Journal articles on the topic 'Game mobile application'
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Dwi P., Galang Amanda, R. Firman Insan M., and Siti Rochimah. "Pengukuran Kualitas untuk Aplikasi Permainan pada Perangkat Bergerak berdasarkan ISO 9126." Jurnal ULTIMA InfoSys 5, no. 2 (2014): 83–90. http://dx.doi.org/10.31937/si.v5i2.269.
Full textFathoni, Kholid, Rizky Yuniar Hakkun, and Wildan Andaru. "Mobile Game Based Chemical Bond Learning Application." DoubleClick: Journal of Computer and Information Technology 3, no. 2 (2020): 99. http://dx.doi.org/10.25273/doubleclick.v3i2.5840.
Full textYulianto, Budi, Panji Kharisma, and Eko Mirhard. "Penerapan Action RPG pada Perangkat Mobile Berbasiskan iOS." ComTech: Computer, Mathematics and Engineering Applications 2, no. 2 (2011): 1311. http://dx.doi.org/10.21512/comtech.v2i2.2957.
Full textMinovic, Miroslav, Miloš Milovanovic, and Dušan Starcevic. "Delivering Educational Games to Mobile Devices." International Journal of Knowledge Society Research 2, no. 2 (2011): 47–58. http://dx.doi.org/10.4018/jksr.2011040105.
Full textSilva, Rubens Anderson de Sousa, Rossana Maria de Castro Andrade, João Bosco Borges Aragão Filho, Ismayle De Sousa Santos, Joseane De Oliveira Vale Paiva, and Bruno Sabóia Aragão. "Design and Evaluation of a Mobile Application for an Educational Card Game." Journal on Interactive Systems 11, no. 1 (2020): 110–24. http://dx.doi.org/10.5753/jis.2020.763.
Full textMaloku, Valdrin, Markus Ebner, and Martin Ebner. "A Mobile Application for School Children Controlled by External Bluetooth Devices." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 5 (2018): 81. http://dx.doi.org/10.3991/ijim.v12i5.8961.
Full textGök, Mustafa. "Introducing the fundamental theorem of arithmetic through a mobile game." New Trends and Issues Proceedings on Humanities and Social Sciences 7, no. 1 (2020): 249–62. http://dx.doi.org/10.18844/prosoc.v7i1.4940.
Full textTan, Kiam Lam, Chen Kim Lim, and Abdullah Zawawi bin Haji Talib. "Mobile Virtual Heritage Exploration with Heritage Hunt with a Case Study of George Town, Penang, Malaysia." International Journal of E-Entrepreneurship and Innovation 2, no. 4 (2011): 74–86. http://dx.doi.org/10.4018/jeei.2011100106.
Full textAlhuhud, Ghada, and Wejdan Altamimi. "Quality Evaluation of Mobile Game: Miftah Alfasaha." Mobile Information Systems 2016 (2016): 1–8. http://dx.doi.org/10.1155/2016/4581279.
Full textIivonen, Jaakko, and Yang Liu. "What Lead to the Successful Mobile Phone Game? – Story of birds who cannot fly but they have enough angriness." Journal on Innovation and Sustainability. RISUS ISSN 2179-3565 5, no. 1 (2014): 71. http://dx.doi.org/10.24212/2179-3565.2014v5i1p71-79.
Full textDelcker, Jan, and Dirk Ifenthaler. "Mobile Game-Based Language Assessment." International Journal of Emerging Technologies in Learning (iJET) 15, no. 03 (2020): 195. http://dx.doi.org/10.3991/ijet.v15i03.11672.
Full textArifin, Burhan, Zulfikar, and Agus Sifaunajah. "Aplikasi Game Puzzle Pengenalan Perangkat Komputer Berbasis Android." SAINTEKBU 10, no. 2 (2018): 42–51. http://dx.doi.org/10.32764/saintekbu.v10i2.207.
Full textHandican, Rhomiy, and Wahyu Setyaningrum. "Developing a Mobile Game Using Scientific Approach to Support Mathematics Learning." Edumatika : Jurnal Riset Pendidikan Matematika 4, no. 1 (2021): 47–58. http://dx.doi.org/10.32939/ejrpm.v4i1.607.
Full textPirker, Johanna, Christian Gütl, Patrick Weiner Weiner, and Victor Garcia-Barrios. "Application Domains for a Location-based Mobile Application Creator." International Journal of Interactive Mobile Technologies (iJIM) 9, no. 3 (2015): 52. http://dx.doi.org/10.3991/ijim.v9i3.4470.
Full textRakovich, Vladimir, Ilya Trigub, and Iryna Krasheninnik. "The Experience of Developing a Mobile Game Navigation Application for the Windows 10 Mobile Operating System." Ukrainian Journal of Educational Studies and Information Technology 5, no. 3 (2017): 47–57. http://dx.doi.org/10.32919/uesit.2017.03.05.
Full textSalman, Afan Galih, and Christian Antonius. "Interactive educational game, an android mobile app for children learning alphabets." Library Hi Tech News 34, no. 5 (2017): 20–22. http://dx.doi.org/10.1108/lhtn-04-2017-0021.
Full textAiolli, Fabio, and Claudio E. Palazzi. "Enhancing Artificial Intelligence on a Real Mobile Game." International Journal of Computer Games Technology 2009 (2009): 1–9. http://dx.doi.org/10.1155/2009/456169.
Full textMohd Rashid, Noor Asmina, Shaharuddin Md Salleh, and Norah Md Noor. "The Role of Game Elements in Improving Jawi Skills through a Mobile Game 'G-Jawi'." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 7 (2018): 20. http://dx.doi.org/10.3991/ijim.v12i7.9636.
Full textMiller, Robin E. "Libraries May Teach Some Skills through Mobile Application Games." Evidence Based Library and Information Practice 14, no. 3 (2019): 150–52. http://dx.doi.org/10.18438/eblip29587.
Full textYulianto, Budi, Andy Budy Pratama, and Hutomo Widjaja. "Aplikasi RPG Berbasiskan Teknologi Andengine pada Perangkat Mobile Android Gingerbread." ComTech: Computer, Mathematics and Engineering Applications 3, no. 1 (2012): 616. http://dx.doi.org/10.21512/comtech.v3i1.2460.
Full textHafis, Muhammad, and Ahmad Afif Supianto. "Mobile Game Design for Learning Chemical Bonds with Endless Run Approach." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 8 (2018): 104. http://dx.doi.org/10.3991/ijim.v12i8.9260.
Full textHuang, Yu-Lan, Dian-Fu Chang, and Berlin Wu. "Mobile Game-Based Learning with a Mobile App: Motivational Effects and Learning Performance." Journal of Advanced Computational Intelligence and Intelligent Informatics 21, no. 6 (2017): 963–70. http://dx.doi.org/10.20965/jaciii.2017.p0963.
Full textCosta, Maria Cristina, António Manso, and João Patrício. "Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes." Information 11, no. 3 (2020): 127. http://dx.doi.org/10.3390/info11030127.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (November 18, 2014): 283. http://dx.doi.org/10.12688/f1000research.5689.1.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (May 7, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.2.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (June 23, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.3.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (September 10, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.4.
Full textRuiz-Manrique, Gonzalo, Kazuhiro Tajima-Pozo, and Francisco Montañes-Rada. "Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients." F1000Research 3 (October 26, 2015): 283. http://dx.doi.org/10.12688/f1000research.5689.5.
Full textMaulana, Mohammad Rizky, Mujahidah Ulfa, and Abdulrahman Tryanti. "A CASE STUDY OF SEVEN ELEMENTARY STUDENTS IN LEARNING LISTENING SKILL THROUGH MOBILE GAMES." Lingua 1, no. 01 (2019): 43–51. http://dx.doi.org/10.34005/lingua.v1i01.158.
Full textStröhlein, Georg. "“HistoBrick”: Mobile Edutainment into Descriptive Statistics („HistoBrick“: Mobiles Edutainment zur Deskriptiven Statistik)." i-com 3, no. 2/2004 (2004): 53–56. http://dx.doi.org/10.1524/icom.3.2.53.38338.
Full textAgung, Albertus, Gredion Prajena, Gunawan Gunawan, and Ervia Mariski. "Penerapan Unsur Budaya Indonesia pada Aplikasi Game Tetris Nusantara Berbasis Android." ComTech: Computer, Mathematics and Engineering Applications 5, no. 2 (2014): 566. http://dx.doi.org/10.21512/comtech.v5i2.2182.
Full textOthman, Mohd Kamal, Shaziti Aman, Nurfarahani Norman Anuar, and Ikram Ahmad. "Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum." Journal on Computing and Cultural Heritage 14, no. 3 (2021): 1–24. http://dx.doi.org/10.1145/3453073.
Full textKim, Hee Jun, Sun Mi Kim, Heechul Shin, Joung-Soon Jang, Young In Kim, and Doug Hyun Han. "A Mobile Game for Patients With Breast Cancer for Chemotherapy Self-Management and Quality-of-Life Improvement: Randomized Controlled Trial." Journal of Medical Internet Research 20, no. 10 (2018): e273. http://dx.doi.org/10.2196/jmir.9559.
Full textLai, Andy S. Y., and S. Y. Leung. "Mobile Bluetooth-Based Game Development Using Arduino on Android Platform." Applied Mechanics and Materials 427-429 (September 2013): 2192–96. http://dx.doi.org/10.4028/www.scientific.net/amm.427-429.2192.
Full textMeishar-Tal, Hagit, and Miky Ronen. "The Impact of Experiencing a Mobile Game on Teachers' Attitudes Towards Mobile Learning." International Journal of Mobile and Blended Learning 9, no. 4 (2017): 21–32. http://dx.doi.org/10.4018/ijmbl.2017100102.
Full textSidi, Widya Dharma, and I. Gede Arta Wibawa. "Sum of Squared Difference (SSD) Template Matching Testing on Writing Learning Application." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 8, no. 4 (2020): 453. http://dx.doi.org/10.24843/jlk.2020.v08.i04.p11.
Full textSchickler, Marc, Manfred Reichert, Philip Geiger, et al. "Flexible development of location-based mobile augmented reality applications with AREA." Journal of Ambient Intelligence and Humanized Computing 11, no. 12 (2020): 5809–24. http://dx.doi.org/10.1007/s12652-020-02094-9.
Full textOladimeji, Oladosu, Temitope Olorunfemi, and Olayanju Oladimeji. "Promoting Interest in Learning Yorùbá Language Using Mobile Game." Journal of Information Technology and Computer Science 5, no. 3 (2020): 293. http://dx.doi.org/10.25126/jitecs.202053232.
Full textAl-Ghifari, Muhammad Hafidh, and Maulana Rizqi. "Game Portal Virtual Tugu Pahlawan Dengan Mobile Device Menggunakan Augmented Reality." Journal of Animation and Games Studies 6, no. 2 (2020): 113–28. http://dx.doi.org/10.24821/jags.v6i2.4212.
Full textCubukcu, Ceren, Murat Kaan Canbazoglu, and Yigit Ozerdem. "Mobile Game Development for Children with Down Syndrome." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 20 (2020): 174. http://dx.doi.org/10.3991/ijim.v14i20.16573.
Full textChiang, Hui-Hua. "Kahoot! In an EFL Reading Class." Journal of Language Teaching and Research 11, no. 1 (2020): 33. http://dx.doi.org/10.17507/jltr.1101.05.
Full textEder, Marylene Saldon, John Maruel L. Diaz, Joanne Ruth S. Madela, Marife U. Mag-usara, and Dhally Dith M. Sabellano. "Fill Me App: An Interactive Mobile Game Application for Children with Autism." International Journal of Interactive Mobile Technologies (iJIM) 10, no. 3 (2016): 59. http://dx.doi.org/10.3991/ijim.v10i3.5553.
Full textAlqahtani, Hamed, and Manolya Kavakli-Thorne. "Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR)." Information 11, no. 2 (2020): 121. http://dx.doi.org/10.3390/info11020121.
Full textSun, Yan, Weifeng Ji, Jiang Weng, and Beiying Zhao. "Overview on MTD technology based on game theory." MATEC Web of Conferences 309 (2020): 02012. http://dx.doi.org/10.1051/matecconf/202030902012.
Full textRiahi, Sara, and Azzeddine Riahi. "Application of Game Theory to Optimize Wireless System Resource Allocation." International Journal of Online and Biomedical Engineering (iJOE) 14, no. 12 (2018): 4. http://dx.doi.org/10.3991/ijoe.v14i12.8069.
Full textMolinillo, Sebastian, Francisco Muñoz-Leiva, and Fátima Pérez-García. "The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games." Industrial Management & Data Systems 118, no. 9 (2018): 1766–86. http://dx.doi.org/10.1108/imds-11-2017-0544.
Full textPunongbayan, Alvin B. "Enhancing Academic Performance in English of Bilaran National High School through a Self-Developed Mobile Quiz Game Application." Instabright International Journal of Multidisciplinary Research 1, no. 1 (2019): 01–06. http://dx.doi.org/10.52877/instabright.001.01.0001.
Full textSupermaniam, Murugesu, and Rozniza Zaharudin. "GAME-BASED MOBILE APPLICATION (P-KSSMPKPS) REMEDIAL INSTRUCTION IN FRACTION LEARNING: BEST PRACTICES TO TEACHING AND LEARNING PERFORMANCE ON STUDENTS WITH LEARNING DISABILITIES." International Journal of Modern Education 3, no. 10 (2021): 94–110. http://dx.doi.org/10.35631/ijmoe.310008.
Full textChi, Chuanxiu, Yingjie Wang, Yingshu Li, and Xiangrong Tong. "Multistrategy Repeated Game-Based Mobile Crowdsourcing Incentive Mechanism for Mobile Edge Computing in Internet of Things." Wireless Communications and Mobile Computing 2021 (January 25, 2021): 1–18. http://dx.doi.org/10.1155/2021/6695696.
Full textShukla, Pushkal Kumar. "Learning Application for Kids based on Artificial Intelligence." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 600–603. http://dx.doi.org/10.22214/ijraset.2021.36355.
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