Academic literature on the topic 'Game localization in Brazil'
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Journal articles on the topic "Game localization in Brazil"
Souza, Ricardo Vinicius Ferraz de. "Video game localization: the case of Brazil." Tradterm 19 (June 18, 2012): 289. http://dx.doi.org/10.11606/issn.2317-9511.tradterm.2012.47438.
Full textEsqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textTucherman, M., M. Vaidotas, Y. K. Sako, N. Akamine, D. Smaletz, and C. G. Barros. "(P1-29) Catastrophe Management Plan, Simulations and Results – An Experience of a Private Hospital in Brazil." Prehospital and Disaster Medicine 26, S1 (2011): s108. http://dx.doi.org/10.1017/s1049023x1100361x.
Full textPedersen, Jan. "Game Localization." Perspectives 23, no. 1 (2014): 157–58. http://dx.doi.org/10.1080/0907676x.2014.956473.
Full textMandiberg, Stephen. "Fallacies of game localization." Journal of Internationalization and Localization 4, no. 2 (2017): 162–82. http://dx.doi.org/10.1075/jial.00002.man.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translation and multitextuality." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 101–28. http://dx.doi.org/10.26881/bp.2019.4.04.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translating variables and gender." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 129–55. http://dx.doi.org/10.26881/bp.2019.4.05.
Full textPettini, Silvia. "Auteurism and game localization — revisiting translational approaches." Culture & Society issue 4, no. 2 (2015): 268–88. http://dx.doi.org/10.1075/ts.4.2.05pet.
Full textBosek, Bartłomiej, Przemysław Gordinowicz, Jarosław Grytczuk, Nicolas Nisse, Joanna Sokół, and Małgorzata Śleszyńska-Nowak. "Localization game on geometric and planar graphs." Discrete Applied Mathematics 251 (December 2018): 30–39. http://dx.doi.org/10.1016/j.dam.2018.04.017.
Full textFernández Costales, Alberto. "Exploring translation strategies in video game localization." MonTI. Monografías de Traducción e Interpretación, no. 4 (2012): 385–408. http://dx.doi.org/10.6035/monti.2012.4.16.
Full textDissertations / Theses on the topic "Game localization in Brazil"
Souza, Ricardo Vinicius Ferraz de. "Tradução e videogames: uma perspectiva histórico-descritiva sobre a localização de games no Brasil." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/8/8160/tde-03122015-131933/.
Full textDunkel-Duerr, Evamaria. "Otome Game localization : A case study of the character Toma from Amnesia." Thesis, Högskolan Dalarna, Institutionen för språk, litteratur och lärande, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-35913.
Full textGunaratne, Anuranga Sajith. "A COMPARATIVE ANALYSIS OF LOW COST LOCALIZATION METHODS FOR A MARIO KART GAME APPLICATION." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/841.
Full textWagner, Michael. "The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96031.
Full textQian, Wuqian. "The dissemination and localization of anime in China : Case study on the Chinese mobile video game Onmyoji." Thesis, Stockholms universitet, Institutionen för Asien-, Mellanöstern- och Turkietstudier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-158768.
Full textWidman, Ludvig. "Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85512.
Full textKljajic, Haris, and Oskar Karlsson. "Applying automated testing in an existing client-server game : A pursuit for fault localization in Quake 3." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-50740.
Full textGiacomini, Marco. "Startare un game o iniziare una partita? La locale IT:Gaming in Apex Legends: una proposta di localizzazione “sovversiva” con l’introduzione dell’ipotesi di “economia pratico-linguistica”." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20463/.
Full textPambianchi, Federica. "Quando Wonder Woman diventa un bottone Adattamento e transcreation nel videogioco Simulacra." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20344/.
Full textFeng, Jihan. "From role play to behavior: How cultural background influences Western and Eastern MMOG players in world of warcraft." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/52249.
Full textBooks on the topic "Game localization in Brazil"
IEEE International Conference on Global Software Engineering (1st 2006 Florianopolis, Brazil). ICGSE 2006: 2006 IEEE International Conference on Global Software Engineering : proceedings : 16-19 October, 2006, Florianopolis, Brazil. IEEE Computer Society, 2006.
Find full textEagles, donkeys and butterflies: An anthropological study of Brazil's "animal game". University of Notre Dame Press, 2006.
Find full textPlaying smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Specialty Press/A.D.D. Warehouse, 2014.
Find full textRadicals, reformers, and reactionaries: The prisoner's dilemma and the collapse of democracy in Latin America. University of Chicago Press, 1994.
Find full textSchleiner, Anne-Marie. Transnational Play. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.
Full textChandler, Heather Maxwell, and Stephanie O'Malley Deming. Game Localization Handbook. Jones & Bartlett Learning, LLC, 2011.
Find full textChandler, Heather Maxwell, and Stephanie O'Malley Deming. The Game Localization Handbook. Jones & Bartlett Learning, 2011.
Find full textChandler, Heather M. The Game Localization Handbook (Game Development Series). Charles River Media, 2004.
Find full textGame localization : translating for the global digital entertainment industry. John Benjamins Publishing Company, 2013.
Find full textBook chapters on the topic "Game localization in Brazil"
Altice, Nathan. "Technology and game localization." In The Routledge Handbook of Translation and Technology. Routledge, 2019. http://dx.doi.org/10.4324/9781315311258-13.
Full textPettini, Silvia. "Gender in Game Localization." In Linguistic and Cultural Representation in Audiovisual Translation. Routledge, 2018. http://dx.doi.org/10.4324/9781315268552-7.
Full textPettini, Silvia. "Game Localization and Translation." In The Translation of Realia and Irrealia in Game Localization. Routledge, 2021. http://dx.doi.org/10.4324/9781003001935-2.
Full textZhou, Ping. "Managing the challenges of game localization." In American Translators Association Scholarly Monograph Series. John Benjamins Publishing Company, 2011. http://dx.doi.org/10.1075/ata.xvi.18zho.
Full textO'Hagan, Minako, and Heather Chandler. "Game localization research and translation studies." In Benjamins Translation Library. John Benjamins Publishing Company, 2016. http://dx.doi.org/10.1075/btl.126.15oha.
Full textMaly, Filip, Pavel Kriz, and Michael Adamec. "Pervasive Game Utilizing WiFi Fingerprinting-based Localization." In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48496-9_67.
Full textGatti, Nicola, Mattia Monga, and Sabrina Sicari. "A Localization Game in Wireless Sensor Networks." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-17197-0_11.
Full textPettini, Silvia. "Realia and Irrealia in Game Translation." In The Translation of Realia and Irrealia in Game Localization. Routledge, 2021. http://dx.doi.org/10.4324/9781003001935-4.
Full textMartínez, Genaro J., Andrew Adamatzky, and Harold V. McIntosh. "Localization Dynamics in a Binary Two-Dimensional Cellular Automaton: The Diffusion Rule." In Game of Life Cellular Automata. Springer London, 2010. http://dx.doi.org/10.1007/978-1-84996-217-9_16.
Full textPettini, Silvia. "Introduction." In The Translation of Realia and Irrealia in Game Localization. Routledge, 2021. http://dx.doi.org/10.4324/9781003001935-1.
Full textConference papers on the topic "Game localization in Brazil"
Seljan, Sanja, and Josip Katalinić. "Integrating localization into a video game." In INFuture2017: Integrating ICT in Society. Department of Information and Communication Sciences, Faculty of Humanities and Social Sciences, University of Zagreb, Croatia, 2017. http://dx.doi.org/10.17234/infuture.2017.6.
Full textWaters, Deric W., Mohamed F. Mansour, and Ariton E. Xhafa. "Analysis of the indoor localization game." In GLOBECOM 2012 - 2012 IEEE Global Communications Conference. IEEE, 2012. http://dx.doi.org/10.1109/glocom.2012.6503802.
Full textZuo, Shaojun, Lin Gao, Hongguang Xu, and Tingting Zhang. "Power allocation game for wireless network localization." In 2016 IEEE International Conference on Ubiquitous Wireless Broadband (ICUWB). IEEE, 2016. http://dx.doi.org/10.1109/icuwb.2016.7790434.
Full textHan-wu, He, Duan Xian-yin, and Wu Yue-ming. "Marker localization for educational game in virtual environment." In 2010 International Conference on Audio, Language and Image Processing (ICALIP). IEEE, 2010. http://dx.doi.org/10.1109/icalip.2010.5685198.
Full textJha, Susmit, Stavros Tripakis, Sanjit A. Seshia, and Krishnendu Chatterjee. "Game theoretic secure localization in wireless sensor networks." In 2014 International Conference on the Internet of Things (IOT). IEEE, 2014. http://dx.doi.org/10.1109/iot.2014.7030120.
Full textKleiner, Hans J. "Precordial high-amplified mapping for registration of ventricular late potentials and localization of their origin." In 5th Congres of the Brazilian Soc., Brazil -p.o., edited by Volkmar Miszalok. SPIE, 1990. http://dx.doi.org/10.1117/12.23920.
Full textChen, Junting, Wenhan Dai, Yuan Shen, Vincent K. N. Lau, and Moe Z. Win. "Power management game for cooperative localization in asynchronous networks." In 2015 IEEE International Conference on Signal Processing for Communications (ICC). IEEE, 2015. http://dx.doi.org/10.1109/icc.2015.7248537.
Full textSchepper, Tom De, Bart Braem, and Steven Latre. "A virtual reality-based multiplayer game using fine-grained localization." In 2015 Global Information Infrastructure and Networking Symposium (GIIS). IEEE, 2015. http://dx.doi.org/10.1109/giis.2015.7347176.
Full textTakenaka, Tomoya, Hiroshi Mineno, and Tadanori Mizuno. "Evaluation of wireless multi-hop localization game for entertainment computing." In 2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC). IEEE, 2008. http://dx.doi.org/10.1109/pimrc.2008.4699734.
Full textKe, Mingxing, Yan Wang, Min Li, Fengyue Gao, and Zhouquan Du. "Distributed power allocation for cooperative localization: A potential game approach." In 2017 3rd IEEE International Conference on Computer and Communications (ICCC). IEEE, 2017. http://dx.doi.org/10.1109/compcomm.2017.8322618.
Full textReports on the topic "Game localization in Brazil"
Aruguete, Natalia, Ernesto Calvo, Carlos Scartascini, and Tiago Ventura. Trustful Voters, Trustworthy Politicians: A Survey Experiment on the Influence of Social Media in Politics. Inter-American Development Bank, 2021. http://dx.doi.org/10.18235/0003389.
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