Journal articles on the topic 'Game intensity'
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Ninomiya, Yuka, Takuma Miyashita, Motohiko Miyachi, Kunji Matsuda, and Kouki Takahashi. "Exercise intensity during walking football game." Japanese Journal of Physical Fitness and Sports Medicine 69, no. 4 (2020): 335–41. http://dx.doi.org/10.7600/jspfsm.69.335.
Full textRiswandi, Iwan, and Tatag Mulyanto. "Efektivitas Layanan Informasi Bahaya Bermain Game Online menggunakan Media Flipchart dalam Mengurangi Intensitas Bermain Game Online Disekolah Siswa Kelas VII SMP Negeri 3 Setukabupaten Bekasi." Malahayati Nursing Journal 6, no. 11 (2024): 4560–67. http://dx.doi.org/10.33024/mnj.v6i11.14280.
Full textIaia, F. Marcello, Rampinini Ermanno, and Jens Bangsbo. "High-Intensity Training in Football." International Journal of Sports Physiology and Performance 4, no. 3 (2009): 291–306. http://dx.doi.org/10.1123/ijspp.4.3.291.
Full textKarapanagiotis, S., S. Gambazza, A. Brivio, and C. Colombo. "175 Exercise intensity during interactive video game." Journal of Cystic Fibrosis 13 (June 2014): S91. http://dx.doi.org/10.1016/s1569-1993(14)60311-8.
Full textSacheck, Jennifer M., Helen M. Rasmussen, Meghan M. Hall, Tamar Kafka, Jeffrey B. Blumberg, and Christina D. Economos. "The Association Between Pregame Snacks and Exercise Intensity, Stress, and Fatigue in Children." Pediatric Exercise Science 26, no. 2 (2014): 159–67. http://dx.doi.org/10.1123/pes.2013-0067.
Full textInnocent, Troy, and Dale Leorke. "Heightened intensity: Reflecting on player experiences in Wayfinder Live." Convergence: The International Journal of Research into New Media Technologies 25, no. 1 (2019): 18–39. http://dx.doi.org/10.1177/1354856518822427.
Full textArmiandeni, Ni Made Yeshika, Ni Luh Putu Dina Susanti, and Ni Wayan Manik Parwati. "Hubungan Intensitas Bermain Game Online dengan Tingkat Stress dan Kecerdasan Emopsional Remaja Pada Era New Normal." Jurnal Gema Keperawatan 16, no. 1 (2023): 170–80. http://dx.doi.org/10.33992/jgk.v16i1.1999.
Full textJohnston, Rich D., Tim J. Gabbett, and David G. Jenkins. "Influence of Number of Contact Efforts on Running Performance During Game-Based Activities." International Journal of Sports Physiology and Performance 10, no. 6 (2015): 740–45. http://dx.doi.org/10.1123/ijspp.2014-0110.
Full textJiang, Nan, Manmeet Kaur, Mohd Muttaqin Bin Mohd Adnan, Jason James Turner, and See Kwong Goh. "Development of Habitual Behaviour in Online Social Gaming." International Journal of Cyber Behavior, Psychology and Learning 11, no. 1 (2021): 20–37. http://dx.doi.org/10.4018/ijcbpl.2021010102.
Full textSit, Cindy H. P., Jessica W. K. Lam, and Thomas L. McKenzie. "Children's Use of Electronic Games: Choices of Game Mode and Challenge Levels." International Journal of Pediatrics 2010 (2010): 1–6. http://dx.doi.org/10.1155/2010/218586.
Full textFeng, Zijun, Lei Zheng, and Jiayin Jiang. "The Impact of Exercise Load and Intensity on the Performance of China U24 3x3 Women Teams." International Journal of Social Sciences and Public Administration 4, no. 2 (2024): 434–43. http://dx.doi.org/10.62051/ijsspa.v4n2.57.
Full textFeng, Zijun, Jiayin Jiang, and Lei Zheng. "The Impact of Exercise Load and Intensity on the Performance of China U24 3x3 Women Teams." International Journal of Education and Humanities 16, no. 3 (2024): 107–13. http://dx.doi.org/10.54097/4jtpea47.
Full textFahsadilla, Syehan, and Doddy Hendro Wibowo. "Is playing online games associated to students' emotional intelligence?" INSPIRA: Indonesian Journal of Psychological Research 5, no. 1 (2024): 95–101. http://dx.doi.org/10.32505/inspira.v5i1.8280.
Full textSánchez, Rubén Portes, Rafael Manuel Navarro Barragán, Julio Calleja-González, Miguel Ángel Gómez-Ruano, and Sergio Lorenzo Jiménez Sáiz. "Physical Persistency across Game Quarters and during Consecutive Games in Elite Junior Basketball Players." International Journal of Environmental Research and Public Health 19, no. 9 (2022): 5658. http://dx.doi.org/10.3390/ijerph19095658.
Full textSimpson, Marni J., David G. Jenkins, and Vincent G. Kelly. "Workload Differences Between Training Drills and Competition in Elite Netball." International Journal of Sports Physiology and Performance 15, no. 10 (2020): 1385–92. http://dx.doi.org/10.1123/ijspp.2019-0971.
Full textOgoh, Shigehiko, Anna Oue, Hironori Watanabe, et al. "An Evaluation of Change in the Physical Output in Female Youth Football Players During a Game." European Journal of Sport Sciences 2, no. 2 (2023): 1–7. http://dx.doi.org/10.24018/ejsport.2023.2.2.49.
Full textIqlimah, Siti Nur Faizatul, and Hazim Hazim. "Can the intensity of playing online games affect interest in learning?" Psikostudia : Jurnal Psikologi 12, no. 3 (2023): 409. http://dx.doi.org/10.30872/psikostudia.v12i3.11515.
Full textRufaidah, Anna, Dian Renata, Sri Utami, Afiatin Nisa, Hengki Satrianta, and Sabrina Dachmiati. "Intensitas Bermain Game Online Terhadap Perilaku Prososial Siswa." Guidance 20, no. 02 (2023): 204–14. http://dx.doi.org/10.34005/guidance.v20i02.2735.
Full textPolechoński, Jacek, Karolina Kostorz, and Piotr Polechoński. "Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill." Applied Sciences 13, no. 20 (2023): 11536. http://dx.doi.org/10.3390/app132011536.
Full textFox, Jordan L., Hugo Salazar, Franc Garcia, and Aaron T. Scanlan. "Peak External Intensity Decreases across Quarters during Basketball Games." Montenegrin Journal of Sports Science and Medicine 10, no. 1 (2021): 25–29. http://dx.doi.org/10.26773/mjssm.210304.
Full textRizkiana, Afitria. "The Effectiveness of Scheduling Activities to Reduce the Intensity of Playing Online Games in Children." Al Misykat : Journal of Islamic Psychology 1, no. 1 (2023): 1–16. http://dx.doi.org/10.24269/almisykat.v1i1.6712.
Full textLi, Xueting. "Emotion Regulation and Parasocial Relationships in Female-Oriented Games: A Quantitative Analysis of the Chinese Female Gaming Market." Advances in Economics, Management and Political Sciences 141, no. 1 (2024): 72–84. https://doi.org/10.54254/2754-1169/2024.ga18922.
Full textDi Lemme, Stephanie, Lorenzo Accurso, Tristan Castonguay, Maryse Fortin, Richard DeMont, and Geoffrey Dover. "Less Total-Body Fat and Lower-Extremity Fat Are Associated with More High-Intensity Running during Games in Female University Soccer Players." Applied Sciences 14, no. 19 (2024): 8992. http://dx.doi.org/10.3390/app14198992.
Full textRobert, Maxime, Laurent Ballaz, Raphael Hart, and Martin Lemay. "Exercise Intensity Levels in Children With Cerebral Palsy While Playing With an Active Video Game Console." Physical Therapy 93, no. 8 (2013): 1084–91. http://dx.doi.org/10.2522/ptj.20120204.
Full textIskandar, Fahmi Rahman, Syarip Hidayat, and Nana Ganda. "Dampak Permainan Mobile Legend terhadap Motivasi Belajar Siswa Sekolah Dasar." EduBasic Journal: Jurnal Pendidikan Dasar 1, no. 2 (2019): 116–22. http://dx.doi.org/10.17509/ebj.v1i2.26599.
Full textSomasse, Gbetonmasse, Alexander Smith, and Zachary Chapman. "Characterizing Actions in a Dynamic Common Pool Resource Game." Games 9, no. 4 (2018): 101. http://dx.doi.org/10.3390/g9040101.
Full textStanula, Arkadiusz, and Robert Roczniok. "Game Intensity Analysis of Elite Adolescent Ice Hockey Players." Journal of Human Kinetics 44, no. 1 (2014): 211–21. http://dx.doi.org/10.2478/hukin-2014-0126.
Full textKiili, Kristian, Siuko Juho, Elizabeth Cloude, and Muhterem Dindar. "Demystifying the Relations of Motivation and Emotions in Game-Based Learning." International Journal of Serious Games 10, no. 4 (2023): 93–112. http://dx.doi.org/10.17083/ijsg.v10i4.629.
Full textErmidis, Georgios, Rasmus C. Ellegard, Vincenzo Rago, Morten B. Randers, Peter Krustrup, and Malte N. Larsen. "Exercise Intensity and Technical Involvement in U9 Team Handball: Effect of Game Format." International Journal of Environmental Research and Public Health 18, no. 11 (2021): 5663. http://dx.doi.org/10.3390/ijerph18115663.
Full textNaughton, Geraldine, and John Carlson. "Intensity of Sports Participation in Circumpubertal Children." Pediatric Exercise Science 2, no. 1 (1990): 57–64. http://dx.doi.org/10.1123/pes.2.1.57.
Full textSastra, Komang Galang Nadi, and Hendri Kurniawan. "Playing games online increases risk of hypertension, tachycardia, and tachypnea." Jurnal Edukasi Ilmiah Kesehatan 3, no. 1 (2025): 39–44. https://doi.org/10.61099/junedik.v3i1.110.
Full textFox, Jordan L., Jesse Green, and Aaron T. Scanlan. "Not All About the Effort? A Comparison of Playing Intensities During Winning and Losing Game Quarters in Basketball." International Journal of Sports Physiology and Performance 16, no. 9 (2021): 1378–81. http://dx.doi.org/10.1123/ijspp.2020-0448.
Full textAnderson, Axel, and Lones Smith. "Dynamic Deception." American Economic Review 103, no. 7 (2013): 2811–47. http://dx.doi.org/10.1257/aer.103.7.2811.
Full textJanusch, Holger. "The Breakdown of International Negotiations: Social Conflicts, Audience Costs, and Reputation in Two-Level Games." International Negotiation 21, no. 3 (2016): 495–520. http://dx.doi.org/10.1163/15718069-12341340.
Full textBelozo, Felipe Lovaglio, Eliel Calazans Ferreira, Guilherme Vinicius Moreira Grandim, et al. "EFFECT OF GAME FORMAT ON THE INTENSITY OF SOCCER TRAINING." Revista Brasileira de Medicina do Esporte 24, no. 2 (2018): 149–52. http://dx.doi.org/10.1590/1517-869220182402181159.
Full textSkoki, Arian, Alessio Rossi, Paolo Cintia, Luca Pappalardo, and Ivan Štajduhar. "Extended Energy-Expenditure Model in Soccer: Evaluating Player Performance in the Context of the Game." Sensors 22, no. 24 (2022): 9842. http://dx.doi.org/10.3390/s22249842.
Full textZeroth, Julia A., Lynnda M. Dahlquist, and Emily C. Foxen-Craft. "The effects of auditory background noise and virtual reality technology on video game distraction analgesia." Scandinavian Journal of Pain 19, no. 1 (2019): 207–17. http://dx.doi.org/10.1515/sjpain-2018-0123.
Full textJiang, Nan, Manmeet Kaur, Mohd Muttaqin Bin Mohd Adnan, Jason James Turner, and See Kwong Goh. "An Antecedent Study of Mobile Social Game Addiction vs. Virtual Goods Purchase." International Journal of Technology and Human Interaction 18, no. 1 (2022): 1–20. http://dx.doi.org/10.4018/ijthi.2022010105.
Full textJohnston, Rich D., Tim J. Gabbett, and David G. Jenkins. "The Influence of Physical Fitness and Playing Standard on Pacing Strategies During a Team-Sport Tournament." International Journal of Sports Physiology and Performance 10, no. 8 (2015): 1001–8. http://dx.doi.org/10.1123/ijspp.2015-0005.
Full textSeptyanto Dwibowo, Ahmad Raif Satyaka, and Wiwik Sulistyaningsih. "Intensitas Bermain Game Online dan Empati pada Remaja." As-Syar i: Jurnal Bimbingan & Konseling Keluarga 6, no. 3 (2024): 1218–36. https://doi.org/10.47467/as.v6i3.6009.
Full textYang, Wancheng, Yurong Yang, and Donglei Wang. "HIGH-INTENSITY PHYSICAL ABILITY TRAINING OF TEENAGER BASKETBALL PLAYERS." Revista Brasileira de Medicina do Esporte 28, no. 2 (2022): 89–92. http://dx.doi.org/10.1590/1517-8692202228022021_0472.
Full textFahrizal, Yanuar, and Friska Dwi Aprilia. "Family communication experience among students who are addicted to online games." Bali Medical Journal 10, no. 3 (2021): 1239–43. http://dx.doi.org/10.15562/bmj.v10i3.2858.
Full textGonzález-Rodenas, Joaquín, Ferran Calabuig, and Rafael Aranda. "Effect of the Game Design, the Goal Type and the Number of Players on Intensity of Play in Small-Sided Soccer Games in Youth Elite Players." Journal of Human Kinetics 49, no. 1 (2015): 229–35. http://dx.doi.org/10.1515/hukin-2015-0125.
Full textSerdukov, V. I., N. A. Serdyukova, and S. I. Shishkina. "Mathematical Single-Player Computer Game Model to Reproduce Duel Fight of Tanks." Mathematics and Mathematical Modeling, no. 3 (September 20, 2020): 29–42. http://dx.doi.org/10.24108/mathm.0320.0000225.
Full textReza, Teofanda. "Intensitas bermain game online mobile playerunknown’s battleground (PUBG) dengan kecenderungan agresivitas pada dewasa awal." Cognicia 8, no. 1 (2020): 118–30. http://dx.doi.org/10.22219/cognicia.v8i1.11749.
Full textAltintas, Emin, Yasemin Karaca, Timothé Hullaert, and Patricia Tassi. "Sleep quality and video game playing: Effect of intensity of video game playing and mental health." Psychiatry Research 273 (March 2019): 487–92. http://dx.doi.org/10.1016/j.psychres.2019.01.030.
Full textPerron, Rachel, Courtney Graham, Jamie Feldman, Rebecca Moffett, and Eric Hall. "Do Exergames Allow Children To Achieve Physical Activity Intensity Commensurate With National Guidelines?" International Journal of Exercise Science 4, no. 4 (2011): 257–64. http://dx.doi.org/10.70252/uhdv1774.
Full textGarcía-Ceberino, Juan M., Ana Bravo, Ernesto de la Cruz-Sánchez, and Sebastián Feu. "Analysis of Intensities Using Inertial Motion Devices in Female Soccer: Do You Train like You Compete?" Sensors 22, no. 8 (2022): 2870. http://dx.doi.org/10.3390/s22082870.
Full textRahma, Nurina. "Hubungan Konformitas Teman Sebaya Dengan Intensitas Bermain Game Online Mobile Legends." Psikoborneo: Jurnal Ilmiah Psikologi 10, no. 2 (2022): 281. http://dx.doi.org/10.30872/psikoborneo.v10i2.7385.
Full textSILVA, P. Ravindra DE, Ajith P. MADURAPPERUMA, Stephen G. LAMBACHER, and Minetada OSANO. "THE EMOTION INTENSITY BASED ROBUST ADAPTATION MODEL IN INTERACTIVE GAME." KANSEI Engineering International 6, no. 4 (2006): 1–9. http://dx.doi.org/10.5057/kei.6.4_1.
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