Academic literature on the topic 'Game Freak'
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Journal articles on the topic "Game Freak"
Gaidash, Anna. "Age Enfreakment in Nursing Home Drama." Humanities 14, no. 6 (2025): 117. https://doi.org/10.3390/h14060117.
Full textGilfoyle, Timothy J. "Staging the Criminal: In the Tenderloin, Freak Drama, and the Criminal Celebrity." Prospects 30 (October 2005): 285–307. http://dx.doi.org/10.1017/s0361233300002052.
Full textPortugal Bueno, Mª del Carmen. "Los títulos nobiliarios y el mundo anime: el caso Pokémon y Bastión Batalla | Titles of nobility and the anime world: the case of Pokémon and Battle Bastion." REVISTA ESTUDIOS INSTITUCIONALES 8, no. 13 (2020): 85. http://dx.doi.org/10.5944/eeii.vol.8.n.13.2020.28012.
Full textAriani, Ariani, Awang Eka Novia Rizali, Erlina Novianti, Silviana Amanda Aurelia Tahalea, and Asih Retno Dewanti. "Peningkatan Kreativitas Generasi Z dalam Memanfaatkan Limbah Kayu Sebagai Mosaik pada Produk di Kampung Kedung Halang Serikat, Cilebut Barat, Jawa Barat." Bubungan Tinggi: Jurnal Pengabdian Masyarakat 5, no. 4 (2023): 1452. http://dx.doi.org/10.20527/btjpm.v5i4.9391.
Full textDISHARI, NEOGY. "HUMAN ZOO: THE HEGEMONIZATION OF 'GAZE." International Journal of Arts and Social Science 4, no. 5 (2023): 26–29. https://doi.org/10.5281/zenodo.7743659.
Full textBourscheid, Ana Paula, and André Fagundes Pase. "Purposeful game Super Gotinha vs Desinformação: estratégia informativa e pedagógica de combate à desinformação sobre vacinas." RECIIS 19, no. 1 (2025): e4312. https://doi.org/10.29397/reciis.v19i1.4312.
Full textKlata, Nikodem. "Gale freak fight — od patostreamingu do najszybciej rozwijających się programów streamingowych. Czy media zdominuje kultura przemocy i upokorzenia?" Dziennikarstwo i Media 20 (May 10, 2024): 83–89. http://dx.doi.org/10.19195/2082-8322.20.6.
Full textSilva, Reinaldo Pereira da. "Cinema and Dignity: The Depiction of Individuals with Dwarfism in Film Productions and its Impact on Legal Interpretation." International Journal of Recent Advances in Multidisciplinary Topics 5, no. 8 (2024): 7–14. https://doi.org/10.5281/zenodo.13306221.
Full textWaseda, T., K. In, K. Kiyomatsu, H. Tamura, Y. Miyazawa, and K. Iyama. "Predicting freakish sea state with an operational third generation wave model." Natural Hazards and Earth System Sciences Discussions 1, no. 6 (2013): 6257–89. http://dx.doi.org/10.5194/nhessd-1-6257-2013.
Full textBarker, Fred G. "Phineas among the phrenologists: the American crowbar case and nineteenth-century theories of cerebral localization." Journal of Neurosurgery 82, no. 4 (1995): 672–82. http://dx.doi.org/10.3171/jns.1995.82.4.0672.
Full textDissertations / Theses on the topic "Game Freak"
Milbrodt, Teresa. "BEWARE THE BEARDED WOMAN: FREAKS, THE FEMALE BODY, AND NON-RECOGNITION." Bowling Green State University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1151132318.
Full textDe, Beer Elizabeth Maria. "Die frats as eksotiese objek : hibriditeit in Jane Alexander se installasiekunswerk African Adventure / Elizabeth Maria de Beer." Thesis, 2014. http://hdl.handle.net/10394/11012.
Full textBooks on the topic "Game Freak"
Fatsis, Stefan. Word freak: Heartbreak, triumph, genius, and obsession in the world of competitive scrabble players. Houghton Mifflin Co., 2001.
Find full textFatsis, Stefan. Word freak: Heartbreak, triumph, genius and obsession in the world of competitive Scrabble players. Yellow Jersey, 2001.
Find full textFatsis, Stefan. Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. Houghton Mifflin, 2001.
Find full textFatsis, Stefan. Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. Houghton Mifflin Harcourt Publishing Company, 2001.
Find full textFatsis, Stefan. Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players. Houghton Mifflin Harcourt Trade & Reference Publishers, 2001.
Find full textPress, Pixel Dreams. CONTROL FREAK: School Notebook Video Game Player Boys Gift 8.5x11 Wide Ruled. Independently Published, 2019.
Find full textBook chapters on the topic "Game Freak"
Kirkpatrick, Graeme. "Game Addicted Freaks." In The Formation of Gaming Culture. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137305107_5.
Full textHutchinson, Rachael. "For the Love of Monsters: Yōkai and Colonialism in Japanese Games." In Monstrosity in Games and Play. Amsterdam University Press, 2025. https://doi.org/10.5117/9789463725682_ch02.
Full textPérez-Gómez, Miguel Ángel. "Augmented Reality and Franchising." In Advances in Business Strategy and Competitive Advantage. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3119-8.ch007.
Full textStahlke, Samantha, and Pejman Mirza-Babaei. "Control Freaks." In The Game Designer's Playbook. Oxford University PressOxford, 2022. http://dx.doi.org/10.1093/oso/9780198845911.003.0005.
Full textGerdsen, Jenna. "Disornamentation." In Freak Inheritance. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780197691120.003.0016.
Full textGerber, David A. "Rest in Peace, Charles Byrne?" In Freak Inheritance. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780197691120.003.0007.
Full textPayne, Leah. "“Jesus Freaks”." In God Gave Rock and Roll to You. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780197555248.003.0006.
Full textTerrones, Lettycia. "Praxis of Refusal: Self-Fashioning Identity and Throwing Attitude in Pérez’s The First Rule of Punk." In Nerds, Goths, Geeks, and Freaks. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496827456.003.0003.
Full textMcWilliam, Rohan. "Curiosity." In London's West End. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198823414.003.0006.
Full textVogel, Joseph. "Introduction." In James Baldwin and the 1980s. University of Illinois Press, 2018. http://dx.doi.org/10.5622/illinois/9780252041747.003.0001.
Full textConference papers on the topic "Game Freak"
Fukasawa, Masaya, and Masashi Yamada. "Impressions of Musical Pieces in the Pokémon Series." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004995.
Full textSilva, Adriano Ananias da, Jeane Caroline Da Silva Melo, and Josealdo Tonholo. "ESTUDO PROSPECTIVO DO USO DE RESÍDUOS AGRÍCOLAS NA PRODUÇÃO DE NOVAS TECNOLOGIAS: O DESENVOLVIMENTO SUSTENTÁVEL EM FOCO." In II Congresso On-line Internacional de Sustentabilidade. Revista Multidisciplinar de Educação e Meio Ambiente, 2021. http://dx.doi.org/10.51189/rema/2075.
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