Academic literature on the topic 'Game design and development'
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Journal articles on the topic "Game design and development"
Tan, Wee Hoe. "Game Coaching System Design and Development." International Journal of Game-Based Learning 3, no. 2 (April 2013): 77–90. http://dx.doi.org/10.4018/ijgbl.2013040105.
Full textBarbosa, André F. S., Pedro N. M. Pereira, João A. F. F. Dias, and Frutuoso G. M. Silva. "A New Methodology of Design and Development of Serious Games." International Journal of Computer Games Technology 2014 (2014): 1–8. http://dx.doi.org/10.1155/2014/817167.
Full textAslan, Serdar, and Osman Balci. "GAMED: digital educational game development methodology." SIMULATION 91, no. 4 (March 2, 2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.
Full textMd Ibharim, Laili Farhana, Maizatul Hayati Mohamad Yatim, Nor Zuhaidah Mohamed Zain, Ummu Husna Azizan, and Norasikin Fabil. "Development of Rubric to Measure Children’s Creativity in Game Design." International journal of Multimedia & Its Applications 13, no. 2 (April 30, 2021): 27–34. http://dx.doi.org/10.5121/ijma.2021.13203.
Full textLui, Richard W. C., and Cheuk Hang Au. "Establishing an Educational Game Development Model." International Journal of Game-Based Learning 8, no. 1 (January 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Full textLinares-Pellicer, Jordi, Jorge Orta-Lopez, Juan Izquierdo-Domenech, Beatriz Sousa Santos, and Ginger Alford. "Flipping Game Development." IEEE Computer Graphics and Applications 38, no. 6 (November 1, 2018): 118–24. http://dx.doi.org/10.1109/mcg.2018.2876487.
Full textPaige, Richard F., Triston S. Attridge, and Phillip J. Brooke. "Game Development using Design-by-Contract." Journal of Object Technology 5, no. 7 (2006): 57. http://dx.doi.org/10.5381/jot.2006.5.7.a3.
Full textDiefenbach, Paul J. "Practical Game Design and Development Pedagogy." IEEE Computer Graphics and Applications 31, no. 3 (May 2011): 84–88. http://dx.doi.org/10.1109/mcg.2011.45.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textFujimoto, Toru. "Implementing a Serious Games Design Course in Game Development Education." Journal of Digital Games Research 5, no. 2 (2011): 53–58. http://dx.doi.org/10.9762/digraj.5.2_53.
Full textDissertations / Theses on the topic "Game design and development"
Surangi, Vani Indrani. "Game design and development." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3098.
Full textSundström, Ylva. "Game design and production : frequent problems in game development." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1793.
Full textDen här uppsatsen behandlar vanliga problem som kan uppstå under spelprojekt. Den är fokuserad kring produktionscykeln och hur industrin behandlar produktionscykelns olika delar. Den beskriver framförallt problem rörande kommunikationen inom team som utvecklar spel, problem kopplade till planering av spelprojekt och hur designprocessen påverkar spelutvecklares arbetsprocesser och effektivitet. Den inkluderar en analys av vanliga problem jag har funnit då jag studerat litteratur som beskriver spelindustrin, en kort studie av post mortems skrivna av spelutvecklare och en undersökning om speldesigndokumentation jag skickat ut till spelutvecklare och spelstudenter.
Faltin, Elias, and Mikael Ferroukhi. "From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415728.
Full textI Rilla Khaled´s (2018) teori Reflective game design theory, argumenterar hon för fördelen med att skapa omvälvande upplevelser i syfte att uppmana spelaren till reflektion. Vi beslöt oss för att designa och utveckla ett spel baserat på hennes teori, för att sedan undersöka och utvärdera teorin. Vi definierar spelutvecklande som en process i tre steg, bestående av ”ideation” (grundat ur Khaleds teori), artikulering av designen baserat på ett ramverk s.k. ”SGDA Framework” ( Mitgutsch & Alvarado, 2012), och slutligen realisering (grundat på principer framtagna av Boyer, 2010 och Swink, 2009). Vi argumenterar för besluten som ligger bakom vår design, utför praktiska test av spelet i en användarstudie och diskuterar sedan framgångar samt eventuell tillkortakommanden med vår design. Slutsatsen består av en redogörelse för hur våra upptäckter står i förhållande till applikationen av teori till praktik. Vi upptäckte att genomtänkta och välmotiverade beslut inom spelutveckling inte alltid når spelaren, då interaktionen mellan spelare och spel hindras av tillkortakommanden i hur dessa beslut tillämpats. Vi identifierade ytterligare klyftor mellan teori och realisering, och konstaterar vad spelutvecklare bör vara uppmärksamma på under utveckling av s.k. ”reflective games”.
Koffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textBentley, T. Mark. "The game studio| Developing literacy through the lens of game design." Thesis, Middle Tennessee State University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1597407.
Full textIn this thesis, I propose a curriculum for first year composition (FYC), called the Game Studio curriculum, in which students learn writing through experiences playing, analyzing, and designing games. In Chapter 1, I review the ways in which many students are already learning in video game spaces and argue that the study of games has potential to alter FYC instruction for the better. In Chapter 2, I frame the scholarship behind the Game Studio using James Paul Gee’s What Video Games Have to Teach us About Learning and Literacy and Jesse Schnell’s The Art of Game Design: A Book of Lenses. I also provide context for Middle Tennessee State University’s “Literacy for Life” objectives and discuss how the Game Studio curriculum supplements these objectives. In Chapter 3, I provide a detailed list of introductory projects designed to give both students and instructors a running knowledge of game jargon and game design concepts. In Chapter 4, I provide details for the final two projects, which involve the development of student-designed games. I conclude in Chapter 5 with my reflections on student responses to an exit survey at the end of the Game Studio semester.
Hung, Cheng-Yu. "Multi-user game development." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3122.
Full textKofali, Ozgur. "Development of a Game Portal for Web-based Motion Games." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138094.
Full textWang, Qichao. "Game-Aided Education for Transportation Engineering: Design, Development, and Assessment." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78375.
Full textMaster of Science
This thesis presents the effort of making computer games for education purpose. I developed five games corresponding to the five areas in transportation engineering courses. The objective of this work is to let the students understand the hard concepts in transportation engineering by playing the developed games. The students can play the games online, and their gameplay data will be recorded as they play. The effectiveness of this work was tested using before-and-after quizzes. We designed a set of quizzes that are within transportation engineering and can be solved using the knowledge learned in the games. We asked the students to do the quizzes and, without any feedback, do the same quizzes again after playing the games. The result showed that their scores improved in general, which means their understanding of transportation engineering was improved. Using the data collected from the gameplay, quizzes, and the students’ course scores, I proposed a gravity model that describes how students were engaged in the games. I found that different games could attract different students.
Howell, Peter Mark. "Disruptive game design : a commercial design and development methodology for supporting player cognitive engagement in digital games." Thesis, University of Portsmouth, 2015. https://researchportal.port.ac.uk/portal/en/theses/disruptive-game-design(cac71c4d-74b4-491b-a7e2-cb28e1fac235).html.
Full textAstahovs, Ilja. "Use of design patterns for mobile game development." Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58055.
Full textBooks on the topic "Game design and development"
Saunders, Kevin. Game development essentials: Game interface design. 2nd ed. Australia: Delmar, Cengage Learning, 2013.
Find full textHall, Rick. Game Development Essentials: Online Game Development. Clifton Park, NY: Delmar/Cengage Learning, 2008.
Find full textGame development essentials: An introduction. 3rd ed. Clifton Park, N.Y: Delmar, 2012.
Find full textJeannie, Novak, ed. Game development essentials: Game QA & testing. Clifton Park, N.Y: Delmar/Cengage Learning, 2010.
Find full textJeannie, Novak, ed. Mobile game development. Clifton Park, NY: Delmar/Cengage Learning, 2012.
Find full textUnreal Development Kit Game Design Cookbook. Birmingham: Packt Publishing, Limited, 2012.
Find full textRafael, Chandler, ed. Fundamentals of game development. Sudbury, Mass: Jones and Bartlett Publishers, 2010.
Find full text1966-, Novak Jeannie, ed. Game development essentials. Clifton Park, NY: Thomson Delmar Learning, 2007.
Find full textBook chapters on the topic "Game design and development"
Breault, Michael. "The Game Development Process." In Narrative Design, 63–73. Boca Raton, FL: CRC Press, 2020.: CRC Press, 2020. http://dx.doi.org/10.1201/9780429200762-9.
Full textBreault, Michael. "Game Development as a Craft." In Narrative Design, 25–30. Boca Raton, FL: CRC Press, 2020.: CRC Press, 2020. http://dx.doi.org/10.1201/9780429200762-4.
Full textRosenfield Boeira, Julia Naomi. "The World Between Design and Build." In Lean Game Development, 77–87. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3216-3_8.
Full textStuart, Graeme. "Drawing to a Design." In Introducing JavaScript Game Development, 39–46. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3252-1_3.
Full textMcAnlis, Colt, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d’Erfurth, et al. "The State of Responsive Design." In HTML5 Game Development Insights, 211–20. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6698-3_13.
Full textHrehovcsik, Micah M. "Applied Game Design Didactics." In Software Engineering Perspectives in Computer Game Development, 141–59. First edition. | Boca Raton : CRC Press, 2021.: Chapman and Hall/CRC, 2021. http://dx.doi.org/10.1201/b22404-8.
Full textSutherland, Bruce. "Useful Design Patterns for Game Development." In C++ Game Development Primer, 17–32. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0814-4_2.
Full textDurlauf, Steven N., and Lawrence E. Blume. "Mechanism Design (New Developments)." In Game Theory, 223–34. London: Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230280847_23.
Full textJackson, Wallace. "An Introduction to Game Design: Game Design Concepts, Genres, Engines, and Techniques." In Pro Java 9 Games Development, 73–86. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-0973-8_4.
Full textGraham, Wayne. "The Plan: Idea to Design." In Beginning Facebook Game Apps Development, 69–79. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4171-3_4.
Full textConference papers on the topic "Game design and development"
Rocca, Jason Della, and John Buchanon. "Game development & design." In Educators program from the 30th annual conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/965106.965127.
Full textBayliss, Jessica D., and Kevin Bierre. "Game design and development students." In the 3rd international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1463673.1463675.
Full textBringula, Rex P., Argomer S. Alcid, Leonard Benjamin P. Bandril, Anfernee E. De Guzman, and Lance Jasper C. Lopez. "Development of game design guidelines." In 2014 IEEE 2nd International Conference on Technology, Informatics, Management, Engineering & Environment (TIME-E). IEEE, 2014. http://dx.doi.org/10.1109/time-e.2014.7011624.
Full textJones, Kevin Anthony. "Serious Game Development: Reverse Cycle Game design first, instructional design second." In Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016). Global Science & Technology Forum (GSTF), 2016. http://dx.doi.org/10.5176/2251-1679_cgat16.17.
Full textBlažič, Andrej, Primoz Cigoj, Tanja Arh, and Borka Blažič. "APPLICABILITY OF THE LEARNABILITY ATTRIBUTES IN SERIOUS GAME DESIGN: THE CASE OF DIGITAL FORENSIC GAME DESIGN." In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.1987.
Full textRocca, Jason Della, Robin Hunike, Warren Spector, and Eric Zimmerman. "Game development, design and analysis curriculum." In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242076.
Full textFairhurst, Stuart R., Logan C. McCool, Kristin M. Scheel, Crystal L. Stien, Charlotte M. Brenteson, Andrew H. Hansen, Gary D. Goldish, Gregory O. Voss, and John E. Ferguson. "Development of a Rehabilitation Game for Individuals With Spinal Cord Injury Using a User-Centered Design Process." In 2018 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/dmd2018-6932.
Full textNoll, John, and Andrew Butterfield. "Teaching Global Software Development through Game Design." In 2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW). IEEE, 2016. http://dx.doi.org/10.1109/icgsew.2016.21.
Full textCorral, Luis, Ilenia Fronza, Rosella Gennari, and Alessandra Melonio. "From Game Design with Children to Game Development with University Students." In CHItaly 2015: 11th biannual Conference of the Italian SIGCHI Chapter. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2808435.2808441.
Full textSinha, Ayan, Farrokh Mistree, and Janet K. Allen. "Development of Game Theoretic Protocols for Multilevel Design." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28818.
Full textReports on the topic "Game design and development"
Shinar, J. Stochastic Game Approach to Guidance Design. Fort Belvoir, VA: Defense Technical Information Center, November 1987. http://dx.doi.org/10.21236/ada194574.
Full textGranetto, Paul J., Patricia A. Marsh, Byron B. Harbert, Jeffrey A. Lee, Samuel R. Mensch, Jason T. Hamilton, and William F. Kissler. Financial Management: Development and Management of the Army Game Project. Fort Belvoir, VA: Defense Technical Information Center, August 2005. http://dx.doi.org/10.21236/ada471994.
Full textTomlinson, Brian. Total Official Support for Sustainable Development (TOSSD): Game changer or mirage? ActionAid, AidWatch Canada, Oxfam International, March 2021. http://dx.doi.org/10.21201/2021.7390.
Full textRodríguez Serrano, A., M. Martín-Núñez, and S. Gil-Soldevila. Ludologic design and augmented reality. The game experience in Pokémon Go! (Niantic, 2016). Revista Latina de Comunicación Social, June 2017. http://dx.doi.org/10.4185/rlcs-2017-1185en.
Full textVanDevender, P., M. Berman, and K. Savage. Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories. Office of Scientific and Technical Information (OSTI), February 1996. http://dx.doi.org/10.2172/211604.
Full textWilson, Amy. Competency Development Detonator Development and Design. Fort Belvoir, VA: Defense Technical Information Center, September 2007. http://dx.doi.org/10.21236/ada471708.
Full textBean, Corliss Bean, and Sara Kramers Kramers. Game On: Sport Participation As A Vehicle For Positive Development For Youth Facing Barriers. Toronto, Ontario Canada: Youth Research & Evaluation eXchange (YouthREX), January 2017. http://dx.doi.org/10.15868/socialsector.33745.
Full textSmallman, H. S., H. M. Oonk, R. A. Moore, and J. G. Morrison. The Knowledge Wall for the Global 2000 War Game: Design Solutions to Match JOC User Requirements. Fort Belvoir, VA: Defense Technical Information Center, August 2001. http://dx.doi.org/10.21236/ada401033.
Full textZavorka, Lukas, Michael Jeffrey Mocko, and Paul E. Koehler. Development of the MARK4 Design. Office of Scientific and Technical Information (OSTI), November 2017. http://dx.doi.org/10.2172/1408858.
Full textJ. Beesley. AGING SYSTEM DESIGN DEVELOPMENT STRATEGY. Office of Scientific and Technical Information (OSTI), February 2005. http://dx.doi.org/10.2172/841254.
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