Books on the topic 'Game apps'
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Bura, Juriy. Pro Android Web Game Apps. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3820-1.
Full textGraham, Wayne. Beginning Facebook Game Apps Development. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4171-3.
Full textChristopher, Cunningham, ed. Gamification by design: Implementing game mechanics in web and mobile apps. Sebastopol, Calif: O'Reilly Media, 2011.
Find full textTap, move, shake: Turning your game ideas into iPhone & iPad apps. Sebastopol, CA: O'Reilly Media, 2011.
Find full textDiMarzio, J. F. Android Arcade Game App. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4546-9.
Full textHTML5 game engines: App development and distribution. Boca Raton: CRC Press, Taylor & Francis Group, 2014.
Find full textMullen, Tony. 3D for iPhone Apps with Blender and SIO2. New York: John Wiley & Sons, Ltd., 2010.
Find full textAndrew, Davison. Pro Java 6 3D game development: Java 3D, JOGL, JInput, and JOAL APIs. Berkeley, CA: Appress, 2007.
Find full textPlunkett's games, apps and social media industry almanac 2012: Gaming industry market research, statistics, trends & leading companies. Houston, TX: Plunkett Research, 2011.
Find full textMullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.
Find full textMullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.
Find full text3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.
Find full text10 tian zuo hao App: Corona SDK shou ji you xi kai fa gong lüe. Beijing Shi: Hua xue gong ye chu ban she, 2016.
Find full textPlaying smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida: Specialty Press/A.D.D. Warehouse, 2014.
Find full textSobhany, Rana June. Mobilize: Strategies for success from the frontlines of the app revolution. Philadelphia: Vanguard Press, 2011.
Find full text10 tian zuo hao APP shi zuo jin hua ban: Corona SDK kua ping tai you xi kai fa gong lüe, bu dong cheng shi ye mei cha! Taibei Shi: Dian nao ren wen hua, 2014.
Find full textFelix, Kubler, ed. Computational aspects of general equilibrium theory: Refutable theories of value. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2008.
Find full textEdmonds, Bruce. Simulating Social Complexity: A Handbook. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.
Find full textMake your own game apps - for kids. Charleston, SC, USA: CreateSpace Independent Publishing Platform, 2013.
Find full textNahavandipoor, Vandad. Writing Game Center Apps in IOS: Bringing Your Players into the Game. O'Reilly Media, Incorporated, 2011.
Find full textJordan, Lucas. Beginning iOS Games Development: Using the iOS 8 SDK for Building iPhone and iPad Game Apps. Apress, 2017.
Find full textFowler, Allan. Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#. Apress, 2018.
Find full textBarbin, Justin. Shoot World-Class IPhone Photos: Up Your Game with Pro Techniques, Apps and More. Amherst Media, Incorporated, 2018.
Find full textXamarin. Forms Projects: Build Multiplatform Mobile Apps and a Game from Scratch Using C# and Visual Studio 2019, 2nd Edition. Packt Publishing, Limited, 2020.
Find full textIrresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities. Apress, 2014.
Find full textGibbons, William. Gamifying Classical Music. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0011.
Full textPlunkett's Games, Apps & Social Media Industry Almanac 2014: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies. Plunkett Research, Ltd., 2013.
Find full textKucirkova, Natalia. Jumpstart! Apps: Games and Activities for Ages 7-11. Taylor & Francis Group, 2016.
Find full textTrebilcox-Ruiz, Paul. Android TV Apps Development: Building for Media and Games. Apress, 2015.
Find full textKucirkova, Natalia. Jumpstart! Apps: Games and Activities for Ages 7-11. Taylor & Francis Group, 2016.
Find full textKnox, Lucy, and Keith Richmond. Cook's Guide to Poultry and Game. Anness Publishing, 2018.
Find full textPlunkett, Jack W. Plunkett's Games, Apps and Social Media Industry Almanac 2021: Games, Apps and Social Media Industry Market Research, Statistics, Trends and Leading Companies. Plunkett Research, Limited, 2020.
Find full textSmus, Boris. Web Audio API: Advanced Sound for Games and Interactive Apps. O'Reilly Media, 2013.
Find full textMcAlpine, Kenneth B. The Game Boy. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0008.
Full textToda, Yuichi, and Insoo Oh. Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.
Find full textTackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.
Find full textToda, Yuichi, and Insoo Oh. Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.
Find full textToda, Yuichi, and Insoo Oh. Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.
Find full textGoogle Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity. Addison-Wesley Professional, 2018.
Find full textJackson, Wallace. Pro Java 9 Games Development: Leveraging the JavaFX APIs. Apress, 2017.
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