Journal articles on the topic 'Game design and development'
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Tan, Wee Hoe. "Game Coaching System Design and Development." International Journal of Game-Based Learning 3, no. 2 (April 2013): 77–90. http://dx.doi.org/10.4018/ijgbl.2013040105.
Full textBarbosa, André F. S., Pedro N. M. Pereira, João A. F. F. Dias, and Frutuoso G. M. Silva. "A New Methodology of Design and Development of Serious Games." International Journal of Computer Games Technology 2014 (2014): 1–8. http://dx.doi.org/10.1155/2014/817167.
Full textAslan, Serdar, and Osman Balci. "GAMED: digital educational game development methodology." SIMULATION 91, no. 4 (March 2, 2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.
Full textMd Ibharim, Laili Farhana, Maizatul Hayati Mohamad Yatim, Nor Zuhaidah Mohamed Zain, Ummu Husna Azizan, and Norasikin Fabil. "Development of Rubric to Measure Children’s Creativity in Game Design." International journal of Multimedia & Its Applications 13, no. 2 (April 30, 2021): 27–34. http://dx.doi.org/10.5121/ijma.2021.13203.
Full textLui, Richard W. C., and Cheuk Hang Au. "Establishing an Educational Game Development Model." International Journal of Game-Based Learning 8, no. 1 (January 2018): 52–73. http://dx.doi.org/10.4018/ijgbl.2018010104.
Full textLinares-Pellicer, Jordi, Jorge Orta-Lopez, Juan Izquierdo-Domenech, Beatriz Sousa Santos, and Ginger Alford. "Flipping Game Development." IEEE Computer Graphics and Applications 38, no. 6 (November 1, 2018): 118–24. http://dx.doi.org/10.1109/mcg.2018.2876487.
Full textPaige, Richard F., Triston S. Attridge, and Phillip J. Brooke. "Game Development using Design-by-Contract." Journal of Object Technology 5, no. 7 (2006): 57. http://dx.doi.org/10.5381/jot.2006.5.7.a3.
Full textDiefenbach, Paul J. "Practical Game Design and Development Pedagogy." IEEE Computer Graphics and Applications 31, no. 3 (May 2011): 84–88. http://dx.doi.org/10.1109/mcg.2011.45.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textFujimoto, Toru. "Implementing a Serious Games Design Course in Game Development Education." Journal of Digital Games Research 5, no. 2 (2011): 53–58. http://dx.doi.org/10.9762/digraj.5.2_53.
Full textWanick, Vanissa, and Chaiane Bitelo. "Exploring the use of participatory design in game design: a Brazilian perspective." International Journal of Serious Games 7, no. 3 (September 25, 2020): 3–20. http://dx.doi.org/10.17083/ijsg.v7i3.358.
Full textMarin-Vega, Humberto, Giner Alor-Hernández, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada, and Jorge Luis García-Alcaraz. "A Brief Review of Game Engines for Educational and Serious Games Development." Journal of Information Technology Research 10, no. 4 (October 2017): 1–22. http://dx.doi.org/10.4018/jitr.2017100101.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (April 30, 2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textPutra, Yedija Prima, Erdhi Widyarto Nugroho, and Hendra Prasetya. "Game Design Education "Terjumlah" Using Kinect Sensor." Journal of Business and Technology 1, no. 1 (April 5, 2021): 1. http://dx.doi.org/10.24167/jbt.v1i1.3220.
Full textSoylucicek, Seza. "New generation console game technologies; Console game application supported with projection mapping." Global Journal of Arts Education 6, no. 4 (June 12, 2017): 120–25. http://dx.doi.org/10.18844/gjae.v6i4.1827.
Full textClasse, Tadeu Moreira de, Renata Mendes De Araujo, Geraldo Bonorino Xexéo, and Sean Siqueira. "The Play Your Process Method for Business Process-Based Digital Game Design." International Journal of Serious Games 6, no. 1 (March 14, 2019): 27–48. http://dx.doi.org/10.17083/ijsg.v6i1.269.
Full textSzykman, Alexandre Greluk, André Luiz Brandão, and João Paulo Gois. "Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users." International Journal of Computer Games Technology 2018 (September 6, 2018): 1–19. http://dx.doi.org/10.1155/2018/2607618.
Full textAguilar, Stephen J., Caitlin Holman, and Barry J. Fishman. "Game-Inspired Design." Games and Culture 13, no. 1 (August 16, 2015): 44–70. http://dx.doi.org/10.1177/1555412015600305.
Full textLinderoth, Jonas, and Björn Sjöblom. "Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games Production." Simulation & Gaming 50, no. 6 (September 15, 2019): 771–88. http://dx.doi.org/10.1177/1046878119873023.
Full textMcDaniel, Rudy, and Stephen M. Fiore. "Best Practices for the Design and Development of Ethical Learning Video Games." International Journal of Cyber Ethics in Education 2, no. 4 (October 2012): 1–23. http://dx.doi.org/10.4018/ijcee.2012100101.
Full textKapralos, Bill, Stephanie Fisher, Jessica Clarkson, and Roland van Oostveen. "A course on serious game design and development using an online problem-based learning approach." Interactive Technology and Smart Education 12, no. 2 (June 15, 2015): 116–36. http://dx.doi.org/10.1108/itse-10-2014-0033.
Full textAn, Yun-Jo, and Li Cao. "Examining the Characteristics of Digital Learning Games Designed by In-service Teachers." International Journal of Game-Based Learning 7, no. 4 (October 2017): 73–85. http://dx.doi.org/10.4018/ijgbl.2017100104.
Full textPrasad, Sachchida Nand. "A Cooperative Computer Game for Public Efficiency Development." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, no. 8 (August 23, 2014): 4760–66. http://dx.doi.org/10.24297/ijct.v13i8.7075.
Full textGang, Chai, and Xiao Yu Huang. "A Novel 3D Game Design Method Based on Virtools Platform." Key Engineering Materials 480-481 (June 2011): 956–61. http://dx.doi.org/10.4028/www.scientific.net/kem.480-481.956.
Full textDeVane, Benjamin M., Jeremy Dietmeier, Kristen Missall, Salloni Nanda, Michala Cox, Ben J. Miller, Ethan Valentine, and Deb M. Dunkhase. "Dropping in to game design." Information and Learning Sciences 120, no. 9/10 (October 14, 2019): 663–78. http://dx.doi.org/10.1108/ils-03-2019-0023.
Full textSHIMURA, Hideaki, Yosuke MANO, Takashi SUEMURA, Hisano NIKI, Junichi HAMANO, Yoko BANNO, Takashi ARIGA, and Shigeru SATOH. "DEVELOPMENT OF VISUALLY UNDERSTANDING "REBUILDING DESIGN GAME"." AIJ Journal of Technology and Design 5, no. 9 (1999): 219–22. http://dx.doi.org/10.3130/aijt.5.219.
Full textGestwicki, Paul, and Fu-Shing Sun. "Teaching Design Patterns Through Computer Game Development." Journal on Educational Resources in Computing 8, no. 1 (March 1, 2008): 1–22. http://dx.doi.org/10.1145/1348713.1348715.
Full textChamberlin, Barbara, Jesús Trespalacios, and Rachel Gallagher. "The Learning Games Design Model." International Journal of Game-Based Learning 2, no. 3 (July 2012): 87–110. http://dx.doi.org/10.4018/ijgbl.2012070106.
Full textZhang, Hong Tao, Qing Jie Sun, and You Chun Liu. "Mobile Game Development with Flash as the Editor." Applied Mechanics and Materials 644-650 (September 2014): 2898–901. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.2898.
Full textGabai, Joshua, and Matthew Berland. "The Handwavey Game." International Journal of Designs for Learning 12, no. 1 (April 12, 2021): 34–41. http://dx.doi.org/10.14434/ijdl.v12i1.31264.
Full textKapralos, Bill. "Learning about serious game design and development at the K-12 level." International Journal of Information and Learning Technology 38, no. 3 (May 4, 2021): 316–27. http://dx.doi.org/10.1108/ijilt-01-2021-0003.
Full textWu, Yan, Yanying Zhou, Fan Wang, Haowen Zhang, Bingsheng Chen, and Mengshan Li. "DESIGN AND IMPLEMENTATION OF WECHAT APPLETS AIRCRAFT BATTLE." International Journal of Research -GRANTHAALAYAH 7, no. 8 (August 31, 2019): 175–80. http://dx.doi.org/10.29121/granthaalayah.v7.i8.2019.652.
Full textKaban, Roberto, Fandy Syahputra, and Fajrillah Fajrillah. "Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises”." Journal of Information System Research (JOSH) 2, no. 4 (July 24, 2021): 235–46. http://dx.doi.org/10.47065/josh.v2i4.780.
Full textHemingway, Charlotte, Emmanuel S. Baja, Godafreda V. Dalmacion, Paul Mark B. Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann, and Miriam Taegtmeyer. "Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process." JMIR Serious Games 7, no. 4 (December 20, 2019): e13695. http://dx.doi.org/10.2196/13695.
Full textChang, Benjamin, Shawn Lawson, Kathleen Ruiz, Mei Si, Jeremy Stewart, Emilia Bagiella, Janice L. Gabrilove, and Emma K. Benn. "2515 Cure Quest: Teaching the complexities of drug discovery and development through an adventure game." Journal of Clinical and Translational Science 2, S1 (June 2018): 53. http://dx.doi.org/10.1017/cts.2018.202.
Full textMa, Xufeng, Junghyen Kim, and Joonki Paik. "Research and Development of Virtual Reality Somatosensory Game based on Unity3D and Exercise Bike." International Journal of Innovative Science and Research Technology 5, no. 7 (August 28, 2020): 1500–1503. http://dx.doi.org/10.38124/ijisrt20jul807.
Full textMartins, Raiane Santos, Filipe Raulino, Aquiles Burlamaqui, and Akynara Burlamaqui. "SGDDEdu: A Model of Short Game Design Document for Digital Educational Games." International Journal of Innovation Education and Research 7, no. 2 (February 28, 2019): 167–80. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335.
Full textChang, Benjamin, Shawn Lawson, Kathleen Ruiz, Mei Si, Emilia Bagiella, Emma K. T. Benn, and Janice Lynn Gabrilove. "4403 Cure Quest: Team Science of Game Design for Medical Education." Journal of Clinical and Translational Science 4, s1 (June 2020): 59. http://dx.doi.org/10.1017/cts.2020.205.
Full textAnnetta, Leonard A., Shawn Holmes, Meng-Tzu Cheng, and Elizabeth Folta. "Measuring Student Perceptions." International Journal of Gaming and Computer-Mediated Simulations 2, no. 3 (July 2010): 24–42. http://dx.doi.org/10.4018/jgcms.2010070102.
Full textStrode, Aina, and Viktorija Loktionova. "GAME DESIGN FOR INTERACTIVE COMMUNICATION AT ADVERTISING EVENTS OF UNIVERSITY." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 21, 2019): 538. http://dx.doi.org/10.17770/sie2019vol4.3859.
Full textWang, Alf Inge, and Bian Wu. "An Application of a Game Development Framework in Higher Education." International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/693267.
Full textMartin, Sergio, Ivan Ruiz-Rube, Esther López-Martín, Jose L. Calvo, and Rafael Lopez. "Design and Evaluation of a Collaborative Educational Game: BECO Games." Sustainability 12, no. 20 (October 14, 2020): 8471. http://dx.doi.org/10.3390/su12208471.
Full textRushton, Evan, and Seth Corrigan. "Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding." Electronic Journal of e-Learning 19, no. 2 (March 31, 2021): 71–87. http://dx.doi.org/10.34190/ejel.19.2.2143.
Full textGerber, Andreas, Markus Ulrich, Flurin X. Wäger, Marta Roca-Puigròs, João S. V. Gonçalves, and Patrick Wäger. "Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping." Sustainability 13, no. 4 (February 12, 2021): 1997. http://dx.doi.org/10.3390/su13041997.
Full textRooney, Pauline. "A Theoretical Framework for Serious Game Design." International Journal of Game-Based Learning 2, no. 4 (October 2012): 41–60. http://dx.doi.org/10.4018/ijgbl.2012100103.
Full textSeals, Cheryl, Jacqueline Hundley, and Lacey Strange Montgomery. "Game Design and Development: Using Computer Games As Creative And Challenging Assignments." i-manager's Journal of Educational Technology 5, no. 2 (September 15, 2008): 1–9. http://dx.doi.org/10.26634/jet.5.2.516.
Full textКолісник, О. В., and Є. П. Гула. "ВТІЛЕННЯ КОНЦЕПТІВ ГЕЙМ-ДИЗАЙНУ ПРИ РОЗРОБЛЕННІ ІГРОВОГО ПРОЕКТУ «МАВКА» В УМОВАХ ЗАПИТІВ СУЧАСНОСТІ." Art and Design, no. 1 (May 13, 2019): 77–86. http://dx.doi.org/10.30857/2617-0272.2019.1.7.
Full textAhn, Seong-Hye, and Su-Mi Song. "Design of Educational Game for Development of Creativity." Journal of the Korea Contents Association 7, no. 9 (September 28, 2007): 1–9. http://dx.doi.org/10.5392/jkca.2007.7.9.001.
Full textFedoseev, K., N. Askarbekuly, A. E. Uzbekova, and M. Mazzara. "Application of Data-Oriented Design in Game Development." Journal of Physics: Conference Series 1694 (December 2020): 012035. http://dx.doi.org/10.1088/1742-6596/1694/1/012035.
Full textStrzalkowski, Tomek, and Carl Symborski. "Lessons Learned About Serious Game Design and Development." Games and Culture 12, no. 3 (October 18, 2016): 292–98. http://dx.doi.org/10.1177/1555412016673524.
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