Academic literature on the topic 'Game-narrative'
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Journal articles on the topic "Game-narrative"
Wei, Huaxin, Jim Bizzocchi, and Tom Calvert. "Time and Space in Digital Game Storytelling." International Journal of Computer Games Technology 2010 (2010): 1–23. http://dx.doi.org/10.1155/2010/897217.
Full textDeLand, Michael F. "Suspending Narrative Engagements." ANNALS of the American Academy of Political and Social Science 642, no. 1 (June 4, 2012): 96–108. http://dx.doi.org/10.1177/0002716212438201.
Full textDaneels, Rowan, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave, and Heidi Vandebosch. "Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences." Media and Communication 9, no. 1 (January 6, 2021): 49–61. http://dx.doi.org/10.17645/mac.v9i1.3205.
Full textYu, Hui-Beom, and Jung-Hwan Sung. "Active Narrative of Digital Game and Improvisation." Journal of Korea Game Society 16, no. 2 (April 30, 2016): 75–86. http://dx.doi.org/10.7583/jkgs.2016.16.2.75.
Full textKjeldgaard-Christiansen, Jens. "Narrative video game aesthetics and egocentric ethics." MedieKultur: Journal of media and communication research 36, no. 68 (October 1, 2020): 088–106. http://dx.doi.org/10.7146/mediekultur.v36i68.118777.
Full textWarkentin, Erwin J. "The Un-Changing Narrative of the Game." International Journal of the Arts in Society: Annual Review 6, no. 1 (2011): 269–80. http://dx.doi.org/10.18848/1833-1866/cgp/v06i01/35985.
Full textRobertson, Judy, and Judith Good. "Children’s narrative development through computer game authoring." TechTrends 49, no. 5 (September 2005): 43–59. http://dx.doi.org/10.1007/bf02763689.
Full textM. Graham, Joseph. "Narrative Therapy for Treating Video Game Addiction." International Journal of Mental Health and Addiction 12, no. 6 (March 4, 2014): 701–7. http://dx.doi.org/10.1007/s11469-014-9491-4.
Full textNawrocka, Ewa Barbara. "Strategies in the translation of the narrative in "Pillars of Eternity"." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 17(2) (October 20, 2020): 131–55. http://dx.doi.org/10.26881/bp.2020.2.06.
Full textPark, Byungchul, and Duk Hee Lee. "The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games." International Journal of Computer Games Technology 2017 (2017): 1–8. http://dx.doi.org/10.1155/2017/3853962.
Full textDissertations / Theses on the topic "Game-narrative"
Martineau, Félix. "PNFG : a framework for computer game narrative analysis." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99353.
Full textNordqvist, Filip, and Erik Sahlbom. "Visual Narrative Game Design : Ett narrativ utan konversation." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16516.
Full textWe study the narrative style that Flower and Journey uses. In this narrative style, there is nodialogue and text. Based on Flower and Journey, we created a design method that will be aninspiration for developers who want to test this style. The result of this bachelor thesis givesrise to a design method that we apply to our game idea this applies the method to anothergame genre. Much of the method is very focused on what Flower and Journey do when weonly examine these two games. We would like to do a more general study when we examinemore games that also have a narrative without dialogue and text.
Howland, Katherine. "Narrative threads : supporting young people in developing writing skills through narrative-based game creation." Thesis, University of Sussex, 2012. http://sro.sussex.ac.uk/id/eprint/42603/.
Full textMallon, B. "Evaluating narrative models of engagement in multimedia game design." Thesis, Queen's University Belfast, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.411362.
Full textJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Full textHall, Brayton Bruno. "A Language-Game Justification for Narrative in Historical Explanation." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78239.
Full textMaster of Arts
Ahn, Changhyun. "Interacting With Story: Examining Transportation into Video Game Narrative." Cleveland State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782.
Full textNgai, Anita Ching Yi. "Cultural Influences On Video Games: players' preferences in narrative and game-play." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/770.
Full textIn this paper, sales data for 2004 were first examined, followed by a case study to investigate any differences between Japan and the US, where major game console manufacturers and game developers reside. Although they indicated differences in popularity of genres and design approaches, results from the survey were not able to verify conclusively major statistical difference between the two groups of respondents.
The survey was constructed with a focus on narrative and game-play elements, in hopes to get a better understanding of players? preferences through the concept of immersion, which were anticipated to be influenced by cultural differences. Although no major differences were found, given the small sample population, it could be seen that there was a greater sense of character attachment from Japanese respondents, while American respondents did not like to be forced away from their actions by ?long? narrative elements.
Madej, Krystina. "Characteristics of Early Narrative Experience : Connecting print and digital game /." Burnaby B.C. : Simon Fraser University, 2007. http://ir.lib.sfu.ca/handle/1892/9751.
Full textTheses (School of Interactive Arts & Technology) / Simon Fraser University. Senior supervisor: Dr. John Bowes -- School of Interactive Arts & Technology. Also issued in digital format and available on the World Wide Web.
Shook, Steffi A. "Personal Narrative Video Games: Failure, Empathy, and Marginalized Game Developers." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1556017903138173.
Full textBooks on the topic "Game-narrative"
Thabet, Tamer. Video Game Narrative and Criticism. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543.
Full textJonathan, Gash. The great California game: A Lovejoy narrative. London: Century, 1991.
Find full textJonathan, Gash. The great California game: A Lovejoy narrative. London: Arrow, 1991.
Find full textIn Palamedes' shadow: Explorations in play, game & narrative theory. Boston: Northeastern University Press, 1990.
Find full textOf literature and knowledge: Explorations in narrative thought experiments, evolution, and game theory. Abingdon, [England] : New York: Routledge, 2006.
Find full textSuter, Beat, René Bauer, and Mela Kocher, eds. Narrative Mechanics. Bielefeld, Germany: transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452.
Full textSelous, Frederick Courteney. A hunter's wanderings in Africa: Being a narrative of nine years spent amongst the game of the far interior of South Africa ... London: R. Bentley, 1989.
Find full textWallis, James. The extraordinary adventures of Baron Munchausen: A superlative role-playing game in a new style. London: Hogshead, 1998.
Find full textRingbearers: The Lord of the Rings Online as intertextual narrative. Manchester: Manchester University Press, 2011.
Find full textChristie, Ian, and Annie Oever, eds. Stories. NL Amsterdam: Amsterdam University Press, 2018. http://dx.doi.org/10.5117/9789462985841.
Full textBook chapters on the topic "Game-narrative"
Dubbelman, Teun. "Narrative Game Mechanics." In Interactive Storytelling, 39–50. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48279-8_4.
Full textThabet, Tamer. "Game Criticism." In Video Game Narrative and Criticism, 49–71. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543_3.
Full textBreault, Michael. "Teaching Narrative Design and Game Design." In Narrative Design, 89–98. Boca Raton, FL: CRC Press, 2020.: CRC Press, 2020. http://dx.doi.org/10.1201/9780429200762-12.
Full textThabet, Tamer. "Introduction." In Video Game Narrative and Criticism, 1–10. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543_1.
Full textThabet, Tamer. "A Player’s Story." In Video Game Narrative and Criticism, 11–48. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543_2.
Full textMukherjee, Souvik. "(W)Reading the Machinic Game-Narrative." In Video Games and Storytelling, 48–72. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_3.
Full textMcGill, Kirsty Michelle. "Narrative Game Mechanics and Interactive Fiction." In Interactive Storytelling, 289–92. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_32.
Full textStrugnell, Jonathan, Marsha Berry, Fabio Zambetta, and Stefan Greuter. "Narrative Improvisation: Simulating Game Master Choices." In Interactive Storytelling, 428–41. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_50.
Full textLarsen, Bjarke Alexander, and Henrik Schoenau-Fog. "The Narrative Quality of Game Mechanics." In Interactive Storytelling, 61–72. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48279-8_6.
Full textQin, Hua, Pei-Luen Patrick Rau, and Gavriel Salvendy. "Player Immersion in the Computer Game Narrative." In Entertainment Computing – ICEC 2007, 458–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74873-1_60.
Full textConference papers on the topic "Game-narrative"
Wei, Huaxin. "Embedded narrative in game design." In the International Academic Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1920778.1920818.
Full textTang, Y., and R. Hare. "Adaptive Narrative Game for Personalized Learning." In 2019 IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI). IEEE, 2019. http://dx.doi.org/10.1109/soli48380.2019.8955069.
Full textHowland, Kate, Judith Good, and Benedict du Boulay. "Narrative support for young game designers' writing." In IDC '15: Interaction Design and Children. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2771839.2771858.
Full textRobertson, Judy, and Judith Good. "Children's narrative development through computer game authoring." In Proceeding of the 2004 conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1017833.1017841.
Full textMartins, Micaela, Ana Breda, Eugénio Rocha, and Ricardo Domingues. "CNME A MATH NARRATIVE-BASED SERIOUS GAME." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.0606.
Full textZhu, Jichen, Santiago Ontañón, and Brad Lewter. "Representing game characters' inner worlds through narrative perspectives." In the 6th International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2159365.2159393.
Full textRoden, Timothy, and Ian Parberry. "Designing a narrative-based audio only 3D game engine." In the 2005 ACM SIGCHI International Conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1178477.1178525.
Full textBenton, Laura, Asimina Vasalou, Daniel Gooch, and Rilla Khaled. "Understanding and fostering children's storytelling during game narrative design." In IDC'14: Interaction Design and Children 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2593968.2610477.
Full textHare, Ryan, Ying Tang, Wei Cui, and Joleen Liang. "Optimize Student Learning via Random Forest-Based Adaptive Narrative Game." In 2020 IEEE 16th International Conference on Automation Science and Engineering (CASE). IEEE, 2020. http://dx.doi.org/10.1109/case48305.2020.9217020.
Full textHsiao, Hui-Chun. "Reflective learning with narrative interface in a simulation game environment." In ACM SIGGRAPH 2006 Research posters. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179622.1179674.
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