is one avenue through which one can develop new expectancies (Bandura, 2001). In addition, the Theory of Reasoned Action proposes that one’s behaviors are influenced directly by both subjective norms and attitudes (Fishbein and Ajzen, 1975). A mixed methods explanatory design was used to test a modified version of the Theory of Reasoned Action in which subjective norms and gambling-related media were hypothesized to have an effect on gambling behaviors directly and indirectly through both positive and negative expectancies. Structural Equation Modeling was used to test the hypotheses, and semi-standardized interviews were used to help explain the results of the quantitative analyses and provide a richer and more accurate interpretation of the data. The hypothesized model was partially supported: the model was a good fit with the female college student data, accounting for 27.8% of variance in female student gambling behaviors, and it fit the male college student data reasonably well, accounting for 35.2% of variance in male student gambling behaviors. Results indicated that perceived subjective norms were more important for female college students. Results also indicated that exposure to gambling-related media has a direct positive association with both male and female college student gambling behaviors, and that exposure to gambling-related media has an indirect, positive association with male college student behaviors through positive expectancies. However, exposure to gambling-related media is not associated with positive expectancies about gambling for female college students. Data from the qualitative interviews supported the findings from the qualitative analyses and provided some clues about the progression from non-problematic to problematic behaviors, which may inform future research in this area.
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14

Langewisch, Mark W. J. "Gambling behavior and its relation to impulsivity, sensation seeking, and risky behaviors in males." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ30950.pdf.

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15

Baboushkin, Hayley R. "The underlying cognitions in children's gambling behaviour." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0022/MQ50495.pdf.

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Baboushkin, Hayley R. "The underlying cognitions in children's gambling behaviour /." Thesis, McGill University, 1998. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21192.

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This study examined whether children's cognitive perceptions of the amount of skill and luck involved in gambling activities could be modified as a function of reinforcement schedules on a gambling task (Hilo). Children (N = 174) from grades 5 and 7 completed a questionnaire to evaluate cognitions and played a computer simulated card-cutting game. Cognitions were assessed after the game to examine if cognitive perceptions changed and then again one and four weeks later to evaluate if changes were maintained. Results reveal that experiencing repeated losses decreased perceived skill and increased perceptions of luck on gambling tasks in general. Cognitive changes in younger children were larger and were maintained longer than for older children. Analyses of game playing behaviour indicated that children in the losing condition chased losses by betting a larger percentage of bankrolls per hand in the final portion of game time. The results are discussed with emphasis on implications for prevention programs based on cognitive restructuring.
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Harris, Cheyne. "An exploratory study of responsible gambling behaviour." Thesis, Rhodes University, 2007. http://hdl.handle.net/10962/d1008442.

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In light of the findings of a pilot study by this researcher, entitled a study of the behaviour and strategies of responsible gamblers, it is vital that responsible gambling behaviour in the Eastern Cape be researched more thoroughly. The pilot study found that many ordinary gamblers experience cognitive distortions which may predispose them to varying levels of gambling problems, as well as specific biographical attributes that may determine such an outcome. The present study aims to address the limitations and recommendations put forward by the pilot study, namely its relatively small scale, and lack of generalisability as a result of sampling from a single gambling population. This project set out to assess gambling behaviour, and more so responsible gambling practices, to be able to conclude how, and in what form, responsible gambling takes place. The research was conducted USll1g a sample of one-hundred-and-thirty-seven gamblers from Hemingway's Casino in East London to develop data and establish norms on general gambling behaviour over a week, by administration of a survey questionnaire. The analysis of the data focussed on areas such as the link between gender and gambling behaviour, amount earned and amount spent on gambling, age and gambling trends as well as belief in luck and chances to win. Finally, the strategies (if any) used by gamblers to avoid problem gambling or overspending were assessed, and described by the gamblers themselves, and added to the results of the research. The results indicate that the majority of gamblers in the Eastern Cape are responsible, but many do still exhibit cognitive distortions and other behaviours that might put them at risk for problem gambling. With these results it is possible to provide basic data and information about the nature of gambling in the East London area that can be added to previous (as well as subsequent) studies, in order to build a clearer and more representative picture of the gambling situation in the Eastern Cape, South Africa.
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Hardoon, Karen. "The socialization of children's gambling behavior." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0024/MQ50520.pdf.

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Hardoon, Karen. "The socialization of children's gambling behavior /." Thesis, McGill University, 1998. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21217.

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The role of social influences concerning gambling behavior was empirically examined. Children (N = 130) in grades 4 and 6 completed several questionnaires concerning their gambling behavior, risk taking, and locus of control and played a computer-simulated roulette game individually and in groups (same and mixed gender dyads or triads). Results reveal that during individual and group play, males consistently exhibit riskier behavior (higher average wagers) than females and mixed gender groups. However, average wagers of females and mixed gender groupings appear to be most affected by the group condition. All changes resulting from the group condition were generally maintained over a relatively short period of time in the post-test condition. No major developmental changes were noted nor was locus of control found to be a significant mediating factor. The results are interpreted with respect to the importance of the influence of the peer group on children's gambling behavior. Future directions for research are suggested.
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McGlone, Jodi L. "ALTERING GAMBLING BEHAVIOR THROUGH PROBABILITY TRAINING." OpenSIUC, 2014. https://opensiuc.lib.siu.edu/theses/1594.

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The current study attempted to alter gambling bets made during a simulated game of craps using a multiple baseline design. Participants were open to wager between 0-3 chips per trial. All participants completed a four phase sequence throughout the session. The first phase was a training phase where participants wagered and rolled dice five times. At the start of the second phase, which was baseline, participants were told that they have 100 chips to wager with, they will earn half of the amount of chips they accumulate for extra credit in a college graduate class. A probability instruction using Microsoft PowerPoint was the third phase. Finally, during the fourth phases participants were given 100 chips and played the number of trials they had during the baseline phase. Decreasing average bets per phase illustrates the ability to alter gambling behavior through probability training.
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Steenbergh, Timothy A. "A laboratory study of the relationship between gambling-related irrational beliefs and gambling behavior." online access from Digital Dissertation Consortium access full-text, 2001. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3017976.

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Woodbridge, Lindsay. "Examining gambling and older adults intrinsic and extrinsic influences on behaviour /." access full-text online access from Digital Dissertation Consortium, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MR14610.

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23

Whiting, Seth William. "Effects of Mental Imagery on Gambling Behavior." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/715.

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The influence of a mental imagery task was examined to determine if imagining completing the gambling act could satiate the participant on gambling-related reinforcers and subsequently reduce gambling behavior. Thirty participants underwent a mental imagery task consisting of either imagining gambling on a slot machine or placing quarters in to a laundry machine. The results showed a statistically significant reduction in trials played on the slot machine for those who completed the gambling imagery task when compared to those in the laundry imagery group. Clinical implications and future directions are discussed.
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James, Richard J. E. "A psychometric and behavioural analysis of mobile gambling." Thesis, University of Nottingham, 2017. http://eprints.nottingham.ac.uk/41063/.

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The British population are increasingly using mobile devices (e.g. smartphones, tablets) to gamble. The empirical work in this thesis looks at how the interaction of gambling’s schedule of reinforcement and mobile device behaviours accelerate the acquisition of learned maladaptive behaviours. The first four chapters report psychometric modelling of gambling prevalence data to understand problem gambling further and identify key indicators relevant to associative processes in gambling behaviour. Chapter 2 reports a taxometric analysis of problem gambling assessment data to test whether these screens measure a dimensional or latent class model, finding stronger support for the latter. However, this only identified a small taxon consisting of around 5% of gamblers endorsing more than one problem gambling symptom. Chapter 3 reports the use of latent class analysis to examine distinct subtypes of responding to different screens, findings a common three-class model that showed signs of a mixed latent structure: the same taxon as Chapter 2 was observed, but the three classes showed little overlap in symptom count. Chapter 4 reports further work modelling the sociodemographic characteristics of these different subgroups. Together the data from these chapters were used help to identify indicators of those most likely to a) be most susceptible to gambling harm and b) common to all problem gamblers. In Chapter 5 a Monte Carlo analysis was conducted to understand the efficacy of taxometric procedures on binary variables, before replicating the taxometric analysis reported in Chapter 2 using dichotomous variables and extending the work to the South Oaks Gambling Screen. The indicators derived from these chapters were then used in laboratory and field studies to study mobile gambling behaviour. The laboratory study in Chapter 6 manipulated two behavioural processes, trial spacing and partial reinforcement, that are relevant to mobile gambling behaviour, showing how a mobile-like schedule is related to increased perseverance and loss-chasing. The same paradigm was used to deliver an experiment on participants’ mobile phones in a field environment in Chapter 7. They further demonstrate that a mobile style schedule of reinforcement is associated with considerable persistence in the face of mounting losses, as participants continued to persevere in the face of losses despite a free choice to cease playing. Finally in the discussion I apply the key themes of the thesis to in-play betting, a form of play that has been heavily promoted alongside mobile gambling, and to an understanding of behavioural addictions.
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Govoni, Richard Joseph. "Gambling behaviour and the distribution of alcohol consumption model." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/NQ62319.pdf.

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Wardle, Heather. "Female gambling behaviour : a case study of realist description." Thesis, University of Glasgow, 2015. http://theses.gla.ac.uk/6117/.

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Gambling is a complex social behaviour. How behaviour is shaped can vary within different historical and cultural contexts: to date, it is rare for the impact of these different contexts to be examined. The study of gambling has been (largely) entrenched within a bio-medical paradigm, where problematic gambling is viewed as an innate characteristic of the individual. This focus limits understanding about the ways in which gambling behaviour is shaped and also limits the range of policy responses to intervention with ‘problematic’ individuals. Specific examination of the way different contexts and mechanisms, both proximate and distal, shape behaviour has not been undertaken. The term ‘prisoners of the proximate’ (Hanlon et al, 2012) is an apt description of much contemporary gambling research. This thesis seeks to explore alternative ways to frame the study of gambling behaviour and argues that a focus on contexts and how behaviour varies for whom and under what circumstances is appropriate. This builds on Pawson and Tilley’s (1997) principles of realist evaluation and Pawson’s (2006) work on realist review to consider what realist description might look like as a form of empirical investigation. This includes recognition of the inherent subjectivity of all research and advocates an expansive analytical approach whereby many different types of evidence are brought together to examine a particular issue. To do this, this thesis draws on secondary analysis of existing data, historical evidence and theoretical review. This approach is applied to the study of female gambling behaviour. By drawing together data generated from the 1940s to the present day, it demonstrates how patterns of gambling behaviour are gendered and how gambling preferences vary based on prevailing social and political norms and legislation. This thesis argues that a process of ‘re-”feminisation”’ of gambling is evident in Britain today. In addition, the diversity of female gambling behaviour among different groups of women is explored, as is variation based on individual, social and spatial characteristics. This is achieved by using many different sources of data (mainly large-scale government surveys such as the Health Survey for England, the British Gambling Prevalence Survey series, the Taking Part survey) but also by supplementing these datasets with administrative information about the spatial patterning of gambling venues to broaden the scope of investigation. A number of different analytic techniques are used (factor analysis, latent class analysis, survival analysis and more standard descriptive methods) to explore how behaviour varies for different women in different circumstances. Using an expansive approach to secondary data analysis, whereby information from different studies is used to explore female patterns of behaviour from different viewpoints, creates a more nuanced understanding of female gambling behaviour. This is the purpose of realist description. It is an approach which recognises that not everything is the same for all people in all circumstances. Recognising this diversity at the outset of investigation provides a platform to explore this in depth. This thesis argues that this recognition should underpin the design and analysis of primary survey research to provide a more solid basis upon which to consider why behaviour varies. Doing so creates a solid foundation for a more considered examination of what type of policy interventions are most appropriate, for whom, and under what circumstances.
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Thompson, Stephen John. "Inhibitory control, reinforcement and personality : implications for gambling behaviour." Thesis, Swansea University, 2009. https://cronfa.swan.ac.uk/Record/cronfa43102.

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This thesis presents studies investigating interrelated aspects of inhibitory control, reinforcement, personality and gambling behaviour. Inhibitory control was measured on various different behavioural tasks including stop-signal tasks with different reinforcement contingencies, computerised gambling tasks (i.e., card perseveration (CP) tasks and slot machine simulations), and the Q-task. Associations between self-reported sensitivity to reward/punishment (i.e., personality) and inhibition on these tasks were investigated since it was anticipated that performance might be related to, and, therefore, explained in terms of, constructs of the Reinforcement Sensitivity Theory (RST) (and related theories) of personality. Finally, inhibitory control and personality in pathological gamblers was investigated due to the potential of RST, and related theories, in throwing new light upon the disinhibited behaviour characterised by pathological gambling (PG). Results demonstrated that inhibitory control on the stop-signal task can be modified using different response contingencies. Evidence was produced to suggest that self-reported personality was associated with performance on each of the behavioural tasks employed. However, evidence was also produced indicating the importance of assessing reinforcement expectancies in relation to behavioural tasks in order to produce theoretically consistent relationships between presumed appetitive/aversive situations and self-reported sensitivity to reward/punishment. Results indicated that although pathological gamblers (vs. non-problem gambling controls) did not demonstrate impaired inhibitory control on the stop-signal task or less inhibition on the Q-task, their response inhibition was differentially effected by the presence of different reinforcement contingencies on the stop-signal task; and, in addition, the PG group demonstrated greater response perseveration on the CP task and across slot machine simulations. Other findings include pathological gamblers' (as well as controls') response perseveration shown to be reduced on the CP task by imposing a 5-s forced pause following response feedback - a finding discussed as having potentially valuable implications for informing practice in the treatment of PG - and the revelation that PG participants scored higher (vs. controls) on self-report measures of Gray's BIS, BAS and FFFS, indicating that pathological gamblers were hyper-sensitive to reward as well as to punishment - a finding discussed within the context of Corr's (2009) and McNaughton and Corr's (2009) recent alternative explanation for the development and maintenance of PG based on the concept of 'relief of non-punishment'.
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Murtha, Frank. "Gambling behavior, depression, and cognitive errors in undergraduate fraternities." online access from Digital Dissertation Consortium access full-text, 2000. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?9997975.

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Ahuja, Manik, Kimberly B. Werner, Renee M. Cunningham-Williams, and Kathleen K. Bucholz. "Racial Associations Between Gambling and Suicidal Behaviors Among Black and White Adolescents and Young Adults." Digital Commons @ East Tennessee State University, 2021. https://dc.etsu.edu/etsu-works/8839.

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Purpose of Review: Suicide is the second leading cause of death among Black youth ages 10–19 years. Between 1991 and 2017, rates of suicide among Black youth have been increasing faster than rates among any other race/ethnic group. There are many factors that may explain this increase, with gambling being suggested as one such potential risk factor. This review examines the association between gambling and suicide behaviors, and how these associations may vary between Black and White youth and young adults. The current review examines these associations using data from the Missouri Family Study (MOFAM). Recent Findings: Recent findings have revealed distinct patterns of substance use initiation and gambling behaviors between Black youth and White youth. While strong links between gambling and suicide behaviors have also been reported, whether the associations were consistent across race/ethnicity groups was not investigated, nor in these cross-sectional analyses was it possible to determine whether the gambling behaviors preceded or followed suicidality. Thus, there is a need to investigate whether there are differences in the associations of gambling and suicide behaviors at the race/ethnicity level in tandem with data that examine the sequence of the behaviors. The current report focuses on racial/ethnic differences using data that allow for sequencing the occurrence of the behaviors via the age of first gambling experience, and of first suicidal symptom, to better distinguish the nature of the association. Summary: The current findings revealed that gambling initiation predicted suicide ideation among Black youth, while no significant association was found among White youth. This is of major public health concern, given the rising rates of suicide among Black youth, and the increased availability of gambling. The report did not find a link between gambling and suicide attempts. Culturally tailored interventions should be considered among schools, families, and clinicians/providers, to highlight the risk of adolescent gambling, particularly among Black youth.
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Chen, Vera Jane Xingle. "Behavioural and neural correlates of the Iowa gambling task." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/4716/.

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The current set of studies aimed to examine reward related learning on the Iowa gambling task (IGT) in younger and older healthy adults as well as patients with brain injury. The studies look at the relationship of reward-based learning, non-reward related rule learning, emotion processes, and executive function abilities. The investigations also examine neural correlates of reward-based learning using voxel-based morphometry (VBM) with brain-injured patients and functional magnetic resonance imaging (fMRI) method with younger healthy adults. No significant age related effects were found on IGT performance. A significant positive association was found for IGT performance and classification of positive valence pictures while controlling for apathy scale scores. Mapping of grey matter correlates of early learning for reward-based learning (IGT) and non-reward related rule learning (BRFS) revealed a similar left frontal pole neural correlate for both tasks and the differential right caudate association for reward-based learning on the IGT. For the fMRI investigation, general decision-making on the IGT in healthy younger adults involved left orbitofrontal cortex, right anterior cingulate, middle and inferior frontal gyrus. Learning in the IGT involved the right cerebellum, left frontal pole, and left caudate. Amygdala involvement was also found.
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Schall, Ernest. "Problem gambling : a behaviour based on an illusion of control /." Title page, contents and abstract only, 2000. http://web4.library.adelaide.edu.au/theses/09AR.PS/09ar.pss298.pdf.

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Mooss, Angela Devi. "Gambling Behaviors among Youth Involved in Juvenile and Family Courts." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/psych_diss/63.

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Problem gambling currently affects between 5-7% of youth ages 12-18 (Hardooon & Derevensky, 2002); however, rates of problem gambling among youth who are involved with the Juvenile Justice System are more than twice that of school sample rates (Lieberman & Cuadrado, 2002). Furthermore, disordered gambling often co-occurs with substance use and criminal activity (Huang & Boyer, 2007), issues that are compounded in the Juvenile Justice population. The current study assessed gambling behaviors and risk factors of 145 youth involved in juvenile, juvenile drug, and family courts. Results indicated that nearly 13% of these youth are currently problem gamblers, and that males and African-Americans had higher problem gambling rates than female and Caucasian youth. Furthermore, gambling-related crime, substance use, scope of gambling activities, and time in detention facilities were all predictive of problem gambling severity, while suicidal ideation, urban environment, and lottery sales per capita were not. Finally, having a parent with a gambling problem also emerged as a risk factor;however, the risk was greater for males than for females. These results present a distinct need for youth to be screened for gambling problems upon entering and exiting the Juvenile Justice System, and for prevention and intervention services to be offered within juvenile and family court settings. Furthermore, communities need to take an active role in preventing youth gambling problems through increasing public awareness and insuring that appropriate and accurate messages reflecting gambling opportunities and outcomes are presented.
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Laurie, Antony Dyson. "Cognitive approaches to the explanation of gambling behaviour : an evaluation." Thesis, University of Plymouth, 2000. http://hdl.handle.net/10026.1/1132.

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This thesis investigates three hypotheses in relation to the cognitive explanation of normal and problematic gambling behaviour. The "strong cognitive hypothesis" takes the view that if cognitive processes alone account for different levels of play, then the order of the events experienced during a task may be a good predictor of the levels of play. Four large scale experiments are presented focusing on the Illusion of Control, particularly the order effects originally observed by Langer and Roth (1975). Drawing on Hogarth and Einhom's (1992) belief adjustment model an adjusted methodology is employed making the paradigm resemble the real gambling decision making task more closely. The results of the Illusion of Control experiments suggest that the strong cognitive hypothesis can account for gambling in general, but there is no consistent support in favour of its role in explaining differential levels of play. Three questiormaire studies are then presented investigating the two alternative hypotheses assessed in this thesis. The "weak cognitive hypothesis" stipulates that an additional individual differences element is necessary to supplement the strong cognitive hypothesis in order to explain differential levels of gambling behaviour. Individual differences in the level of everyday general dissociation, the enjoyment and engagement in two forms of processing (Rational or Experiential, Epstein 1990), and in the extent to which heuristics and biases are used when making decisions are investigated. Factor analysis for the heuristics and biases investigation, particularly in relation to the understanding of the principle of randomness, reveals some evidence for the weak cogmtive hypothesis. Strongest evidence emerges in relation to the "integrative hypothesis" which stipulates that cognitive factors and processes are only important in relation to and interaction with other variables. The questioimaire studies investigate the role of erroneous beliefs and their relationship with the dissociation experienced within the gambling task. Using Structural Equation Modelling techniques, the results lead towards the generation of a new model of differential levels of gambling and the causal links between these variables and the loss of control are discussed.
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Malgorzata, Anna Carran. "Children and gambling : attitudes, behaviour, harm prevention and regulatory responses." Thesis, Queen Mary, University of London, 2015. http://qmro.qmul.ac.uk/xmlui/handle/123456789/12576.

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Gambling constitutes an inherent part of British cultural landscape but due to its potential to cause significant detriments it remains controversial. The Gambling Act 2005 liberalised the UK gambling industry and created an environment where commercial gambling, although regulated, can be offered within a relatively free market setting and its consumption can be stimulated by advertising. The task of the law is to provide a framework where the need for customer choice, a flourishing market, and the respect for private liberties can be adequately balanced with the duty to protect vulnerable individuals such as minors. The Gambling Act has been positioned as containing sufficient protective measures to prevent minors from being harmed by gambling but there is still a relative paucity of research that focuses specifically on how this regime affects this age group. This thesis fills some of the gaps by analysing whether the existing legal and regulatory framework reconciled the conflicting priorities adequately. It uniquely combines legal doctrinal analysis with empirical evidence collected from a sample of British pupils to expose that the liberalisation of gambling has brought severe limitations on protecting minors that are not sufficiently counterbalanced by existing measures. This thesis demonstrates that the legal definition of prohibited gambling does not incorporate all activities that may lead to gambling-related harm. While the age verification measures adopted by online gambling providers appear to be successful, young people continue to have easy access to gambling in land-based venues and are exposed to significant volumes of gambling advertising that appeals to them but these factors are not sufficiently compensated by any holistic regulatory strategy. However, the thesis indicates that the correlation between fun and real gambling games should not be attributed to overlaps in minor's motivations for engaging in either form or to minors' lack of accurate differentiation between them.
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Nilsson, Robin. "Gambling behaviour and leisure-time activities among adolescents in Sweden." Thesis, Stockholms universitet, Institutionen för folkhälsovetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-182566.

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Aim: This study examined associations between leisure-time activities and gambling participation respectively problem gambling among adolescents in Sweden. Furthermore, the study examined sex differences and the degree of possibly confounding factors. Methods: The data was obtained from European School Survey Project on Alcohol and Other Drugs, 2019 (n=1,911). Chi2-tests and logistic/multiple logistic regressions were used to analyze the data. Results: Unstructured leisure-time activity was robustly positively associated with gambling participation, structured leisure-time activity was weakly negatively associated with gambling participation among students. Unstructured leisure-time activity was moderately positively associated with problem gambling, structured leisure-time activity was weakly negatively associated with problem gambling among students. Unstructured leisure-time activity was strongly positively associated with gambling participation, structured leisure-time activity was strongly negatively associated with gambling participation for boys. Unstructured leisure-time activity was weakly positively associated with gambling participation for girls. Parental monitoring, school adjustments and externalizing behaviour problems affected the association between unstructured leisure-time activity for students respectively boys. Conclusion: Associations were found of varying extent between leisure-time activities and gambling participation respectively problem gambling. More and stronger associations were found for boys than girls and possibly confounding factors affected the association between unstructured leisure-time activity and problem gambling to some degree.
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Floyd, Kim. "Measuring the impact of problematic gambling related behaviors on adolescents an adjunctive approach to assessment of adolescent problem gambling /." online access from Digital Dissertation Consortium access full-text, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3199464.

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Wilson, Alyssa N. "Behavioral and neurological investigations into pathological gambling as a behavioral addiction." OpenSIUC, 2012. https://opensiuc.lib.siu.edu/dissertations/524.

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The current set of three proposed experiments focused on integrating neurological and behavioral levels of analysis in the context of pathological gambling. A thoroughgoing analysis on previous gambling research was explored and discussed in the first four chapters. Specifically, this analysis outlines: similarities between pathological gambling and other substance addictions, new technological advances (i.e. functional magnetic resonance imaging), verbal behavior in general and its role in pathological gambling specifically, and treatment assessments and interventions. Three experiments were then developed and designed based on the outcomes suggested by the literature review. Experiment I determined the effectiveness of the Gambling Functional Assessment (GFA; Dixon & Johnson, 2007) as a clinically relevant gambling assessment tool. Experiment II also investigated neurological differences between pathological gamblers. Similar to other behavioral and substance addictions, limbic and cortical brain systems are activated during gambling related tasks and activities. However, as gambling pathology increases, brain activation in these regions have been reported to decrease, and it is unclear how pathological gamblers brain activation patterns differ across function maintaining gambling (i.e. attention, escape, sensory, and tangible maintaining functions). Therefore, Experiment II built upon the findings of Experiment I by contrasting brain activation images from the two highest maintaining functions of play, as indicated by the GFA. Concomitantly, Experiment III assessed function based assessment and treatment of pathological gamblers, by comparing brief 30 min exposure to function based or non- function based Acceptance and Commitment Therapy for gamblers. Results from both studies suggested differences in brain activation patterns, yet similarities across subjective closeness to win ratings of the slot machine. Furthermore, brain activation patterns did not change following function based therapy, while subjective ratings in the function based treatment group decreased. Implications for brain-behavior relationships both in a gambling context and in relation to behavior therapy will be discussed.
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Ste-Marie, Chantal. "Anxiety and social stress related to adolescent gambling behavior." Thesis, online access from Digital Dissertation Consortium access full-text, 2001. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MQ75257.

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Crossman, Edward W. "Gambling behavior and the five factor model of personality." access full-text online access from Digital Dissertation Consortium, 2007. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?1443743.

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Lee, Jaeseok. "UNDERSTANDING THE RESPONSIBLE GAMBLING BEHAVIOR OF NON-PROBLEM GAMBLERS." Diss., Temple University Libraries, 2016. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/399616.

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Tourism and Sport
Ph.D.
The purpose of this study was to better understand the goal-striving process in the context of non-problem gambler’s responsible gambling. More specifically, the primary aim of this study was to elucidate the hierarchical structure of goals, the role of the motivational phase of the goal-striving process, and the influence of cognitive evaluation and affective regulation on the goal-striving process. In the first part of the study, a conceptual model is proposed, in which the intrinsic factors used to predict non-problem gamblers’ intentions to gamble responsibly are delineated and tested according to the extension of the theory of planned behavior (Ajzen, 1985, 1991), the model of action phases (Gollwitzer, 1990, 1993), the model of goal-directed behavior (Perugini & Bagozzi, 2001; Perugini & Conner, 2000), and the model of effortful decision making and enactment (Bagozzi, Dholakia, & Basuroy, 2003; Dholakia, Bagozzi, & Gopinath, 2007). Four cognitive factors explain the motivational phase of the goal-striving process, and were incorporated in the current study. One factor explains the goal-oriented behavior at abstract level (i.e., goal feasibility), and the other three explain implementation of action-oriented behavior at concrete level (i.e., attitude toward implementing the actions necessary to achieve the goal, subjective norm, and perceived behavioral control). In addition, two ways of emotional regulation were incorporated to explain the goal-oriented behavior at abstract level. That is, prefactual emotional valence factors related to the success and failure of future goal attainment (anticipated positive and negative emotions) affect goal desire. To sum up, this study anticipated that the proposed antecedent constructs (two anticipated emotions, goal feasibility, attitude, subjective norm, and perceived behavioral control) were strong indicators of how non-problem casino patrons would strive to achieve the goal (i.e., maturing or developing responsible gambling behavior) through a goal-striving process, where the motivational phase plays a critical role in explaining intention to gamble responsibly. A secondary goal of the study was to explore how responsible gambling strategies implemented by the gambling industry influence non-problem casino customers’ goal-directed behavior in a responsible gambling setting. Given the ongoing controversy about the effectiveness of responsible gambling strategies, the focus in the second part of the current study was on how situational arousal factors (i.e., psychological reactance) with regard to external interventions (i.e., compulsory and supplementary responsible gambling strategies) would affect implementation intention, based on the psychological reactance theory (J. W. Brehm, 1989; S. S. Brehm & Brehm, 1981). In other words, situational arousal factors were incorporated herein to explain the extrinsic part of the goal-striving process model. This study was designed to facilitate an understanding of how and why external interventions may fail to deliver the intended effect in the responsible gambling context. In order to take into account the varying effectiveness of responsible gambling strategies, an effort was made to discern between the different effects of each responsible gambling strategy type and to understand in greater detail how these effects were moderated by individual disposition, and especially the strength of the individual’s desire for control. A clear understanding of the moderating effect enables a richer understanding of the effectiveness of responsible gambling strategies with regard to responsible gambling behavior by non-problem casino patrons. Insight gained from the study through analysis of the results is discussed, and important theoretical and practical implications and future research agendas presented in the conclusion.
Temple University--Theses
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Philamon, Jan Elizabeth, and n/a. "Influences on Employee Empowerment, Commitment and Well-Being in a Gambling Industry." Griffith University. School of Applied Psychology, 2004. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20041013.114742.

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To maintain a competitive edge in the tourism and hospitality industries, considerable emphasis has been placed on providing quality services for customers. While the work attitudes and behaviours of staff who deliver these services can influence the experiences of service by customers, little is known how internal and external aspects of the environment of an organisation with a controversial service affect the empowerment, work attitudes and well-being of its employees. The aim of the present program of research was to identify employees' perceptions of the salient aspects of the internal and external environment of an organisation delivering a controversial service, gambling, and to examine the impact of these environmental aspects on the empowerment, commitment and well-being of its employees. Working in any service organisation can be demanding for employees, exacerbated when employees deliver a controversial service such as gambling, and work in close proximity to people who gamble. Research indicates that delivery of a gambling service differs from the delivery of other recreational pursuits due to the negative personal, social, and financial impacts of gambling on problem gamblers and others. These negative costs of gambling have generated long standing ethical or moral objections within the community, and, because of the range of community views about gambling, employees who deliver gambling services are likely to be confronted with opposing community views. By interacting with patrons, employees may also question their values and attitudes to gambling, and feel concerned about those patrons who they consider may have a problem with gambling. Organisational resources that facilitate the empowerment, work attitudes and well-being of employees may exist, however, and reduce the negative effects of any gambling-related influences on employees. A mixed methods research design, consisting of two sequential phases, was used. The methods complemented each other, and minimised the disadvantages of using only one approach. A qualitative method was used in the first phase of the program to collect rich descriptions of the experiences of twenty staff working in seven Queensland clubs with gambling services in South East Queensland. The in-depth interviews helped to identify gambling-related challenges and climate-based resources of the internal and external work environments of the service organisation. The gambling-related challenges included community and media attitudes to gambling, peoples' demands on clubs, and staff beliefs about patrons who gamble. The climate-based resources included the organisational welfare of employees, expressed as meeting employees' needs for respect, developing supportive relationships with staff, encouraging open and clear communication, and the provision of social support. Organisational emphasis on quality service and meeting the needs of patrons also served as a climate-based resource for employees. The qualitative process additionally examined the impact of these factors on the empowerment, commitment and well-being of the employees, allowing the development of a conceptual model of the environmental factors of a gambling industry predicting employees' empowerment, commitment, and well-being. In the second phase of the research program, the conceptual model was tested using a cross-sectional survey. A complex, stratified, random sampling technique allowed access to a sample of clubs and participants that best represented registered and licensed clubs in Queensland. A self-administered mail questionnaire was sent to 468 employees over 41 Queensland clubs with 25 to 280 poker machines. After firstly establishing the soundness of the measurement properties of the model using confirmatory factor analysis, structural equation modelling was used to test the utility of the conceptual model developed in Study 1. Overall, Study 2 supported several of the proposed links, suggesting that the conceptual model developed in Study 1 was useful for examining the salient aspects of the external and internal environments of a club that influence staff empowerment, commitment, and well-being. The study showed the role of climate-based resources in a gambling industry by indicating that those employees who had positive perceptions about employee relations, positive beliefs about patron welfare, and felt supported by their supervisors, felt more empowered, and reported higher commitment and reduced emotional exhaustion. Employee relations was the most influential construct in predicting empowerment, and indirectly affected commitment and well-being (mediated by the empowerment dimensions). Study 2 also confirmed that gambling-based challenges of the external and internal environments impacted on the empowerment and well-being of employees. Those employees who believed that the community supported gambling reported an increased sense of influence over their work environment. The employees who held positive beliefs about patrons who gamble, reinforced gambling in clubs, and attributed the causes of problems in gambling onto sources outside themselves (mostly to the patrons), reported more positive well-being. Employees who perceived that people were demanding, and were not appreciative of what clubs did for the community reported reduced meaningfulness, a reduced sense of influence over their duties and work environment, and reduced well-being. Findings also illustrated the key role of influence, and, in particular, the meaningfulness dimension, in the empowerment, commitment, and well-being of employees in an industry delivering a gambling service. The findings of this research have implications for managerial interventions designed to promote the empowerment, commitment and well-being of employees who deliver a gambling service. By developing and strengthening the organisational resources that facilitate the empowerment, work attitudes and well-being of employees, managers are also likely to reduce the negative effects of the demands and conflicting influences of the external and internal gambling-related challenges on employees. This research program is distinctive in that research has not previously examined the impact of internal and external challenges and resources of a gambling industry on the empowerment, work attitudes, and well-being of its employees. There has, also, been no prior research focused on the work attitudes of employees in the Queensland club industry. Future research needs to replicate the findings of the present research program. The challenges and resources that were found to affect employees in the club industry, however, may be organisation specific. There is, therefore, a need for further research that compares the impact of factors related to the delivery of a gambling service in the club industry with different gambling industries, such as the hotel and casino industries. To provide further insight into the effects of empowerment on employees' work outcomes, a performance measure, such as patron satisfaction could be included. Future studies could also examine group differences in perceptions of climate-based and gambling-related influences on the empowerment, work attitudes and well-being of employees, as a function of their occupational level. The interviews of the present research program implied that employees in different organisational positions might respond differently to both the external and internal environmental factors of the organisation.
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42

Raylu, Namrata N. "Testing a cognitive behavioural theory and treatment of problem gambling /." [St. Lucia, Qld.], 2005. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18390.pdf.

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43

Yu, E. "Learning under uncertainty : a model-based approach for understanding gambling behaviour." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1221727/.

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Gamblers in the real world have been found to successfully navigate complex multivariate problems such as those of poker and the racetrack but also to misunderstand elementary problems such as those of roulette and dice. An account of gambling behaviour must accommodate both the strengths and weaknesses of decision making and yet neither of the dominating decision making traditions of heuristics and biases or Bayesian rational inference does. This thesis presents evidence supporting a model-based approach for studying gambling behaviour. The account is built on the premise that decision making agents hold a highly structured mental representation of the problem that is then refined through adjustments made by evaluating incoming evidence. In Study 1, roulette games played at a casino illustrate the range of tactics beyond simple data-driven strategies that are used in chance-based games. In Study 2, an experimental manipulation of the framing of a chance-based dice game highlights the role of prior beliefs about underlying outcome-generating processes. Studies 3 and 4 examine the impact of prior beliefs on subsequent information processing, using a laboratory-based slot machine paradigm. To complement these findings on a computational level, a modelling exercise in Study 5 shows indirectly that assuming a similarity mechanism of judgment is insufficient for predicting the impact of prior beliefs over time. Studies 6 and 7 used racetrack and poker betting experimental paradigms to show that, although priors were integrated into decisions without evaluation, incoming evidence underwent information search and hypothesis and data evaluation processes. Implications for users of gambling research and for future directions of the field are discussed.
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Mobilia, Pamela. "An economic analysis of addictive behavior the case of gambling /." online access from Digital dissertation consortium access full-text, 1990. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?9108150.

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45

Stein, Sharon Anne. "Stopping compulsive gambling ego development, social support, and self-awareness as predictors of recovery from addictive behavior /." online access from Digital dissertation consortium access full-text, 1991. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?9132385.

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46

Mack, Hugh Jonathan Devereux. "How has gambling become normalised in New Zealand?" Thesis, University of Canterbury. School of Business and Economics, 2015. http://hdl.handle.net/10092/11033.

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This study investigated the normalisation of gambling within the New Zealand context to explore whether an ausugenic environment exists, using qualitative interviews in combination with a self-ethnography. An ausugenic environment is one where gambling has become embedded in the cultural attitudes and behaviour of a society to the extent that it is no longer considered to be an abnormal or noteworthy activity. In order to investigate this two phases of qualitative interviews were conducted with the first being with members of the public who were also asked to record a diary of gambling related things they noticed over the course of a weekend. To better understand the results for diary participant responses, the researcher underwent the same diary keeping process during the same weekend while also revisiting locations described by the participants to validate their reports. The second phase involved interviews with counsellors from the Problem Gambling Foundation of New Zealand to explore their attitudes towards gambling and experiences that their clients who were most affected by gambling in New Zealand. The outcomes of this research were two conceptual models that propose how individuals normalise gambling behaviour personally as well as how society both creates and perpetuates an ausugenic environment. This study also discusses the concept of environmental normalisation as a development upon advertising wearout theory. It suggests that individuals may become blind to attitudes and stimuli within their environment after prolonged periods of exposure through many different sources. The idea that this may be not simply something that advertisers seek to avoid as is classically thought, but implemented as a deliberate strategy for organisations seeking to gain wide acceptance of their product or service is also proposed. The study ten seeks to make significant contributions towards the betterment of society through use of the findings to recommend policy alterations the New Zealand Government should implement and suggest alternative ways that the treatment of problem gambling is addressed in future.
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Campbell, Colin. "Parents' perceptions of adolescent gambling behavior: a Canadian national study." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66998.

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Adolescent gambling is an issue of concern. Previous findings report children perceive parents are unconcerned with their gambling activities. Attitudes parents hold towards gambling in comparison to other risky behaviours, gambling with their children, and awareness regarding youth education and prevention for gambling and other behaviours were examined. A total of 2,710 parents from Canada with adolescents ages 13 to 18 years were recruited via the Internet to complete the study. Results indicated parents view gambling as relatively unimportant in comparison to other adolescent risky behaviours, have purchased lottery items for their children, and that their child received insufficient prevention material about excessive gambling. Parental attitudes towards gambling suggest that it is not an activity they are comfortable having their adolescent participate.
La participation des adolescents aux jeux d'argent est un phénomène inquiétant. Des résultats de recherche ont souligné le fait que les adolescents croient que leurs parents ne se préoccupent pas ou se préoccupent peu de leur participation à des jeux d'argent. La présente étude examine les attitudes parentales à l'égard de la participation des mineurs à ces activités, en comparaison avec d'autres problématiques adolescentes, la participation des adultes à des jeux d'argent en compagnie de leurs adolescents, l'éducation des parents et leur sensibilisation aux problèmes liés à la participation aux jeux d'argent.Au moyen de l'Internet, 2 710 parents canadiens d'adolescents âgés entre 13 et 18 ans ont été invités à participer à l'étude. Les résultats montrent que la participation des adolescents aux jeux d'argent est une problématique jugée peu importante ou peu préoccupante par la majorité des parents, en comparaison à d'autres problématiques adolescentes. Également, plusieurs parents rapportent avoir offert des billets de loterie à leurs enfants, qui, à leurs dires, n'auraient pas reçu suffisamment d'information et de matériel de prévention du jeu excessif. Enfin, l'attitude des parents à l'égard de la participation des jeunes aux jeux d'argent illustre un malaise ou un inconfort face la participation de leur adolescent à ce type d'activités.
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Kassar, Shaden. "THE EFFECT OF OUTCOME EXPECTANCY IMAGERY TASK ON GAMBLING BEHAVIOR." OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1712.

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Gambling is a serious problem that affects the individual as well as the whole society. Multiple studies have investigated the effect of imagery tasks on gambling behavior. Whiting and Dixon (2013) investigated the effect of a gambling-related imagery task verses a laundry-related imagery task on gambling behavior. The current study extended Whiting and Dixon’s findings by comparing different outcome-specific imagery tasks on gambling behavior. The study included two groups: 1) winning imagery group (n=7), and 2) losing imagery group (n=7). Participants in the winning imagery group imagined themselves winging for 15 trials, while participants in the losing imagery group imagined themselves losing for 15 trials. Then both groups were given the opportunity to play a game of blackjack downloaded on a laptop for as long as they desired. Gambling intensity was measured by the total time played and the number of trials played. The Participants in the winning imagery group gambled significantly longer (p= 0.01) and played significantly more trials (p= 0.03) than those in the losing imagery group. Implications for pathological gambling treatment are discussed.
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Johnson, Debra Fay. "An assessment of the gambling behavior of older adults in a senior center setting." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3073.

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Fifty-two individuals 60 years of age or older participated in this research study. This study is of significance because as opportunities to gamble are becoming more available and accessible, older adults are participating in gambling activities for leisure and recreational benefits. This phenomenon is of concern because older adults may be at risk for problems related to gambling that they may not be able to recover from. Furthermore, senior center directors and social workers need to know how to assess, evaluate and intervene with older adults who may have gambling problems or problems related to their gambling behavior.
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Dangerfield, Lyndsey, and University of Lethbridge School of Health Sciences. "Job satisfaction, substance use, and gambling behaviour of northern Albertan casino employees." Thesis, Lethbridge, Alta. : University of Lethbridge, School of Health Sciences, 2004, 2004. http://hdl.handle.net/10133/553.

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Abstract:
Relatively little is known about Canadian casino employees. The present study is a broad-based investigation intended to shed some light on this population. There were several specific areas of investigation. These included job satisfaction, substance use and abuse, gambling behaviour, gambling attitudes and beliefs, and problem gambling status. Because of this high-risk group’s excessive exposure to gambling, casino employees’ gambling behaviour may be indicative of the general adult population’s future gambling behaviour. Although there is some prior evidence of higher rates of problem gambling in this population, the causal direction of this relationship is not well established. That is, does working in a casino place employees at a higher risk for problem gambling, or does the industry actually attract problem gamblers? The present study investigated the characteristics of 123 Canadian casino employees from two Alberta casinos. The study aimed to establish the actual impact of casino employment on substance use and gambling behaviour by means of a follow-up questionnaire that was distributed six months after the baseline questionnaire was collected. The results of the follow-up questionnaire tentatively suggest that problem gamblers are attracted to the casino industry, rather than the casino industry placing its employees at a higher risk for problem gambling. The study also found that Northern Albertan casino employees have higher rates of smoking, alcohol use, illicit drug use, medication use, gambling, and problem gambling than the general Albertan workforce.
viii, 140 leaves ; 29 cm. --
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