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1

IEEE International Conference on Global Software Engineering (1st 2006 Florianopolis, Brazil). ICGSE 2006: 2006 IEEE International Conference on Global Software Engineering : proceedings : 16-19 October, 2006, Florianopolis, Brazil. Los Alamitos, Calif: IEEE Computer Society, 2006.

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2

Eagles, donkeys and butterflies: An anthropological study of Brazil's "animal game". Notre Dame, Ind: University of Notre Dame Press, 2006.

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3

Playing smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida: Specialty Press/A.D.D. Warehouse, 2014.

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4

Radicals, reformers, and reactionaries: The prisoner's dilemma and the collapse of democracy in Latin America. Chicago: University of Chicago Press, 1994.

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5

Schleiner, Anne-Marie. Transnational Play. NL Amsterdam: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463728904.

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Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.
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6

Chandler, Heather Maxwell, and Stephanie O'Malley Deming. Game Localization Handbook. Jones & Bartlett Learning, LLC, 2011.

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7

Chandler, Heather Maxwell, and Stephanie O'Malley Deming. The Game Localization Handbook. Jones & Bartlett Learning, 2011.

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8

Chandler, Heather M. The Game Localization Handbook (Game Development Series). Charles River Media, 2004.

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9

Brazil: The Beautiful Game. Prestel, 2014.

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10

Game localization : translating for the global digital entertainment industry. John Benjamins Publishing Company, 2013.

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11

An Odd Kind of Fame: Stories of Phineas Gage. The MIT Press, 2000.

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12

Macmillan, Malcolm. An Odd Kind of Fame: Stories of Phineas Gage. The MIT Press, 2002.

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13

Oscar's Brazil: A Journey to the Heart of a Nation, Its People, Places, and Passion for the Game. Blink Publishing, 2014.

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14

Country of Football: Politics, Popular Culture and the Beautiful Game in Brazil. Oxford University Press, 2014.

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15

Invention of the Beautiful Game: Football and the Making of Modern Brazil. University Press of Florida, 2016.

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16

Bocketti, Gregg. The Invention of the Beautiful Game: Football and the Making of Modern Brazil. University Press of Florida, 2019.

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17

Key Players in Global Health: How Brazil, Russia, India, China, and South Africa Are Influencing the Game. Rowman & Littlefield Publishers, Incorporated, 2010.

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18

DesMarais, David. 4 P's of Soccer: "The road to Brazil" Getting ready for the 2014 World Cup, Keys to Successful Team Soccer, For Players, Coaches and Soccer Moms & ... chewy caramel center of "The Beautiful Game". CreateSpace Independent Publishing Platform, 2014.

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