Books on the topic 'Game content'
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Chadwicke, Jenkins Odest, ed. Creating games: Mechanics, content, and technology. Wellesley, 2008.
Find full text(Firm), Alias/Wavefront, ed. Maya illuminated: Games : the essential guide to creating video game content with Alias/Wavefront Maya. Mesmer, 2001.
Find full textGilmour, Cynthia C. A preliminary survey of size-specific mercury concentrations in game fish from Maryland fresh and estuarine waters. The Program, 1999.
Find full textWeber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Wiley Pub., 2008.
Find full textHolmes, Robyn. Content Coding and Analyzing Open-Ended Survey Questions: Young Adults’ Board Game Playing Habits, Preferences, and Perceptions. SAGE Publications Ltd., 2019. http://dx.doi.org/10.4135/9781526489333.
Full textLa Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.
Full textKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Full textShaker, Noor, Julian Togelius, and Mark J. Nelson. Procedural Content Generation in Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42716-4.
Full textJohnson, Greg. Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554.
Full textSwales, J. K. Regional policy in a game theoretic context. University of Strathclyde, Dept. of Economics, 1992.
Find full textHodgson, David S. J. Fallout 3 downlodable content: The Pitt and Operation: Anchorage. Prima Games, 2009.
Find full textHodgson, David S. J. Fallout 3 downlodable content: The Pitt and Operation: Anchorage. Prima Games, 2009.
Find full textHodgson, David S. J. Fallout 3 downlodable content: The Pitt and Operation: Anchorage. Prima Games, 2009.
Find full textDilla, William N. Information evaluation in a competitive environment: Context and task effects. College of Commerce and Business Administration,University of Illinois at Urbana-Champaign, 1986.
Find full textJr, John Pile. Game Development Tools: Context, Content, and Best Practices. Taylor & Francis Group, 2021.
Find full textJenkins, Odest Chadwicke, and Morgan McGuire. Creating Games: Mechanics, Content, and Technology. CRC Press LLC, 2008.
Find full textOlah, Zsolt. Game Thinking: From Content to Actions. American Society for Training & Development, 2020.
Find full textOlah, Zsolt. Game Thinking: From Content to Actions. American Society for Training & Development, 2020.
Find full textProcedural Content Generation for Unity Game Development. Packt Publishing, Limited, 2016.
Find full textGreen, Dale. Procedural Content Generation for C++ Game Development. Packt Publishing, Limited, 2016.
Find full textKorn, Oliver, and Newton Lee. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. Springer, 2018.
Find full textKorn, Oliver, and Newton Lee. Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. Springer International Publishing AG, 2017.
Find full textContent-Based Readers Fiction Early: The Fishing Game. National Geographic School Publishing, Incorporated, 2007.
Find full textLearning, National Geographic. Content-Based Readers Fiction Early: The Fishing Game, 6-Pack. National Geographic School Publishing, Incorporated, 2007.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textLarkspur & Tea Publishing. Video Game Easter Eggs Log: Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games. Independently Published, 2019.
Find full textpublishing, msajurm. Video Game Review Journal: Record Your Video Game Played Title, Release Date, Total Hours Played, Content Stars Story and More. Independently Published, 2021.
Find full textWeber, Aimee, Kimberly Rufer-Bach, and Richard Platel. Creating Your World: The Official Guide to Advanced Content Creation for Second Life. Wiley & Sons, Incorporated, John, 2010.
Find full textWysocki, Matthew, and Steffi Shook, eds. Bloomsbury Handbook of Sex and Sexuality in Game Studies. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781501394041.
Full textRoot, Alexey W. The Living Chess Game. ABC-CLIO, LLC, 2010. http://dx.doi.org/10.5040/9798400680274.
Full textEnix, Square. Final Fantasy XIV: Shinsei Eorzea Eorzea World Report PATCH2.1 Map/Quest/Content JAPANESE GAME BOOK. ???????????, 2014.
Find full textCunningham, Carolyn M. Games Girls Play. The Rowman & Littlefield Publishing Group, 2018. https://doi.org/10.5040/9781666992922.
Full textHey, that's my music!: Music supervision, licensing, and content acquisition. Hal Leonard, 2007.
Find full textKids Game Activity Book: Activity Book Content Two Games to Play with Your Friends . TIC-TAC-TOE Game and Close the Box Game . to Share Play with Group in Summer Time for Teens . Kids . Family Summer Activity Book . or Camping Group or Kindergarten. Independently Published, 2021.
Find full textD. Kokoszyński, Z. Bernacki, Henryka Korytkowska, and Anna Wilkanowska. Effect of different feeding regimens for game pheasants on carcass composition, fatty acid profile and mineral content of meat. Verlag Eugen Ulmer, 2014. http://dx.doi.org/10.1399/eps.2014.10.
Full textBaxter, Penelope. Temperature Log: Play Card / Game Pattern- Supervisor Notebook to Track and Record Daily Food or Refrigerator Equipment Content Temperature. Independently Published, 2020.
Find full textSabris, Elizabeth. Youtube Planner 2022 for Boy Gamer : Game Streaming Online-Idea Channel Planning Organizer Book,Content Title-Creative Log Vlogging Games for Gamer YouTuber Vlogger. Gift for Birthday,Christmas,New Year,Special Event: Vintage Design. Independently Published, 2021.
Find full textBlogs, Wikipedia, Second life, and Beyond: From production to produsage. Peter Lang, 2008.
Find full textLevan, Kristine, and Steven Downing. Crime, Punishment, and Video Games. The Rowman & Littlefield Publishing Group, 2022. https://doi.org/10.5040/9781666990331.
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