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1

Beginning Facebook game apps development. New York: Apress, 2012.

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2

Bura, Juriy. Pro Android Web Game Apps. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3820-1.

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Graham, Wayne. Beginning Facebook Game Apps Development. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4171-3.

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4

Writing Game Center apps in iOS. Sebastopol, CA: O'Reilly, 2011.

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5

Christopher, Cunningham, ed. Gamification by design: Implementing game mechanics in web and mobile apps. Sebastopol, Calif: O'Reilly Media, 2011.

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6

Tap, move, shake: Turning your game ideas into iPhone & iPad apps. Sebastopol, CA: O'Reilly Media, 2011.

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7

DiMarzio, J. F. Android Arcade Game App. Berkeley, CA: Apress, 2012.

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8

DiMarzio, J. F. Android Arcade Game App. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4546-9.

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9

HTML5 game engines: App development and distribution. Boca Raton: CRC Press, Taylor & Francis Group, 2014.

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10

Mullen, Tony. 3D for iPhone Apps with Blender and SIO2. New York: John Wiley & Sons, Ltd., 2010.

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11

Andrew, Davison. Pro Java 6 3D game development: Java 3D, JOGL, JInput, and JOAL APIs. Berkeley, CA: Appress, 2007.

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12

Plunkett's games, apps and social media industry almanac 2012: Gaming industry market research, statistics, trends & leading companies. Houston, TX: Plunkett Research, 2011.

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13

Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.

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14

Mullen, Tony. 3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.

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15

3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.

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16

10 tian zuo hao App: Corona SDK shou ji you xi kai fa gong lüe. Beijing Shi: Hua xue gong ye chu ban she, 2016.

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17

Playing smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida: Specialty Press/A.D.D. Warehouse, 2014.

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18

Sobhany, Rana June. Mobilize: Strategies for success from the frontlines of the app revolution. Philadelphia: Vanguard Press, 2011.

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19

10 tian zuo hao APP shi zuo jin hua ban: Corona SDK kua ping tai you xi kai fa gong lüe, bu dong cheng shi ye mei cha! Taibei Shi: Dian nao ren wen hua, 2014.

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20

Felix, Kubler, ed. Computational aspects of general equilibrium theory: Refutable theories of value. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2008.

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21

Edmonds, Bruce. Simulating Social Complexity: A Handbook. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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22

Springer. Beginning Facebook Game Apps Development. Springer, 2013.

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23

Make your own game apps - for kids. Charleston, SC, USA: CreateSpace Independent Publishing Platform, 2013.

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24

Nahavandipoor, Vandad. Writing Game Center Apps in IOS: Bringing Your Players into the Game. O'Reilly Media, Incorporated, 2011.

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25

Pro Android Web Game Apps Using Html5 Css3 And Javascript. Apress, 2013.

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26

Jordan, Lucas. Beginning iOS Games Development: Using the iOS 8 SDK for Building iPhone and iPad Game Apps. Apress, 2017.

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27

Fowler, Allan. Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#. Apress, 2018.

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28

Barbin, Justin. Shoot World-Class IPhone Photos: Up Your Game with Pro Techniques, Apps and More. Amherst Media, Incorporated, 2018.

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29

Xamarin. Forms Projects: Build Multiplatform Mobile Apps and a Game from Scratch Using C# and Visual Studio 2019, 2nd Edition. Packt Publishing, Limited, 2020.

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30

Entertainment | Music | Games | Apps. darinbahri, 2014.

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31

100 Top Games Apps Made Easy. Flame Tree Publishing, 2013.

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32

Android Arcade Game App. Apress, 2012.

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33

Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities. Apress, 2014.

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34

Gibbons, William. Gamifying Classical Music. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0011.

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This chapter addresses the ways in which classical music lends itself to gamification, a pervasive trend in contemporary culture in which aspects of games are applied to non-game activities to encourage desired behaviors. The chapter presents two case studies of recent mobile applications that illustrate different approaches to the gamification of classical music. The first of these discusses the Young Person’s Guide to the Orchestra, an app that updates traditional, and problematic, approaches to music education, namely, music appreciation. The second case study considers Steve Reich’s Clapping Music, an app that embraces the interactivity of games to blur the lines between education and musical performance.
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35

Plunkett's Games, Apps & Social Media Industry Almanac 2014: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies. Plunkett Research, Ltd., 2013.

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36

Kucirkova, Natalia. Jumpstart! Apps: Games and Activities for Ages 7-11. Taylor & Francis Group, 2016.

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37

Trebilcox-Ruiz, Paul. Android TV Apps Development: Building for Media and Games. Apress, 2015.

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38

Kucirkova, Natalia. Jumpstart! Apps: Games and Activities for Ages 7-11. Taylor & Francis Group, 2016.

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39

Knox, Lucy, and Keith Richmond. Cook's Guide to Poultry and Game. Anness Publishing, 2018.

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40

Plunkett, Jack W. Plunkett's Games, Apps and Social Media Industry Almanac 2021: Games, Apps and Social Media Industry Market Research, Statistics, Trends and Leading Companies. Plunkett Research, Limited, 2020.

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41

Smus, Boris. Web Audio API: Advanced Sound for Games and Interactive Apps. O'Reilly Media, 2013.

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42

Secure Development for Mobile Apps. Routledge, 2014.

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43

McAlpine, Kenneth B. The Game Boy. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0008.

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This chapter examines the cultural phenomenon that was Nintendo’s Game Boy and suggests that its portability and low cost was pivotal in taking chiptune from primarily a desktop activity to something that could be taken onstage and gigged. Crucial to the Game Boy’s success was Tetris, the machine’s ‘killer app’. It was such a hit that its music made the transition from silicon to vinyl, demonstrating that video game music could be popular music in its own right. After the release of Nanoloop and Little Sound DJ in the late 1990s, musicians realized that the Game Boy was more than just a handheld gaming device; it was a cheap and very portable music workstation. The chapter concludes by looking at how this idea has driven a new wave of equipment hacking, as users have rediscovered and reinvented vintage consoles as musical instruments.
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44

So... You Want To Make Video Games?: A Survival Guide. Online: Self, 2015.

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45

Toda, Yuichi, and Insoo Oh. Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.

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46

Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.

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47

Toda, Yuichi, and Insoo Oh. Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.

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48

Toda, Yuichi, and Insoo Oh. Tackling Cyberbullying and Related Problems: Innovative Usage of Games, Apps and Manga. Taylor & Francis Group, 2020.

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49

Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity. Addison-Wesley Professional, 2018.

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50

Jackson, Wallace. Pro Java 9 Games Development: Leveraging the JavaFX APIs. Apress, 2017.

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