Journal articles on the topic 'Game localization in Brazil'
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Souza, Ricardo Vinicius Ferraz de. "Video game localization: the case of Brazil." Tradterm 19 (June 18, 2012): 289. http://dx.doi.org/10.11606/issn.2317-9511.tradterm.2012.47438.
Full textEsqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (June 30, 2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textTucherman, M., M. Vaidotas, Y. K. Sako, N. Akamine, D. Smaletz, and C. G. Barros. "(P1-29) Catastrophe Management Plan, Simulations and Results – An Experience of a Private Hospital in Brazil." Prehospital and Disaster Medicine 26, S1 (May 2011): s108. http://dx.doi.org/10.1017/s1049023x1100361x.
Full textPedersen, Jan. "Game Localization." Perspectives 23, no. 1 (October 9, 2014): 157–58. http://dx.doi.org/10.1080/0907676x.2014.956473.
Full textMandiberg, Stephen. "Fallacies of game localization." Journal of Internationalization and Localization 4, no. 2 (December 31, 2017): 162–82. http://dx.doi.org/10.1075/jial.00002.man.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translation and multitextuality." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 101–28. http://dx.doi.org/10.26881/bp.2019.4.04.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translating variables and gender." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 129–55. http://dx.doi.org/10.26881/bp.2019.4.05.
Full textPettini, Silvia. "Auteurism and game localization — revisiting translational approaches." Culture & Society issue 4, no. 2 (December 31, 2015): 268–88. http://dx.doi.org/10.1075/ts.4.2.05pet.
Full textBosek, Bartłomiej, Przemysław Gordinowicz, Jarosław Grytczuk, Nicolas Nisse, Joanna Sokół, and Małgorzata Śleszyńska-Nowak. "Localization game on geometric and planar graphs." Discrete Applied Mathematics 251 (December 2018): 30–39. http://dx.doi.org/10.1016/j.dam.2018.04.017.
Full textFernández Costales, Alberto. "Exploring translation strategies in video game localization." MonTI. Monografías de Traducción e Interpretación, no. 4 (2012): 385–408. http://dx.doi.org/10.6035/monti.2012.4.16.
Full textToftedahl, Marcus. "Localization Tools in General Purpose Game Engines: A Systematic Mapping Study." International Journal of Computer Games Technology 2021 (July 22, 2021): 1–15. http://dx.doi.org/10.1155/2021/9979657.
Full textO’Hagan, Minako. "Seeking delocalization." Journal of Internationalization and Localization 4, no. 2 (December 31, 2017): 183–202. http://dx.doi.org/10.1075/jial.00004.oha.
Full textEsqueda, Marileide Dias. "Training Translators for Video Game Localization: In Search of a Pedagogical Approach." Revista Brasileira de Linguística Aplicada 20, no. 4 (December 2020): 703–31. http://dx.doi.org/10.1590/1984-6398202016045.
Full textHsu, Hao. "Localization and culturalization for a history-based game." Journal of Internationalization and Localization 7, no. 1-2 (December 31, 2020): 28–48. http://dx.doi.org/10.1075/jial.20007.hsu.
Full textBui, ThiOanh, Pingping Xu, Wenxiang Zhu, Guilu Wu, and Nanlan Jiang. "Energy-Efficient Localization Game for Wireless Sensor Networks." IEEE Communications Letters 21, no. 11 (November 2017): 2468–71. http://dx.doi.org/10.1109/lcomm.2017.2731966.
Full textOdacıoğlu, Mehmet Cem, Chek Kim Loi, Şaban Köktürk, and Nazan Müge Uysal. "The Position of Game Localization Training within Academic Translation Teaching." Journal of Language Teaching and Research 7, no. 4 (July 1, 2016): 675. http://dx.doi.org/10.17507/jltr.0704.06.
Full textResende, Marcelo, and Vicente Cardoso. "Labour market participation in Brazil: a discrete game approach." Applied Economics 52, no. 17 (November 5, 2019): 1881–90. http://dx.doi.org/10.1080/00036846.2019.1680792.
Full textDa Silva, Fernando. "Resenha: Game Localization: Translating for the global entertainment industry." Scientia Traductionis, no. 15 (December 17, 2014): 166. http://dx.doi.org/10.5007/1980-4237.2014n15p166.
Full textChen, Junting, Wenhan Dai, Yuan Shen, Vincent K. N. Lau, and Moe Z. Win. "Power Management for Cooperative Localization: A Game Theoretical Approach." IEEE Transactions on Signal Processing 64, no. 24 (December 15, 2016): 6517–32. http://dx.doi.org/10.1109/tsp.2016.2603963.
Full textCasado Valenzuela, Alicia. "Towards a Japanese video game localization quality analysis model." Journal of Internationalization and Localization 5, no. 1 (August 10, 2018): 1–20. http://dx.doi.org/10.1075/jial.00008.cas.
Full textSilva, Rubens Lopes Pereira da, Raul da Mota Silveira Neto, and Roberta Rocha. "Localization patterns within urban areas: evidence from Brazil." Area Development and Policy 4, no. 2 (February 12, 2019): 157–76. http://dx.doi.org/10.1080/23792949.2019.1571424.
Full textWu, Zhiwei, and Zhuojia Chen. "Localizing Chinese games for Southeast Asian markets." Journal of Internationalization and Localization 7, no. 1-2 (December 31, 2020): 49–68. http://dx.doi.org/10.1075/jial.20003.wu.
Full textEsqueda, Marileide Dias, and Bárbara Coelho Melo. "The uncharted territory in Uncharted 3: expectancy vs. Professional norms in translated games." Belas Infiéis 9, no. 4 (July 29, 2020): 173–99. http://dx.doi.org/10.26512/belasinfieis.v9.n4.2020.26449.
Full textPark, Taejung. "Case Study : Translation Techniques for Puns in Game Localization Processes." Journal of the Korea Contents Association 13, no. 11 (November 28, 2013): 571–78. http://dx.doi.org/10.5392/jkca.2013.13.11.571.
Full textShi, Xinyan, and Jianguo Tian. "On Translation Strategies of Culture-Specific Items in Game Localization." International Journal of Languages, Literature and Linguistics 5, no. 4 (December 2019): 231–35. http://dx.doi.org/10.18178/ijlll.2019.5.4.233.
Full textLU, Lu, Mingxing KE, Shiwei TIAN, Xiang TIAN, Tianwei LIU, and Lang RUAN. "Distributed Power Optimization for Cooperative Localization: A Hierarchical Game Approach." IEICE Transactions on Communications E103.B, no. 10 (October 1, 2020): 1101–6. http://dx.doi.org/10.1587/transcom.2019ebp3237.
Full textLee, Woong-Hee, Jeongsik Choi, Jae-Hyun Lee, Yong-Hwa Kim, and Seong-Cheol Kim. "Distributed Power Control-Based Connectivity Reconstruction Game in Wireless Localization." IEEE Communications Letters 21, no. 2 (February 2017): 334–37. http://dx.doi.org/10.1109/lcomm.2016.2625783.
Full textCarlson, Rebecca, and Jonathan Corliss. "Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference." Games and Culture 6, no. 1 (October 19, 2010): 61–82. http://dx.doi.org/10.1177/1555412010377322.
Full textJagosz, Anna. "Diferencias en el marco estilístico entre las localizaciones polaca, española e inglesa del videojuego „The Witcher III”, y relación con la obra de Andrzej Sapkowski." Estudios Hispánicos 24 (March 31, 2017): 77–91. http://dx.doi.org/10.19195/2084-2546.24.6.
Full textGerdes, Paulus. "Exploring the Game of Julirde: A Mathematical-Educational Game Played by Fulbe Children in Cameroon." Teaching Children Mathematics 7, no. 6 (February 2001): 321–27. http://dx.doi.org/10.5951/tcm.7.6.0321.
Full textJia, Jie, Guiyuan Zhang, Xingwei Wang, and Jian Chen. "On Distributed Localization for Road Sensor Networks: A Game Theoretic Approach." Mathematical Problems in Engineering 2013 (2013): 1–9. http://dx.doi.org/10.1155/2013/640391.
Full textMahasneh, Anjad A., and Maysa’ Taher Abu Kishek. "Arabic Localization of Video Games “Tomb Raider™ (2013)”: A Start or A Failure." Lebende Sprachen 63, no. 1 (April 3, 2018): 47–62. http://dx.doi.org/10.1515/les-2018-0003.
Full textAnisimova, A. T. "Phenomenon of computer game in translation discourse." Scientific bulletin of the Southern Institute of Management, no. 2 (August 2, 2018): 82–86. http://dx.doi.org/10.31775/2305-3100-2018-2-82-86.
Full textBao, Tianyue, Jiangwen Wan, Kefu Yi, and Qiang Zhang. "A Game-Based Secure Localization Algorithm for Mobile Wireless Sensor Networks." International Journal of Distributed Sensor Networks 11, no. 9 (January 2015): 642107. http://dx.doi.org/10.1155/2015/642107.
Full textMisra, Sudip, Tamoghna Ojha, and Ayan Mondal. "Game-Theoretic Topology Controlfor Opportunistic Localization in Sparse Underwater Sensor Networks." IEEE Transactions on Mobile Computing 14, no. 5 (May 1, 2015): 990–1003. http://dx.doi.org/10.1109/tmc.2014.2338293.
Full textWang, Guangyuan, Yongji Ren, and Xiaofeng Xu. "A Novel Game based Secure Localization Algorithm for Wireless Sensor Networks." International Journal of Future Generation Communication and Networking 10, no. 7 (July 31, 2017): 85–94. http://dx.doi.org/10.14257/ijfgcn.2017.10.7.08.
Full textGranath, Mats, and Alvaro Perez-Diaz. "Diffusion and Localization of Relative Strategy Scores in The Minority Game." Journal of Statistical Physics 165, no. 1 (August 26, 2016): 94–114. http://dx.doi.org/10.1007/s10955-016-1607-8.
Full textCarvalho, Luiz Paulo, José Antonio Suzano, Ingrid Gonçalvez, Silas Pereira Filho, Flávia Maria Santoro, and Jonice Oliveira. "A Psychosocial Perspective about Mental Health and League of Legends in Brazil." Journal on Interactive Systems 12, no. 1 (August 2, 2021): 35–57. http://dx.doi.org/10.5753/jis.2021.1896.
Full textVidal, Cristiane Denise. "When a robot understands Brazilian Portuguese." Journal of Internationalization and Localization 5, no. 1 (August 10, 2018): 49–73. http://dx.doi.org/10.1075/jial.00010.vid.
Full textMangiron, Carme. "Found in Translation: Evolving Approaches for the Localization of Japanese Video Games." Arts 10, no. 1 (January 26, 2021): 9. http://dx.doi.org/10.3390/arts10010009.
Full textCastilho, Rangel Aparecido Arguilheira, Izac Oliveira Belino Bonfim, Antonio Firmino De Oliveira Neto, and Eros Salinas Chaves. "Social Representations in Public Tourism Policies of Aquidauana, Brazil." Revista Rosa dos Ventos - Turismo e Hospitalidade 13, no. 2 (April 18, 2021): 283–307. http://dx.doi.org/10.18226/21789061.v13i2p283.
Full textBarber, Dennis, Yassaman Saadatmand, and Thomas Kavoori. "Gender and Financial Risk: The U.S. and Brazil." Studies in Business and Economics 11, no. 1 (April 1, 2016): 15–25. http://dx.doi.org/10.1515/sbe-2016-0002.
Full textO’Hagan, Minako. "Putting Pleasure First: Localizing Japanese Video Games." TTR 22, no. 1 (October 21, 2010): 147–65. http://dx.doi.org/10.7202/044785ar.
Full textSf. Luthfie Arguby Purnomo, Dyah Nugrahani, Sf Lukfianka Sanjaya Purnama,, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (January 30, 2017): 107. http://dx.doi.org/10.18326/rgt.v9i2.696.
Full textDavies, Hugh, and Zhuying Li. "Travel Frog: Traversing cultural borders with mobile games." Convergence: The International Journal of Research into New Media Technologies 26, no. 5-6 (June 30, 2019): 1194–210. http://dx.doi.org/10.1177/1354856519856619.
Full textTchendji, Maurice Tchoupé, and Freddy-Viany Tatou Ahoukeng. "A Grammatical Approach of Multi-Localization of GUIs: Application to the Multi-Localization of the Checkers Game GUI." Journal of Software Engineering and Applications 11, no. 11 (2018): 552–67. http://dx.doi.org/10.4236/jsea.2018.1111033.
Full textChizari, Amir Hossein, Fereshte Assadollahpour, and Safdar Hosseini. "Social Welfare Impacts of Imposing an Import Tariff on Maize Market in Iran Compared to an Export Tax in China and Brazil Using: a Game Theory Approach." Journal of Agricultural Studies 1, no. 2 (June 13, 2013): 1. http://dx.doi.org/10.5296/jas.v1i2.3853.
Full textde Carvalho Ponce, Julio, Marcela de Carvalho Ponce Kawauti, Gabriel Andreuccetti, and Heráclito Barbosa de Carvalho. "Loaded dice: A game theory analysis of drunk driving laws in Brazil." Traffic Injury Prevention 19, no. 8 (November 17, 2018): 794–98. http://dx.doi.org/10.1080/15389588.2018.1512748.
Full textWOOD, DAVID. "The Beautiful Game? Hegemonic Masculinity, Women and Football in Brazil and Argentina." Bulletin of Latin American Research 37, no. 5 (November 2018): 567–81. http://dx.doi.org/10.1111/blar.12633.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (December 1, 2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.107-123.
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