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1

Root, Betty. Resources for teaching phonics: Annotated lists of games, tests, tapes, books & teaching aids. University of Reading, Centre for the Teaching of Reading, 1985.

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2

Root, Betty. Resources for teaching phonics: Annotated lists of games, tests, tapes, books & teaching aids. University of Reading, Reading and Language Information Centre, 1986.

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3

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Intercultural Press, 1994.

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4

Thiagarajan, Sivasailam. Barnga, a simulation game on cultural clashes. Intercultural Press, 1990.

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5

1939-, Klein Hans Emil, and World Association for Case Method Research & Application., eds. Teaching and interactive methods: With cases, simulations, and games. WACRA - World Association for Case Method Research & Application, 1995.

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6

Patton, Wesley E. Sales force: A sales management simulation game. Irwin, 1995.

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7

1939-, Klein Hans Emil, World Association for Case Method Research & Application., and International Conference on Case Method Research and Application (11th : 1995 : Montréal, Québec), eds. The art of interactive teaching: With cases, simulations, games and other interactive methods. World Association for Case Method Research & Application, 1995.

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8

Wolfe, Joseph A. The global business game: A strategic management and international business simulation : player's manual. 2nd ed. Thomson/South-Western, 2003.

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9

Thiagarajan, Sivasailam. Lecture games: From passive presentations to interactive instruction. HRD Press, 1994.

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10

ill, Hale James Graham, ed. Phonics games kids can't resist!: 25 lively learning games that make teaching phonics easy and fun. Scholastic Professional Books, 1999.

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11

Lynn, Cousins, ed. Games, ideas and activities for primary phonics. Pearson, 2012.

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12

Association for Business Simulation and Experiential Learning. Simulation & gaming. Sage Publications, 1990.

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13

Hyo-wŏn, Yi, ред. Paeu wa ilbanin ŭl wihan yŏnʼgi hullyŏn. Ullyŏk, 2006.

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14

Scott, Victoria Groves. Phonemic awareness: Ready-to-use lessons activities and games. 2nd ed. Peytral Publications, Inc., 2004.

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15

Reichert, Thomas. Spielen - Tanzen - Gestalten: Projekte im Musikunterricht. Verlag Ludwig Auer, 1995.

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16

M, Slator Brian, ed. Electric worlds in the classroom: Teaching and learning with role-based computer games. Teachers College Press, 2006.

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17

Scott, Victoria Groves. Phonemic awareness: Ready-to-use lessons, activities, and games : an educator's guide. 2nd ed. Peytral Publications, 2005.

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18

Ardito, Barbara. Vivo una favola e imparo le lingue: Giocare a parlare con bambini sordi e non. Nuova Italia, 1995.

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19

HIGHER EDUCATION FUNDING COUNCIL FOR ENGLAND. Funding method for teaching. HEFCE, 1996.

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20

Baccarini, Michael. Essential ultimate: Teaching, coaching, playing. Human Kinetics, 2008.

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21

David, Goforth, ed. The topology of the 2x2 games: A new periodic table / David Robinson, David Goforth. Routledge, 2005.

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22

United States Golf Teachers Federation. The American golf teaching method. United States Golf Teachers Federation, 1999.

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23

A Guide for Using The Egypt Game in the Classroom (Literature Unit). Teacher Created Resources, 2004.

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24

Harteveld, Casper. Triadic Game Design: Balancing Reality, Meaning and Play. Springer London, Limited, 2014.

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25

Harteveld, Casper. Triadic Game Design. Springer, 2011.

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26

Game-based teaching and simulation in nursing and healthcare. Springer Pub. Co., 2012.

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27

Bauman, Eric B. Game-Based Teaching and Simulation in Nursing and Health Care. Springer Publishing Company, Incorporated, 2012.

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28

Barnga: A simulation game on cultural clashes. Intercultural Press, 1990.

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29

Patton, Wesley E. Sales Force: A Sales Management Simulation Game. Richard D Irwin, 1994.

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30

(Illustrator), Jacqueline Swensen, Tedd Arnold (Illustrator), and Patricia Wynne (Illustrator), eds. Dinosaur Dig: Cooperative Game-In-A Book. Scholastic, 1995.

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31

Dinosaur dig: Cooperative game-in-a-book. Scholastic Professional Books, 1992.

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32

Goforth, David. The Topology of 2 x 2 Games A New Periodic Table (Routledge Advances in Game Theory). Routledge, 2005.

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33

Games by Thiagi: Lecture Games (Framegame). Human Resource Development Pr, 1995.

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34

The Art of Interactive Teaching: With Cases, Simulations, Games and Other Interactive Methods (Case method research & application). World Association for Case Method Research &, 1995.

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35

Wolfe, Joseph. The Global Business Game: A Simulation in Strategic Management and International Business. 2nd ed. South-Western College Pub, 2002.

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36

Harteveld, Casper. Triadic Game Design: Balancing Reality, Meaning and Play. Springer London, Limited, 2011.

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37

Triadic game design: Balancing reality, meaning and play. Springer, 2011.

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38

Hiskes, Dolores G. Phonics Pathways Boosters!: Fun Games and Teaching Aids to Jump-Start Reading. Wiley & Sons, Incorporated, John, 2011.

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39

Hiskes, Dolores G. Phonics Pathways Boosters!: Fun Games and Teaching Aids to Jump-Start Reading. Jossey-Bass, 2011.

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40

Wolfe, Joseph A. The Global Business Game: A Strategic Management and International Business Simulation : Player's Manual. Thomson South-Western, 1999.

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41

Fun at the Circus (Learning Fun for Little Ones). High Reach, 2001.

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42

Game technology in medical education: An inquiry into the effectiveness of new tools. Modelbenders Press, 2009.

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43

Stock Market Game: A Simulation of Stock Market Trading. Taylor & Francis Group, 2021.

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44

Draze, Dianne. Stock Market Game: A Simulation of Stock Market Trading. Taylor & Francis Group, 2021.

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45

Draze, Dianne. Stock Market Game: A Simulation of Stock Market Trading. Taylor & Francis Group, 2021.

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46

Casas, Dianne de Las. Stories on Board! ABC-CLIO, LLC, 2010. http://dx.doi.org/10.5040/9798216019176.

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This unique learning tool lets students read and listen to a popular folktale, analyze the structure through story mapping, and create a board game based on their analysis. Ever-popular, board games can be an ideal teaching tool. In Stories on Board!: Creating Board Games from Favorite Tales, award-winning storyteller Dianne de Las Casas shows how it’s done, allowing students to create their own board games with a unique method that integrates learning and fun. With Stories on Board!, students read and listen to popular folktales, analyze the structure of the story through story mapping, and t
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47

Gerard, Susan B. Gossamer Gardens: A writing game to enhance writing development at the elementary level. 1989.

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48

Games Ideas And Activities For Early Years Phonics. Pearson Education Limited, 2013.

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49

Markets, Games, & Strategic Behavior. Addison Wesley, 2006.

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50

The complete guide to simulations and serious games: How the most valuable content will be created in the age beyond Gutenberg to Google. Pfeiffer, 2009.

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