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1

Digital game-based learning. New York: McGraw-Hill, 2001.

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2

Ifenthaler, Dirk, Deniz Eseryel, and Xun Ge, eds. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.

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3

Aprea, Carmela, and Dirk Ifenthaler, eds. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.

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4

Daniela, Linda, ed. Smart Pedagogy of Game-based Learning. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4.

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5

Barr, Matthew. Graduate Skills and Game-Based Learning. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-27786-4.

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6

Romero, Margarida, Kimberly Sawchuk, Josep Blat, Sergio Sayago, and Hubert Ouellet, eds. Game-Based Learning Across the Lifespan. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41797-4.

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7

Ke, Fengfeng, Valerie Shute, Kathleen M. Clark, and Gordon Erlebacher. Interdisciplinary Design of Game-based Learning Platforms. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04339-1.

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8

Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.

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9

Felicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.

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10

Deniz, Eseryel, Ge Xun, and SpringerLink (Online service), eds. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.

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11

Colón-Acosta, Nirmaliz. Learning to Code: Effects of Programming Modality in a Game-based Learning Environment. [New York, N.Y.?]: [publisher not identified], 2019.

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12

Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose, eds. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.

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13

Mańdziuk, Jacek. Knowledge-Free and Learning-Based Methods in Intelligent Game Playing. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11678-0.

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14

Nicola, Whitton, ed. Cases on digital game-based learning: Methods, models, and strategies. Hershey, PA: Information Science Reference, 2013.

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15

Knowledge-free and learning-based methods in intelligent game playing. Berlin: Springer Verlag, 2010.

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16

(Foreword), Sivasailam Thiagarajan, ed. Digital Game-Based Learning. Paragon House Publishers, 2007.

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17

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill Companies, 2000.

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18

Digital Game-Based Learning. McGraw-Hill, 2004.

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19

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill Companies, 2000.

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20

Prensky, Marc. Digital Game-Based Learning. McGraw-Hill, 2004.

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21

Handbook of Game-Based Learning. MIT Press, 2020.

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22

Plass, Jan L., Bruce D. Homer, and Richard E. Mayer. Handbook of Game-Based Learning. MIT Press, 2020.

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23

Plass, Jan L., Bruce D. Homer, and Richard E. Mayer. Handbook of Game-Based Learning. MIT Press, 2020.

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24

Current Trends in Game-Based Learning. MDPI, 2021. http://dx.doi.org/10.3390/books978-3-0365-2315-6.

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25

Daniela, Linda. Smart Pedagogy of Game-Based Learning. Springer International Publishing AG, 2022.

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26

Ifenthaler, Dirk, and Carmela Aprea. Game-Based Learning Across the Disciplines. Springer International Publishing AG, 2021.

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27

Ifenthaler, Dirk, and Carmela Aprea. Game-Based Learning Across the Disciplines. Springer International Publishing AG, 2022.

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28

Daniela, Linda. Smart Pedagogy of Game-Based Learning. Springer International Publishing AG, 2021.

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29

Merrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.

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30

Dickey, Michele D. Aesthetics and Design for Game-Based Learning. Taylor & Francis Group, 2015.

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31

Dickey, Michele D. Aesthetics and Design for Game-Based Learning. Taylor & Francis Group, 2015.

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32

Dickey, Michele D. Aesthetics and Design for Game-based Learning. Routledge, 2015. http://dx.doi.org/10.4324/9781315866666.

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33

Dickey, Michele D. Aesthetics and Design for Game-Based Learning. Taylor & Francis Group, 2015.

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34

Merrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.

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35

Aesthetics and Design for Game-based Learning. Routledge, 2015.

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36

Baldissin, Nicola, Simonetta Bettiol, and Simone Magrin. Business Game-Based Learning in Management Education. Lulu Press, Inc., 2013.

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37

Feder, Stefanie. Digitial Game-Based Learning. Potentiale Für Führungskräfteentwicklung. GRIN Verlag GmbH, 2014.

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38

Dickey, Michele D. Aesthetics and Design for Game-Based Learning. Taylor & Francis Group, 2015.

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39

Slyman, Souad. Making Game-Based Learning in Universities a Life Learning Experience. Business Expert Press, 2017.

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40

Baek, Youngkyun. Game-Based Learning: Theory, Strategies and Performance Outcomes. Nova Science Publishers, Incorporated, 2017.

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41

Tan, Wee Hoe. Design, Motivation, and Frameworks in Game-Based Learning. IGI Global, 2018.

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42

Tan, Wee Hoe. Design, Motivation, and Frameworks in Game-Based Learning. IGI Global, 2018.

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43

Lane, Carol-Ann. Acquiring 21st Century Literacy Skills Through Game-Based Learning. IGI Global, 2021.

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44

Game-Based Learning, Gamification in Education and Serious Games. MDPI, 2022. http://dx.doi.org/10.3390/books978-3-0365-3809-9.

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45

Umoren, Rachel. Simulation and Game-Based Learning for the Health Professions. IGI Global, 2022.

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46

Ifenthaler, Dirk, Xun Ge, and Deniz Eseryel. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. Springer, 2012.

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47

Lane, Carol-Ann. Acquiring 21st Century Literacy Skills Through Game-Based Learning. IGI Global, 2021.

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48

Umoren, Rachel. Simulation and Game-Based Learning for the Health Professions. IGI Global, 2022.

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49

Umoren, Rachel A. Simulation and Game-Based Learning for the Health Professions. IGI Global, 2021.

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50

Umoren, Rachel. Simulation and Game-Based Learning for the Health Professions. IGI Global, 2022.

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