Academic literature on the topic 'Game localization'
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Journal articles on the topic "Game localization"
Pedersen, Jan. "Game Localization." Perspectives 23, no. 1 (October 9, 2014): 157–58. http://dx.doi.org/10.1080/0907676x.2014.956473.
Full textHsu, Hao. "Localization and culturalization for a history-based game." Journal of Internationalization and Localization 7, no. 1-2 (December 31, 2020): 28–48. http://dx.doi.org/10.1075/jial.20007.hsu.
Full textPettini, Silvia. "Auteurism and game localization — revisiting translational approaches." Culture & Society issue 4, no. 2 (December 31, 2015): 268–88. http://dx.doi.org/10.1075/ts.4.2.05pet.
Full textEsqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (June 30, 2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textMandiberg, Stephen. "Fallacies of game localization." Journal of Internationalization and Localization 4, no. 2 (December 31, 2017): 162–82. http://dx.doi.org/10.1075/jial.00002.man.
Full textJayemanne, Darshana. "Generations and Game Localization." Eludamos: Journal for Computer Game Culture 3, no. 2 (October 26, 2009): 135–47. http://dx.doi.org/10.7557/23.6002.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translation and multitextuality." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 101–28. http://dx.doi.org/10.26881/bp.2019.4.04.
Full textO’Hagan, Minako. "Putting Pleasure First: Localizing Japanese Video Games." TTR 22, no. 1 (October 21, 2010): 147–65. http://dx.doi.org/10.7202/044785ar.
Full textMahasneh, Anjad A., and Maysa’ Taher Abu Kishek. "Arabic Localization of Video Games “Tomb Raider™ (2013)”: A Start or A Failure." Lebende Sprachen 63, no. 1 (April 3, 2018): 47–62. http://dx.doi.org/10.1515/les-2018-0003.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translating variables and gender." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 129–55. http://dx.doi.org/10.26881/bp.2019.4.05.
Full textDissertations / Theses on the topic "Game localization"
Dunkel-Duerr, Evamaria. "Otome Game localization : A case study of the character Toma from Amnesia." Thesis, Högskolan Dalarna, Institutionen för språk, litteratur och lärande, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-35913.
Full textSouza, Ricardo Vinicius Ferraz de. "Tradução e videogames: uma perspectiva histórico-descritiva sobre a localização de games no Brasil." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/8/8160/tde-03122015-131933/.
Full textVideo games are today one of the most important forms of entertainment worldwide. Much of this success was only made possible due to translation, which, through localized versions into various languages, contributed decisively for video games to achieve a growing number of markets and reach millions of homes across the globe. This dissertation, of an eminently historiographical nature, aims to examine the relation between translation/localization and video games from their beginning until the present day. Furthermore, it also intends, through the analyses of a number of games, to provide an overview on how this relation works under the Brazilian context, addressing the characteristics and specificities that video game localization has been showing over time. The analysis of such games is founded upon two perspectives:a) a historical perspective, which will seek to situate the times when they were released to the stages of evolution of video games and their relation with translation/localization in each moment; and b) a descriptive perspective, which will undertake an analysis of translation/localization aspects observed in such games, founded upon the theorical basis utilized in this dissertation: the concept of domestication/foreignization (Venuti, 1995), the functionalist Skopos theory (Vermeer, 1986) and the concept of Gameplay Experience (Souza, R. V. F., 2014).
Bankler, Jon Victor. "The Cultural Adaptation of Playful Learning : Aspects to consider when culturalizing a children’s educational game for the Chinese market." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17683.
Full textGunaratne, Anuranga Sajith. "A COMPARATIVE ANALYSIS OF LOW COST LOCALIZATION METHODS FOR A MARIO KART GAME APPLICATION." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/841.
Full textWagner, Michael. "The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96031.
Full textQian, Wuqian. "The dissemination and localization of anime in China : Case study on the Chinese mobile video game Onmyoji." Thesis, Stockholms universitet, Institutionen för Asien-, Mellanöstern- och Turkietstudier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-158768.
Full textWidman, Ludvig. "Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85512.
Full textKljajic, Haris, and Oskar Karlsson. "Applying automated testing in an existing client-server game : A pursuit for fault localization in Quake 3." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-50740.
Full textPambianchi, Federica. "Quando Wonder Woman diventa un bottone Adattamento e transcreation nel videogioco Simulacra." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20344/.
Full textFeng, Jihan. "From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/52249.
Full textBooks on the topic "Game localization"
Mejías-Climent, Laura. Enhancing Video Game Localization Through Dubbing. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1.
Full textSchleiner, Anne-Marie. Transnational Play. NL Amsterdam: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Full textPlaying smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida: Specialty Press/A.D.D. Warehouse, 2014.
Find full textChandler, Heather Maxwell, and Stephanie O'Malley Deming. Game Localization Handbook. Jones & Bartlett Learning, LLC, 2011.
Find full textChandler, Heather Maxwell, and Stephanie O'Malley Deming. The Game Localization Handbook. Jones & Bartlett Learning, 2011.
Find full textChandler, Heather M. The Game Localization Handbook (Game Development Series). Charles River Media, 2004.
Find full textGame localization : translating for the global digital entertainment industry. John Benjamins Publishing Company, 2013.
Find full textMacmillan, Malcolm. An Odd Kind of Fame: Stories of Phineas Gage. The MIT Press, 2002.
Find full textBook chapters on the topic "Game localization"
Zhang, Xiaochun. "Video game localization." In The Routledge Handbook of Translation and Media, 369–83. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003221678-27.
Full textAltice, Nathan. "Technology and game localization." In The Routledge Handbook of Translation and Technology, 220–38. Abingdon, Oxon ; New York, NY : Routledge, 2020. |: Routledge, 2019. http://dx.doi.org/10.4324/9781315311258-13.
Full textPettini, Silvia. "Gender in Game Localization." In Linguistic and Cultural Representation in Audiovisual Translation, 101–17. New York : Routledge, [2018] | Series: Routledge Advances in translation and interpreting studies, 32: Routledge, 2018. http://dx.doi.org/10.4324/9781315268552-7.
Full textPettini, Silvia. "Game Localization and Translation." In The Translation of Realia and Irrealia in Game Localization, 10–58. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003001935-2.
Full textMejías-Climent, Laura. "Game Localization: Stages and Particularities." In Enhancing Video Game Localization Through Dubbing, 79–116. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_3.
Full textZhou, Ping. "Managing the challenges of game localization." In American Translators Association Scholarly Monograph Series, 349–78. Amsterdam: John Benjamins Publishing Company, 2011. http://dx.doi.org/10.1075/ata.xvi.18zho.
Full textO'Hagan, Minako, and Heather Chandler. "Game localization research and translation studies." In Benjamins Translation Library, 309–30. Amsterdam: John Benjamins Publishing Company, 2016. http://dx.doi.org/10.1075/btl.126.15oha.
Full textMejías-Climent, Laura. "Dubbing in Video Games." In Enhancing Video Game Localization Through Dubbing, 117–61. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_4.
Full textMejías-Climent, Laura. "The History of Localization and Dubbing in Video Games." In Enhancing Video Game Localization Through Dubbing, 43–77. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_2.
Full textMejías-Climent, Laura. "Dubbing Analysis Through Game Situations: Four Case Studies." In Enhancing Video Game Localization Through Dubbing, 163–221. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_5.
Full textConference papers on the topic "Game localization"
Seljan, Sanja, and Josip Katalinić. "Integrating localization into a video game." In INFuture2017: Integrating ICT in Society. Department of Information and Communication Sciences, Faculty of Humanities and Social Sciences, University of Zagreb, Croatia, 2017. http://dx.doi.org/10.17234/infuture.2017.6.
Full textWaters, Deric W., Mohamed F. Mansour, and Ariton E. Xhafa. "Analysis of the indoor localization game." In GLOBECOM 2012 - 2012 IEEE Global Communications Conference. IEEE, 2012. http://dx.doi.org/10.1109/glocom.2012.6503802.
Full textZuo, Shaojun, Lin Gao, Hongguang Xu, and Tingting Zhang. "Power allocation game for wireless network localization." In 2016 IEEE International Conference on Ubiquitous Wireless Broadband (ICUWB). IEEE, 2016. http://dx.doi.org/10.1109/icuwb.2016.7790434.
Full textHan-wu, He, Duan Xian-yin, and Wu Yue-ming. "Marker localization for educational game in virtual environment." In 2010 International Conference on Audio, Language and Image Processing (ICALIP). IEEE, 2010. http://dx.doi.org/10.1109/icalip.2010.5685198.
Full textJha, Susmit, Stavros Tripakis, Sanjit A. Seshia, and Krishnendu Chatterjee. "Game theoretic secure localization in wireless sensor networks." In 2014 International Conference on the Internet of Things (IOT). IEEE, 2014. http://dx.doi.org/10.1109/iot.2014.7030120.
Full textChen, Junting, Wenhan Dai, Yuan Shen, Vincent K. N. Lau, and Moe Z. Win. "Power management game for cooperative localization in asynchronous networks." In 2015 IEEE International Conference on Signal Processing for Communications (ICC). IEEE, 2015. http://dx.doi.org/10.1109/icc.2015.7248537.
Full textSchepper, Tom De, Bart Braem, and Steven Latre. "A virtual reality-based multiplayer game using fine-grained localization." In 2015 Global Information Infrastructure and Networking Symposium (GIIS). IEEE, 2015. http://dx.doi.org/10.1109/giis.2015.7347176.
Full textTakenaka, Tomoya, Hiroshi Mineno, and Tadanori Mizuno. "Evaluation of wireless multi-hop localization game for entertainment computing." In 2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC). IEEE, 2008. http://dx.doi.org/10.1109/pimrc.2008.4699734.
Full textKe, Mingxing, Yan Wang, Min Li, Fengyue Gao, and Zhouquan Du. "Distributed power allocation for cooperative localization: A potential game approach." In 2017 3rd IEEE International Conference on Computer and Communications (ICCC). IEEE, 2017. http://dx.doi.org/10.1109/compcomm.2017.8322618.
Full textXu, Xiaofeng, and Yongji Ren. "Information game model for secure localization in wireless sensor networks." In 2016 IEEE International Conference on Electronic Information and Communication Technology (ICEICT). IEEE, 2016. http://dx.doi.org/10.1109/iceict.2016.7879682.
Full textReports on the topic "Game localization"
Sharon, Amir, and Maor Bar-Peled. Identification of new glycan metabolic pathways in the fungal pathogen Botrytis cinerea and their role in fungus-plant interactions. United States Department of Agriculture, 2012. http://dx.doi.org/10.32747/2012.7597916.bard.
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