Academic literature on the topic 'Game'
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Journal articles on the topic "Game"
Yüce, Arif, Ümit Can Büyükakgül, and Hakan Katırcı. "Game in the Game: Examining In-App Advertising in Mobile Sports Games." PODIUM Sport, Leisure and Tourism Review 8, no. 1 (2019): 34–44. http://dx.doi.org/10.5585/podium.v8i1.319.
Full textCampagna, Federico. "Games | Game Design | Game Studies: An Introduction." Design Issues 34, no. 2 (2018): 83–84. http://dx.doi.org/10.1162/desi_r_00488.
Full textHastie, Peter A., and Mauro H. André. "Game appreciation through student designed games and game equipment." International Journal of Play 1, no. 2 (2012): 165–83. http://dx.doi.org/10.1080/21594937.2012.698460.
Full textVetushinskiy, A.S. "More than just a tool: a new approach to understanding gamification." Sociology of Power, no. 3 (June 7, 2020): 14–31. https://doi.org/10.22394/2074-0492-2020-3-14-31.
Full textSerhii, Yevseiev, Milov Oleksandr, Milevskyi Stanislav, et al. "DEVELOPMENT AND ANALYSIS OF GAME-THEORETICAL MODELS OF SECURITY SYSTEMS AGENTS INTERACTION." Eastern-European Journal of Enterprise Technologies 2, no. 4 (104) (2020): 15–29. https://doi.org/10.15587/1729-4061.2020.201418.
Full textAllen, Amanda K. "The Hunger Games Game: Exploring Ideology through Game-Based Learning." Lion and the Unicorn 45, no. 3 (2021): 313–19. http://dx.doi.org/10.1353/uni.2021.0027.
Full textMartanovschi, Ludmila. "PLAYING GAMES/THE GAME IN TOMSON HIGHWAY’S REZ CYCLE." Revista de Estudios Norteamericanos, no. 27 (2023): 29–45. http://dx.doi.org/10.12795/ren.2023.i27.10.
Full textJohnson, Wayne D. "Gama' Giwe'Binigowin (The Snake Game)." Antioch Review 48, no. 1 (1990): 26. http://dx.doi.org/10.2307/4612139.
Full textCass, S. "Mind games [computer game AI]." IEEE Spectrum 39, no. 12 (2002): 40–44. http://dx.doi.org/10.1109/mspec.2002.1088444.
Full textMacedonia, M. "Ender's game redux [computer games." Computer 38, no. 2 (2005): 95–97. http://dx.doi.org/10.1109/mc.2005.59.
Full textDissertations / Theses on the topic "Game"
Jensen, Remy. "Video Games: Game AI." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11994.
Full textKew, Francis Christopher. "Constituting games : an analysis of game rules and game-processes." Thesis, University of Leeds, 1990. http://etheses.whiterose.ac.uk/474/.
Full textJohnsen, Andreas Lyngstad, and Georgy Ushakov. "[Lecture Games] Python programming game." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13582.
Full textSmith, Martin Williamson. "Fantasy game-product congruence : an exploration of game advertising and UK gamer attitudes towards around-game advertising through promotional merchandise." Thesis, University of the West of Scotland, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.714649.
Full textMuaweyah, Amer. "Game skeletons in Game Maker for the course Design and Programming of Computer Games." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50777.
Full textHerodotou, Christothea. "Game appropriation : where does the gamer fit?" Thesis, University College London (University of London), 2009. http://oro.open.ac.uk/49459/.
Full textFristedt, Ted, and Nicholas Lo. "In-game transactions in Free-to-play games : Player motivation to purchase in-game content." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387646.
Full textBarras, Anne Helen Susan. "The great game : games-playing and imperial romance." Thesis, Royal Holloway, University of London, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368875.
Full textCrone, Logan. "Determinacy of Schmidt's Game and Other Intersection Games." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1703306/.
Full textHu, Mengchen. "Game Design Patterns for Designing Stealth Computer Games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20294.
Full textBooks on the topic "Game"
Kruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Full textSotamaa, Olli, and Jan Svelch, eds. Game Production Studies. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.
Full textSecession, Wiener, ed. Ericka Beckman: Game mechanics, game mechanics, mechanics, chance mechanics, mechanics and games, game mechanics. Revolver Publishing, 2017.
Find full textBRITISH BROADCASTING CORPORATION. Interview game: Interviewing game. BBC Enterprises, 1996.
Find full textBlom, Joleen. Video Game Characters and Transmedia Storytelling. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463722957.
Full textFreyermuth, Gundolf S. Games | Game Design | Game Studies. transcript Verlag, 2015. http://dx.doi.org/10.1515/9783839429839.
Full textFreyermuth, Gundolf S. Games | Game Design | Game Studies. transcript Verlag, 2015. http://dx.doi.org/10.1515/transcript.9783839429822.
Full textBook chapters on the topic "Game"
"Playing, Making, Thinking Games." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-001.
Full text"Introduction." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-002.
Full text"1. What is a Game? Systematic and Historical Approaches." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-003.
Full text"2. Games in the Modern Era. A Short Media History." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-004.
Full text"3. Procedural Turn (since the 1950s)." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-005.
Full text"4. Hyperepic Turn (since the 1970s)." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-006.
Full text"5. Hyperrealistic Turn (since the 1990s) At." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-007.
Full text"6. The Double Alterity of Digital Games." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-008.
Full text"7. A Look Ahead: Hyperimmersive Turn?" In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-009.
Full text"Introduction." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-010.
Full textConference papers on the topic "Game"
Wetzel, Richard. "Game Design Games: Designing Games for Teaching Game Design." In FDG '25: International Conference on the Foundations of Digital Games. ACM, 2025. https://doi.org/10.1145/3723498.3723713.
Full textSouza, Joana Gabriela R. de, Marcos Vinicius C. Pacheco, and Raquel Oliveira Prates. "Extensibility Analysis of Game Engines for Building Simplified Game Development Interfaces." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames_estendido.2024.241329.
Full textMa, Yuzhe, Young Wu, and Xiaojin Zhu. "Game Redesign in No-regret Game Playing." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/461.
Full textFarias, Flávio M. de, Eyre Montevecchi, José Raphael Bokehi, Rosimere F. Santana, and Débora Christina Muchaluat-Saade. "An Immersive Memory Game as a Cognitive Exercise for Elderly Users." In Life Improvement in Quality by Ubiquitous Experiences Workshop. Brazilian Computing Society, 2022. http://dx.doi.org/10.5753/lique.2022.19997.
Full textNatucci, Gabriel C., and Marcos A. F. Borges. "Balancing Pedagogy, Emotions and Game Design in Serious Game Development." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19749.
Full textVatansever, Özlem. "The Transformation of Computer Games to Ideological Devices: a Review Through the Mobile Legends Game." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.032.
Full textdos Santos, Rodrigo Pereira, Bruno Xavier, and Davi Viana. "Supporting Game Software Engineering from Business Modeling Towards Building Digital Game Studios." In Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames.2024.241002.
Full textYu, Fang, Toshiya Kaihara, and Nobutada Fujii. "Hierarchical-Game Based Negotiation for Supply Chain Network." In ASME/ISCIE 2012 International Symposium on Flexible Automation. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/isfa2012-7160.
Full textJukić, Dinko. "Video Game Industry: A Marketing Perspective." In 29th International Scientific Conference Strategic Management and Decision Support Systems in Strategic Management. University of Novi Sad, Faculty of Economics in Subotica, 2024. http://dx.doi.org/10.46541/978-86-7233-428-9_391.
Full textCirnu, Carmen elena, and Nazime Tuncay. "METAPHORS IN DIGITAL GAME CULTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-119.
Full textReports on the topic "Game"
Platzer, Andre. Differential Game Logic for Hybrid Games. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada561153.
Full textGray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.
Full textDimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.
Full textAleksandrov, Pavlo. NEWS GAMES IN THE UKRAINIAN MEDIA SPACE DURING THE FULL-SCALE RUSSIAN INVASION. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12140.
Full textKeogh, Brendan, Dan Golding, and Taylor Hardwick. Australian Music and Games 2023 Benchmark. Queensland University of Technology and Swinburne University of Technology, 2023. http://dx.doi.org/10.5204/rep.eprints.243139.
Full textWidmann, Dr Tabea. Response II: How Can We Understand the Possibility of Interactivity in Game Contexts? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/rqpn1287.
Full textRichardson-Walden, Prof Victoria Grace. Dialogues I - Provocation: Can the Holocaust Be Made Playable? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/lukt3084.
Full textFernández, Iván Escobar. COMTOG Report: ‘My Memory of Us’ — Boosting Historical Memory Through Implicit Visual Metaphors. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0037.
Full textMargolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.
Full textArmenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.
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