Academic literature on the topic 'Game log'
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Journal articles on the topic "Game log"
Cheong, Yun-Gyung, and R. Young. "A Framework for Summarizing Game Experiences as Narratives." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2, no. 1 (2021): 106–8. http://dx.doi.org/10.1609/aiide.v2i1.18754.
Full textSHIGETA, Takeshi, Takashi HISAEDA, Shouta TAKAHASHI, and Yukio TAKAHASHI. "Analyzing game play prociency using play log dataset." Joho Chishiki Gakkaishi 29, no. 4 (2019): 337–39. http://dx.doi.org/10.2964/jsik_2019_048.
Full textSyahidi, Aulia Akhrian, Subandi Subandi, and Yehezkiel Mulia Hutahayan. "PENGENALAN POLA DAN TINGKATAN MOTIVASI PLAYER DALAM PENGGUNAAN GHOST TRADITIONAL GAME BERDASARKAN ANALISIS LOG DATA." Antivirus : Jurnal Ilmiah Teknik Informatika 14, no. 1 (2020): 15–26. http://dx.doi.org/10.35457/antivirus.v14i1.1027.
Full textOuellette, Marc, and Steven Conway. "A Feel for the Game: AI, Computer Games and Perceiving Perception." Eludamos: Journal for Computer Game Culture 10, no. 1 (2020): 9–25. http://dx.doi.org/10.7557/23.6169.
Full textTasmi, Tasmi, Fery Antony, and Ubaidillah Ubaidillah. "NETWORK FORENSIK UNTUK MENGANALISA TRAFIK DATA GAME ONLINE." Klik - Jurnal Ilmu Komputer 3, no. 1 (2022): 50–58. http://dx.doi.org/10.56869/klik.v3i1.352.
Full textLee, Eunjo, Yoonjae Jang, Du-Mim Yoon, et al. "Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data." IEEE Transactions on Games 11, no. 3 (2019): 215–26. http://dx.doi.org/10.1109/tg.2018.2888863.
Full textCeccon Ribeiro, Paula, Melissa L. Biles, Charles Lang, Claudio Silva, and Jan L. Plass. "Visualizing log-file data from a game using timed word trees." Information Visualization 17, no. 3 (2017): 183–95. http://dx.doi.org/10.1177/1473871617720810.
Full textKang, Ah Reum, Jiyoung Woo, Juyong Park, and Huy Kang Kim. "Online game bot detection based on party-play log analysis." Computers & Mathematics with Applications 65, no. 9 (2013): 1384–95. http://dx.doi.org/10.1016/j.camwa.2012.01.034.
Full textBrešar, Boštjan, and Michael A. Henning. "The game total domination problem is log-complete in PSPACE." Information Processing Letters 126 (October 2017): 12–17. http://dx.doi.org/10.1016/j.ipl.2017.05.007.
Full textCheong, Yun-Gyung, Arnav Jhala, Byung-Chull Bae, and R. Young. "Automatically Generating Summary Visualizations from Game Logs." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 4, no. 1 (2021): 167–72. http://dx.doi.org/10.1609/aiide.v4i1.18692.
Full textDissertations / Theses on the topic "Game log"
Goodall, Victoria Lucy. "Statistical analyses of artificial waterpoints: their effect on the herbaceous and woody structure composition within the Kruger National Park." Thesis, Rhodes University, 2007. http://hdl.handle.net/10962/d1002810.
Full textMACHADO, Tiago Lemos de Araujo. "Game live logs: uma plataforma de conversação para atenuar conflitos no desenvolvimento de games." Universidade Federal de Pernambuco, 2013. https://repositorio.ufpe.br/handle/123456789/12444.
Full textKinert, Jenny. "Increase long-term retention by adding social features in mobile multiplayer games." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-156725.
Full textPickmans, León Jorge Tulio. "El Desarrollo de los videojuegos limeños y sus avances en la última década. Casos: Bamtang Games y Leap Game Studios." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/653214.
Full textMalaspina, Jurado Uldarico. "Elements for teaching game theory." Pontificia Universidad Católica del Perú, 2014. http://repositorio.pucp.edu.pe/index/handle/123456789/96892.
Full textWare, Nicholas R. "“You Must Defeat Shen Long To Stand A Chance”: Street Fighter, Race, Play, and Player." Bowling Green State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1277062605.
Full textZhai, Yiming. "Adaptive log domain filters using floating gate transistors." College Park, Md. : University of Maryland, 2004. http://hdl.handle.net/1903/2132.
Full textWeiller, Thaís Arrias. "Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/.
Full textDe, Martino Andrea. "Replica-symmetry breaking and long-term memory in large games with heterogeneous players." Doctoral thesis, SISSA, 2001. http://hdl.handle.net/20.500.11767/4319.
Full textSILVA, Priscila Gonçalves da. "Inferência e diagnóstico em modelos não lineares Log-Gama generalizados." Universidade Federal de Pernambuco, 2016. https://repositorio.ufpe.br/handle/123456789/18637.
Full textBooks on the topic "Game log"
Petrick, Steven P. Captain's log #35: Duty, honor, empire. Amarillo Design Bureau, 2007.
Find full textPetrick, Steven P. Captain's log #35: Duty, honor, empire. Amarillo Design Bureau, 2007.
Find full textBoyte, Jennifer. Dragon Master Workbook: Role Playing Game - Game Master Log. Independently Published, 2018.
Find full textPublishing, Jeryx. Game Over: Gas & Mileage Log Book. Independently Published, 2019.
Find full textBook chapters on the topic "Game log"
Komargodski, Ilan, Shin’ichiro Matsuo, Elaine Shi, and Ke Wu. "$$\log ^*$$-Round Game-Theoretically-Fair Leader Election." In Advances in Cryptology – CRYPTO 2022. Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-15982-4_14.
Full textMajumdar, Rupak, Irmak Sağlam, and K. S. Thejaswini. "Rabin Games and Colourful Universal Trees." In Tools and Algorithms for the Construction and Analysis of Systems. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-57256-2_11.
Full textShuda, Tomonori, and Ruck Thawonmas. "Frame Selection for Automatic Comic Generation from Game Log." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89222-9_21.
Full textLiss, Lukas, Nico Elbert, Christoph M. Flath, and Wil M. P. van der Aalst. "Framework for Extracting Real-World Object-Centric Event Logs from Game Data." In Lecture Notes in Business Information Processing. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-82225-4_27.
Full textKobialka, Paul, Felix Mannhardt, Silvia Lizeth Tapia Tarifa, and Einar Broch Johnsen. "Building User Journey Games from Multi-party Event Logs." In Lecture Notes in Business Information Processing. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27815-0_6.
Full textHirata, Yuya, Michimasa Inaba, Kenichi Takahashi, et al. "Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis." In Computers and Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-50935-8_10.
Full textNacke, Lennart, Craig Lindley, and Sophie Stellmach. "Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging." In Fun and Games. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_15.
Full textThawonmas, Ruck, Ko Oda, and Tomonori Shuda. "Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15399-0_34.
Full textPichiliani, Mauro C. "Brain Controlled Interface Log Analysis in Real Time Strategy Game Matches." In Universal Access in Human-Computer Interaction. Methods, Technologies, and Users. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92049-8_19.
Full textWestera, Wim, Rob Nadolski, and Hans Hummel. "Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files." In Lecture Notes in Computer Science. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12157-4_4.
Full textConference papers on the topic "Game log"
Kosmadoudi, Zoe, Theodore Lim, James Ritchie, Ying Liu, and Raymond C. W. Sung. "Analytic Models in Game Based Productive Systems." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34366.
Full textLin, Youchao, Mizuho Baba, and Takehito Utsuro. "Generating a werewolf game log digest of inferring each player's role." In 2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS). IEEE, 2016. http://dx.doi.org/10.1109/icis.2016.7550858.
Full textSaito, Ryo, Keita Ushida, and Tatsuya Arakawa. "A Study on Watching Support of Werewolf Game Using Log Data Analyzed with Machine Learning." In 2023 IEEE International Conference on Big Data (BigData). IEEE, 2023. http://dx.doi.org/10.1109/bigdata59044.2023.10386662.
Full textSteffens Henrique, Alisson, Esteban Walter Gonzalez Clua, Rodrigo Lyra, Anita Maria da Rocha Fernandes, and Rudimar Luis Scaranto Dazzi. "Facial Landmark Annotation and Fuzzy Model to Detect Players’ Focus." In Computer on the Beach. Universidade do Vale do Itajaí, 2021. http://dx.doi.org/10.14210/cotb.v12.p515-516.
Full textKumabe, Soh, and Takanori Maehara. "Convexity of b-matching Games." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/37.
Full textChen, Yu, Shahin Jabbari, Michael Kearns, Sanjeev Khanna, and Jamie Morgenstern. "Network Formation under Random Attack and Probabilistic Spread." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/26.
Full textVaz, Alexandre, Alexandre Batista, Farmy Silva, Lincoln Magalhães Costa, and Geraldo Xexéo. "A Low-code Approach to Identify Toxicity in MOBA Games." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19657.
Full textShen, Ruimin, Yan Zheng, Jianye Hao, et al. "Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/466.
Full textTanjung, Heri, Chiara Cavalleri, Julfree Sianturi, et al. "Changing the Game in Mature Field Development by Means of Advance Pulsed Neutron Logging as a One-Stop-Shop Solution for Formation Evaluation Behind Casing." In SPE Reservoir Characterisation and Simulation Conference and Exhibition. SPE, 2023. http://dx.doi.org/10.2118/212631-ms.
Full textKalia, Anup K., Nirav Ajmeri, Kevin S. Chan, Jin-Hee Cho, Sibel Adalı, and Munindar P. Singh. "The Interplay of Emotions and Norms in Multiagent Systems." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/53.
Full textReports on the topic "Game log"
Singam, Kalicharan Veera. The Taliban’s long game out of isolation. East Asia Forum, 2025. https://doi.org/10.59425/eabc.1741341600.
Full textStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textOstwald, Kai. The long game in Singapore’s ‘next gen’ politics. East Asia Forum, 2024. http://dx.doi.org/10.59425/eabc.1720864800.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textChin, James. Saudis stick to long game in Southeast Asian politics. Edited by S. Vicknesan. Monash University, 2023. http://dx.doi.org/10.54377/6aef-ed95.
Full textSharp, Jeremy A., Duncan B. Bryant, and Gaurav Savant. Low-Sill Control Structure Gate Load Study. U.S. Army Engineer Research and Development Center, 2022. http://dx.doi.org/10.21079/11681/44340.
Full textQuintana, Makenzie. Large Game Distribution Camera Study at Los Alamos National Laboratory. Office of Scientific and Technical Information (OSTI), 2021. http://dx.doi.org/10.2172/1764164.
Full textQuintana, Makenzie. Large Game Distribution Camera Study at Los Alamos National Laboratory. Office of Scientific and Technical Information (OSTI), 2021. http://dx.doi.org/10.2172/1764118.
Full textInderst, Rudolf T., Jörg Burbach, Marion Plank, Benedikt Schüler, Nadine Trautzsch, and Thorsten Zimprich. GAMEPATHY #1: Fachtagung für Gamedesign & Digitalspielforschung 2023. IU Internationale Hochschule, 2025. https://doi.org/10.56250/4052.
Full textJudge, Seth, Kevin Brinck, Ayesha Genz, et al. Divergent trends in distribution and abundance of landbirds in low and high elevation habitats of the Ka?? Rainforest. National Park Service, 2024. http://dx.doi.org/10.36967/2303786.
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