Academic literature on the topic 'Game character'
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Journal articles on the topic "Game character"
Karipbayev, Zhassulan, and Aisha Toksanbayeva. "Game characters as a narrative tool: an analysis of the influence of visual design on the development of the storyline in the game." Рroblems of engineering and professional education 73, no. 2 (2024): 65–78. https://doi.org/10.32523/2220-685x-2024-73-2-65-78.
Full textLee, Doyeon, and Yeoju Chung. "A Qualitative Study on the Adolescents’ experience of Empathizing with Game Characters." Korean Association For Learner-Centered Curriculum And Instruction 22, no. 11 (2022): 539–55. http://dx.doi.org/10.22251/jlcci.2022.22.11.539.
Full textPark, Anna E., and Tracy B. Henley. "Personality and Fantasy Game Character Preferences." Imagination, Cognition and Personality 27, no. 1 (2007): 37–46. http://dx.doi.org/10.2190/ic.27.1.d.
Full textDzhanakhmetov, Orynbassar, and Aisha Toksanbayeva. "Character design in games. Analysis and research of the theory of character design." Рroblems of engineering and professional education 74, no. 3 (2024): 62–72. http://dx.doi.org/10.32523/2220-685x-2024-74-3-62-72.
Full textDzhanakhmetov, Orynbassar, and Aisha Toksanbayeva. "Character design in games. Analysis and research of the theory of character design." Рroblems of engineering and professional education 74, no. 3 (2024): 63–74. https://doi.org/10.32523/2220-685x-2024-74-3-63-74.
Full textKou, Yue. "An Analysis of Character Design in Video Games." Communications in Humanities Research 14, no. 1 (2023): 186–91. http://dx.doi.org/10.54254/2753-7064/14/20230455.
Full textIrman, Irman. "Nilai-Nilai Karakter pada Anak Dalam Permainan Tradisionan dan Moderen." KONSELI : Jurnal Bimbingan dan Konseling (E-Journal) 4, no. 2 (2017): 89–96. http://dx.doi.org/10.24042/kons.v4i2.2192.
Full textPersada, Satria Indra Praja, and Dea Nisrina Nurrahmah. "VISUAL ANALYSIS OF MIKAZUKI MUNECHIKA'S CHARACTER IN THE GAME TOUKEN RANBU AND ITS CONNECTIONS WITH JAPANESE HISTORY." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 7, no. 1 (2024): 838–45. http://dx.doi.org/10.34010/icobest.v7i.595.
Full textPranselga, Argia, Iwan Rizal Setiawan, and Winda Apriandari. "Implementasi Finite State Machine Pada Karakter NPC Musuh Dalam Game Adventure In Java." Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi 10, no. 3 (2021): 391. http://dx.doi.org/10.35889/jutisi.v10i3.707.
Full textBykhanova, Maria A. "MEDIATIZATION METHODS OF FOLKLORE CHARACTERS IN VIDEO GAMES. THE CASE OF “YAGA” GAME." Folklore: structure, typology, semiotics 6, no. 2 (2023): 97–111. http://dx.doi.org/10.28995/2658-5294-2023-6-2-97-111.
Full textDissertations / Theses on the topic "Game character"
Mäkinen, Måns. "Optimizing topology for a game Character : Creating a humanoid game character for animation." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69541.
Full textRashidi, Danial. "Game Character : Concept to product." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-4723.
Full textKallin, Dan. "Characters in Roleplaying Games : a study of the bond created between player and character." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927.
Full textSutterfield, Curtis T. "The relationship between video game user and character." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337637.
Full textJoar, Hedvall, and Claesson Charlie. "Character description by the use of level design and game mechanics : A study on how to convey a character based narrative within a game." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-260644.
Full textHall, Caitlin D. 4464202. "The Creation Process of a Stylized Character in Comparison to a Semi-realistic Character." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/honors/356.
Full textAho, Lind Hanna. "How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?" Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309.
Full textRamirez, Sessarego Andrés, and Arancibia Felype Arévalo. "Making Sense of a Game : A look into Tutorials and Character Mechanics." Thesis, Södertörns högskola, Medieteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38085.
Full textCrider, Ryan. "The Believing Game, a Novella with Critical Introduction| "Character"-izing Hysterical Realism." Thesis, University of Louisiana at Lafayette, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10163261.
Full textDunkel-Duerr, Evamaria. "Otome Game localization : A case study of the character Toma from Amnesia." Thesis, Högskolan Dalarna, Institutionen för språk, litteratur och lärande, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-35913.
Full textBooks on the topic "Game character"
Blom, Joleen. Video Game Characters and Transmedia Storytelling. Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463722957.
Full text1966-, Novak Jeannie, ed. Game development essentials: Game story and character development. Thompson Delmar Learning, 2005.
Find full textSheldon, Lee. Character development and storytelling for games. Thomson Course Technology, 2004.
Find full textauthor, Dakin Glenn, ed. Angry Birds Star Wars character encyclopedia. Dorling Kindersley, 2014.
Find full textCrochet Cute Game Characters : Adorable Game Character Patterns: Amigurumi Cartoon Characters. Independently Published, 2022.
Find full textBlom, Joleen. Video Game Characters and Transmedia Storytelling: The Dynamic Game Character. Amsterdam University Press, 2023.
Find full textBook chapters on the topic "Game character"
Schreiber, Ian, and Brenda Romero. "Characters and Character Builds." In Game Balance. CRC Press, 2021. http://dx.doi.org/10.1201/9781315156422-9.
Full textDiMarzio, J. F. "Moving a Character." In Android Game Recipes. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5765-3_11.
Full textByl, Penny de. "Character Mechanics." In Holistic Game Development with Unity. CRC Press, 2019. http://dx.doi.org/10.1201/9781351053693-5.
Full textLanzinger, Franz. "Character Controller." In 3D Game Development with Unity. CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-18.
Full textVälisalo, Tanja, and Maria Ruotsalainen. "Player Reception of Change and Stability in Character Mechanics." In Modes of Esports Engagement in Overwatch. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82767-0_5.
Full textWooldridge, David. "Character Utility Behaviour Graph." In Game AI Uncovered. CRC Press, 2024. http://dx.doi.org/10.1201/9781003411130-16.
Full textSheldon, Lee. "Game Genres." In Character Development and Storytelling for Games, 3rd ed. CRC Press, 2022. http://dx.doi.org/10.1201/9780429284991-21.
Full textSheldon, Lee. "Game Types." In Character Development and Storytelling for Games, 3rd ed. CRC Press, 2022. http://dx.doi.org/10.1201/9780429284991-20.
Full textLanzinger, Franz. "3D Dottima Character." In 3D Game Development with Unity. CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-5.
Full textDiMarzio, J. F. "Moving a Character with Obstacles." In Android Game Recipes. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5765-3_13.
Full textConference papers on the topic "Game character"
Riefard, Rifqi M., Darlis Herumurti, and Hadziq Fabroyir. "Assessing Player Preferences for Non-Photorealistic Rendering Artistic Styles in 3D Video Game Character Design." In 2024 8th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE). IEEE, 2024. http://dx.doi.org/10.1109/icitisee63424.2024.10730294.
Full textEnzo Sugahara, Leonardo, and Marcelo Dornbusch Lopes. "Simulação de Comportamento Humano." In Computer on the Beach. Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p347-354.
Full textXu, Meng, Bo Liu, and Yue Shi. "AR Experimental Game Design of Children Character Based on Etymon Literacy Method." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001795.
Full textFijat, Igor, Neda Milić Keresteš, and Bojan Banjanin. "Defining cost-effective workflow for a photorealistic 3D character based on a real person using a metahuman framework." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p31.
Full textPawlowski, Camila, and Rosilane Ribeiro da Mota. "Do You Choose Him or Does He Choose You? - Analyzing Character Archetypes in Otome Games." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2022. http://dx.doi.org/10.5753/sbgames_estendido.2022.224865.
Full textWirman, Hanna, and Rhys Jones. "Regional Character at a Large-Scale Jam." In ICGJ 2018: International Conference on Game Jams, Hackathons, and Game Creation Events. ACM, 2018. http://dx.doi.org/10.1145/3196697.3196707.
Full textXin, Cai. "Chinese Characters Factory - Design of children's Chinese character construction enlightenment game based on augmented reality technology." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002067.
Full textBruzzi, Lucas Macedo, and Rosilane Ribeiro da Mota. "THIS ISN’T MY CRASH BANDICOOT - A Critical Analysis of Character Redesign in Video Games." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.233971.
Full textSacco, Owen, Antonios Liapis, and Georgios N. Yannakakis. "Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content." In Semantics2017: Semantics 2017 - 13th International Conference on Semantic Systems. ACM, 2017. http://dx.doi.org/10.1145/3132218.3132233.
Full textZufri, Tubagus, Dodi Hilman, and Wahyudi Pratama. "Character design as bridging tools of ideological message in game." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052646.
Full textReports on the topic "Game character"
Aleksandrov, Pavlo. NEWS GAMES IN THE UKRAINIAN MEDIA SPACE DURING THE FULL-SCALE RUSSIAN INVASION. Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12140.
Full textIsmailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.
Full textIsmailova, L. Yu, S. V. Kosikov, V. S. Zaytsev, and I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0577.04072022.
Full textDinarte, Lelys, Pablo Egaña del Sol, and Claudia Martínez. When Emotion Regulation Matters: The Efficacy of Socio-Emotional Learning to Address School-Based Violence in Central America. Inter-American Development Bank, 2024. http://dx.doi.org/10.18235/0012854.
Full textZeba, Mattia, Roberta Medda-Windischer, Andrea Carlà, and Alexandra Cosima Budabin. Civic Education as Preventive Measure and Inclusionary Practice. Glasgow Caledonian University, 2025. https://doi.org/10.59019/ddzh5n65.
Full textEstrada, Jorge. Ruthless Desires of Living Together in Roberto Bolaño’s 2666: Conviviality between Potestas and Potentia. Maria Sibylla Merian Centre Conviviality-Inequality in Latin America, 2022. http://dx.doi.org/10.46877/estrada.2022.42.
Full textDemchenko, Dmytro. DEMASSIFICATION OF SOCIAL PROCESSES IN THE CONTEXT OF DIGITAL COMMUNICATION (TO THE PROBLEM OF THE DICHOTOMY OF “ELITE-MASS” AS A POLITICAL COMMUNICATION PARADOX). Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12171.
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