Academic literature on the topic 'Game development'

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Journal articles on the topic "Game development"

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Serhii, Yevseiev, Milov Oleksandr, Milevskyi Stanislav, et al. "DEVELOPMENT AND ANALYSIS OF GAME-THEORETICAL MODELS OF SECURITY SYSTEMS AGENTS INTERACTION." Eastern-European Journal of Enterprise Technologies 2, no. 4 (104) (2020): 15–29. https://doi.org/10.15587/1729-4061.2020.201418.

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A game-theoretic approach is presented, which claims to be a universal method for solving most problems in the field of cybersecurity. As arguments to confirm the superiority of game theory, mathematical validity and provability of the optimality of decisions made, unlike the widely used heuristics, the possibility of developing reliable protection based on analytical results, ensuring a timely response to cyberattacks in conditions of limited resources, as well as distributed nature of decision making are highlighted. The definitions of the basic concepts used in security tasks based on game-
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Aslan, Serdar, and Osman Balci. "GAMED: digital educational game development methodology." SIMULATION 91, no. 4 (2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.

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Ahmad, Shahbaj. "Web - Based Game Development Proposal." International Journal of Science and Research (IJSR) 11, no. 10 (2022): 1203–6. http://dx.doi.org/10.21275/sr221025224232.

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Baek, Seunghee. "Effects of Game Development Organization on Game Development Result." Journal of Korea Game Society 18, no. 6 (2018): 83–93. http://dx.doi.org/10.7583/jkgs.2018.18.6.83.

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Linares-Pellicer, Jordi, Jorge Orta-Lopez, Juan Izquierdo-Domenech, Beatriz Sousa Santos, and Ginger Alford. "Flipping Game Development." IEEE Computer Graphics and Applications 38, no. 6 (2018): 118–24. http://dx.doi.org/10.1109/mcg.2018.2876487.

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Rao, Vipul. "Game Development using Panda 3D Game Engine." International Journal on Recent and Innovation Trends in Computing and Communication 3, no. 2 (2015): 534–36. http://dx.doi.org/10.17762/ijritcc2321-8169.150223.

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DEPIETRO, PETER. "DEVELOPMENT ESSENTIALS: GAME STORY AND CHARACTER DEVELOPMENT AND DEVELOPING SERIOUS GAMES." Art Book 14, no. 1 (2007): 70–71. http://dx.doi.org/10.1111/j.1467-8357.2007.00783_2.x.

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Ubaydullayeva, Ra'no Furqat qizi. "THE IMPORTANCE OF GAME ACTIVITY IN THE DEVELOPMENT OF PRESCHOOL CHILDREN." EURASIAN JOURNAL OF ACADEMIC RESEARCH 1, no. 3 (2021): 442–46. https://doi.org/10.5281/zenodo.4985519.

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This article describes the role and importance of games in the development of preschool children in the educational process, the types of games. Information about the games used for each age group in preschool education.
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Nuryanti, Nuryanti, and FX Hendra Prasetya. "Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games." SISFORMA 2, no. 1 (2015): 10. http://dx.doi.org/10.24167/sisforma.v2i1.404.

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The development of technology continues to increase. As well as the development of game that pamper the player. But on the other hand,with the increasing development of technology, gamers demand will also be higher as well. As example, technological devices to play games should be more practical, light, and easy to carry anywhere. This paper will discuss about the effectiveness of mobile game for game enthusiasts
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Lee, Dong-Seong, Seuc-Ho Ryu, Byung-Pyo Kyung, Dong-Lyeor Lee, Dong-Yeop Lee, and Wan-Bok Lee. "Development of Game management system suitable for mobile games." Journal of Digital Convergence 14, no. 1 (2016): 371–77. http://dx.doi.org/10.14400/jdc.2016.14.1.371.

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Dissertations / Theses on the topic "Game development"

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Grassi, Alex. "Cross-platform game development." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8488/.

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L'obiettivo di questa tesi è stato quello di progettare ed avviare lo sviluppo di un videogioco 3D multipiattaforma, nello specifico PC(Windows) e Mobile(Android), realizzandone poi una demo, affrontando così tutte le problematiche che possono sorgere quando si sviluppa un programma per dispositivi profondamente diversi fra loro. Il videogioco che si è scelto di realizzare è del genere “First Person Adventure”, in cui il giocatore deve esplorare la mappa di gioco, ed interagire con i vari elementi presenti al fine di far procedere la storia, il tutto realizzato ad un livello qualitativo s
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Wilson, Brotto Furtado André. "Domain-Specific Game Development." Universidade Federal de Pernambuco, 2012. https://repositorio.ufpe.br/handle/123456789/2165.

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Made available in DSpace on 2014-06-12T15:55:08Z (GMT). No. of bitstreams: 2 arquivo9604_1.pdf: 6012873 bytes, checksum: 8038d505b71a040f17e72f9d678160bf (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2012<br>Conselho Nacional de Desenvolvimento Científico e Tecnológico<br>Este tese apresenta o conceito de Domain-Specific Game Development, uma abordagem que emprega os benefícios de linhas de produção de software (SPLs) para criar mais eficientemente jogos digitais pertencentes a uma mesma família. A necessidade por essa abordagem é justif
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Surangi, Vani Indrani. "Game design and development." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3098.

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The project focuses on computer tools suitable for particular game genres and how they are used to develop 3D computer games. As part of learning about the tools, the author developed a 3D computer adventure game called "Adventures of Smiley" using Macromedia Director MX and 3D Studio Max. The game's purpose is to engage children using a friendly interface while they learn about different topics in various subject areas through lessons and puzzles. The research gathered information about the current game industry, technologies and game genres, which can be used as a reference for the beginning
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Hung, Cheng-Yu. "Multi-user game development." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3122.

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This project included the development of a multi-user game that takes place in a 3 dimensional world of the computer science department. Basically, the game allows prospective students to meet existing students and faculty in a virtual open house that takes place within the third floor of Jack Brown Hall. Users can walk around Jack Brown Hall and type text messages to chat with each other.
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Sundström, Ylva. "Game design and production : frequent problems in game development." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1793.

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This essay is about common problems that can arise during game development projects. It is focused around the production cycle and how the game industry treats the game development pipeline. It mainly describes issues with communication within game development teams, problems concerning planning and how the design process affects members of the game development team’s work process and efficiency. It includes an analysis of common problems that I have found during my studies of literature describing the game industry, a short research study of post mortems written by game developers and a surve
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Weimar, Rolf. "A simplified game engine for a game development course." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/9202.

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Includes bibliographical references.<br>The Video Game industry is maturing. Success in the video game industry relies on many things, including marketing, sound business practises, and top notch technical implementation. Games Engines are software systems that facilitate game production. The growth of the game industry has increased the demand for programmers trained in game development technologies. A simplified game engine, designed specifically for the game development courses which service the supply of graduates for the industry, could have many advantages. This dissertation analysed the
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Kofali, Ozgur. "Development of a Game Portal for Web-based Motion Games." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138094.

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The objective of this thesis project focuses on designing and implementing a game portal for web-based motion games whilst achieving high usability. Many systems lack the creativ- ity to design web-usability with all the technical requirements and this study addresses this problem by implementing a front-end system that uses agile methodology with competitive analysis and consumes the back-end system with RESTful architecture by using AngularJS web application framework. Users were involved in the implementation process repetitively and the usability test was done with think aloud protocol and
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Williams, Walter K. "Video Game Development Strategies for Creating Successful Cognitively Challenging Games." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4762.

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The video game industry is a global multibillion dollar industry with millions of players. The process of developing video games is essential for the continued growth of the industry, and developers need to employ effective strategies that will help them to create successful games. The purpose of this explorative qualitative single case study was to investigate the design strategies of video game developers who have successfully created video games that are challenging, entertaining, and successful. The technology acceptance model served as a conceptual framework. The entire population for thi
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Bhagi, Anshul. "Android game development with AppInventor." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76907.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 94).<br>AppInventor is an educational learning tool provided by MIT that allows users to build Android apps without any knowledge of programming. As AppInventor gains popularity amongst educators and students around the world, it will become increasingly important to ensure that the tool offers its users the breadth and depth of app-development functionality they desire. In anticipation of AppInv
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Кореняк, Богдан. "Linear Algebra in Game Development." Thesis, Київський національний університет технологій та дизайну, 2017. https://er.knutd.edu.ua/handle/123456789/7335.

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Books on the topic "Game development"

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Jeannie, Novak, ed. Game development essentials: Game audio development. Delmar Cengage Learning, 2008.

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Hall, Rick. Game Development Essentials: Online Game Development. Delmar/Cengage Learning, 2008.

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1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.

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1966-, Novak Jeannie, ed. Game development essentials: Game story and character development. Thompson Delmar Learning, 2005.

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Goodwin, Steven. Polished Game Development. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2122-8.

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Rosenfield Boeira, Julia Naomi. Lean Game Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3216-3.

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Ward, Antony. Game character development. Course Technology, 2008.

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Bors, Balint. Game Backend Development. Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-8910-5.

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Jeannie, Novak, ed. Mobile game development. Delmar/Cengage Learning, 2012.

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Seddon, Chris. OpenGL game development. Wordware Pub., 2005.

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Book chapters on the topic "Game development"

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Riti, Pierluigi. "Game Development." In Practical Scala DSLs. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3036-7_10.

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Goodwin, Steven. "Game Balancing." In Polished Game Development. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2122-8_4.

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Bors, Balint. "Game Analytics." In Game Backend Development. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8910-5_7.

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Garzia, Andre. "Finished Game." In Roguelike Development with JavaScript. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6059-3_9.

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Brusca, Victor G. "Game Specifications." In Advanced Unity Game Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7851-2_2.

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Salin, Louis, and Rami Morrar. "Game Performance." In Game Development with MonoGame. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7771-3_1.

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Cooper, Jonathan. "The Game Development Environment." In Game Anim Video Game Animation Explained. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b22299-2.

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Zechner, Mario, and Robert Green. "Game Development 101." In Beginning Android Games. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4678-7_3.

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Zechner, Mario, J. F. DiMarzio, and Robert Green. "Game Development 101." In Beginning Android Games. Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-0472-6_3.

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Zechner, Mario. "Game Development 101." In Beginning Android Games. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3043-4_3.

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Conference papers on the topic "Game development"

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Borada, Daksha, Reeta Mishra, and Padmesh Tripathi. "Enhancing Code Modularity and Game Mechanics in Modern Game Development." In 2025 International Conference on Cognitive Computing in Engineering, Communications, Sciences and Biomedical Health Informatics (IC3ECSBHI). IEEE, 2025. https://doi.org/10.1109/ic3ecsbhi63591.2025.10991066.

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Souza, Joana Gabriela R. de, Marcos Vinicius C. Pacheco, and Raquel Oliveira Prates. "Extensibility Analysis of Game Engines for Building Simplified Game Development Interfaces." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames_estendido.2024.241329.

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Creating video games requires a multidisciplinary team and specialized tools for graphics and interaction mechanisms. While games are valuable educational tools, game engines are often too complex for non-programmers. Simplified design tools democratize game development for educators. This study aims to support Brazilian elementary school teachers by analyzing game engines for customization possibilities and developing a prototype authoring tool to create digital educational games quickly.
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Natucci, Gabriel C., and Marcos A. F. Borges. "Balancing Pedagogy, Emotions and Game Design in Serious Game Development." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19749.

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Serious games and game-based learning approaches have been shown to provide effective learning outcomes in various contexts. However, the design of games with educational purposes is not an easy feat, since many aspects must be considered during development: pedagogical theories, learning mechanics, game elements, player experience, and affective, cognitive and behavioral outcomes. The balance of these aspects is one of the greatest challenges both game designers and educators must face in the next few years, especially considering the impact of previously neglected areas, such as the importan
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Pereira, Nathalya Stefhany, Phyllipe Lima, Eduardo Guerra, and Paulo Meirelles. "Towards Automated Playtesting in Game Development." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19666.

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Digital games are also a software product. However, games have a fun requirement and tightly coupled UI, which makes them hard to test. Nevertheless, they are made of code and might also benefit from the advantages that automated tests bring to enterprise software systems. In this paper, we discuss two categories of automated tests for games, focusing on playtesting. We used the Unity Game Engine to build our tests on top of the NUnit framework and the Unity Test Framework. To demonstrate our approach for automated playtesting, we developed a 2D Arkanoid-style game. We also present the steps w
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Prakash, Edmond, Colin Dodd, Md Salihan, and Adam Heppenstall. "Game Development." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-1.

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Baker, Dan, and Naty Hoffman. "Game development." In ACM SIGGRAPH 2006 Courses. ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185757.

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Pepić, Selver, Marija Mojsilović, and Muzafer SaračevićMuzafer Saračević. "Android game development." In 9th International Scientific Conference Technics and Informatics in Education. University of Kragujevac, Faculty of Technical Sciences Čačak, 2022. http://dx.doi.org/10.46793/tie22.088p.

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Mobile devices that are today at the global level with the largest usage rates are precisely those devices that are based on the Android OS platform. The work was based on the description of the created project, that is, the android game. Android games are the areas that are most represented in the IT development world, that is, the world of the mobile development application. Here, the focus is on that part of the application software, which is an integral part of the entire android package. The android system itself provides the opportunity as an open platform programming application solutio
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Eleftheriou, Anastasia, Kalli Koulloufidou, Alexandros Petropoulos, and Kostas Kouvaris. "User Perceptions of Serious Games and Their Features." In 17th Education and Development Conference. Tomorrow People Organization, 2022. http://dx.doi.org/10.52987/edc.2022.014.

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Abstract. Two-way, interactive and tailored education is a more promising form of education compared to traditional one-way passive education, as early literature evidence suggests. However, building a serious game that can engage users in the same way as an entertainment game, while incorporating both learning and gamification elements can be quite complicated. That is why the game concept, technology and features need to be designed carefully, in a user driven way. The authoring team makes use of their expertise in serious games in order to include engaging learning activities for the partic
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Stefan, Ioana andreea, Antoniu Stefan, Milos Kravcik, Theo Lim, and Rafael Bidarra. "INTEROPERABILITY STRATEGIES FOR SERIOUS GAMES DEVELOPMENT." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-151.

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Serious games have emerged as new tools that enable players to acquire and enhance their skills and knowledge, and have become increasingly popular in fields such as education, industrial and emergency training, efforts for social betterment, and marketing. While the use of serious games has extended rapidly to a variety of domains, their development remains a challenging process both for developers and teachers/ trainers. This paper approaches the technological environment underpinning the development of serious games, and focuses on interoperability. Developing serious games in a way that en
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Singh, Swati, and Amanpreet Kaur. "Game Development using Unity Game Engine." In 2022 3rd International Conference on Computing, Analytics and Networks (ICAN). IEEE, 2022. http://dx.doi.org/10.1109/ican56228.2022.10007155.

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Reports on the topic "Game development"

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Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.

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Computer game development is a popular and engaging topic that can motivate students to learn various aspects of software engineering, such as design, programming, testing, and teamwork. However, there is a lack of research on how to effectively teach this topic in the context of secondary education. In this paper, we present our experience of designing and delivering a course on computer game development for master’s students in the specialty 014.09 Secondary education (Informatics) at the Kryvyi Rih State Pedagogical University. We describe the objectives, content, software tools, and teachi
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Granetto, Paul J., Patricia A. Marsh, Byron B. Harbert, et al. Financial Management: Development and Management of the Army Game Project. Defense Technical Information Center, 2005. http://dx.doi.org/10.21236/ada471994.

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Huang, Houqiang, Min Huang, Qi Chen, Mark Hayter, and Roger Hayter. Health-related Serious Games on the Rehabilitation for Patients with COPD: Systematic Review Protocol. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.12.0062.

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Review question / Objective: The aim of this systematic review is to identify effectiveness and patients’ demand on serious games for COPD patients as well as to recognize potential research gaps in this area by synthesizing and appraising studies examining effects of serious games on COPD patients. Eligibility criteria: OutcomesThe outcomes that include health-related endpoints such as pulmonary function, exercise capacity, dyspnea, compliance, or adverse effects, will be enrolled.Further inclusion criteriaStudies must be peer-reviewed and be in English or Chinese.Exclusion criteriaStudies wi
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Wenner, Mark D. Dealing with Coordination Issues in Rural Development Projects: Game Theory Insights. Inter-American Development Bank, 2007. http://dx.doi.org/10.18235/0011342.

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The purpose of this paper is to review the literature on coordination failures, apply game theory to coordination issues within selected rural development projects in order to develop a set of guidelines to avoid and minimize coordination failures. The ultimate aim is to promote development effectiveness by helping to improve project design. The intended audience is operational staff of the bank, staff in other donor agencies, policy makers, and academics interested in development effectiveness, enterprise development, and rural development. Case studies concern themselves with the rural agric
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Tomlinson, Brian. Total Official Support for Sustainable Development (TOSSD): Game changer or mirage? ActionAid, AidWatch Canada, Oxfam International, 2021. http://dx.doi.org/10.21201/2021.7390.

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Total Official Support for Sustainable Development, or TOSSD, is a new statistical metric that has been in the making for almost 10 years. It is meant to capture a broad range of global flows of public money in support of sustainable development. These include aid, loans on non-concessional terms, and public funds aimed at mobilising private finance for development. Metrics matter. It is essential to track the resources that the international community is allocating to turn the ambitions of Agenda 2030 and its Sustainable Development Goals (SDGs) into reality. Without such data, it is impossib
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Watanapokakul, Satita. A Development of a game-based supplementary e-learning program for english for veterinary profession I. Chulalongkorn University, 2016. https://doi.org/10.58837/chula.res.2016.52.

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In the era of globalization, gam-based learning is one of the options that teachers implement with the students both inside and outside the classroom. This study focuses on the role of edutainment at the tertiary level. The context is the teaching and learning of English for Veterinary Profession I (Eng Vet Prof I) for 2nd year students at Chulalongkorn University Language Institute (CULI) in Bangkok, Thailand. This course focuses on improving the students’ listening and speaking skills in the Veterinary field. In order to make the materials relevant and attractive to Net Gen learners, a game-
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VanDevender, P., M. Berman, and K. Savage. Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories. Office of Scientific and Technical Information (OSTI), 1996. http://dx.doi.org/10.2172/211604.

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Pavarini, Gabriela, Emma Reay, and Lindsay Smith. Ethical implications of applied digital gaming interventions for mental health: a systematic review and critical appraisal. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.3.0035.

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Review question / Objective: What are the ethical and practical considerations of gaming interventions in mental health? What existing viewpoint, commentary or theoretical points have been made in the literature regarding ethical issues in the development of serious games? What benefits and risks of games development in mental health are discussed in the literature? How are the core healthcare ethical principles of beneficence, non-maleficence, autonomy and justice discussed as relating to applied games in mental health? How might this information inform future thinking regarding the ethical d
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Bean, Corliss Bean, and Sara Kramers Kramers. Game On: Sport Participation As A Vehicle For Positive Development For Youth Facing Barriers. Youth Research & Evaluation eXchange (YouthREX), 2017. http://dx.doi.org/10.15868/socialsector.33745.

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VEDESHKINA, NATALIA A., and VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, 2023. http://dx.doi.org/10.12731/er0743.18112023.

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The computer game "The Way to a secure Internet" was created by teachers of the MDOU "D/ s № 73" of Magnitogorsk on the cross-platform environment for the development of Unity computer programs. The game is aimed at older preschool children. It is aimed at the formation of life skills of students in the information society in order to ensure the information security of children. The main educational material is the selection of rules for safe behavior when using the Internet information network by students, taking into account the peculiarities of children's perception of information. The plot
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