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Journal articles on the topic 'Game Freak'

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1

Gaidash, Anna. "Age Enfreakment in Nursing Home Drama." Humanities 14, no. 6 (2025): 117. https://doi.org/10.3390/h14060117.

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This essay explores how the concept of enfreakment can be used to analyze older adult characters in late 1970s US American theatre, focusing on D.L. Coburn’s The Gin Game and Tennessee Williams’s This is the Peaceable Kingdom. These tragicomedies reflect societal fears and stigmas surrounding aging, linking back to the historical context of freak shows. Enfreakment intersects with themes of otherness and ableism, highlighting the sensationalism associated with freak culture. The social construction of P.T. Barnum’s freak and older adults as non-hybrids (Haim Hazan) shares common ground. Using
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Gilfoyle, Timothy J. "Staging the Criminal: In the Tenderloin, Freak Drama, and the Criminal Celebrity." Prospects 30 (October 2005): 285–307. http://dx.doi.org/10.1017/s0361233300002052.

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Standing on Centre Street in Lower Manhattan in the fall of 1894, the pickpocket and confidence man George Appo felt at tap on his shoulder. “Hello! You are just the fellow I want to see,” announced the criminal attorney and former pugilist Edmund E. Price. “What are you doing now?” Unbeknownst to Appo, he was about to make history.The ex-convict admitted that he was looking for work. Price quickly made a proposal. In addition to representing some of New York's leading underworld figures — indeed Appo was a former client — Price envisioned himself as a playwright and songwriter. He had recentl
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Portugal Bueno, Mª del Carmen. "Los títulos nobiliarios y el mundo anime: el caso Pokémon y Bastión Batalla | Titles of nobility and the anime world: the case of Pokémon and Battle Bastion." REVISTA ESTUDIOS INSTITUCIONALES 8, no. 13 (2020): 85. http://dx.doi.org/10.5944/eeii.vol.8.n.13.2020.28012.

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En el año 2013 la empresa japonesa Game Freak lanza al mercado la sexta generación del videojuego Pokémon bajo el título X e Y. En esta edición por primera vez, y única hasta la actualidad, los jugadores obtienen tras sus victorias de combate la recompensa de obtener un título nobiliario. Junto al videojuego, los títulos nobiliarios también son objeto de un capítulo de la serie anime Pokémon y son referenciados en el cómic manga de la saga.La investigación exploratoria nos lleva a conocer cuáles son los requisitos para conseguir los diferentes títulos nobiliarios en el juego anime y la precede
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4

Ariani, Ariani, Awang Eka Novia Rizali, Erlina Novianti, Silviana Amanda Aurelia Tahalea, and Asih Retno Dewanti. "Peningkatan Kreativitas Generasi Z dalam Memanfaatkan Limbah Kayu Sebagai Mosaik pada Produk di Kampung Kedung Halang Serikat, Cilebut Barat, Jawa Barat." Bubungan Tinggi: Jurnal Pengabdian Masyarakat 5, no. 4 (2023): 1452. http://dx.doi.org/10.20527/btjpm.v5i4.9391.

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Hingga saat ini, masih terdapat generasi Z di Kampung Kedung Halang Serikat yang belum mendapat arahan untuk terlibat dalam kegiatan yang menstimulasi perkembangan kreativitas mereka. Sebagian besar dari mereka menggunakan waktu senggang untuk berinteraksi sosial dalam lingkup virtual, termasuk di media sosial, bermain game, dan aktivitas lain yang tidak lepas dari gadget atau gawai. Merujuk pada kondisi tersebut, tim Pengabdian kepada Masyarakat (PkM), yang diprakarsai oleh Fakultas Seni Rupa dan Desain (FSRD) Universitas Trisakti, memutuskan untuk mengadakan pelatihan yang bertujuan untuk me
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DISHARI, NEOGY. "HUMAN ZOO: THE HEGEMONIZATION OF 'GAZE." International Journal of Arts and Social Science 4, no. 5 (2023): 26–29. https://doi.org/10.5281/zenodo.7743659.

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Most people of our generation is completely unaware of the existence of human zoos and the human exhibits who performed in them. This paper will delve deep in to the pathetic trajectory of their lives and how they became part of these ‘freak shows’, which once entertained millions of people over the world. This article will spot light on these mitigated and insignificant characters of human history, who were denied portrayal and life for the other half’s betterment. Their negotiation of identities, their displacement, their marginalization, their generalization and their even
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6

Bourscheid, Ana Paula, and André Fagundes Pase. "Purposeful game Super Gotinha vs Desinformação: estratégia informativa e pedagógica de combate à desinformação sobre vacinas." RECIIS 19, no. 1 (2025): e4312. https://doi.org/10.29397/reciis.v19i1.4312.

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Este estudo consiste em uma pesquisa aplicada que objetiva apresentar possibilidades para frear a desinformação que envolve a vacinação, a partir do desenvolvimento do purposeful game Super Gotinha vs Desinformação e da verificação de experiência dos seus jogadores. O produto foi testado por 51 estudantes que integram a faixa etária da educação de jovens e adultos e que, ao longo das suas experiências de jogabilidade, demonstraram que são grupos específicos que apresentam interesse tanto pela vacinação quanto pela narrativa dos purposeful games. Destaca-se o grupo de mulheres que têm filhos e
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7

Klata, Nikodem. "Gale freak fight — od patostreamingu do najszybciej rozwijających się programów streamingowych. Czy media zdominuje kultura przemocy i upokorzenia?" Dziennikarstwo i Media 20 (May 10, 2024): 83–89. http://dx.doi.org/10.19195/2082-8322.20.6.

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Kultura dziwactw to pojęcie niejednoznaczne, które nie funkcjonuje jako konkretna kategoria znaczeniowa. Jest to kultura fascynacji odmiennością, a przede wszystkim jej ekspozycji. Rozwijała się na przestrzeni wieków, dopasowując swoje kategorie do konkretnych epok, nieustannie zmieniając katalog przynależności do niej. Kultura dziwactw rządzi się powielanymi mechanizmami i schematami, które leżą u podstaw jej istnienia i pozwalają na jej identyfikację. Współcześnie kultura dziwactw jest jednym z nieodłącznych elementów przestrzeni medialnej, a niekontrolowana i zlekceważona może stać się powa
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8

Silva, Reinaldo Pereira da. "Cinema and Dignity: The Depiction of Individuals with Dwarfism in Film Productions and its Impact on Legal Interpretation." International Journal of Recent Advances in Multidisciplinary Topics 5, no. 8 (2024): 7–14. https://doi.org/10.5281/zenodo.13306221.

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This article examines the evolution of representations of people with dwarfism in cinema, from negative stereotypes and comedic portrayals to more respectful and complex depictions. Initially, films from the early 20th century dehumanized these individuals, casting them in comedic and bizarrely fantastical roles. The analysis focuses on films such as Freaks (1932), which, despite attempting to humanize its characters, reinforced stereotypes of monstrosity. The study aims to understand how these representations influence public perception and policies related to the rights of people with dwarfi
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9

Waseda, T., K. In, K. Kiyomatsu, H. Tamura, Y. Miyazawa, and K. Iyama. "Predicting freakish sea state with an operational third generation wave model." Natural Hazards and Earth System Sciences Discussions 1, no. 6 (2013): 6257–89. http://dx.doi.org/10.5194/nhessd-1-6257-2013.

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Abstract. Understanding of freak wave generation mechanism has advanced and the community has reached to a consensus that spectral geometry plays an important role. Numerous marine accident cases were studied and revealed that the narrowing of the directional spectrum is a good indicator of dangerous sea. However, the estimation of the directional spectrum depends on the performance of the third generation wave model. In this work, a well-studied marine accident case in Japan in 1980 (Onomichi–Maru incident) is revisited and the sea states are hind-casted using both the DIA and SRIAM nonlinear
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10

Barker, Fred G. "Phineas among the phrenologists: the American crowbar case and nineteenth-century theories of cerebral localization." Journal of Neurosurgery 82, no. 4 (1995): 672–82. http://dx.doi.org/10.3171/jns.1995.82.4.0672.

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✓ In 1848, Mr. Phineas Gage suffered destruction of his left frontal lobe in a unique fashion: passage of a metal rod through his head after a freak explosion. His change in character after the accident is the index case for personality change due to frontal lobe damage. Yet, from 1848 to 1868, it was widely believed among American physicians that he was mentally intact. The case was used as evidence against phrenology, a crude precursor of modern cerebral localization theories. The two original reports of the case by Drs. John Harlow (Gage's physician) and Henry J. Bigelow show subtle differe
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11

Waseda, T., K. In, K. Kiyomatsu, H. Tamura, Y. Miyazawa, and K. Iyama. "Predicting freakish sea state with an operational third-generation wave model." Natural Hazards and Earth System Sciences 14, no. 4 (2014): 945–57. http://dx.doi.org/10.5194/nhess-14-945-2014.

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Abstract. The understanding of freak wave generation mechanisms has advanced and the community has reached a consensus that spectral geometry plays an important role. Numerous marine accident cases were studied and revealed that the narrowing of the directional spectrum is a good indicator of dangerous sea. However, the estimation of the directional spectrum depends on the performance of the third-generation wave model. In this work, a well-studied marine accident case in Japan in 1980 (Onomichi-Maru incident) is revisited and the sea states are hindcasted using both the DIA (discrete interact
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12

Anthony, Laurel, Oak Samuel, and Kukui Rex. "First Confirmed Sightings of Apivenenum magnus (Oak 1995) in Maui, Hawaii, U.S.A." Scholars Journal of of Economics, Business and Management 7, no. 8 (2020). https://doi.org/10.5281/zenodo.3991189.

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The following is a manuscript accepted by a likely predatory journal. Although the Scholars Journal of Economics, Business and Management claims to use peer-review, it accepted a manuscript about the fictional Pokémon Beedrill (referred to as Apivenenum magnus in the manuscript). It has nonexistent authors and institutions, and is riddled with absurd claims (such as the existence of three-foot long, sixty-five pound bees, pet mice that can harness electrical currents, and that the Republic of North Macedonia is located in East Asia instead of Europe). The manuscript notes
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13

Kempton, Allen. "RESISTING FRANCHISE CORPORATE CONTROL: HOW THE INTERNET ENABLES LOCAL PRACTICES IN POKÉMON PLAY." AoIR Selected Papers of Internet Research, March 30, 2023. http://dx.doi.org/10.5210/spir.v2022i0.13033.

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Despite being a friendly face for children and an ambassador brand for Japan, Pokémon has always had a strong corporate side. As the Internet and technologies for hacking and communication became more available, players became more disillusioned about the friendliness of Pokémon as a franchise. The controlling nature of Game Freak along with the growing perception of lack of respect for its consumers has created a negative perception of the corporate aspect of the franchise. As a result, a global duality emerged; a corporate, franchise centered component versus a fan based, community-driven cu
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14

mark. "Pokemon Fans Discover a 'Turo' in Pokemon Colosseum." June 15, 2022. https://doi.org/10.5281/zenodo.6647744.

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Nintendo and Game Freak have released two trailers for Pokemon Scarlet and Violet up to this point and Pokemon fans are already creating special fan art and anticipating unsubstantiated returning Pokemon from past games. One Pokemon fan has discovered a Pokemon Trainer in Pokemon Colosseum that shares the one of a kind name of one as of late revealed Professor from Pokemon Scarlet and Violet. Reddit client Quirkymd posted a Pokemon Colosseum image a couple of days ago highlighting a Rider trainer from the GameCube spinoff title. At the point when Pokemon Colosseum was released back in 2003, it
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15

dennis. "Pokemon Scarlet and Violet's New Pokemon Get Old-School Makeover." June 9, 2022. https://doi.org/10.5281/zenodo.6629575.

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Nintendo and Game Freak keep on uncovering more Pokemon that will be essential for the new age ushered in with Pokemon Scarlet and Violet, with each rapidly earning their own following. Many fans have proactively taken to the couple of Pokemon presented with the June 1 Pokemon Scarlet and Violet trailer, including one artist that has given three of them an old-school makeover. Twitter user Emimonserrate as of late posted fan craft of Lechonk, Pawmi, and Smoliv, which were totally presented with the Pokemon Scarlet and Violet trailer released on June 1. Numerous Pokemon fans are discussing whic
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16

A.Wilson, Jason. "Performance, anxiety." M/C Journal 5, no. 2 (2002). http://dx.doi.org/10.5204/mcj.1952.

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In a recent gaming anthology, Henry Jenkins cannot help contrasting his son's cramped, urban, media-saturated existence with his own idyllic, semi-rural childhood. After describing his own Huck Finn meanderings over "the spaces of my boyhood" including the imaginary kingdoms of Jungleoca and Freedonia, Jenkins relates his version of his son's experiences: My son, Henry, now 16 has never had a backyard He has grown up in various apartment complexes, surrounded by asphalt parking lots with, perhaps, a small grass buffer from the street… Once or twice, when I became exasperated by my son's consta
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17

Collins, Steve. "Amen to That." M/C Journal 10, no. 2 (2007). http://dx.doi.org/10.5204/mcj.2638.

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 In 1956, John Cage predicted that “in the future, records will be made from records” (Duffel, 202). Certainly, musical creativity has always involved a certain amount of appropriation and adaptation of previous works. For example, Vivaldi appropriated and adapted the “Cum sancto spiritu” fugue of Ruggieri’s Gloria (Burnett, 4; Forbes, 261). If stuck for a guitar solo on stage, Keith Richards admits that he’ll adapt Buddy Holly for his own purposes (Street, 135). Similarly, Nirvana adapted the opening riff from Killing Jokes’ “Eighties” for their song “Come as You Are”. Mus
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Collins, Rebecca Louise. "Sound, Space and Bodies: Building Relations in the Work of Invisible Flock and Atelier Bildraum." M/C Journal 20, no. 2 (2017). http://dx.doi.org/10.5204/mcj.1222.

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IntroductionIn this article, I discuss the potential of sound to construct fictional spaces and build relations between bodies using two performance installations as case studies. The first is Invisible Flock’s 105+dB, a site-specific sound work which transports crowd recordings of a soccer match to alternative geographical locations. The second is Atelier Bildraum’s Bildraum, an installation performance using live photography, architectural models, and ambient sound. By writing through these two works, I question how sound builds relations between bodies and across space as well as questionin
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Goggin, Gerard, and Christopher Newell. "Fame and Disability." M/C Journal 7, no. 5 (2004). http://dx.doi.org/10.5204/mcj.2404.

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When we think of disability today in the Western world, Christopher Reeve most likely comes to mind. A film star who captured people’s imagination as Superman, Reeve was already a celebrity before he took the fall that would lead to his new position in the fame game: the role of super-crip. As a person with acquired quadriplegia, Christopher Reeve has become both the epitome of disability in Western culture — the powerful cultural myth of disability as tragedy and catastrophe — and, in an intimately related way, the icon for the high-technology quest for cure. The case of Reeve is fascinating,
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20

Collins-Gearing, Brooke. "Not All Sorrys Are Created Equal, Some Are More Equal than ‘Others’." M/C Journal 11, no. 2 (2008). http://dx.doi.org/10.5204/mcj.35.

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We ask you now, reader, to put your mind, as a citizen of the Australian Commonwealth, to the facts presented in these pages. We ask you to study the problem, in the way that we present the case, from the Aborigines’ point of view. We do not ask for your charity; we do not ask you to study us as scientific-freaks. Above all, we do not ask for your “protection”. No, thanks! We have had 150 years of that! We ask only for justice, decency, and fair play. (Patten and Ferguson 3-4) Jack Patten and William Ferguson’s above declaration on “Plain Speaking” in Aborigines Claim Citizenship Rights! A Sta
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