Journal articles on the topic 'Game localization'
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Pedersen, Jan. "Game Localization." Perspectives 23, no. 1 (October 9, 2014): 157–58. http://dx.doi.org/10.1080/0907676x.2014.956473.
Full textHsu, Hao. "Localization and culturalization for a history-based game." Journal of Internationalization and Localization 7, no. 1-2 (December 31, 2020): 28–48. http://dx.doi.org/10.1075/jial.20007.hsu.
Full textPettini, Silvia. "Auteurism and game localization — revisiting translational approaches." Culture & Society issue 4, no. 2 (December 31, 2015): 268–88. http://dx.doi.org/10.1075/ts.4.2.05pet.
Full textEsqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (June 30, 2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textMandiberg, Stephen. "Fallacies of game localization." Journal of Internationalization and Localization 4, no. 2 (December 31, 2017): 162–82. http://dx.doi.org/10.1075/jial.00002.man.
Full textJayemanne, Darshana. "Generations and Game Localization." Eludamos: Journal for Computer Game Culture 3, no. 2 (October 26, 2009): 135–47. http://dx.doi.org/10.7557/23.6002.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translation and multitextuality." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 101–28. http://dx.doi.org/10.26881/bp.2019.4.04.
Full textO’Hagan, Minako. "Putting Pleasure First: Localizing Japanese Video Games." TTR 22, no. 1 (October 21, 2010): 147–65. http://dx.doi.org/10.7202/044785ar.
Full textMahasneh, Anjad A., and Maysa’ Taher Abu Kishek. "Arabic Localization of Video Games “Tomb Raider™ (2013)”: A Start or A Failure." Lebende Sprachen 63, no. 1 (April 3, 2018): 47–62. http://dx.doi.org/10.1515/les-2018-0003.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translating variables and gender." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 129–55. http://dx.doi.org/10.26881/bp.2019.4.05.
Full textShi, Xinyan, and Jianguo Tian. "On Translation Strategies of Culture-Specific Items in Game Localization." International Journal of Languages, Literature and Linguistics 5, no. 4 (December 2019): 231–35. http://dx.doi.org/10.18178/ijlll.2019.5.4.233.
Full textWu, Zhiwei, and Zhuojia Chen. "Localizing Chinese games for Southeast Asian markets." Journal of Internationalization and Localization 7, no. 1-2 (December 31, 2020): 49–68. http://dx.doi.org/10.1075/jial.20003.wu.
Full textMangiron, Carme. "Found in Translation: Evolving Approaches for the Localization of Japanese Video Games." Arts 10, no. 1 (January 26, 2021): 9. http://dx.doi.org/10.3390/arts10010009.
Full textBima Dirgantara, Harya, and Henri Septanto. "Studi Literatur Analisis Perbandingan Arsitektur Permainan Komputer PES 2018 vs FIFA 18." KALBISCIENTIA Jurnal Sains dan Teknologi 6, no. 2 (September 28, 2020): 152. http://dx.doi.org/10.53008/kalbiscientia.v6i2.48.
Full textCasado Valenzuela, Alicia. "Towards a Japanese video game localization quality analysis model." Journal of Internationalization and Localization 5, no. 1 (August 10, 2018): 1–20. http://dx.doi.org/10.1075/jial.00008.cas.
Full textDudek, Andrzej, Sean English, Alan Frieze, Calum MacRury, and Paweł Prałat. "Localization game for random graphs." Discrete Applied Mathematics 309 (March 2022): 202–14. http://dx.doi.org/10.1016/j.dam.2021.12.002.
Full textToftedahl, Marcus. "Localization Tools in General Purpose Game Engines: A Systematic Mapping Study." International Journal of Computer Games Technology 2021 (July 22, 2021): 1–15. http://dx.doi.org/10.1155/2021/9979657.
Full textDavies, Hugh, and Zhuying Li. "Travel Frog: Traversing cultural borders with mobile games." Convergence: The International Journal of Research into New Media Technologies 26, no. 5-6 (June 30, 2019): 1194–210. http://dx.doi.org/10.1177/1354856519856619.
Full textO’Hagan, Minako. "Seeking delocalization." Journal of Internationalization and Localization 4, no. 2 (December 31, 2017): 183–202. http://dx.doi.org/10.1075/jial.00004.oha.
Full textМорозов, Михаил Дмитриевич, and Mikhail Dmitrievich Morozov. "Specific features of computer games localization process." Vestnik of Astrakhan State Technical University 2019, no. 2 (November 19, 2019): 59–63. http://dx.doi.org/10.24143/1812-9498-2019-2-59-63.
Full textEsqueda, Marileide Dias. "Training Translators for Video Game Localization: In Search of a Pedagogical Approach." Revista Brasileira de Linguística Aplicada 20, no. 4 (December 2020): 703–31. http://dx.doi.org/10.1590/1984-6398202016045.
Full textJung, Minji, Heekyung Yang, and Kyungha Min. "Improving Deep Object Detection Algorithms for Game Scenes." Electronics 10, no. 20 (October 17, 2021): 2527. http://dx.doi.org/10.3390/electronics10202527.
Full textBoshoff, Jeandré, and Adriana Roux. "The localization game on Cartesian products." Discrete Applied Mathematics 305 (December 2021): 247–59. http://dx.doi.org/10.1016/j.dam.2021.09.010.
Full textSf. Luthfie Arguby Purnomo, Dyah Nugrahani, Sf Lukfianka Sanjaya Purnama,, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (January 30, 2017): 107. http://dx.doi.org/10.18326/rgt.v9i2.696.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (December 1, 2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.107-123.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (December 1, 2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.1148.
Full textSouza, Ricardo Vinicius Ferraz de. "Video game localization: the case of Brazil." Tradterm 19 (June 18, 2012): 289. http://dx.doi.org/10.11606/issn.2317-9511.tradterm.2012.47438.
Full textBosek, Bartłomiej, Przemysław Gordinowicz, Jarosław Grytczuk, Nicolas Nisse, Joanna Sokół, and Małgorzata Śleszyńska-Nowak. "Localization game on geometric and planar graphs." Discrete Applied Mathematics 251 (December 2018): 30–39. http://dx.doi.org/10.1016/j.dam.2018.04.017.
Full textFernández Costales, Alberto. "Exploring translation strategies in video game localization." MonTI. Monografías de Traducción e Interpretación, no. 4 (2012): 385–408. http://dx.doi.org/10.6035/monti.2012.4.16.
Full textMitchell, Peter J., Roman D. Lopatin, and Egor V. Trusov. "Teaching Russian-English translation with computer games." Tambov University Review. Series: Humanities, no. 193 (2021): 7–14. http://dx.doi.org/10.20310/1810-0201-2021-26-193-7-14.
Full textOdacıoğlu, Mehmet Cem, Chek Kim Loi, Şaban Köktürk, and Nazan Müge Uysal. "The Position of Game Localization Training within Academic Translation Teaching." Journal of Language Teaching and Research 7, no. 4 (July 1, 2016): 675. http://dx.doi.org/10.17507/jltr.0704.06.
Full textFernández-Costales, Alberto. "On the sociolinguistics of video games localisation." Journal of Internationalization and Localization 4, no. 2 (December 31, 2017): 120–40. http://dx.doi.org/10.1075/jial.00001.fer.
Full textYin, Ting, Decai Zou, Xiaochun Lu, and Cheng Bi. "Evolutionary Coalitional Game-Based Cooperative Localization in Vehicular Networks." Electronics 11, no. 4 (February 18, 2022): 638. http://dx.doi.org/10.3390/electronics11040638.
Full textEsqueda, Marileide Dias, and Bárbara Coelho Melo. "The uncharted territory in Uncharted 3: expectancy vs. Professional norms in translated games." Belas Infiéis 9, no. 4 (July 29, 2020): 173–99. http://dx.doi.org/10.26512/belasinfieis.v9.n4.2020.26449.
Full textMatuzkova, O. P., and M. A. Yemets. "GAME LOCALIZATION: LEXICAL, CONTEXTUAL, GRAMMATICAL OBSTACLES AND THE STRATEGIES TO OVERCOME THEM." Writings in Romance-Germanic Philology, no. 2(47) (January 15, 2022): 81–91. http://dx.doi.org/10.18524/2307-4604.2021.2(47).245930.
Full textEPSHTEIN, OLGA V. "PROBLEMS OF TRANSLATION ADAPTATION OF ENGLISH-LANGUAGE GAMING AAA PROJECTS." Cherepovets State University Bulletin 3, no. 102 (2021): 143–53. http://dx.doi.org/10.23859/1994-0637-2021-3-102-11.
Full textBui, ThiOanh, Pingping Xu, Wenxiang Zhu, Guilu Wu, and Nanlan Jiang. "Energy-Efficient Localization Game for Wireless Sensor Networks." IEEE Communications Letters 21, no. 11 (November 2017): 2468–71. http://dx.doi.org/10.1109/lcomm.2017.2731966.
Full textJagosz, Anna. "Diferencias en el marco estilístico entre las localizaciones polaca, española e inglesa del videojuego „The Witcher III”, y relación con la obra de Andrzej Sapkowski." Estudios Hispánicos 24 (March 31, 2017): 77–91. http://dx.doi.org/10.19195/2084-2546.24.6.
Full textJia, Jie, Guiyuan Zhang, Xingwei Wang, and Jian Chen. "On Distributed Localization for Road Sensor Networks: A Game Theoretic Approach." Mathematical Problems in Engineering 2013 (2013): 1–9. http://dx.doi.org/10.1155/2013/640391.
Full textYin, Ting, Decai Zou, Rui Zhang, Dongliang Jing, Yongzhao Li, and Xiaochun Lu. "Evolutionary Overlapping Coalitional Game-Based Link Selection for Distributed Cooperative Localization in Mobile Networks." Wireless Communications and Mobile Computing 2022 (February 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/6588197.
Full textDa Silva, Fernando. "Resenha: Game Localization: Translating for the global entertainment industry." Scientia Traductionis, no. 15 (December 17, 2014): 166. http://dx.doi.org/10.5007/1980-4237.2014n15p166.
Full textChen, Junting, Wenhan Dai, Yuan Shen, Vincent K. N. Lau, and Moe Z. Win. "Power Management for Cooperative Localization: A Game Theoretical Approach." IEEE Transactions on Signal Processing 64, no. 24 (December 15, 2016): 6517–32. http://dx.doi.org/10.1109/tsp.2016.2603963.
Full textVidal, Cristiane Denise. "When a robot understands Brazilian Portuguese." Journal of Internationalization and Localization 5, no. 1 (August 10, 2018): 49–73. http://dx.doi.org/10.1075/jial.00010.vid.
Full textAnisimova, A. T. "Phenomenon of computer game in translation discourse." Scientific bulletin of the Southern Institute of Management, no. 2 (August 2, 2018): 82–86. http://dx.doi.org/10.31775/2305-3100-2018-2-82-86.
Full textKikkawa, Toshiko, and Seiji Suzuki. "Localization of Risk Communication Tools: Two Case Studies." Journal of Disaster Research 8, no. 1 (February 1, 2013): 90–94. http://dx.doi.org/10.20965/jdr.2013.p0090.
Full textPurnama, SF Lukfianka Sanjaya, and SF Luthfie Arguby Purnomo. "CLASSIFYING VIDEO GAME TRANSLATION STUDIES FROM TRANSTEXTUALITY PERSPECTIVES." LEKSEMA: Jurnal Bahasa dan Sastra 4, no. 1 (June 20, 2019): 29. http://dx.doi.org/10.22515/ljbs.v4i1.1635.
Full textSyafa’ati, Etty, and Umi Pujiyanti. "Game Localisation: Loss and Gain in Visual Novel Subtitles." Register Journal 10, no. 2 (December 4, 2017): 185. http://dx.doi.org/10.18326/rgt.v10i2.185-199.
Full textHe, Hanwu, Xianyin Duan, and Yueming Wu. "Stereo Educational Game with Vision Based Interaction in Virtual Environment." International Journal of Virtual Reality 9, no. 4 (January 1, 2010): 79–85. http://dx.doi.org/10.20870/ijvr.2010.9.4.2793.
Full textYuan, Yali, Chencheng Liang, Xu Chen, Thar Baker, and Xiaoming Fu. "Adaptive Fuzzy Game-Based Energy-Efficient Localization in 3D Underwater Sensor Networks." ACM Transactions on Internet Technology 22, no. 2 (May 31, 2022): 1–20. http://dx.doi.org/10.1145/3406533.
Full textPark, Taejung. "Case Study : Translation Techniques for Puns in Game Localization Processes." Journal of the Korea Contents Association 13, no. 11 (November 28, 2013): 571–78. http://dx.doi.org/10.5392/jkca.2013.13.11.571.
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