Dissertations / Theses on the topic 'Game content'
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Fristedt, Ted, and Nicholas Lo. "In-game transactions in Free-to-play games : Player motivation to purchase in-game content." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387646.
Full textGustafsson, Andreas, and Jesper Vallett. "Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20530.
Full textBengtsson, Daniel, and Johan Melin. "Constrained procedural floor plan generation for game environments." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13006.
Full textRudzicz, Nicholas. "Arda: a framework for procedural video game content generation." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=40821.
Full textHastings, Erin. "AUTOMATIC GRAPHICS AND GAME CONTENT GENERATION THROUGH EVOLUTIONARY COMPUTATION." Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2643.
Full textKhoshkangini, Reza. "Personalized Game Content Generation and Recommendation for Gamified Systems." Doctoral thesis, Università degli studi di Padova, 2018. http://hdl.handle.net/11577/3424854.
Full textBomström, H. (Henri). "Improving video game designer workflow in procedural content generation-based game design:a design science approach." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201812063237.
Full textBomström, H. (Henri). "The application of procedural content generation in video game design." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201609172812.
Full textHumienny, Raymond Tyler. "Content Analysis of Video Game Loot Boxes in the Media." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1546434312362585.
Full textDoran, Jonathon. "Procedural Generation of Content for Online Role Playing Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700051/.
Full textTrimailovas, Igoris. "MagMAR. Collaborative, Mobile Augmented Reality supported game with player generated content." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-23432.
Full textBeatman, Thomas Robert. "Integrating Game-Design Knowledge and Education Theory to Communicate Biology Content." University of Akron / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=akron1561035477730081.
Full textSmith, Nathan J. "Does Video Game Content Matter? An Examination of Two Competing Ideas." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/6026.
Full textMoody, Kyle Andrew. "Modders : changing the game through user-generated content and online communities." Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/4701.
Full textBélteky, Markus. "Emotion in video game audio : Can sound effects be perceived to contain positive emotional content?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74148.
Full textPersson, Dennis. "Procedural Content Generation for a Web-Based Motion Game to Increase the Variation and Progression of the Game." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-124727.
Full textHolmes, Alexander. "Paycheck.exe: Optimizing the Video Game Live Stream." Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-theses/1283.
Full textShan, Zehua. "Design and evaluation of an interface prototype for content selection for a game that supports user-generated content." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209434.
Full textBlankenbeckler, Logan Bryan. "What's 'Awe' The Hype? Motivations to Share Video Game Information." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/77890.
Full textLe, Gal [Beneroso] Mikael. "Procedural generation of game bits and its effect on game user experience." Thesis, Högskolan i Skövde, Institutionen för hälsovetenskaper, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18659.
Full textMarston, Hannah. "Wii like to play too : computer gaming habits of older adults." Thesis, Teesside University, 2010. http://hdl.handle.net/10149/112681.
Full textLidberg, Ola, and Daniel Borgshammar. "Hierarchical Procedural Decoration of Game Environments." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20084.
Full textMaung, David. "Tile-based Method for Procedural Content Generation." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461077485.
Full textMa, Wei. "Does China need a game rating system? : a content analysis of violence in popular Chinese and American electronic games." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1327293.
Full textKaczor, Andrew R. "Golf, it's not just your father's game anymore." Kent State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=kent1618939618007029.
Full textKarlén, Jonathan, and Oscar Sandell. "Visualization in games: How is health and health-changes visualized in games? : An analysis of game graphics in current games." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40599.
Full textRauschenberger, Maria. "Early screening of dyslexia using a language-independent content game and machine learning." Doctoral thesis, Universitat Pompeu Fabra, 2019. http://hdl.handle.net/10803/667692.
Full textGifford, Ben. "Reviewing the critics: Examining popular video game reviews through a comparative content analysis." Cleveland State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=csu1377089044.
Full textRajkowska, Paulina. "Roles of female video game characters and their impact on gender representation." Thesis, Uppsala universitet, Medier och kommunikation, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393.
Full textCao, Yong. "ADVERTISING A VIRTUAL WORLD: A CONTENT ANALYSIS OF CHINESE AND U.S. VIDEO GAME ADVERTISEMENTS." OpenSIUC, 2010. https://opensiuc.lib.siu.edu/dissertations/164.
Full textFoster, Lisa B. "Effects of Video Game Streaming on Consumer Attitudes and Behaviors." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etd/3041.
Full textParborg, Sebastian, and Rasmus Holm. "Generative design of game graphics and levels." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149036.
Full textJacobs, Jennifer A. "Gamification in an Online Course: Promoting student Achievement through Game-Like Elements." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1468512095.
Full textNyberg, Oscar. "Does changing the frequency content of a reverb affect perceived emotion in a video-game?" Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74656.
Full textWu, Penn Pinlung. "Development of a Career-Oriented Instructional Design Model for Game Programming." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/339.
Full textHosny, Sameh Shawky Ibrahim. "MOBILITY AND CONTENT TRADING IN DEVICE-TO-DEVICE CACHING NETWORKS." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1480629254438794.
Full textBaldwin, Alexander, and Johan Holmberg. "Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20477.
Full textMiesse, Sarah E. "The influence of risky and sexy video game content on motivational activation, emotional responding and cognition." Thesis, [Tuscaloosa, Ala. : University of Alabama Libraries], 2009. http://purl.lib.ua.edu/110.
Full textWaxman, Dina F. "A Strenuous Game: The Portrayal of Eating Disorders in Young Adult Novels." Thesis, School of Information and Library Science, 2007. http://hdl.handle.net/1901/407.
Full textHernandez, Mariño Julian Ricardo. "A computational model for generating visually pleasing video game maps." Universidade Federal de Viçosa, 2016. http://www.locus.ufv.br/handle/123456789/8542.
Full textNajahi, Yakin. "Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine." Digital WPI, 2017. https://digitalcommons.wpi.edu/etd-theses/398.
Full textPech, Andrew. "Evolving gameplay elements into virtual terrains." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2018. https://ro.ecu.edu.au/theses/2147.
Full textRzicznek, Zachary J. "Competitive and explicit video game content: Frustration as a premeditative factor in aggressive feelings, communication, and action." Bowling Green State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1624261234278133.
Full textGerbasi, Ana. "Game, Set, and Match: A Content Analysis on The Commentating of Tennis Broadcasters for the 2018 US Open Championship Weekend." Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/etd/3575.
Full textChristofer, Malmberg, and Phan Henrik. "Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20003.
Full textErchen, Shi. "Exploring Media Panic Discourses: News Media Attitudes toward Digital Games in China." Thesis, Uppsala universitet, Medier och kommunikation, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-445893.
Full textBoone, Kristy L. "A content analysis of the game and excellence theory elements in public relations articles in Entrepreneur's online magazine." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1390650.
Full textNaußed, David, and Ruta Sapokaite. "Evaluation of Procedural Content Generators for Two-Dimensional Top-Down Dungeon Levels." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446471.
Full textJansson, Johan. "The Water Wars : A Summer Game or Serious Business? A Qualitative Content Analysis of the Narratives Behind the Debate." Thesis, Linnéuniversitetet, Institutionen för samhällsstudier (SS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76975.
Full textHarrelson, Diana. "Rated M for Monkey: An Ethnographic Study of Parental Information Behavior when Assessing Video Game Content for their Children." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849778/.
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