Academic literature on the topic 'Game content'
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Journal articles on the topic "Game content"
Atmaja, Pratama Wirya, Faisal Muttaqin, and Sugiarto Sugiarto. "Facilitating educational contents of different subjects with context-agnostic educational game: A pilot case study." Register: Jurnal Ilmiah Teknologi Sistem Informasi 6, no. 1 (2020): 53. http://dx.doi.org/10.26594/register.v6i1.1726.
Full textItalo, Felipe Capasso-Ballesteros, and De la Rosa-Rosero Fernando. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería, Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. https://doi.org/10.17533/udea.redin.20200369.
Full textHafis, Muhammad, Herman Tolle, and Ahmad Afif Supianto. "A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation." Journal of Information Technology and Computer Science 4, no. 3 (2019): 308. http://dx.doi.org/10.25126/jitecs.201943134.
Full textLe, Huy Cuong, and Thi Huong Giang Nguyen. "Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games." International Journal of Current Science Research and Review 07, no. 03 (2024): 1479–88. https://doi.org/10.5281/zenodo.10799084.
Full textBallon, Bruce, and Ivan Silver. "Context is key: an interactive experiential and content frame game." Medical Teacher 26, no. 6 (2004): 525–28. http://dx.doi.org/10.1080/01421590412331282282.
Full textHabibillah, Putri Lira, and Rakhmat Wahyudin Sagala. "Unpacking Taboo Words in Game Chats: A Content Analysis of MLBB Games." Tamaddun 21, no. 2 (2022): 139–51. http://dx.doi.org/10.33096/tamaddun.v21i2.162.
Full textKim, Taehwan. "Development Plan of Metaverse through Game Industry: Focusing on the Comparison between Games and Game-Based Metaverses." Korean Society of Culture and Convergence 45, no. 7 (2023): 117–31. http://dx.doi.org/10.33645/cnc.2023.07.45.07.117.
Full textMoskalets, Viktor. "Psychology of the game and game content of other activities." Psihologìâ ì suspìlʹstvo 2, no. 80 (2020): 71–88. http://dx.doi.org/10.35774/pis2020.02.071.
Full textUdjaja, Yogi, and Dimas Ramdhan. "Experiential game learning design framework: mechanical content of serious game." Procedia Computer Science 216 (2023): 415–23. http://dx.doi.org/10.1016/j.procs.2022.12.153.
Full textLin, Heng-Sheng, Chih-Yun Chiang, Cheng-Wei Huang, Chao-Cian Wu, and Shuo-Jun Hong. "From Gamer to Game Designer." International Journal of Game-Based Learning 15, no. 1 (2025): 1–38. https://doi.org/10.4018/ijgbl.371418.
Full textDissertations / Theses on the topic "Game content"
Fristedt, Ted, and Nicholas Lo. "In-game transactions in Free-to-play games : Player motivation to purchase in-game content." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387646.
Full textGustafsson, Andreas, and Jesper Vallett. "Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20530.
Full textBengtsson, Daniel, and Johan Melin. "Constrained procedural floor plan generation for game environments." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13006.
Full textRudzicz, Nicholas. "Arda: a framework for procedural video game content generation." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=40821.
Full textHastings, Erin. "AUTOMATIC GRAPHICS AND GAME CONTENT GENERATION THROUGH EVOLUTIONARY COMPUTATION." Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2643.
Full textKhoshkangini, Reza. "Personalized Game Content Generation and Recommendation for Gamified Systems." Doctoral thesis, Università degli studi di Padova, 2018. http://hdl.handle.net/11577/3424854.
Full textBomström, H. (Henri). "Improving video game designer workflow in procedural content generation-based game design:a design science approach." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201812063237.
Full textBomström, H. (Henri). "The application of procedural content generation in video game design." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201609172812.
Full textHumienny, Raymond Tyler. "Content Analysis of Video Game Loot Boxes in the Media." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1546434312362585.
Full textDoran, Jonathon. "Procedural Generation of Content for Online Role Playing Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700051/.
Full textBooks on the topic "Game content"
Chadwicke, Jenkins Odest, ed. Creating games: Mechanics, content, and technology. Wellesley, 2008.
Find full text(Firm), Alias/Wavefront, ed. Maya illuminated: Games : the essential guide to creating video game content with Alias/Wavefront Maya. Mesmer, 2001.
Find full textGilmour, Cynthia C. A preliminary survey of size-specific mercury concentrations in game fish from Maryland fresh and estuarine waters. The Program, 1999.
Find full textWeber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Wiley Pub., 2008.
Find full textHolmes, Robyn. Content Coding and Analyzing Open-Ended Survey Questions: Young Adults’ Board Game Playing Habits, Preferences, and Perceptions. SAGE Publications Ltd., 2019. http://dx.doi.org/10.4135/9781526489333.
Full textLa Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Full textShaker, Noor, Julian Togelius, and Mark J. Nelson. Procedural Content Generation in Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42716-4.
Full textJohnson, Greg. Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554.
Full textBook chapters on the topic "Game content"
Waters, Dan. "Game Content." In Zune Game Development Using XNA 3.0. Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1862-3_3.
Full textPresser, Rachel. "Late Game Content." In The Definitive Guide to Taxes for Indie Game Developers, 2nd ed. CRC Press, 2023. http://dx.doi.org/10.1201/9781003335733-15.
Full textJohnson, Greg. "Game Design Basics." In Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-6.
Full textJohnson, Greg. "Choosing the Right Game." In Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-4.
Full textJohnson, Greg. "The Game Development Process." In Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-7.
Full textAmato, Alba. "Procedural Content Generation in the Game Industry." In Game Dynamics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53088-8_2.
Full textSalin, Louis, and Rami Morrar. "The Content Pipeline Tool." In Game Development with MonoGame. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7771-3_2.
Full textSmith, Tom. "Magic: The Gathering / Content." In Anatomy of Game Design. CRC Press, 2024. http://dx.doi.org/10.1201/9781003346586-7.
Full textJohnson, Greg. "Creating the Game Concept Document." In Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-8.
Full textJohnson, Greg. "The Goals of the Game." In Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-9.
Full textConference papers on the topic "Game content"
Poledníková, Tereza. "Komputační lingvistika v současném slavistickém bádání." In Současná česká a srbská slavistická bádání. Masaryk University Press, 2025. https://doi.org/10.5817/cz.muni.p280-0684-2024-10.
Full textGallotta, Roberto, Antonios Liapis, and Georgios Yannakakis. "Consistent Game Content Creation via Function Calling for Large Language Models." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645599.
Full textHrehovcsik, Micah M. "Applied Game Design: Content, Context and Transfer." In Proceedings of the Serious Games Conference 2014. Research Publishing Services, 2014. http://dx.doi.org/10.3850/978-981-09-0463-0_035.
Full textPaavilainen, Janne. "Session details: Digital games: game design & experiences." In AcademicMindTrek '14: Media- Business, Content, Managment, and Services. ACM, 2014. http://dx.doi.org/10.1145/3247495.
Full textPaavilainen, Janne. "Session details: Digital games: game design & sustainability." In AcademicMindTrek '14: Media- Business, Content, Managment, and Services. ACM, 2014. http://dx.doi.org/10.1145/3247494.
Full textGaudl, S., and C. Woelfert. "Memetic game concepts: approaching content evolution in games." In IET International Conference on Frontier Computing. Theory, Technologies and Applications. IET, 2010. http://dx.doi.org/10.1049/cp.2010.0596.
Full textAtorf, Daniel, Sergius Dyck, and Ehm Kannegieser. "Integrating System-independent Learning Content with the Benefits of Digital Game Based Learning." In Human Systems Engineering and Design (IHSED 2021) Future Trends and Applications. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe1001150.
Full textDenner, Jill, Steve Bean, and Linda Werner. "Girls Creating Games: Challenging Existing Assumptions about Game Content." In Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play. Digitial Games Research Association DiGRA, 2005. https://doi.org/10.26503/dl.v2005i1.224.
Full textZagal, José P., and Roger Altizer. "Placeholder Content in Game Development." In CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play. ACM, 2015. http://dx.doi.org/10.1145/2793107.2810319.
Full textAndrade, Wiliam. "Designing mobile game input unreachability: risks when placing items out of the functional area." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004994.
Full textReports on the topic "Game content"
Ismailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.
Full textМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.
Full textIsmailova, L. Yu, S. V. Kosikov, V. S. Zaytsev, and I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0577.04072022.
Full textTETINA, S. V., Yu V. GUTROVA, I. E. ZHIDKOVA, et al. BUSINESS DIDACTIC GAME "INDIVIDUAL METHODOLOGICAL STYLE OF TEACHER'S ACTIVITY". SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0543.17032022.
Full textZhang, Junlong, Nasnoor Juzaily Mohd Nasiruddin, Wensheng Xiao, et al. Effects of Sport Education Model on Content Knowledge, Technical Skill, and Game Performance among Students: A Systematic Review and Meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.10.0019.
Full textWidmann, Dr Tabea. Response II: How Can We Understand the Possibility of Interactivity in Game Contexts? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/rqpn1287.
Full textDevreese, Margaux. COMTOG Report on “Path Out”. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0039.
Full textGraetz, Robert B. Central Asia in Context: Local Rules of the Great Game. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada607044.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textEspada Sánchez, Pablo Josué, and Fco Javier Martínez Sánchez. Breakouts de Matemáticas para 1ºE.S.O. Fundación Avanza, 2023. http://dx.doi.org/10.60096/fundacionavanza/1512022.
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